cover
Contact Name
Yosep Septiana
Contact Email
yseptiana@itg.ac.id
Phone
+6282124588750
Journal Mail Official
algoritma@itg.ac.id
Editorial Address
Jl. Mayor Syamsu No.1, Jayaraga, Kec. Tarogong Kidul, Kabupaten Garut, Jawa Barat 44151
Location
Kab. garut,
Jawa barat
INDONESIA
Jurnal Algoritma
ISSN : 14123622     EISSN : 23027339     DOI : https://doi.org/10.33364/algoritma
Core Subject : Science,
Jurnal Algoritma merupakan jurnal yang digunakan untuk mempublikasikan hasil penelitian dalam bidang Teknologi Informasi (TI), Sistem Informasi (SI), dan Rekayasa Perangkat Lunak (RPL), Multimedia (MM), dan Ilmu Komputer (Computer Science).
Articles 1,026 Documents
Implementasi Metode User Centered Design (UCD) dengan Framework Kanban dalam Membangun Desain Interaksi Rudi Hartono; Teguh Ikhlas Ramadhan
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1203

Abstract

Interaction design is now widespread in product and service development. Various software developers are competing to create applications that can provide a pleasant experience for their users. This has an impact on user loyalty in using an application which is a challenge for developers to continuously improve quality and provide user experience so that it can be easily and easily understood how the flow of the application flows properly. The purpose of this research is how to apply the User Centered Design (UCD) method with the Kanban framework in designing an interaction design that suits user needs so that users can easily understand and use the application. In achieving the objectives of the research, the User-Centered Design (UCD) method was applied where this method focuses on a design by directly involving users in system development activities. In addition, a framework was created using a kanban as a monitoring process during the research. The conclusion of this study is that the application of interaction design using the UCD method and the Kanban framework can create an easy-to-use interaction design.
Rancang Bangun Sistem Informasi Keuangan pada Koperasi Pengayoman Intan Lapas Garut Berbasis Web Asep Deddy Supriatna; Yosep Septiana; Teguh Aji Renaldi
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1204

Abstract

The Pengayoman Diamond Cooperative (KOPIN) Garut Prison was formed in 1984 with the aim of building, developing the potential and increasing the economic capacity of members based on the principle of kinship of members and for the welfare of members. In managing the work process of the Garut Correctional Cooperative (KOPIN) Garut prison consists of management of savings and loans, management of the trade sector, management of the livestock sector and management of the fishing sector. Based on the results of the analysis, it can be concluded that the manual management system has created several obstacles, including low data accuracy and low response time, thereby reducing service to its members. As an alternative solution is the development of a web-based system with the methodology used is the Rational Unified Process (RUP). The results of this study indicate that the application system built is relevant to the expected goals in accordance with the alpha testing that was carried out. Thus it can be concluded that with the aim of developing this system, it has been able to improve services to members.
Media Pembelajaran Tarian Jaipong Berbasis Android Menggunakan Multimedia Development Life Cycle Dini Destiani Siti Fatimah; Raden Erwin Gunadhi Rahayu; Malik Dinar Jaelani
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1206

Abstract

The influence of advanced technology is not only felt in the world of work, but also in the learning process, such as the existence of learning media. Learning media is a tool for interacting between educators and students in conducting learning and providing information so that an effective and efficient learning process can be created. With the existence of digital learning media, the learning process becomes more interesting, therefore this research has the goal of making a jaipong dance learning media application with the main content in the application, namely discussing jaipong dance. The methodology applied in making this application is the Multimedia Development Life Cycle (MDLC) with the stages included in it including concept, design, material collecting, assembly, testing and distribution. The results of the research that has been carried out are in the form of an android-based jaipong dance learning media application that can make the learning process more interesting. So that students who will use this learning media application can be more interested in getting to know the Jaipong dance culture because of the animated video features in the application.
Implementasi Augmented Reality Sebagai Media Pembelajaran Kata Benda Bahasa Arab pada Siswa Sekolah Dasar Islam Terpadu Dini Destiani Siti Fatimah; Ayu Latifah; Hani Haniyah
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1209

