cover
Contact Name
Muhammad Rayhan Bustam
Contact Email
muhammad.rayhan@email.unikom.ac.id
Phone
+6285314016609
Journal Mail Official
mahadaya@email.unikom.ac.id
Editorial Address
Lantai 11 Smart Building UNIKOM Jl. Dipati Ukur No.114, Lebakgede, Kecamatan Coblong, Kota Bandung, Jawa Barat 40132
Location
Kota bandung,
Jawa barat
INDONESIA
MAHADAYA Jurnal Bahasa, Sastra, dan Budaya
ISSN : -     EISSN : 27972143     DOI : -
Ruang lingkup penelitian /artikel yang dapat diterbikan di MAHADAYA Jurnal Bahasa, Sastra, dan Budaya antara lain : (1) Kebahasaan; keilmuan bahasa (fonologi, morfologi, sintaksis, semantik, wacana, pragmatik, sosiolinguistik, psikolinguistik); keterampilan berbahasa (menyimak, berbicara, membaca, menulis); (2) Kesusasteraan (teori sastra, sejarah sastra, kritik sastra, sastra bandingan, ekranasi, sosiologi sastra); (3) Budaya (deskripsi budaya, perbandingan budaya) (4) Pendidikan Bahasa, pembelajaran dan media pembelajaran bahasa, sastra, dan budaya.
Articles 155 Documents
DAMPAK MENONTON VTUBER TERHADAP PENGGEMAR BUDAYA POPULER JEPANG DI BANDUNG Jasmine Inaya Adzania; Anisa Arianingsih
MAHADAYA: Jurnal Bahasa, Sastra, dan Budaya Vol 2 No 2 (2022): Oktober 2022
Publisher : Fakultas Ilmu Budaya, Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/mhd.v2i2.8265

Abstract

Penelitian ini bertujuan untuk mengetahui bagaimana dampak yang dirasakan penggemar budaya populer Jepang di Bandung karena menonton Vtuber. Metode penelitian yang digunakan adalah metode penelitian kualitatif. Data dikumpulkan menggunakan kuesioner dan disebarkan lewat media sosial dengan responden berjumlah 50 orang. Pertanyaan dalam kuesioner tersebut mencakup pernyataan mengenai dampak positif dan dampak negatif yang disebabkan karena menonton Vtuber. Hasil penelitian menunjukkan bahwa dampak positif dalam menonton Vtuber adalah dapat memberikan hiburan dan juga membantu responden dalam melatih kemampuan bahasa Jepang mereka, kemudian responden tidak begitu merasakan dampak negatif karena terlalu banyak menonton Vtuber. Dengan demikian, penggemar budaya populer menganggap bahwa Vtuber adalah salah satu budaya populer Jepang yang menarik untuk diikuti kontennya karena memberikan banyak dampak positif bagi mereka. Kata kunci: Vtuber, Dampak, Budaya Populer Jepang
URBAN LEGEND KUCHISAKE ONNA Muhammad Naufal Akbar; Pitri Haryanti
MAHADAYA: Jurnal Bahasa, Sastra, dan Budaya Vol 2 No 2 (2022): Oktober 2022
Publisher : Fakultas Ilmu Budaya, Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/mhd.v2i2.8268

Abstract

Penelitian ini bertujuan untuk mengetahui variasi dan faktor pendorong dari kemunculan urban legend kuchisake onna. Metode penelitian kualitatif dengan pendekatan deskriptif. Menghasilkan data yang menunjukan bahwa, meski urban legend kuchisake onna memiliki berbagai macam variasi seperti, korban gagal operasi, seorang wanita gila, hingga istri yang dianiaya oleh suaminya. Alasan munculnya kembali legenda ini adalah agar anak-anak langsung pulang dan tidak bermain pada malam hari. Urban legend kuchisake onna juga selalu berubah mengikuti kapan dan dimana diceritakannya, namun tetap mengikuti ceita asal bahwa ia adalah wanita cantik yang mengenakan masker demi menutupi mulutnya yang sobek. Dengan demikian urban legend kuchisake onna sudah ada sejak zaman dulu dan dimunculkan kembali sebagai suatu alasan agar aturan dipatuhi. Kata kunci: Urban Legend, Kuchisake Onna, Jepang, Budaya
KARAKTERISTIK STREET FASHION GYARU Faris Hazazi Riansyah; Pitri Haryanti
MAHADAYA: Jurnal Bahasa, Sastra, dan Budaya Vol 2 No 2 (2022): Oktober 2022
Publisher : Fakultas Ilmu Budaya, Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/mhd.v2i2.8269

