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Contact Name
Febri Saefulloh
Contact Email
prediksippgfkip@untirta.ac.id
Phone
+6281930714441
Journal Mail Official
prediksippgfkip@untirta.ac.id
Editorial Address
Kampus C FKIP Universitas Sultan Ageng Tirtayasa, Jl. Ciwaru Raya, Cipare, Kec. Serang, Kota Serang-Banten, Email: PPG@untirta.ac.id
Location
Kab. serang,
Banten
INDONESIA
PREDIKSI (Profesi Pendidikan Indonesia)
ISSN : 28096800     EISSN : 28097726     DOI : -
Core Subject : Education,
Prediksi (Profesi Pendidikan Indonesia) merupakan jurnal sarana untuk mengkomunikasikan berbagai hasil kegiatan penelitian dan kajian ilmiah yang dilaksanakan secara individu maupun berkelompok oleh dosen, guru, mahasiswa, lembaga pemerhati pendidikan, lembaga negara, dan sejenisnya. Berbagai hasil penelitian dan kajian ilmiah yang telah dilakukan diharapkan dapat berkontribusi dalam perkembangan ilmu pengetahuan, teknologi, dan seni (IPTEKS) dalam bidang pendidikan yang bertujuan terwujudnya Pendidik Profesional, yang diterbitkan oleh Jurusan Pendidikan Profesi Guru Fakultas Kependidikan dan Ilmu Pendidikan, Universitas Sultan Ageng Tirtayasa.
Arjuna Subject : Umum - Umum
Articles 35 Documents
MENINGKATAN HASIL BELAJAR PADA KEGIATAN PEMBELAJARAN DARING DENGAN MENGGUNAKAN MEDIA VIDEO INTERAKTIF DI KELAS V SDN KRAMAT JATI 07 Ina Karlina
PREDIKSI (PROFESI PENDIDIKAN INDONESIA) Vol 1, No 1 (2021): PREDIKSI (Profesi Pendidikan Indonesia)
Publisher : Universitas Sultan Ageng Tirtayasa

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Abstract

Latar belakang penelitian ini adalah hasil refleksi bersama tim kolaborasi melalui data dokumen, observasi, wawancara dan catatan lapangan ditemukan masalah mengenai kualitas pembelajaran daring kelas V SDN Kramat Jati 07 Kota Jakarta Timur masih rendah. Ketuntasan klasikal pembelajaran daring hanya 56,90. Permasalahan tersebut disebabkan karena guru belum menggunakan model pembelajaran inovatif yang mengaktifkan siswa, sehingga siswa kurang antusias dalam mengikuti pelajaran. Selain itu, aktivitas tanya jawab antara guru dan siswa sebagai suatu interaksi masih jarang dilakukan, sehingga siswa kurang optimis dalam menyampaikan pendapat. Tujuan penelitian ini untuk meningkatkan kualitas pembelajaran daring pada Tema 7 dan 8 yang meliputi keterampilan guru, aktivitas siswa, dan hasil belajar siswa kelas V SDN Kramat Jati 07 Kota Jakarta Timur. Jenis penelitian ini adalah penelitian tindakan kelas yang terdiri dari perencanaan, pelaksanaan, observasi, dan refleksi. Penelitian tindakan kelas ini dilaksanakan dalam dua siklus dan setiap siklus terdiri dari satu pertemuan. Subjek penelitian ini adalah guru dan siswa kelas V SDN Kramat Jati 07 Kota Jakarta Timur. Teknik pengumpulan data, menggunakan teknik tes dan non tes. Hasil penelitian menunjukkan bahwa hasil belajar siswa pada siklus I memperoleh nilai rata-rata 70,95 (sedang),siklus II siswa memperoleh nilai rata-rata 76,19 (baik), dan siklus III memperoleh nilai rata-rata 85,71 (baik). Hasil belajar daring pada tema 7 dan 8 pada siklus I dengan ketuntasan klasikal 70,95%, 76,19% pada siklus II dan meningkat menjadi 85,71% pada siklus III. Simpulan penelitian ini yaitu media yang digunakan dalam pembelajaran yaitu Media video interaktif dapat meningkatkan kualitas belajar siswa pada pembelajaran daring Tema 7 dan 8 kelas V di SDN Kramat jati 07.
UPAYA MENINGKATKAN HASIL BELAJAR MENGGUNAKAN MODEL COOPERATIVE LEARNING TIPE STUDENT TEAMS ACHIEVEMENT DIVISION (STAD) (Penelitian Tindakan Kelas Pada Siswa Kelas V Sdn 3 Sindangratu Kecamatan Panggarangan Kabupaten Lebak Tahun 2021) Tri Julyanto; Encep Andriana; Ratna Sari Dewi
PREDIKSI (PROFESI PENDIDIKAN INDONESIA) Vol 1, No 2 (2021): PREDIKSI (Profesi Pendidikan Indonesia)
Publisher : Universitas Sultan Ageng Tirtayasa

