cover
Contact Name
Tommy
Contact Email
lpkdgeneration2022@gmail.com
Phone
+6285695565558
Journal Mail Official
jurnal@admi.co.id
Editorial Address
Perumahan Bumi Dirgantara Permai Blok CL NO 5, Jl. Durian, Jati Asih, Bekasi, Provinsi Jawa Barat
Location
Kab. bekasi,
Jawa barat
INDONESIA
Jurnal Ilmiah Teknik (JUIT)
ISSN : 28286936     EISSN : 28286901     DOI : https://doi.org/10.56127/juit.v1i1
Core Subject : Engineering,
Jurnal Ilmiah Teknik adalah jurnal yang ditujukan untuk publikasi artikel ilmiah yang diterbitkan oleh Asosiasi Dosen Muda Indonesia dan di payungi Oleh Yayasan Dosen Muda Indonesia. Jurnal ini adalah jurnal Ilmu Teknik yang bersifat peer-review dan terbuka. Bidang kajian dalam jurnal ini termasuk sub rumpun Ilmu Teknik Mesin, Elektro, Kimia, Sipil, Metalurgi dan Teknik Industri. Jurnal Ilmu Teknik menerima artikel dalam bahasa Inggris dan bahasa Indonesia dan diterbitkan 3 kali setahun: Januari, Mei, September.
Articles 114 Documents
PROSES RANCANGAN RANGKA OVEN BATU BARA PADA PT. X Sandy Suryady; Agung Dwi Sapto
Jurnal Ilmiah Teknik Vol. 2 No. 2 (2023): Mei : Jurnal Ilmiah Teknik
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/juit.v2i2.788

Abstract

A coal oven is one of the important laboratory tools which has the following functions: To heat or dry laboratory equipment or other objects. In the process of making this oven, several processes are carried out using conventional machines. In the manufacturing process, various things such as: material selection, frame making, body installation, installation of heaters, panels and motors, finishing etc. The manufacturing process is a process of treating parts (components) using machines where objects are formed by removing or removing some of the material from the workpiece with the aim of obtaining workpieces (components) with good accuracy and high precision so as to produce quality and quality products. high according to the wishes and product standards. Before entering into the manufacturing process, the oven is still not shaped like anything.
SISTEM MONITORING BIODIGESTER BERBASIS ARDUINO NANO Atha Ezrafi; Yuli Fitriyani; Mariza Wijayanti
Jurnal Ilmiah Teknik Vol. 2 No. 2 (2023): Mei : Jurnal Ilmiah Teknik
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/juit.v2i2.806

Abstract

Biogas is a renewable energy source that is now a trend among the wider community because biogas fermented from feces or organic waste is relatively easy to do by ordinary people. Biogas can be a solution to overcome rising fuel prices due to depletion of petroleum. the price of fuel that rises due to depletion of petroleum. the utilization of biogas is currently felt to be less than optimal because the control system is still manual and less effective. Biodigester is a gas collection system for methane, carbon dioxide and other mixed gases obtained from the decomposition of organic materials such as cow dung by bacteria that cause methanogens in an anaerobic biodigester. With the Smart Biodigester Control System we can see waste data and can make the system more optimal, namely with the automatic biogas control system in the biodigester. In a tank that is 40 cm high we can see the waste data in the tank and the AC motor in the tank will stop when at a height of 35 cm. Strobe is not active if the pressure value does not exceed 0.4 Bar. The DC valve is active from the pH data value exceeding 7.5. The success rate is 98%, the remaining 2% is further research.
APLIKASI PENYEDIA JASA LAUNDRY ONLINE BERBASIS WEB MENGGUNAKAN PHP DAN MYSQL Marthika Marczha; Faramita Dwitama; Ertie Nur Hartiwati
Jurnal Ilmiah Teknik Vol. 2 No. 2 (2023): Mei : Jurnal Ilmiah Teknik
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/juit.v2i2.807

Abstract

As we know that technology is currently growing rapidly in almost all parts of the world, all circles almost use it. The use of internet is very essential in everyday life as people cannot escape from it. The internet is funtioned today by some people to provide information as a communication tool. Beside that, people also utilize the internet as a media for online laundry service providers. This website has been successfully created to make it easier for consumers who have little time because they are busy with work in terms of washing consumer clothes. This paper will discuss the creation of the website application, with application design using dreamweaver and photoshop as the interface engine and PHP and MySql as the backend database.
PERANCANGAN DESIGN PROTOTYPE UI/UX APLIKASI RESERVASI RESTORAN DENGAN MENGGUNAKAN METODE DESIGN THINKING Ratna Nur Fadilah; Dhian Sweetania
Jurnal Ilmiah Teknik Vol. 2 No. 2 (2023): Mei : Jurnal Ilmiah Teknik
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/juit.v2i2.826

