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Contact Name
Miftahus Surur
Contact Email
surur.miftah99@gmail.com
Phone
+6285258173692
Journal Mail Official
jrrei@journalstkippgrisitubondo.ac.id
Editorial Address
Jl. Argopuro Gg. VII Mimbaan Panji Situbondo
Location
Kab. situbondo,
Jawa timur
INDONESIA
Journal on Research and Review of Educational Innovation
ISSN : -     EISSN : 29858437     DOI : https://doi.org/10.47668/jrrei.v1i1.708
Core Subject : Education,
The aim of the Journal on Research and Review of Educational Innovation (JRREI) is to provide an international forum for the sharing, dissemination, and discussion of original contributions in the field of research, experience, and perspectives across a wide range of education, teaching, development, instruction, educational projects, and innovations, learning methodologies and new technologies in education and learning. The journal welcomes articles from a wide range of approaches, and encourages submissions from the broader fields of education and learning from around the world.
Articles 49 Documents
PENERAPAN DESAIN INSTRUKSIONAL BERBASIS GAME PEMBELAJARAN PKN UNTUK MENINGKATKAN KEAKTIFAN SISWA KELAS VII SMPN 2 LAMONGAN suryaningtyas tyas; Yayuk Chayatun Machsunah
Journal on Research and Review of Educational Innovation Vol 4 No 1 (2026)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/jrrei.v4i1.1122

Abstract

Abstrak: Perencanaan merupakan langkah penting dalam mencapai tujuan pembelajaran yang efektif dan efisien. Perencanaan merupakan suatu tindakan yang dilakukan guru sebelum memulai proses pembelajaran di kelas. Selama kegiatan pembelajaran sering ditemukan banyak siswa yang tidak berpartisipasi aktif dalam kegiatan pembelajaran. Kondisi ini muncul antara lain karena guru kurang kreatif dan inovatif sehingga pembelajaran menjadi kurang menarik dan membosankan bagi siswa. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model ADDIE. Analysis berkaitan dengan kegiatan analisis terhadap kondisi sekitar sehingga mengetahui masalah apa yang terjadi. Design merupakan kegiatan perancangan produk sesuai dengan yang dibutuhkan. Development berisi kegiatan pembuatan dan pengujian produk. Implementation merupakan kegiatan uji coba produk. Evaluation merupakan kegiatan menilai suatu produk yang telah dibuat, sudah sesuai dengan spesifikasi atau belum. Penelitian ini sudah menghasilkan suatu produk permainan ular tangga guna meningkatkan keaktifan siswa SMP Negeri 2 Lamongan dalam pembelajaran PKN. Penerapan desain pembelajaran berbasis permainan dapat meningkatkan keaktifan siswa. Dengan permainan ular tangga siswa dapat belajar dengan suasana yang menyenangkan dan tidak membosankan, sehingga materi pelajaran lebih mudah dipahami oleh siswa.
EFFECTIVENESS OF MICROLEARNING-BASED LEARNING MEDIA TIKTOK AND YOUTUBE SHORTS: REVIEW CRITICAL TOWARDS KNOWLEDGE TRANSFER AND DEPTH UNDERSTANDING DRAFT Dilafatul Kholilah; Dwi Icha Istiqhfaroh; Revalina Aliyah Safitri; Inayah Nur Wahidah; Rahmat Shofan Razaqi
Journal on Research and Review of Educational Innovation Vol 3 No 3 (2025)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/jrrei.v3i3.2176

Abstract

Development of digital technology has brought significant change in practice learning, especially through the utilization of social media platforms, short video-based platforms like TikTok and YouTube Shorts. This platform the more popular for its use as a learning medium, microlearning-based based because its content characteristics are short, visual, and easily accessible. Research This aim For review in a way critical effectiveness of microlearning-based TikTok and YouTube Shorts in support of knowledge transfer and in-depth understanding draft participant education. Research This uses a Systematic Literature Review (SLR) approach with analyzing 20 articles relevant published in the range 2018–2025 and obtained through academic databases such as Google Scholar and Scopus. The results of the study show that microlearning is based on short videos, effective in increasing motivation, learning, engagement, participant education, and understanding, and beginning to draft learning, which supports the knowledge transfer process. However, research has also found existence limitations in the depth of understanding concepts, especially in material that is complex, with brief content, and ​ fragmented material. Therefore​ , TikTok and YouTube Shorts-based microlearning should be positioned as a learning medium supporting and integrated with learning strategies, such as blended learning, so that the learning process can be ongoing optimally. Findings. These expectations can become references for educators and researchers in developing more microlearning learning structures and be effective in the digital era.
THE EFFECTIVENESS OF DIGITAL LEARNING MEDIA IN EDUCATIONAL TRANSFORMATION: A SYSTEMATIC LITERATURE REVIEW ON IMPROVING STUDENT MOTIVATION, ENGAGEMENT, AND LEARNING OUTCOMES Farhan Fadilah; Zeinul Mursidin; Muna lisa sulfia; Arico Ayani Suparto
Journal on Research and Review of Educational Innovation Vol 3 No 3 (2025)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/jrrei.v3i3.2178