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Abstract

The purpose of learning is to achieve of mastery of the material conveyed by teacher to students and the indicator of this achievement is to improve student learning out comes and improve the student learning result, especially in the learning process there is an active interaction between teachers and students. From the results of observation at SDN 3 Sindangratu, feed back from students in the learning process is not optimal and student learning result are low on theme 7, theme 8 and theme 9. Based on thes problems, improvement effort are proposed through the aplication of the STAD type cooperative learning model.The formulation of the problem in this researchis whether the aplicationof the STAD type cooperative learning model can improve student learning outcomes on theme 7, 8 and 9 in class V SDN 3 Sindangratu in the 2020/2021 school years. The aim of research is to describe the learning outcomes of the fifth grade students of SDN 3 Sindangratu for the 2020/2021 akademic year. This research is a classroom action research conducted at SDN 3 Sindangratu, Panggarangan District Lebak Regency, in class V the total student is 20. This research is designed in cycle. Each cycle consist of planning, implementation, observation, replection, and data analysis using the average. Based on student learning outcomes after using the STAD type cooperative learning model has in creased. This can be seen from the increase in the average value of student knowladge in cycle I is 66, in cycle II is 74.75 and in cycle III is 83.25, an increase is 17.25. while the increase in the average value of student skills in cycle I was an increase of II from the analysis above, it can be understood that the use of the STAD type cooperative learning model can improve student learning result on theme 7, theme 8 and theme 9 in class V.
PENINGKATAN KETERAMPILAN PESERTA DIDIK PADA KOMPETENSI DASAR PENATAAN PRODUK MELALUI MEDIA WHATSAPP Teti Sumiyati
PREDIKSI (PROFESI PENDIDIKAN INDONESIA) Vol 2, No 1 (2022): PREDIKSI (Profesi Pendidikan Indonesia)
Publisher : Universitas Sultan Ageng Tirtayasa

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Abstract

This research is entitled "Improving Student Skills in Basic Competencies of Product Arrangement Through Whatsapp Media in Class XII Commerce Administration 1 SMK Negeri 1 Rangkasbitung". This Study to manage the planning and activities of student in product arrangement learning in applying WhatsApp media and improve the skills of students. The method in this study used a classroom action research which was carried out in a participatory manner. The research activity was carried out at the State Vocational High School 1 Rangkasbitung, especially in class XII Marketing Online Business 1. The subjects in this study were class XII Markeing Online Business 1 SMK Negeri 1 Rangkasbitung with a total of 36 students. Data collection was carried out on each student activity and situation related to the research action carried out, namely through observation, interviews and performance. In accordance with the type of data collected, there are two data techniques used, namely quantitative and qualitative analysis. Quantitative analysis is used to analyze the results and qualitative analysis is used to observe the results of students and teachers. The results of this study indicate an increase in the skills of students who have exceeded the KKM that has been set at 80.00, namely from the initial condition before the action the average skill value of 67.63 increased to 75.92 in the first cycle and increased to 82.24 in the second cycle. 
UPAYA MENINGKATKAN HASIL BELAJAR TEMA 7 DAN 8 MELALUI MODEL DISCOVERY LEARNING Jumyati Jumyati; Encep Andriana; Ratna Sari Dewi
PREDIKSI (PROFESI PENDIDIKAN INDONESIA) Vol 1, No 1 (2021): PREDIKSI (Profesi Pendidikan Indonesia)
Publisher : Universitas Sultan Ageng Tirtayasa

