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Contact Name
Jajang Bayu Kelana
Contact Email
jajang-bayu@ikipsiliwangi.ac.id
Phone
+6285222840857
Journal Mail Official
jpp@journal.ikipsiliwangi.ac.id
Editorial Address
Jl. Terusan Jenderal Sudirman Gedung E1, Cimahi, Jawa Barat, Indonesia Telepon/Faks: (022) 6629913, Whatapp: +6285222840857 Email: jpp@journal.ikipsiliwangi.ac.id
Location
Kota cimahi,
Jawa barat
INDONESIA
Jurnal Profesi Pendidikan (JPP)
Published by IKIP Siliwangi
ISSN : ''''     EISSN : 28288831     DOI : 10.22460
Core Subject : Education,
Jurnal Profesi Pendidikan (JPP) menerbitkan penelitian orisinal atau makalah teoritis tentang belajar mengajar yang berkaitan dengan isu-isu terkini. Kami merekomendasikan penelitian tindakan kelas, kualitatif, deskriptif, atau kuantitatif. Kami dapat memproses naskah penelitian pengembangan didaktik (DDR) atau penelitian dan pengembangan (RnD). Publikasi kami dapat berupa penelitian tentang pengajaran, pembelajaran dan pengajaran, pengembangan kurikulum, lingkungan belajar, pendidikan guru, pendidikan, teknologi, dan pengembangan pendidikan.
Articles 90 Documents
Implementation of Constructivism-Based Game-Based Learning Model in Science Learning for Grade IV Prayogi, Oky; Dwi Puspita, Ryan
Jurnal Profesi Pendidikan Vol. 4 No. 1 (2025): June
Publisher : PPG IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpp.v4i1.27441

Abstract

This study aims to describe the implementation of a Game-Based Learning model grounded in constructivist theory in the teaching of Science and Social Studies (IPAS) in fourth-grade elementary school classrooms. This descriptive research explores the learning process that incorporates educational games to foster students’ active engagement in constructing conceptual understanding. The participants of this study were fourth-grade teachers and students at SDN 6 Metro Pusat. Data collection techniques included observation and interviews. The findings indicate that the use of Game-Based Learning enhances student participation in learning activities, promotes collaboration, and strengthens conceptual understanding through real-life learning experiences. Data presentation shows that 83% of students expressed agreement with the constructivism-based Game-Based Learning approach, categorized as forceful. In addition, teacher interviews revealed a score of 79%, categorized as strong. Thus, the constructivist-based Game-Based Learning approach has been proven to create an enjoyable learning environment and stimulate students' intrinsic motivation. These findings suggest that the implementation of educational games integrated with a constructivist approach has the potential to be an effective learning strategy to improve the quality of IPAS education in elementary schools
Building Adolescent Assertiveness Awareness Through Individual Counseling Services: A Psychoeducational Approach Danni, Ulfa; Ahmad, Fitri
Jurnal Profesi Pendidikan Vol. 4 No. 1 (2025): June
Publisher : PPG IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpp.v4i1.27453

Abstract

Adolescents often face difficulties in expressing thoughts and feelings appropriately, which indicates low assertiveness awareness. Lack of assertiveness can lead to social pressure, interpersonal conflict, and decreased psychological well-being. This study aims to examine how individual counseling services with a psychoeducational approach can build assertiveness awareness in adolescents. This study uses a literature review design by examining scientific sources from relevant national and international journals in the past five years. The search procedure was carried out through databases such as Google Scholar, ResearchGate, and ScienceDirect using the keywords "assertiveness," "adolescents," individual counseling," and "psychoeducation." Selection was carried out based on the relevance, recency, and methodological quality of the articles. Data are presented thematically and analyzed descriptively-qualitatively. The results of the study indicate that the psychoeducational approach in individual counseling is effective in increasing adolescent assertiveness awareness and skills. Individual counseling allows for the delivery of personalized material, while psychoeducation provides conceptual and practical understanding related to assertive behavior. In conclusion, the integration of the psychoeducational approach in individual counseling can be an effective strategy for building adolescent assertiveness awareness holistically.
A Systematic Review of Gamification-Based Learning Resources in Civic Education: Enhancing Student Engagement and Civic Competence Hanifah, Hanifah; Nengah Suastika, I; Bagus Sanjaya, Dewa
Jurnal Profesi Pendidikan Vol. 4 No. 1 (2025): June
Publisher : PPG IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpp.v4i1.27520