Abstract

Advances in information and communication technology (ICT) have driven significant transformations in education, particularly in the learning process. Integrating technology into learning is crucial to addressing the challenges of education in the digital era, which demands more innovative, interactive, and student-oriented learning. This study aims to determine and analyze the effectiveness of digital learning media in driving transformation in the learning process based on the results of a systematic literature review. The literature identification process resulted in 45 articles, which were then selected into 21 articles relevant to the research focus. The analysis results indicate that digital learning media plays a significant role in increasing student engagement, motivation, and active participation, as well as encouraging a shift in learning towards a student-centered approach. Digital media can also support the development of critical thinking skills, independent learning, and mastery of 21st-century skills. With the support of teacher mentoring and a conducive learning environment, the integration of digital learning media has proven effective in improving the quality of learning and addressing the challenges of educational transformation in the digital era.
UTILIZATION OF ARTIFICIAL INTELLIGENCE FOR INCREASING LEARNING FOR STUDENTS Ana Fitriya; Qudsiyatul Hasanah; Uswatun Hasanah; Rita Sholehardani; Nur Azizah
Journal on Research and Review of Educational Innovation Vol 3 No 3 (2025)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/jrrei.v3i3.2180

Abstract

Artificial Intelligence is part of technology that has the ability copy method man think, understand information, and take action. Students are one of group the most users leveraging AI in various academic settings as a means of supporting the learning process. Research. This aim is to analyze how AI can increase the quality of learning for students, looking to know the role of AI in making learning more professional, adaptive, and effective. And also analyze the benefits and disadvantages of the use of AI in the learning process. Research was conducted based on the Systematic Literature Review (SLR) method, using PRISMA guidelines for searching scientific databases produce several scientific articles through a selection process, resulting in 12 relevant articles being analyzed. Research results show that AI provides impact on increasing quality, effectiveness, and independence for students. AI also plays an important For make learning become more professional, adaptive, and effective. However, the challenges like dependence on students against AI, a decline in motivation for learning, and weakened ability think. This is what makes the use of AI in the sector of education needs balance to ensure optimal benefits so that the creation integrity education.
LITERATURE REVIEW ON FACTORS CAUSING STUDENTS' DIFFICULTIES IN LEARNING MATHEMATICS Basyiruddin Afifi; Sitti Aisyah; Anita Putri Amelia; Putri Ayu Ramadani; Muhammad Sofyan Apriyono; Tri Astindari
Journal on Research and Review of Educational Innovation Vol 3 No 3 (2025)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/jrrei.v3i3.2181

Abstract

Mathematics is a basic subject that plays an important role in developing students' logical, critical, and analytical thinking skills. However, various studies show that mathematics remains a subject that causes many difficulties for students at various levels of education. These difficulties are reflected in poor conceptual understanding, errors in solving problems, and negative attitudes towards mathematics learning. This study aims to review and analyze the factors causing students' difficulties in learning mathematics based on the results of previous research. The method used is a Systematic Literature Review (SLR) by analyzing 20 national and international scientific articles published in the last five years and obtained through the Google Scholar database. The reviewed articles consist of descriptive qualitative and quantitative research analyzed using a thematic approach. The results of the study indicate that mathematics learning difficulties are influenced by internal and external factors of students. Internal factors include weak conceptual understanding, low motivation and interest in learning, negative attitudes, and mathematics anxiety. Meanwhile, external factors include learning strategies, the role of teachers, the use of learning media, and support for the learning environment. Quantitative findings strengthen the results of qualitative research by showing a significant relationship between students' learning interests, conceptual understanding, and interpretative abilities and the level of mathematics learning difficulties. This study confirms that mathematics learning difficulties are multifactorial and require a comprehensive and integrated learning approach.
ANALYSIS SYSTEMATIC POTENTIAL AND IMPACT OF IMPLEMENTATION INTELLIGENCE ARTIFICIAL IN INDONESIAN EDUCATION FROM ELEMENTARY SCHOOL LEVEL TO COLLEGE Muhaimin Iskandar; Mahfud Mahfud; M Anton; Sandi Rohmatullah Alifa; Rahmat Shofan Razaqi
Journal on Research and Review of Educational Innovation Vol 3 No 3 (2025)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/jrrei.v3i3.2185