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Abstract

Penelitian ini dilatar belakangi oleh hasil belajar yang rendah dalam pembelajaran tema 7 dan 8 pada murid kelas IV SD Negeri Kuranji yang berdomisili di Jl. 45 Kuranji Kel. Kuranji Kec. Taktakan Kota Serang. Penelitian ini dilakukan dengan tujuan untuk mengetahui pelaksanaan pembelajaran, untuk meningkatkan hasil belajar pada tema 7 dan 8 dengan menggunakan model Discovery Learning di kelas IV SD Negeri Kuranji. Metode yang digunakan yakni Penelitian Tindakan Kelas (PTK) dengan 4 tahap ditiap siklusnya yaitu perencanaan, tindakan, observasi dan refleksi. Penelitian ini terdiri dari siklus I, siklus II dan siklus III. Jadi kesimpulannya, terdapat peningkatan aktivitas belajar serta hasil belajar dengan menggunakan model Discovery Learning dalam pembelajaran tema 7 dan 8 pada siswa kelas IV SDN Kuranji yang signifikan. Peneliti merekomendasikan hasil penelitian ini kepada guru dalam upaya menciptakan pembelajaran yang menarik, efektif dan menyenangkan untuk mencapai tujuan pembelajaran yang diharapkan.
PENINGKATAN HASIL BELAJAR TEMA 7 INDAHNYA KERAGAMAN DI NEGERIKU DENGAN MENGGUNAKAN MEDIA VIDIO PEMBELAJARAN Afdhal Qudri; Ratna Sari Dewi; Encep Andriana
PREDIKSI (PROFESI PENDIDIKAN INDONESIA) Vol 1, No 2 (2021): PREDIKSI (Profesi Pendidikan Indonesia)
Publisher : Universitas Sultan Ageng Tirtayasa

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The purpose of this study is to improve the learning outcomes of fourth grade students of SD Negeri 19 Sijuk. The theme of the beauty of diversity in my country by using learning video media in 2021. The research subjects in this study were fourth grade students of SD Negeri 19 Sijuk with a total of 29 students with details of 15 male and 14 female. This research was conducted in three cycles. Data analysis used test and observation techniques. In the first cycle of students who completed as many as 17 students or 58.62%, in the second cycle to 20 students or 68.96%, and in the third cycle to 24 students or 82.75%. Increased observation results In the first cycle is quite sufficient with the acquisition of a score of 58 out of 116 or a value of 2 in quantitative, then the observation results in the second cycle are classified as good with the acquisition of a score of 72 out of 116 or a score of 2.48 in quantitative, then the observation results in the third cycle are classified as good with the acquisition of a score of 91 out of 116 or a value of 3.17 in quantitative. Thus, it can be concluded that the application of learning video media can improve the learning outcomes of fourth grade students of SD Negeri 19 Sijuk. The theme of the beauty of diversity in my country. So the researchers suggest that learning video media be applied to learning the theme of the beauty of diversity in my country.
PROFIL PENDIDIKAN PANCASILA SEBAGAI UPAYA MEMBENTUK KARAKTER PELAJAR PANCASILA DI ERA METAVERSE Istianah Istianah; Makarius Erwin Bria; Marsi D.S Bani
PREDIKSI (PROFESI PENDIDIKAN INDONESIA) Vol 2, No 2 (2022): PREDIKSI (Profesi Pendidikan Indonesia)
Publisher : Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/prediksi.v2i2.19328

