cover
Contact Name
Firdiyan Syah
Contact Email
dinamikainformatika@upy.ac.id
Phone
+6285856635257
Journal Mail Official
dinamikainformatika@upy.ac.id
Editorial Address
Jl. PGRI I Sonosewu No. 117 Daerah Istimewa Yogyakarta 55182 Indonesia
Location
Kota yogyakarta,
Daerah istimewa yogyakarta
INDONESIA
Jurnal Dinamika Informatika (JDI)
ISSN : 19781660     EISSN : 25498517     DOI : 10.31316
Core Subject : Science,
Enterprise Systems (ES) Enterprise Resource Planning Business Process Management Customer Relationship Management Marketing Analytics System Dynamics E-business and e-Commerce Marketing Analytics Supply Chain Management and Logistics Business Analytics and Knowledge Discovery Production Management Task Analysis Process Mining Discrete Event Simulation Service Science and Innovation Innovation in the Digital Economy Information Systems Management (ISM) Software Engineering Software Design Pattern System Analysis and Design Software Quality Assurance Green Technology Strategies Strategic Information Systems IT Governance and Audits E-Government IT Service Management IT Project Management Information System Development Research Methods of Information Systems Adoption and Diffusion of Information Technology Health Information Systems and Technology Accounting Information Systems Human Behavior in Information System Social Technical Issues and Social Inclusion Domestication of Information Technology ICTs and Sustainable Development Information System in developing countries Software metric and cost estimation IT/IS audit IT Risk and Management Data Acquisition and Information Dissemination (DAID) Open Data Social Media Knowledge Management Social Networks Big Data Web Services Database Management Systems Semantics Web and Linked Data Visualization Information Social Information Systems Social Informatics Spatial Informatics Systems Geographical Information Systems Data Engineering and Business Intelligence (DEBI) Business Intelligence Data Mining Intelligent Systems Artificial Intelligence Autonomous Agents Intelligent Agents Multi-Agent Systems Expert Systems Pattern Recognition Machine Learning Soft Computing Optimization Forecasting Meta-Heuristics Computational Intelligence Decision Support Systems IT Infrastructure and Security (ITIS) Information Security and Privacy Digital Forensics Network Security Cryptography Cloud and Virtualization Emerging Technologies Computer Vision and Image Ethics in Information Systems Human Computer Interaction Wireless Sensor Networks Medical Image Analysis Internet of Things Mobile and Pervasive Computing Real-time Systems and Embedded Systems Parallel and Distributed Systems
Articles 107 Documents
Design Thinking Perancangan UI/UX Design Aplikasi Toko kuequ Dengan Metode Pendekatan Design Thinking: UI/UX Design Thinking Inayah, Euis; Anggraeni Putri , Sukmawati
Jurnal Dinamika Informatika Vol. 13 No. 1 (2024): Jurnal Dinamika Informatika
Publisher : Program Studi Informatika Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/jdi.v13i1.138

Abstract

The Covid-19 pandemic was not only hit by the health sector, but many sectors, especially the economic sector, were not only affected, but small industries were also affected, especially MSMEs. For this reason, it is necessary for this application design designer to be able to assist in an easy delivery and payment ordering system. This design uses the design thinking method, which goes through several stages such as Empathy, Define, Ideate, Prototype, & Test. In this design thinking method, interviews, observation,s and usability testing are carried out using Unmoderated Remote Usability, namely conducting remote testing with their respective devices without supervision, opening the prototype link that has been given, and then the researcher asking questions in the form of actually optimising the questionnaire for the test. The design of the application is made to make it easier to solve problems. The design of the kuequ application is integrated into the system. Keywords: UI/UX, Design Thinking, Desain, Low-fidelity, High-fidelity
Pengembangan Aplikasi Augmented Reality Ter integrasi IoT untuk Visualisasi Desain Arsitektur dan Kontrol IoT Putra, Adhitya Andriansyah; Hariman, Irman
Jurnal Dinamika Informatika Vol. 14 No. 1 (2025): Jurnal Dinamika Informatika Volume 14 Nomor 1
Publisher : Program Studi Informatika Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/jdi.v14i1.386