Abstract

Penelitian ini bertujuan untuk mengetahui karakteristik street fashion gyaru yang merupakan subculture dari street fashion di Jepang. Untuk mendukung penelitian ini, metode yang digunakan adalah metode deskriptif dengan pendekatan kualitatif. Berdasarkan hasil penelitian, menunjukkan bahwa karakteristik dari fashion gyaru adalah mengenakan seifuku (seragam sekolah), menyukai pakaian dan barang bermerek, memakai sepatu atsuzoko (sepatu berhak tebal), memiliki dua macam gaya rambut dan melakukan chapatsu (mewarnai rambut), mempunyai dua macam makeup (kuro gyaru dan shiro gyaru), memakai aksesoris seperti gelang, kalung, anting, kacamata, nail art dan lainnya. Dari hasil penelitian ersebut didapat bahwa fashion gyaru mempunyai enam karakteristik yang khusus dan unik. Kata kunci: Gyaru, Fashion, Karakteristik, Budaya, Jepang
PANDANGAN PENDATANG MUSLIM DI KOTA TSUKUBA TERHADAP PENYEBARAN INFORMASI WISATA HALAL DI JEPANG Annisa Fathihana Rizqita; Mohammad Ali
MAHADAYA: Jurnal Bahasa, Sastra, dan Budaya Vol 2 No 2 (2022): Oktober 2022
Publisher : Fakultas Ilmu Budaya, Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/mhd.v2i2.8276

Abstract

Penelitian ini dilakukan untuk mengetahui dan menjelaskan bagaimana pandangan pendatang Muslim di Kota Tsukuba terhadap penyebaran informasi wisata halal di Jepang. Metode penelitian yang akan digunakan adalah metode penelitian kualitatif. Data dikumpulkan menggunakan kuesioner dan disebarkan lewat media sosial. Kategori responden yang dapat mengisi kuesioner adalah warga negara Indonesia beragama Muslim yang tinggal di Kota Tsukuba. Pertanyaan dalam kuesioner mencakup pernyataan tentang bagaimana pandangan responden terhadap informasi wisata halal. Dari data yang dikumpulkan dan sudah dianalisis, dapat ditarik kesimpulan sebagai berikut: 1) Kebanyakan responden mengetahui informasi mengenai konsep wisata halal dari media sosial; 2) Hanya sedikit responden yang mendapatkan informasi mengenai konsep wisata halal dari media sosial; 3) Hampir setengah responden mengetahui informasi mengenai konsep wisata halal dari media sosial. Kata kunci: Pariwisata, Wisata Halal, Informasi
STEREOTIP PEREMPUAN YANG DIALAMI OLEH TOKOH AMINA DALAM CERITA PENDEK AMINA KARYA SHIRLEY SAAD Tsaniya, Faza Najmi; Prihandini, Asih
Mahadaya: Jurnal Bahasa, Sastra, Dan Budaya Vol 3 No 1 (2023): April 2023
Publisher : Fakultas Ilmu Budaya, Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/mhd.v3i1.7639