Abstract

Research This evaluates the potential, impact, and challenges of implementing intelligence in Indonesian education through a PRISMA-based Systematic Literature Review (SLR). A Publish or Perish search yielded 135 published articles. From 2020 to 2025, after screening the titles, abstracts, and focus levels of education, 16 articles were deemed worthy of analysis. The results show that AI provides benefits at different levels. At school, basic AI is used for exercise, reading, and numeracy interaction. However, it brings up risks of personal data exposure, algorithmic bias, and dependency on devices. In junior high schools, 87.40% use AI for various tasks, including learning mathematics and language, which affects academic performance. In high school, 74–75% of students feel comfortable and more motivated to study AI-based. In vocational schools, the use of AI for vocational simulations increases digital literacy and readiness by up to 47.44%. At college high, AI strengthens study collaboration and personal feedback return, but increases the risk of plagiarism and academic challenges​ identified as main​ gaps in internet infrastructure, low digital literacy among educators, limitations of devices, a lack of regulations and ethical limitations, potential abuse, as well as inequality in access for students with low incomes. Therefore, there is a need for policy ethics, teacher training, student digital literacy, and investment in networks and devices to ensure inclusive, safe, and sustainable adoption of AI in national systems education.
SYSTEMATIC LITERATURE REVIEW: AN ANALYSIS OF THE IMPACT OF SOCIAL MEDIA USE ON STUDENT MENTAL HEALTH Nabila Riandita; Rizki Gabriella Sandy; Tri Meri Wulandari; Aisyahtul Magfiroh; Firman Jaya
Journal on Research and Review of Educational Innovation Vol 4 No 1 (2026)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/jrrei.v4i1.2186

Abstract

The increasingly intensive use of social media among college students has given rise to various implications for mental health and academic aspects. This study aims to identify, analyze, and synthesize the impact of social media use on students' mental health and academic performance through the Systematic Literature Review (SLR) approach. Literature search in a scientific database that yielded 200 articles, then selected until 13 relevant articles were published in the range of 2020–2025 The results of the analysis showed that the mental health aspect was the dominant focus of research with a proportion of 62%, including anxiety, stress, depression, mental fatigue, psychological well-being, and self-esteem. Furthermore, 23% of articles discussed the impact of social media use on academic productivity and achievement, especially in the form of decreased study concentration, time management disruptions, and academic procrastination. Meanwhile, 15% of articles highlighted the role of moderation factors, such as digital literacy, online social support, and time management, which have been shown to weaken the negative impact of social media use. In addition to negative impacts, several studies have also revealed the positive potential of social media as a means of academic collaboration and social support if used in a targeted and adaptive manner. The findings of this study are expected to be the basis for the development of educational strategies and institutional policies in encouraging the healthy, productive, and sustainable use of social media among students.
ARTIFICIAL INTELLIGENCE (AI) GAMIFICATION-BASED LEARNING MEDIA TO IMPROVE STUDENT LEARNING OUTCOMES Moh. Mazhud Hasyim; Moh. Dafid; M.Ali Zainal Abidin; Aidil Ramadani; Faidul Mannan
Journal on Research and Review of Educational Innovation Vol 4 No 1 (2026)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/jrrei.v4i1.2189

Abstract

Abstrak: The transformation of 21st-century education demands learning that accommodates differences in learning styles, adaptive needs, and improves student learning outcomes. The use of Artificial Intelligence (AI) and gamification in learning media offers an innovative approach that not only increases learning motivation but also strengthens critical and collaborative thinking processes. This study aims to analyze how the development of AI-based learning media and gamification contributes to improving student learning outcomes. The research method used a Systematic Literature Review (SLR) of 20 indexed scientific articles from 2022–2025 through the Consensus platform. The results show that AI integration supports learning personalization and automated evaluation, while gamification creates an interactive and challenging learning environment. Empirically, the combination of the two improves student learning outcomes by an average of 35–45% compared to conventional methods. These results emphasize the importance of collaboration between technological innovation and adaptive pedagogy to build an inclusive and sustainable digital education ecosystem.
OPTIMIZING HIGH SCHOOL STUDENT LEARNING OUTCOMES THROUGH KAHOOT-BASED ON PRETEST–POSTTEST SCORE IMPROVEMENT: A SYSTEMATIC LITERATURE REVIEW Aldo Setyoko; Muhammad Hafied Hermawan; Nabila Nabila; Ndhoghal Rakasiwi Dhofisa; Siti Seituni
Journal on Research and Review of Educational Innovation Vol 4 No 1 (2026)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/jrrei.v4i1.2195

Abstract

This study was conducted to summarize and analyze the effectiveness of Kahoot in optimizing the learning outcomes of high school students, based on indicators such as increasing scores before and after (pretest–posttest) or learning completeness. The method used is Systematic Literature Review (SLR) with an article search through Publish or Perish in the Google Scholar database in the range of 2021–2025. Study selection was carried out using inclusion/exclusion criteria (equivalent high school level, empirical studies, reporting quantitative learning outcome data, and access to complete texts). From the selection process, the author selected 10 articles as the final study. The results of the synthesis show that the integration of Kahoot, both as an evaluation medium and as an interactive quiz in learning, is consistently associated with improved learning outcomes (e.g., an increase in the average pretest–posttest, an increase in N-Gain, or an increase in the percentage of completeness in classroom action studies). The findings also indicate that the effectiveness of Kahoot is influenced by device readiness, question design quality, and teacher implementation strategies. Implicitly, Kahoot is considered relevant as part of a planned formative evaluation, not just a variation of classroom activities.