Abstract

The rapid development of technology to this day has brought positive developments and progress to the world of education with the creation of various learning media. Learning media are diverse and can be used in various kinds of science, one of which is linguistics. Language science in the world of education is one of the important subjects, one of which is Indonesian. In addition, there are several other languages ​​that must be learned, one of which is Arabic. Indonesia is one of the countries with the largest number of Muslims in the world, and Arabic is one of the important curriculum subjects in the field of Islamic education, such as Islamic boarding schools or Islamic boarding schools. Islam. Augmented Reality technology is a technology that takes two aspects, namely the real world and the virtual world, one of the technologies used in AR is a camera accompanied by the use of the Multimedia Development Life Cycle method which consists of six stages, namely Concept, Design, Material Collecting, Assembly, Testing. , Distributions. Also, by using several tools and materials in the form of Hardware ASUS A456U and Samsung J6 + with the software used by Unity. In this case, the use of learning media with digital AR technology is made for Integrated Islamic Elementary School students, in which there are Arabic language subjects as a language that must be learned and known in the teaching and learning process.
Rancang Bangun Sistem Pengelolaan Kebersihan di Lingkungan Institut Teknologi Garut Berbasis Website Ayu Latifah; Asri Mulyani; Tania Agusviani Wahidah
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1216

Abstract

The utilization of information technology is quite influential on the human environment such as problems in the campus environment. The environment is a factor that influences human life. One of the problems faced in the campus environment is hygiene management. Reports on cleaning management that is still carried out conventionally make it difficult to monitor rooms or areas that have been cleaned because the reports provided may overlap with other data. Therefore, a management system is needed that is able to facilitate reporting on rooms or areas that have been cleaned and also monitoring carried out by related parties. The purpose of this research is to create a website-based cleaning management system in the campus environment. In order to make it easier for related parties to report cleanliness. The methodology applied in designing this system is the Rational Unified Process (RUP) through the stages of inception, elaboration, contraction, and transition. The modeling used when designing this system was the Unified Modeling Language (UML). The results of the research conducted produced an information system that can handle the management of environmental hygiene reports.
Penerapan Augmented Reality untuk Informasi Denah Kampus Institut Teknologi Garut Ayu Latifah; Eri Satria; Ari Hermawan
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1233

Abstract

There is no information showing the layout of the facilities on the Garut Institute of Technology campus. The purpose of this study is to create an Android-based application with the application of Augmented Reality which displays information on the layout of facilities virtually. The Research and Development (RnD) method with ADDIE development is used consisting of analyze, design, develop, implement and evaluate stages. Unity 3D software is used in the application development process. The results of this study describe campus facilities virtually, starting from an overview of security posts, parking, front office rooms, lecture classes, libraries, laboratories, halls, service rooms. Users can see real facilities with the help of virtual robots and background music in exploring each location. The results of application satisfaction testing from users show very good acceptance. Future research is expected to add a location search feature and reduce the file size of the resulting application.
Rancang Bangun Role Playing Game Cerita Rakyat Asal Usul Pulomas Berbasis Android Ayu Latifah; Eri Satria; Alwi Iswahyudi Nugraha
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1234

Abstract

Indonesia has a lot of cultures, language and history as well as folklore. Folklore can hone creativity and imagination because folklore contains educational values ​​that can educate morals and character in the younger generation. This research aims to make a Role Playing Game genre game that can introduce folklore, especially on the origins of Pulomas. The story comes from the region of western Java. In this development using the Game Development Life Cycle methodology. The results of this study are in the form of games that utilize the Role Playing game genre in the introduction of folklore which can be accessed using smartphones for teenagers. It is hoped that this game can provide a new experience in introducing folklore to users and can increase user interest in learning folklore in Indonesia.
Pengembangan Sistem Informasi Perjalanan Dinas Menggunakan Kerangka Kerja Scrum Fredrikus Suarezsaga; Daniel Nugraha; Alfred Yulius Arthadi Putra
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1243