Abstract

ABSTRACT The limitations of conventional architectural visualization methods, which only provide a 70% level of understanding, and the gap in the integration of Aug mented Reality (AR) technology with the Internet of Things (IoT) are major challenges in the modern architectural design industry. This research aims to develop an AR application integrated with an IoT system for architectural de sign visualization and smart home device control using a mixed-method approach with the ADDIE development model. The developed system uses Unity 3D as the AR rendering engine, Vuforia SDK for marker detection, NodeMCU ESP8266 integrated with a DHT22 sensor for temperature monitoring, and a relay system for lighting control through the Blynk platform. The testing was conducted on 68 respondents using the System Usability Scale (SUS) instrument, marker de tection accuracy testing, and system latency evaluation. The results showed that the SUS score reached 80.96 (category “Good”), exceeding the minimum target of 70 by a margin of 15.7%. Vuforia marker detection accuracy reached 92% under various lighting conditions, exceeding the 80% target with a very strong correlation (R=0.994). User understanding of the architectural design increased significantly to 85.7% compared to the conventional method, which was only 70% (p<0.05). The real-time temperature monitoring system using the DHT22 sensor achieved an accuracy of ±1°C with updates every 5 seconds, in line with the research target. Although the IoT control latency reached 4000ms, exceeding the target of 1000ms, the system still provided an acceptable interaction experience in the context of a smart home application. This research successfully bridges the gap between AR and IoT technologies within an integrated platform, making a significant contribution to the digital transformation of the architecture industry and the development of a more efficient and interactive smart building ecosystem.
Literatur Review Dalam Memprediksi Harga Jagung Untuk Pakan Ternak Menggunakan Metode Fuzzy Time Series Fauzan, Mohamad Nurkamal; Indriyani, Ririn
Jurnal Dinamika Informatika Vol. 14 No. 2 (2025): Vol. 14 No. 2 (2025)
Publisher : Program Studi Informatika Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/jdi.v14i2.243

Abstract

Penelitian ini merupakan tinjauan literatur yang mengkaji penerapan metode Fuzzy Time Series dalam memprediksi harga jagung sebagai pakan ternak. Fluktuasi harga jagung yang tinggi dan sulit diprediksi menjadi tantangan yang perlu diatasi. Melalui analisis literatur dan di tinjau dengan menggunakan tools publish or perish, penelitian ini menyimpulkan bahwa metode Fuzzy Time Series telah banyak digunakan dan terbukti efektif dalam memprediksi harga jagung dengan berbagai pendekatan seperti mechine learning. Metode ini mampu mengatasi fluktuasi harga jagung dan memberikan prediksi yang lebih akurat dibandingkan metode lainnya. Hasil tinjauan literatur ini memberikan pemahaman yang lebih baik tentang penggunaan metode Fuzzy Time Series dalam prediksi harga jagung untuk pakan ternak, dan dapat menjadi dasar untuk penelitian lebih lanjut dalam bidang ini.
SMOTE untuk Meningkatkan Performa Naïve Bayes dan Random Forest dalam Analis Sentimen aplikasi Digitalent Faqih, Ahmad; Mahendra, Yusril Muhamad Izha; Kaslani
Jurnal Dinamika Informatika Vol. 14 No. 2 (2025): Vol. 14 No. 2 (2025)
Publisher : Program Studi Informatika Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/jdi.v14i2.347