Abstract

Stereotypes are stamps or labels that are often used by certain societies against women. One of the stereotypes depicted in the short story Amina by Shirley Saad is the stereotype of women. This study aims to describe the practice and impact of stereotypes on women experienced by the character Amina in the short story Amina. Stereotypes construct public perceptions of women and reinforce the stigma that women tend to be objects of labelling. The forms of negative labeling are developed from the social order internalized by women themselves. Negative labeling can have an impact on women's lives. This type of research uses qualitative methods to obtain information and depiction of stereotypes experienced by the character Amina. The data were taken from the short story entitled Amina by Shirley Saad and are using theory of feminist literary criticism. The stages of data collection are using reading, listening, and note-taking techniques to obtain relevant information. Meanwhile, the data research phase uses data analysis techniques. The results of the study show the stereotypical practice of women with negative labeling that women are baby machines, emotional, obedient, weak, and male servants. Stereotypes have a mental and physical impact, including depression, lack of confidence. and suffering. Keywords: Stereotypes, Impact, Women
COMPOUND WORD IN INTERNET DATING TERMS Habibah, Husnun; Tawami, Tatan
Mahadaya: Jurnal Bahasa, Sastra, Dan Budaya Vol 3 No 1 (2023): April 2023
Publisher : Fakultas Ilmu Budaya, Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/mhd.v3i1.7902

Abstract

In this study the authors analyzed the Compound Word in Internet Dating Terms. The author focuses on analyzing the merge of words from existing words to rise the new words/meanings or can also be referred as compounding. The data taken by the author are the words that exist in the term of internet dating by taking examples from cases in social media, namely Twitter. Examples of data cases taken by the author are calculated from March 31, 2020 - March 31, 2022. The method used in this study is descriptive analysis. According to Rakhmat (68), descriptive research method is a research method that only describes situations/events but also explain the data systematically. In researching the selected data, the writer classified the data based on the elements that make up words/expressions on internet dating by focusing on Endocentric and Exocentric Compound. From the analysis, it can be concluded that compound words in internet dating terms were formed mostly by free morphemes, most compound words were not compositional. This means that most compound words are exocentric. Keywords: Compounding, Exocentric, Endocentric, Internet dating
RANCANGAN MEDIA INTERAKTIF PAZUKA-GEMU UNTUK PEMBELAJARAN KANJI N5 Fadian Fitriana, Zian Andra; Setiana, Soni Mulyawan
Mahadaya: Jurnal Bahasa, Sastra, Dan Budaya Vol 3 No 1 (2023): April 2023
Publisher : Fakultas Ilmu Budaya, Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/mhd.v3i1.8273

Abstract

This study aims to determine the design of the Pazuka-Gemu interactive media for learning Kanji N5. The media was created using the Adobe Flash CS6 application. And the method that the author uses in this study uses the ADDIE model development method (Analysis, Design, Development, Implementation, and Evaluation). This media contains about learning kanji with puzzle games. In this study, there is an explanation of the Pazuka-Gemu interactive media starting from the display design to the credit menu. This media is designed to help students in learning Kanji N5 in understanding the kanji material. The material in the media is taken from the Kanji Master book and Sematskill.com Web. The conclusion from the results of this study is that the Pazuka-Gemu interactive media design has been successfully implemented so that the media can run well. Keywords: Kanji N5, Puzzle Game, Learning Media, Adobe Flash CS6
MANIFESTASI KEPERCAYAANNYA MASYARAKAT JEPANG TERHADAP DEWA EBISU Heryana, Chrisna Yuda Tama; Ali, Mohammad
Mahadaya: Jurnal Bahasa, Sastra, Dan Budaya Vol 3 No 1 (2023): April 2023
Publisher : Fakultas Ilmu Budaya, Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/mhd.v3i1.8277