Abstract

The development of digitalization is changing faster. The world is now faced with a transition from analog to digitalization. In 2021, the world community will be shocked by the metaverse era that is increasingly accelerating the digitization of human life. The impact of advances in science and technology can be positive and negative. Conical on the negative side, it can be seen in the pattern of human life and behavior that deviates from values, norms, and morals. Pancasila education is part of the personality development course in national education in Indonesia. Pancasila Student Character is a character that is expected to be formed through Pancasila Education which is applied in Higher Education. Students who have this profile are students who are fully developed through the 6 (six) dimensions of their formation. These dimensions include: 1) Faith, fear of God Almighty and have noble character; 2) Independent; 3) Working together; 4) Global diversity; 5) Critical reasoning; 6) Creative. The purpose of writing This article was written with the aim of knowing the Profile of Pancasila Education as an effort to shape the character of Pancasila students in the Metaverse Era. This research is a type of library research or literature study, which seeks theoretical references related to cases or problems found. The author uses descriptive analysis method to analyze the data obtained. Pancasila education is an effort to shape the character of Pancasila students in the metaverse era by developing Indonesian cultural values and Pancasila which is the foundation of national development. Efforts to create the character of Pancasila Students are not only a movement in the education system, but also a community movement. Naming the Pancasila Student Profile aims to strengthen the noble values of Pancasila in each individual student. Pancasila is the most appropriate word to summarize all the characters and competencies that are expected to be possessed by every Indonesian student.
DAMPAK PANDEMI COVID-19 TERHADAP DUNIA PENDIDIKAN DI INDONESIA: HAMBATAN DAN GANGGUAN PROSES PEMBELAJARAN DARING Naufal Hafidzh; Raden Salma Azizah Roshadi; Syifa Alim Ramadhan; Usef Ilham
PREDIKSI (PROFESI PENDIDIKAN INDONESIA) Vol 2, No 2 (2022): PREDIKSI (Profesi Pendidikan Indonesia)
Publisher : Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/prediksi.v2i2.19329

Abstract

The Covid-19 pandemic has an impact on various fields including education. The learning process shifts from face-to-face learning to distance learning.This step is taken to minimize the spread of COVID-19 in Indonesia. The purpose of this study is of course to find out the obstacles and challenges faced by students and lecturers during online lectures during this pandemic. This study also aims to analyze the positive aspects during online learning. In perfecting the research results, there are two stages in data collection. The first stage was filling out a questionnaire by 60 student respondents from the Faculty of Social and Political Sciences, UIN Bandung. The second stage is an interview with the lecturer. The results of this study can be concluded that there are pros and cons of participating in online lectures. Furthermore, students experience several difficulties which can be classified into technical difficulties, adaptation difficulties. Although students experience various difficulties during online lectures, they also feel the positive impact, one of which is having more free time.
PELATIHAN MANDIRI MERDEKA BELAJAR PADA PLATFORM MERDEKA MENGAJAR Sonny Rohimat
PREDIKSI (PROFESI PENDIDIKAN INDONESIA) Vol 2, No 2 (2022): PREDIKSI (Profesi Pendidikan Indonesia)
Publisher : Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/prediksi.v2i2.15735