Abstract

Sentiment analysis is critical to understanding how an app, such as a digital training app like Digitalent, is viewed by users. User reviews available on app distribution platforms provide ample data for this analysis. However, in sentiment analysis, data imbalance is a common problem; positive reviews tend to outnumber negative and neutral reviews. This imbalance can impact machine learning models, which can lead to inaccurate predictions of the majority class. The purpose of this research is to solve this problem by using SMOTE (Synthetic Minority Selection Technique) technique in sentiment analysis of Digitalent app reviews and comparing the performance of two machine learning algorithms, Naive Bayes and Random Forest. The research data was collected from Indonesian user reviews from the Digitalent platform. Before being processed for analysis, the data went through pre-processing processes such as cleaning, tokenization, and normalization. SMOTE technique was applied to balance the number of reviews for each sentiment class. Furthermore, Naive Bayes and Random Forest algorithms are used to categorize the sentiment. The results of the SMOTE application research successfully increased the proportion of negative and neutral classes, so that the distribution of the dataset became balanced. The test results show that the accuracy of Naïve Bayes increased from 68.25% to 92.16%, while Random Forest increased from 68.25% to 92.16%.Keywords: K-Means Clustering, education level, clustering, village education, RapidMiner
Menganalisis Sentimen Ulasan i.Saku E-Wallet Play Store Menggunakan Support Vector Machine Suryanto; Sidik Praptomo
Jurnal Dinamika Informatika Vol. 14 No. 2 (2025): Vol. 14 No. 2 (2025)
Publisher : Program Studi Informatika Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/jdi.v14i2.402

Abstract

The digital era has transformed lifestyles, with people increasingly relying on electronic devices as tools for everyday life. Technology simplifies various activities by streamlining data and information processing. The growing demand for data has driven the development of new technologies to process information quickly. Technological advancements have improved transportation, access to information, education, and the convenience of online transactions, particularly through digital wallets or e-wallets. Digital financial services, including e-wallets, facilitate easy transactions using e-wallet funds. The primary reason for their use is the convenience of electronic wallets, which eliminate the need for cash and simplify transactions for both buyers and sellers. The case of i.Saku demonstrates its popularity, with over 5 million downloads on the Google Play Store since 2017. Google's digital platform, Google Play Store, includes user reviews as a valid source of information. Nearly 50% of internet users rely on recommendations from other users before using a product. Google Play Store reviews influence the decisions of potential users, but managing them manually is not easy. Sentiment analysis, or opinion mining, is the study of opinions, behaviors, and feelings of individuals towards an entity and is crucial for understanding user reviews. In the context of i.Saku, this research focuses on sentiment analysis of Google Play Store reviews using support vector machine techniques. The study outlines the stages from preprocessing to sentiment analysis, highlighting the complexity and benefits of technology-based sentiment analysis.
RANCANG BANGUN SISTEM INFORMASI TERINTEGRASI BERBASIS WEB DAN ANDROID UNTUK PENGELOLAAN SURAT KETERANGAN MASUK DAN KELUAR PELAYANAN MASYARAKAT DI DESA BENDO FIrdiyan Syah; Cindy Fadila Aryanda Putri
Jurnal Dinamika Informatika Vol. 14 No. 2 (2025): Vol. 14 No. 2 (2025)
Publisher : Program Studi Informatika Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/jdi.v14i2.411