Abstract

Many people use restaurants as a choice of place to hold events such as family meals, social gathering, birthdays, etc. Because there are many restaurants in several cities, if you want to hold an event, you must reserve a place in advance. Therefore an application is needed to reserve a restaurant. The design process uses the Design Thinking method which is carried out in 5 stages, namely empathize, define, ideate, prototype, and testing. This Design Thinking method starts from problem analysis and problem solving to testing using the usability testing method to evaluate the UX (User Experience) of the design. Current technological developments make all things not escape from technology. Reserving a restaurant can be made easier by an application. That way, to help understand the use of a restaurant reservation application, it is necessary to design a UI/UX prototype design for a restaurant reservation application. UI/UX design for restaurant reservation applications requires an attractive and interactive design.
PEMETAAN PENCIPTAAN NILAI PADA AKTIVITAS PENGADAAN DAN PENJUALAN SKRAP LOGAM KALENG MENGGUNAKAN VALUE STREAM MAPPING UNTUK MENGURANGI WASTE DI PT ANISA JAYA UTAMA Siti Zaenab Nur Hasanah; Dedy Setyo Oetomo; Afif Fawa Idul Fata
Jurnal Ilmiah Teknik Vol. 2 No. 3 (2023): September : Jurnal Ilmiah Teknik
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/juit.v2i3.901

Abstract

Industrialization is an alternative development model needed by the country to spur economic processes. Apart from accelerating the economy, the development of industrialization also has impacts that need to be watched out for, including the presence of a waste industry. One of the companies that manages the waste, namely PT. AJU is also a service company for the procurement and sale of metal waste (metal scrap) in Karawang. The metal scrap studied is canned metal scrap, which is wasteful in the procurement and sales process. So that efforts are made to minimize the waste that occurs. This research uses the Value Stream Mapping method with VALSAT analysis. Based on the research results, the most common types of waste are waiting (28%), inventory (24%), and movement (20%). Then the mapping tools that will be used based on the results of converting the questionnaire scores into the VALSAT matrix are Process Activity Mapping (33%), Supply Chain Response Matrix (20%), and Demand Amplification Mapping (17%). The Value Added Ratio (VAR) before the repair has a value proportion of 3%, while after the repair analysis the VAR value becomes 9%.
PEMBUATAN MEDIA PEMBELAJARAN MATEMATIKA UNTUK ANAK USIA 6-8 TAHUN BERBASIS ANDROID MENGGUNAKAN UNITY 3D Waliya Rahmawanti
Jurnal Ilmiah Teknik Vol. 2 No. 3 (2023): September : Jurnal Ilmiah Teknik
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/juit.v2i3.1004

Abstract

This pandemic requires technology to enter into all aspects of life, including the education aspect. Advances in information technology certainly support various needs for delivering information in the field of education, one of which is the existence of game-based learning media. School learning which is often boring, in this pandemic situation, it is imperative to change it in a more fun way, especially in mathematics. The existence of learning media with anadroid-based games is expected to make it easier to understand learning to count addition. The game "Menjumlah Yuk" is made using Unity. This application provides a home page, instructions page, question page, info page, and destination page. This application has been tested based on the functionality of all the menus created.
KAJIAN POLA SIRKULASI MANUSIA TERHADAP KENYAMANAN PENUMPANG KERETA REL LISTRIK PADA STASIUN TANAH TINGGI KOTA TANGERANG Ade Syoufa; Muhamad Toriq Kahfi
Jurnal Ilmiah Teknik Vol. 2 No. 3 (2023): September : Jurnal Ilmiah Teknik
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/juit.v2i3.1037

