cover
Contact Name
Jajang Bayu Kelana
Contact Email
jajang-bayu@ikipsiliwangi.ac.id
Phone
+6285222840857
Journal Mail Official
jpp@journal.ikipsiliwangi.ac.id
Editorial Address
Jl. Terusan Jenderal Sudirman Gedung E1, Cimahi, Jawa Barat, Indonesia Telepon/Faks: (022) 6629913, Whatapp: +6285222840857 Email: jpp@journal.ikipsiliwangi.ac.id
Location
Kota cimahi,
Jawa barat
INDONESIA
Jurnal Profesi Pendidikan (JPP)
Published by IKIP Siliwangi
ISSN : ''''     EISSN : 28288831     DOI : 10.22460
Core Subject : Education,
Jurnal Profesi Pendidikan (JPP) menerbitkan penelitian orisinal atau makalah teoritis tentang belajar mengajar yang berkaitan dengan isu-isu terkini. Kami merekomendasikan penelitian tindakan kelas, kualitatif, deskriptif, atau kuantitatif. Kami dapat memproses naskah penelitian pengembangan didaktik (DDR) atau penelitian dan pengembangan (RnD). Publikasi kami dapat berupa penelitian tentang pengajaran, pembelajaran dan pengajaran, pengembangan kurikulum, lingkungan belajar, pendidikan guru, pendidikan, teknologi, dan pengembangan pendidikan.
Articles 103 Documents
Advancing critical thinking through SDGs 7-oriented interactive STEM media in elementary education Melinda Mu'aadzah; Jajang Bayu Kelana; Faridillah Fahmi Nurfurqon
Jurnal Profesi Pendidikan Vol. 5 No. 1 (2026): June
Publisher : PPG IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpp.v5i1.31434

Abstract

Elementary school students' critical thinking skills remain low due to a lack of active engagement and minimal use of interactive learning media and instructional models, resulting in difficulties in comprehending subject matter, analyzing problems, and drawing logical conclusions. This study aims to develop SDGs 7-based interactive media integrated with STEM learning to improve students' critical thinking skills. The interactive media contextually addresses the issue of clean and affordable energy sustainability in alignment with real-world problems. This study employed a Research and Development (R&D) method using the ADDIE model. Implementation followed a one-group pretest-posttest design conducted in two stages: a limited trial involving 34 Grade V-B students and a broad trial involving 67 Grade V-A and V-C students at SDN Utama Mandiri 1, Cimahi City. Data collection techniques included interviews, media expert and content expert validation sheets, pretest-posttest instruments, and student response questionnaires. Validation results indicated that the media was rated as highly feasible, with scores of 95% from the media expert and 82% from the content expert. The paired sample t-test revealed a significant difference between pretest and posttest scores in both the limited and broad trials (p = 0.000 < 0.05). Furthermore, N-Gain analysis showed a moderate improvement in critical thinking skills, with a score of 0.42 in the limited trial and 0.63 in the broad trial. Student responses toward the media were categorized as excellent. These findings suggest that the SDGs 7-based interactive media developed is feasible for use and has the potential to support the improvement of elementary school students' critical thinking skills.
Market simulation as a vehicle for peer-mediated whole-number construction in grade 2 Sari Mawarni; Ryan Dwi Puspita
Jurnal Profesi Pendidikan Vol. 5 No. 1 (2026): June
Publisher : PPG IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpp.v5i1.31507

Abstract

This study explores how Grade 2 students construct the concept of whole numbers through a market simulation at SDN Citra Indah Sukamaju. The research was driven by students’ difficulties in understanding the abstract nature of place value. Using a qualitative descriptive design, data were collected through a preliminary cognitive diagnostic assessment, participatory observations, project rubrics, and student feedback. The results demonstrate that the market simulation created an authentic learning environment characterized by active student engagement in contextual problem-solving without teacher dominance, thereby fostering intensive social interaction. Based on the initial diagnostic assessment, 12 students (33.3%) who successfully answered higher-order thinking skills (HOTS) questions were identified as More Knowledgeable Others (MKOs) and provided essential peer scaffolding. Consequently, 24 students (66.7%) within the Zone of Proximal Development (ZPD) engaged in collaborative negotiations and showed measurable improvements in conceptual understanding through task completion. These findings suggest that the simulation provides an interactive pathway to support peer scaffolding and strengthen students’ conceptual understanding of whole numbers, rather than serving as a means of tracking formal developmental shifts.
Development of CTL-based e-comic learning media assisted by Canva AI for Pancasila education in fourth-grade elementary school Choirul Jariyah; Dodik Mulyono; Tio Gusti Satria
Jurnal Profesi Pendidikan Vol. 5 No. 1 (2026): June
Publisher : PPG IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpp.v5i1.31522

Abstract

The present study was conducted in response to the low learning outcomes of students in understanding Pancasila Education content, particularly in applying Pancasila values in everyday life. This problem was related to the use of learning media that were still limited and less engaging, as well as learning activities that tended to be conventional. One way to improve students’ understanding is through the use of interesting, contextual learning media supported by Artificial Intelligence, such as CTL-based e-comics. This study aimed to develop an e-comic, identify its validity, and examine students’ knowledge acquisition outcomes after using the developed e-comic. This research adopted the Research and Development (R&D) method based on the ADDIE framework. The study involved 20 fourth-grade students of SD Negeri 23 Lubuklinggau as research participants. The findings indicated that the developed e-comic obtained validity scores of 0.96 from the material expert, 0.85 from the media specialist, and 0.87 from the linguistics specialist, all of which were categorized as highly valid. The practicality test results showed percentages of 94.2% in the individual trial, 91.08% in the small-group trial, and 97.3% in the product trial, which were categorized as highly practical. The pre-test and post-test results indicated an increase in students’ academic performance after using the developed e-comic. The mean N-gain value was 0.52, which was categorized as medium. Based on the results of the study, the AI-assisted CTL-based e-comic developed using Canva is feasible for use in Pancasila Education learning at primary schools.

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