Abstract

Perkembangan teknologi informasi mendorong pemerintahan desa untuk meningkatkan kualitas pelayanan publik secara efektif, efisien, dan transparan. Desa Bendo dalam pelaksanaan pelayanan administrasi, khususnya pengelolaan surat keterangan masuk dan keluar, masih menghadapi berbagai kendala seperti proses manual, risiko kehilangan data, keterlambatan pelayanan, serta keterbatasan akses informasi bagi masyarakat. Penelitian ini bertujuan untuk merancang dan membangun sistem informasi terintegrasi berbasis web dan Android yang mampu mendukung pengelolaan surat keterangan masuk dan keluar secara terpusat dan terkomputerisasi. Metode pengembangan sistem yang digunakan adalah metode Waterfall yang meliputi analisis kebutuhan, perancangan sistem, implementasi, pengujian, dan pemeliharaan. Hasil dari penelitian ini berupa sistem informasi yang dapat membantu perangkat desa dalam mengelola data surat secara lebih cepat, akurat, dan terdokumentasi dengan baik, serta memudahkan masyarakat dalam mengajukan permohonan surat secara daring. Dengan adanya sistem ini, diharapkan kualitas pelayanan masyarakat di Desa Bendo dapat meningkat secara signifikan.
Sistem Pendukung Keputusan Pemilihan Pemasok Dengan Metode Analitical Hierarchy Process (AHP) Pada CV. Arsakha Teknik Rianto; ermawan, ari
Jurnal Dinamika Informatika Vol. 14 No. 2 (2025): Vol. 14 No. 2 (2025)
Publisher : Program Studi Informatika Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/jdi.v14i2.412

Abstract

Suppliers are a vital part of a company's supply chain. Unreliable suppliers can disrupt a company's operations. Therefore, supplier selection and management are crucial in the business world. One of the frequent problems at CV. Arsakha Teknik is substandard order quality and frequent delays caused by suppliers. The solution to this problem is to build a system that can help minimize errors in supplier selection. The author will conduct research by developing a web-based decision support system that applies the Analytic Hierarchy Process (AHP) calculation method. The criteria used in the calculations include price, quality, delivery time, service, and reputation. This research has produced a system capable of contributing to the company's selection of the right supplier. Alpha testing of the system has been conducted, with the results of the trial: 56.67% responded that the application display was very attractive, 60% responded that the program performance was good, 60% responded that the program benefits were useful, and 50% responded that the program was easy to use..
Perancangan UI/UX pada Website Waroeng Rai Raka untuk Meningkatkan Pengalaman Pengguna Bestin, Bakti; Fakhrijal Pratama, Muhammad; Fadillah, Risky; Juldan Dzakirin, Dwipandra
Jurnal Dinamika Informatika Vol. 13 No. 1 (2024): Jurnal Dinamika Informatika
Publisher : Program Studi Informatika Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/jdi.v13i1.503

Abstract

Penelitian ini bertujuan untuk mendesain UI/UX website Waroeng Rai Raka dan meningkatkan pengalaman pengguna dengan fokus pada user flow, wireframe, dan desain UI. Teknik desain yang berpusat pada pengguna (UCD) diterapkan pada setiap tahap penelitian ini untuk fokus pada kebutuhan dan keinginan pengguna. Analisis alur pengguna dilakukan untuk memetakan perjalanan pengguna di situs web dan menentukan langkah paling efisien untuk menyelesaikan tugas seperti menemukan menu, menambahkan item ke keranjang belanja, atau menyelesaikan transaksi yang akan dilakukan. Pengujian kegunaan melibatkan pengujian desain yang dibuat dengan pengguna sebenarnya dan memberikan umpan balik yang digunakan untuk mengulangi dan meningkatkan. Hasil penelitian menunjukkan bahwa desain UI ini memiliki tingkat identifikasi yang baik (4,4), aksesibilitas yang baik (4,1), fitur yang baik (4,3), dan kelayakan yang baik (4,45). menunjukkan bahwa situs Waroeng Rai Raka informatif dan mudah digunakanbahwa desain UI/UX yang berpusat pada pengguna meningkatkan kepuasan dan kenyamanan pengguna, mengurangi waktu yang diperlukan untuk menyelesaikan transaksi.
Deteksi Dermatoglifi Telapak Tangan Untuk Mengetahui Kesehatan Jantung Suryani, Artati; Syah, Firdiyan
Jurnal Dinamika Informatika Vol. 13 No. 1 (2024): Jurnal Dinamika Informatika
Publisher : Program Studi Informatika Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/jdi.v13i1.505