Abstract

This study conducted a systematic review of gamification-based learning resources in elementary school Civics Education (PKn) to improve student engagement and civic competence. The Systematic Literature Review (SLR) method, with the PRISMA framework, was used to analyse 17 empirical studies published between 2019 and 2024. The results showed that gamification significantly improved student motivation (86% of studies), collaborative skills (72%), and civic understanding (68%) through elements such as badges, leaderboards, and interactive simulations. Key success factors include alignment with the curriculum, teacher training, and cultural relevance. In Indonesia, implementation challenges include limited digital infrastructure, as only 35% of rural schools have stable internet access, and teacher readiness is not yet optimal. This study proposes a contextual gamification approach that integrates local values ​​such as cooperation and low-tech solutions to overcome these obstacles. Key findings indicate that gamification is not only a motivational tool but also an effective pedagogical strategy for developing holistic civic competence. Policy recommendations include ongoing teacher training, development of inclusive implementation guidelines, and longitudinal research to measure long-term impacts. In conclusion, gamification designed with local context and infrastructure limitations in mind can be a sustainable solution to revitalise civic learning in Indonesia.
Systematic Literature Review: The Utilization of the Edutainment Learning Model on Students’ Learning Motivation Kamilia Salsabila; Susanti Sufyadi; Agus Hadi Utama
Jurnal Profesi Pendidikan Vol. 4 No. 1 (2025): June
Publisher : PPG IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpp.v4i1.27535

Abstract

This study aimed to describe the utilisation of the edutainment learning model on students’ learning motivation. The study used the Systematic Literature Review (SLR) method. The data used consisted of research articles sourced from the Google Scholar database. Data collection was conducted following the PRISMA Statement guidelines. We presented the obtained data descriptively to provide a comprehensive overview of the impact of the edutainment learning model on students' learning motivation. The analysis of the article indicated that using the edutainment learning model positively impacted students’ learning motivation by implementing key strategies, specifically incorporating media or technology in learning and including active learning activities. This study concluded that the use of the edutainment learning model could be implemented effectively by considering students’ characteristics, the availability of infrastructure or technology, and the competence of educators. Thus, this study provided a recommendation for educators or teachers to employ the edutainment learning model to enhance students’ learning motivation.
The Implementation of Culturally Responsive Teaching (CRT) Approach to Improve Learning Outcomes and Learning Motivation of Grade XI.3 Students at SMA Negeri 1 Palembang Nuraini, Nuraini; Camellia, Camellia; Maimun, Maimun
Jurnal Profesi Pendidikan Vol. 4 No. 1 (2025): June
Publisher : PPG IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpp.v4i1.27593

Abstract

This study aims to improve students’ learning outcomes and learning motivation in the subject of Pancasila Education through the implementation of the Culturally Responsive Teaching (CRT) approach. CRT is a teaching approach that integrates students’ cultural backgrounds into the learning material, making the learning process more relevant and inclusive. This research is a type of Classroom Action Research (CAR) conducted in two cycles. Each cycle consists of four stages: planning, implementation, observation, and reflection. The subjects of the research were 38 students from class XI of SMA Negeri 1 Palembang in the 2025/2026 academic year. Data were collected through observation and tests. The results of the study showed an improvement in students' learning outcomes: in Cycle 1, the average score was 79.05 with a classical completeness of 65%, while in Cycle 2, the average score increased to 96.36 with a classical completeness of 94%. Regarding learning motivation, in Cycle 1 the average was 73%, categorized as high, whereas in Cycle 2 it increased to 95%, categorized as very high. These results indicate that the implementation of the Culturally Responsive Teaching (CRT) approach can enhance students.
Enhancing Learning Motivation of Grade XI.9 Students Through Zep Quiz Media in Civics Education at SMA Negeri 3 Palembang Julia, Julia; Chotimah, Umi; Masito Mutiara, Tyas
Jurnal Profesi Pendidikan Vol. 4 No. 1 (2025): June
Publisher : PPG IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpp.v4i1.27612

Abstract

The low learning motivation of students during the Pancasila Education learning process motivated this research. The study was caused by students feeling bored due to the use of monotonous and unvaried learning media. The aim of this study was to increase students' learning motivation in the Pancasila Education subject through the use of Zep Quiz media. This research was conducted in the form of Classroom Action Research (CAR), which consisted of two cycles. Each cycle consisted of one meeting that included four stages: planning, implementation, observation, and reflection. The research involved 37 students as the research subjects, specifically from class XI.9 of SMA Negeri 3 Palembang. The study employed two data collection techniques: observation and documentation. The results showed an increase in students' learning motivation from 43% in the pre-cycle, then increasing to 68% in cycle I, and rising again to 88% in cycle II, reaching the "Very Good" category. Thus, the use of Zep Quiz media proved to be effective in enhancing students' motivation in learning Pancasila Education.
Improving Student Learning Outcomes Through the Teaching at the Right Level (TaRL) Approach in the Pancasila Education Subject at SMA Negeri 1 Palembang Sundari, Nona; Camellia, Camellia; Maimun, Maimun
Jurnal Profesi Pendidikan Vol. 4 No. 1 (2025): June
Publisher : PPG IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpp.v4i1.27614