Abstract

Technological progress develops rapidly from time to time. Railways as a mode of transportation, especially mass transportation, cannot be separated from other modes of transportation used in the national transportation system which have their own characteristics and advantages of mass transportation. Train stations also need to further develop their potential and improve good human circulation patterns so that passengers feel comfortable. As a transit point, Tanah Tinggi Station is a class III/small train station which only has 2 railroad tracks located in Tanah Tinggi, Tangerang City. However, circulation at stations can be very ironic when public facilities at stations do not pay much attention to the use of circulation for users of rail services. The author sees many problems that arise related to human circulation for the comfort of Electric Rail Train passengers at Tanah Tinggi Station, Tangerang City. This study aims to provide an overview of human circulation patterns and spatial planning, especially at the Tanah Tinggi station, so as to obtain the concept of circulation patterns and good spatial planning to increase passenger comfort. On This research uses descriptive analysis methods carried out in 3 ways, namely, literature studies, conducting surveys of research objects, and conducting interviews with users and managers of the highland station. The research was conducted in 5 sections, (1) the main entrance of the building, (2) supporting building corridors, (3) counters, (4) ticketing areas, and (5) platforms. It can be said that the results of the analysis carried out were not good enough for passengers because they have not been able to meet the standards and eligibility according to the regulations so that the ease of circulation for pedestrians to move can be disrupted and uncomfortable.
PENGENALAN TEKNOLOGI VIRTUAL REALITY (VR) PADA PEMBELAJARAN SIMULASI PEMBUATAN KOMPUTER DI JURUSAN TEKNIK INFORMASI DAN JARINGAN (TKJ) Andy Satria; Surya Inra Simbolon; Fidelis Sitinjak
Jurnal Ilmiah Teknik Vol. 2 No. 3 (2023): September : Jurnal Ilmiah Teknik
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/juit.v2i3.1054

Abstract

The study is motivated by the difficulties encountered in the learning process of computer assembly. Inadequate support for the learning process arises from the insufficient availability of hardware components corresponding to the student population, leading to challenges for students in understanding and applying the subject matter. The shortage of components is primarily due to budget constraints for procurement, resulting in damage to school visual aids caused by errors made by students during practical exercises. Hence, there is a necessity to develop computer assembly learning materials incorporating virtual reality technology. The research utilized the Research and Development (R&D) four-D (4D) development model, consisting of Define, Design, and Develop stages. The multimedia development model applied in this study follows the Luther-Sutopo version, involving six stages: concept, design, material collection, assembly, testing, and distribution. The research integrates both the 4D and Luther-Sutopo versions of the multimedia development model. The outcomes of this investigation include computer assembly learning materials based on virtual reality, presenting explanations of hardware components and a simulation segment for computer assembly. The product validity testing resulted in a score of 0.78, meeting the validity criteria. Regarding practicality, the test outcomes indicated a score of 85.11, demonstrating high practicality. Furthermore, the effectiveness test yielded a score of 0.74, indicating a high level of effectiveness.
ANALISIS PERBANDINGAN PENGGUNAAN APLIKASI FINTECH DANA DAN OVO BERBASIS ISO 9241-11 MENGGUNAKAN METODE “STATISTICAL PRODUCT AND SERVICE SOLUTION (SPSS)” Dea Damarista Tarigan; Meta Meysawati; Fauziah; Dina Agusten
Jurnal Ilmiah Teknik Vol. 3 No. 1 (2024): Januari : Jurnal Ilmiah Teknik
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/juit.v3i1.1103

Abstract

Usability is an important aspect in measuring the quality of an application. Applications must have good usability to make it easier for users to operate the application both for use and to obtain the information needed for each user. This study aims to find out how far the application of technological developments in the field of Financial Technology (fintech) DANA and OVO is usable for users based on the usability measurement approach ISO 9241-11 with three measurement indicators, namely effectiveness, efficiency and satisfaction. This research was conducted with data obtained through the help of a questionnaire with a Likert scale consisting of 26 questions grouped into four variables with 400 respondents for each application of 200 respondents based on 7 stages of data testing, namely descriptive statistical test, validity test, test reliability, normality test, variable linearity test, R2 test and the last hypothesis test. The data obtained will be processed and calculated using the help of the Statistical Product and Service Solution version 23 software, with the final result being an average usability value of 53.6% for the DANA application, and 64.4% for the OVO application.
ADAPTASI ORGANISASI TERHADAP PERKEMBANGAN ARSITEKTUR KOMPUTER MODERN Andy Satria; Alya Prita Simbolon; Wita Kristika Purba
Jurnal Ilmiah Teknik Vol. 2 No. 3 (2023): September : Jurnal Ilmiah Teknik
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/juit.v2i3.1129

Abstract

The rapid advancements in modern computer architecture pose significant challenges for organizations to remain relevant and efficient. This article explores the adaptation strategies implemented by organizations in response to the evolving landscape of contemporary computer architecture. The primary focus is on organizational efforts to align technological infrastructure, business processes, and organizational culture to support operational effectiveness. The discussion encompasses digital transformation, organizational cultural shifts, change management, cybersecurity, and the integration of new technologies as key elements in the adaptation strategy. By detailing the challenges and solutions applied, this research provides profound insights into how organizations can optimize their performance through intelligent adaptation to the developments in modern computer architecture. The findings of this study offer practical guidance for organizational leaders in designing successful adaptation strategies in this ever-changing era.

Page 6 of 12 | Total Record : 114