Abstract

Dermatoglifi yang terbentuk dari poligen dipengaruhi oleh banyak gen. Polasidik jari dapat digunakan untuk mengidentifikasi pelaku dan korban kejahatan, danjuga dapat digunakan untuk mendiagnosis penyakit genetik atau kelainan genetik.Salah satu penyakit genetik yang menarik untuk diamati hubungannya dengandermatoglifi adalah penyakit jantung koroner. Penelitian ini bertujuan untukmenyelidiki karakteristik dermatoglifi ujung jari dan telapak tangan pada pasienpenyakit jantung di Rumah Sakit Dr. M. Djamil Padang, termasuk jenis pola sidikjari, jumlah sidik jari, frekuensi pola telapak tangan, dan sudut atd.Penelitian ini menggunakan metode purposive sampling untuk kelompokpasien penyakit jantung dan kelompok normal. Sampel diambil sebanyak 40 orangdengan penyakit jantung, baik laki-laki maupun perempuan, sedangkan untukkelompok pembanding diambil dari mahasiswa atletik UNP. Data yang diperolehadalah persentase pola sidik jari untuk setiap sampel. Persentase pola ini dianalisismenggunakan uji chi-square (X2). Dari data yang diperoleh, menunjukkan bahwapersentase pola sidik jari antara kelompok pasien penyakit jantung dan normalberbeda, di mana persentase pasien penyakit jantung dengan pola Arch = 3%,sedangkan pada kelompok normal pola Arch = 0%. Uji statistik dengan uji chisquare menunjukkan bahwa pola sidik jari pada kelompok pasien penyakit jantungdan kelompok normal terdapat perbedaan yang nyata. Total jumlah lekukan padaujung jari pasien penyakit jantung lebih rendah dibandingkan dengan kelompoknormal dengan uji t yang menunjukkan perbedaan signifikan pada p = 0,05. Persentase frekuensi pola lekukan telapak tangan pada pasien penyakit jantungsebesar I1 = 0,6%, sedangkan pada kelompok normal I1 = 0%. Berdasarkan ujistatistik t-student, sudut atd pada orang normal dan pasien penyakit jantung tidakmenunjukkan perbedaan signifikan pada p = 0,05.
Studi Analisis Fitur Kamera Media Sosial Terpopuler di Kalangan Generasi Z Rahayu, Dwi; Mulyatun, Sri; Sudarmanto
Jurnal Dinamika Informatika Vol. 13 No. 2 (2024): Jurnal Dinamika Informatika Volume: 13 Nomer: 2
Publisher : Program Studi Informatika Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/jdi.v13i2.507

Abstract

Dalam kegiatan fotografi, kamera merupakan alat utama untuk mengambil gambar. Perkembangan teknologi menjadikan kamera mudah digunakan. Melalui smartphone seseorang dapat mengambil gambar untuk kemudian disimpan atau disebarluaskan. Berbagai aplikasi media sosial menyediakan fitur kamera dan fitur editing sebelum diunggah. Pada penelitian melakukan studi analisis fitur kamera media sosial yang paling banyak dan sering digunakan oleh kalangan generasi Z Indonesia. Studi analisis akan dimulai dengan pengumpulan data melalui penyebaran kuesioner ke 187 responden. Jumlah responden didapat dari perhitungan sampel menggunakan rumus lameshow. Dari hasil pengumpulan data, akan diambil 2 media sosial terpopuler untuk kemudian dilakukan observasi terkait fitur kamernya. Dari hasil observasi, peneliti akan melakukan analisis setiap hasil foto asli dan foto yang sudah menggunakan filter dari media sosial, guna untuk mengetahui ukuran file yang dihasilkan dan juga penggunaan sensor kamera yang mempengaruhi kualitas gambar. Penelitian ini bertujuan untuk memberikan pengetahuan terkait pemilihan media kamera dengan mempertimbangkan ukuran file foto dan kualitas foto secara digital untuk disimpan di memori maupun untuk diunggah.

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