Abstract

Besides being famous for its technological advances, Japan is also famous as the land of gods because there are many mythologies about gods in Japan and one of the famous Gods is the God Ebisu. Ebisu is a god of Luck who is still believed to exist by the people of Japan. Based on the enthusiasm of the Japanese people towards the God Ebisu, the author wanted to conduct research with the aim to determine the manifestation of the belief of the Japanese people to the God Ebisu and the embodiment of the God Ebisu in Japanese pop culture. The method used by the author in this study is a qualitative method with a descriptive approach the results of this study is the discovery of some manifestations of the belief of the Japanese people to the God Ebisu that is praying,idols and Matsuri. The first manifestation is to pray to the God Ebisu, this is the most frequent manifestation of Japanese society because it is a manifestation that is considered the most practical. The second is an idol, the Japanese people believe in the blessing of the God Ebisu and his protection they can also get in the form of an object. The last is Matsuri, this Matsuri activity is essentially an activity to invite gods or welcome the presence of Gods, by presenting all the dishes that exist and by showing an attitude of devotion to the Gods in order to get guidance and blessings. The embodiment of the God Ebisu in Japanese popular culture is in the form of a character who has the basis of the God Ebisu. The depiction of Ebisu's form and nature in popular culture has undergone changes when compared to the form and nature of Japanese folk mythology. The existence of this change in depiction is also felt to function as a form of adaptation of the Times. Keywords: Beliefs, Japanese Society, Mythology, Ebisu
ANALYSIS OF DENOTATION AND CONNOTATION MEANINGS IN THE SONG LYRIC “LA LA LOST YOU” BY NICOLE ZEFANYA (NIKI) Hidayah, Annisa Ghaisani Dzatil; Bustam, Muhammad Rayhan
Mahadaya: Jurnal Bahasa, Sastra, Dan Budaya Vol 3 No 1 (2023): April 2023
Publisher : Fakultas Ilmu Budaya, Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/mhd.v3i1.9655

Abstract

The purpose of this study is to examine the meaning of denotation and connotations in the lyrics of the song La La Lost You by NIKI solo singer from Indonesia who Go International. The formulation of the problem in this study is first. How is the denotation meaning of the lyrics of the song La La Lost You by NIKI? second What is the connotation of the lyrics of the song La La Lost You by NIKI? third What is the short meaning of the lyrics of the song La La Lost You by NIKI? and the method used in this research is to use a qualitative descriptive approach to reveal the meaning of denotation and connotation. The technique of data collection was done by using sentence expression analysis. While the data analysis technique is Roland Barthes Semiotics analysis. This study concludes that first, the connotative meaning contained in the lyrics of the song La La Lost You by NIKI is to tell about the bitter taste of being in a relationship with a lover who eventually has to break up, but he is often curious about how his ex is doing. Second, the denotative meaning contained in the song is telling about enjoying the beautiful sunset and thinking if he is on the subway and if I am driving will he take the L-train. Keywords: Connotation, Denotation, La La Lost You lyric, Meaning, Roland Barthes
MAKNA DENOTATIF DAN KONOTATIF EMPAT KUTIPAN MILIK SAGE PADA PERMAINAN VALORANT: KAJIAN SEMANTIK Parji, Rahmelia Prastamawati; Prihandini, Asih
Mahadaya: Jurnal Bahasa, Sastra, Dan Budaya Vol 3 No 1 (2023): April 2023
Publisher : Fakultas Ilmu Budaya, Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/mhd.v3i1.7617

Abstract

This research aims to analyze the words in the Sage’s quotes one of the characters in the Valorant game, which has denotative and connotative meaning. The meaning of denotative word is word that has an actual meaning as it is written in the dictionary. Whereas the meaning of connotative word is word that has a meaning according to suggestion, or what is associated with a word that goes beyond its formal definition. Connotations are personal associations produced by words. Denotation is an objective relationship between the linguistic form and to which it refers. An example in one of the quotes is "You were a boulder. I'm a mountain." If denotatively interpreted, boulder is a big stone and mountain is a mountain. But if interpreted connotatively in Sage quotes, boulder and mountain are words that describe differences in size (strength). This research uses qualitative descriptive method, which is to gain a deeper understanding of individual participants, including opinions, perspectives, and attitudes. Data of this research taken from four Sage’s quotes uttered in the game Of Valorant. The four quotes spoken by Sage has connotative meanings with one of the reasons being to describe Sage's role as someone who has advantages over other characters. The connotative meaning contained in Sage's quote is more dominant than the denotative meaning. Keywords: Denotative and Connotative, Semantic, Quotes, Game

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