Abstract

The Merdeka Mengajar Platform was launched as a follow-up to the decision on guidelines for implementing the learning recovery curriculum after the Covid-19 pandemic, which was the result of an evaluation of the implementation of the previous curriculum which was deemed unable to overcome learning loss. This research is a description of self-training activities on the topic of Merdeka Belajar with the aim of providing an adequate description to teachers so that they are more interested in participating in self-training on the Merdeka Mengajar platform. This research was conducted qualitatively using a descriptive method through three stages of activities, namely preparation, self-training, and real action. The training is carried out using an application that is downloaded and installed on an android phone, as well as logging in using a belajar.id account. The training is carried out by completing five modules which consist of materials in the form of learning videos, comprehension exercises, reflective stories, and ending with a post test, then followed by real actions in the form of spreading an understanding of Merdeka Belajar in a combination online and offline. Based on the feedback, in general, participants gained a better understanding of the concept of Merdeka Belajar and began to plan follow-up activities for dissemination. The results of the dissemination are reported in a real action sheet on the Merdeka Mengajar platform.
GAYA BELAJAR MAHASISWA DI ERA CYBER PEDAGOGY MELALUI PENDEKATAN SELF ORGANIZIED LEARNING ENVIRONMENT Sri Yunita; Jamaludin Jamaludin
PREDIKSI (PROFESI PENDIDIKAN INDONESIA) Vol 2, No 2 (2022): PREDIKSI (Profesi Pendidikan Indonesia)
Publisher : Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/prediksi.v2i2.19331

Abstract

This study aims to describe student learning styles in learning civic education through self-organized learning environment in cyber pedagogy space. In the industrial era 4.0, all access is focused on internet-based digital readiness and establishment, starting from the Internet of Things IoT to focusing on everything relying on the internet of everything IoE. An unlimited connection space in searching for information and knowledge, especially on student learning needs independently, is created through a self-organized learning environment (SOLE) starting from the user, data/information/knowledge, process and implementation of learning activities. The orientation of this research looks at the learning process and learning outcomes of Civics learning which can be seen from the student's learning style according to the honey and momfurd theory through the SOLE method of learning approach. Data were obtained through observation, interviews, FGD (focus group discussion) and documentation studies. The data were analyzed using data reduction analysis techniques, data presentation and conclusion drawing. The results and conclusions show that in welcoming the profile of future Civics teacher candidates in the cyber pedagogy space requires readiness and establishment as an internet-based digital user, Civics content has experienced significant development due to the influence of the era of fast-paced change, access to information and communication goes hand in hand and is renewable in sharing issues. -Citizenship issues on the scale of ethnicity, nationality and cosmopolitan require student learning styles that are reflective, theoretical, activist, and pragmatic.
PENERAPAN MODEL PEMBELAJARAN BERMAIN PERAN (ROLE PLAYING) DALAM MATA PELAJARAN IPS TOKOH-TOKOH PAHLAWAN UNTUK MENINGKATKAN HASIL BELAJAR DAN MOTIVASI BELAJAR SISWA SD NEGERI SENTUL JAYA 2 Ahmad Sutiawan; Sudadio Sudadio; Lukman Nulhakim
PREDIKSI (PROFESI PENDIDIKAN INDONESIA) Vol 2, No 2 (2022): PREDIKSI (Profesi Pendidikan Indonesia)
Publisher : Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/prediksi.v2i2.19326

Abstract

Study thisIaim for knowing the process of applying the learning model play role (Role Playing g) for increase results study and motivation State Elementary School students Sentul Jaya 2. With Theory know the characters _ hero method study conducted use study action class (CAR) with use three cycle , on every cycle his consist from planning , implementation , observation , and reflection . As for for results study his in the process of applying the learning model play role (Role Playing) for increase results study and motivation study State Elementary School students Sentul Jaya 2. meeting I on the first cycle the average value is 64.75 , the second meeting is 73.8 the average value of meeting I and II 71.7 whatever on cycle II meeting I the average value is 76 and meeting II 79.3 the average value of meeting I and II 77.65. As for cycle III the average value of the first cycle of the first meeting is 81 and meeting II 85, As for the average value is 84.86 . Based on test test on every cycle it turns out there is enhancement on every the cycle so that learning play role (Role Playing) fulfill criteria for used as a learning model on eye lesson social sciences (IPS).

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