Abstract

This research is a Classroom Action Research (CAR) aimed at improving student learning outcomes through the Teaching at The Right Level (TaRL) approach in the Pancasila subject at SMA Negeri 1 Palembang. The subjects of this classroom action research were the students of class XI.2, totaling 38 students. The instrument used in this research was the students’ knowledge test scores to determine the improvement in learning outcomes across three cycles, from cycle one to cycle three. The classroom action research was conducted over three cycles, each consisting of several stages: planning, implementation, observation, and reflection, with each cycle held once per meeting. Data collection techniques involved written tests assessing students’ knowledge in a qualitative descriptive form. The improvement in students’ learning outcomes was obtained from the assessment results after each cycle. The conclusion of this study is that the implementation of the Teaching at The Right Level (TaRL) approach effectively improved student learning outcomes, evidenced by the classical completeness scores of 60% in cycle one, 78% in cycle two, and 97% in cycle three, showing continuous improvement according to the classical completeness criteria.
ImproviApplication of ICT-Based Problem Based Learning Method as a Learning Innovation for Pancasila Education to Improve Learning Outcomes of Class VII D Students of SMPN 51 Palembangng Student Motivation in Learning Pancasila Education with Bamboozle Media Games in Class VII B SMP Negeri 51 Palembang Rafindo, Yanuar; Dianti, Puspa; Linda Hartati, Laili
Jurnal Profesi Pendidikan Vol. 4 No. 1 (2025): June
Publisher : PPG IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpp.v4i1.27622

Abstract

This study aims to improve the effectiveness of learning outcomes of students in class VII D SMPN 51 Palembang in the subject of Pancasila Education, especially the material of Unity in Diversity, through the application of the Problem Based Learning (PBL) learning model by utilizing ICT media. The research method used is Classroom Action Research (PTK) which is carried out in two cycles, each consisting of the stages of planning, implementation, observation, and reflection. Data were obtained through observation, interviews, and evaluation of learning outcomes using Google Form. The results showed that the application of ICT-based PBL was able to increase the active participation of students, improve the learning process, and improve learning outcomes significantly. Learning media such as interactive presentations through Canva and online evaluation based on Google Form make learning more interesting and accessible to students. Based on the evaluation results in cycle II, there was an increase in the class average score which showed the achievement of the success indicator. Thus, the ICT-based PBL model is effectively applied in learning Pancasila Education to encourage active learning, critical thinking, and deeper understanding.
Improving Student Motivation in Learning Pancasila Education with Bamboozle Media Games in Class VII B SMP Negeri 51 Palembang Handoko, Sidik; Dianti, Puspa; Linda Hartati, Laili
Jurnal Profesi Pendidikan Vol. 4 No. 1 (2025): June
Publisher : PPG IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpp.v4i1.27623

Abstract

The use of learning media has an important role in increasing the enthusiasm and motivation of students. Interesting media can create a learning atmosphere that is more varied and not monotonous. Educational games like Bamboozle can make learning more fun and engaging. This study aims to increase the learning motivation of 31 students in class VII.B through the use of Bamboozle educational games. The method used is Classroom Action Research (PTK), with data collection techniques in the form of observation and documentation. The obtained data were analyzed descriptively and quantitatively. The results showed that the application of Bamboozle educational games was able to increase students' learning motivation. The effect can be seen from the results in cycle I, which showed a motivation level of 53% in the moderate category  and experienced a significant increase in cycle II to 75% in the high category. Thus, it can be concluded that the use of Bamboozle educational games is effective in increasing students' learning motivation.
Transforming Education Through Project-Based Learning (PjBL): Enhancing Students' Learning Outcomes and Critical Thinking Ayu Wulandari, Medita; Senen, Anwar; Savira Wardani, Duhita; Ruqoyyah, Siti
Jurnal Profesi Pendidikan Vol. 4 No. 1 (2025): June
Publisher : PPG IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpp.v4i1.27655

Abstract

This study explores the impact of Project-Based Learning (PjBL) on teaching social studies to primary school students, specifically focusing on its influence on critical thinking skills and learning outcomes. The research used a mixed-methods approach and employed proportional stratified sampling to select participants from five accredited public primary schools in Banyumas, Central Java. Quantitative data was collected through pre-tests and post-tests to measure students' performance before and after implementing PjBL. Additionally, qualitative insights were obtained from semi-structured interviews with teachers to understand their experiences and perceptions of PjBL. The findings demonstrate a statistically significant positive correlation between PjBL implementation and improving students' critical thinking skills and academic performance in social studies. Furthermore, teachers reported increased student engagement and a more profound understanding of social studies concepts. This research contributes to the existing knowledge of PjBL by providing empirical evidence of its effectiveness in primary education, particularly within social studies instruction. The findings offer practical strategies for educators who aim to use PjBL to enhance critical thinking and academic achievement among young learners.