Abstract

Official travel is an activity carried out by every government agency. Official travel has two types of documents, namely the Assignment Order document (SPT) and the Official Travel Letter (SPD). Another document is the report on the results of the implementation of official travel to the official signing the SPT. Administrative management of official travel is done manually using work applications such as MS Office. This is very susceptible to writing errors, SPD manipulation, discrepancies in outgoing money and the number of business trips made, and discrepancies in financial reports. An official travel information system was developed to handle this. This research consists of 3 stages, the first is the data collection stage consisting of observation and interviews, the second stage is determining development needs, and the third is the development of an official travel information system using the Scrum framework methodology. The Scrum framework consists of determining Product Backlog Items, Sprint Planning, Daily Scrum, and Sprint Review. Product backlog items are determined as many as 9 items, with details of a total of 34 tasks carried out. The total estimated days set in working on 9 items is 36 days with a development team of 3 people. The sprint is divided into three parts, where in the first sprint do 4 items, 12 tasks, done for 13 days. The second sprint does 2 items, 12 tasks, done over 11 days. The third sprint does 3 items, 9 tasks, done over 10 days. Each sprint generates a burndown chart that shows a graph of completed tasks. Each sprint is completed according to the estimated number of days. The results of the sprint are then presented in a sprint review which produces the design and functionality of the features defined in the product backlog items. The Scrum framework can be used as a method in developing business travel information systems that can complete 9 features within 36 days, divided into 3 sprint stages.
Analisis Penerimaan Sistem Informasi Akademik Santri Berbasis Web di Pondok Pesantren Al Halim Garut Menggunakan Metode Technology Acceptance Model Akmala Hadita; Wufron Wufron; Yosep Septiana
Jurnal Algoritma Vol 20 No 1 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-1.1160

Abstract

Pondok Pesantren Al Halim Garut is a non-formal educational institution with the aim of studying, interpreting, exploring, animating, and applying Islamic teachings by emphasizing the importance of religious ethics as a guideline for daily behavior. The Santri Academic Information System is needed to make it easier for parents of students and administrators of Islamic boarding schools to search for academic information for students at Islamic boarding schools. Because the Santri Academic Information System at the Al Halim Garut Islamic Boarding School has just been used, it is necessary to analyze the Santri Academic Information System Acceptance using the Technology Acceptance Model Method, to determine the measurement of influence between constructs as well as a benchmark for adapting user acceptance of the system used. In this study, data processing analysis uses Structural Equation Modeling through the tools of Statistical Product and Service Solution and Analysis of Moment Structures. This study resulted in the level of user acceptance of the Santri Academic Information System with a probability value of below 5%, namely 0.000 and the influence between the constructs of the Technology Acceptance Model with 3 accepted hypotheses, namely the variable perceived ease of influencing perceived usefulness, perceived usefulness affecting intention to use, and intention to use influencing use. real.
Sistem Informasi Geografis Pemetaan Tempat Oleh-Oleh di Kabupaten Garut Berbasis Android Asri Mulyani; Ade Sutedi; Gina Muhtari
Jurnal Algoritma Vol 20 No 1 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-1.1184

Abstract

Indonesia is a country that is rich in the diversity of characteristics of each region, as in the city of Garut which has regional souvenirs, one of which is dodol arrowroot, souvenirs made of leather and so on. However, currently tourists who want to buy souvenirs in Garut lack the information they get or the knowledge of tourists about the regional specialties they visit. Geographic information systems can help users find places of interest and also by mapping places where souvenirs are made to help users find information about several souvenir shops in the city of Garut. The methodology used is the Rational Unified Process which has four stages, namely Inception, Elaboration, Construction, and transition. This system is built using the React Native framework and using the JavaScript programming language. The result of this research is to create a Geographic Information System for mapping souvenir places in Garut City based on Android, it is hoped that tourists can find it easy to find souvenir locations in Garut city.

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