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Contact Name
Solihah Titin Sumanti
Contact Email
medanresourcecenter@gmail.com
Phone
+6285358326272
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medanresourcecenter@gmail.com
Editorial Address
Office: Jl. Benteng Hilir Perumahan Setia Jadi No. C9 Bandar Khalipah, Deli Serdang, Sumatera Utara, Indonesia 20371
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INDONESIA
Education & Learning
Published by Medan Resource Center
ISSN : -     EISSN : 2808862X     DOI : 10.57251
Core Subject : Social,
Education & Learning is a peer-reviewed journal published by the Medan Resource Center. The journal aims to facilitate academic articles and scholarly writings on empirical research in the field of education. The journal emphasizes the importance of appreciating the interplay of local, national, regional, and global contexts and dynamics in shaping education for learning. It covers education in its broadest sense, including both formal and non-formal modes, from preschool to adult education. It is also interested in comparative studies that explore these approaches to deepen our understanding of the relationship between education and learning. The journal is published biannually in February and August and accepts articles in Bahasa Indonesia or English.
Articles 8 Documents
Search results for , issue "vol. 5 no. 2 (2025)" : 8 Documents clear
Internalisasi Nilai Resolusi Konflik Tanpa Kekerasan : dalam Pembelajaran Sejarah dari Konflik Petani Jenggawah 1998 Guruh Prasetyo
Education & Learning Vol. 5 No. 2 (2025)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/el.v5i2.1717

Abstract

The 1998 Jenggawah agrarian conflict reflected the inequality of land ownership and the impact of non-inclusive development policies from the colonial era to the New Order. This study aims to analyze the transformation of peasant resistance from physical to symbolic and internalize the value of non-violent conflict resolution in history learning. Using a descriptive qualitative approach, data were collected through documentation and literature studies and then analyzed using qualitative data strategies. The results show that the change in the Reformation regime and peasant awareness encouraged a shift in struggle strategies towards dialogue and negotiation, culminating in the 1998 right to cultivate (Hak Guna Usaha) release agreement. This case proves that conflict resolution can be achieved without violence, providing a pedagogical foundation for teaching conflict dynamics, social transformation, and non-violent approaches to justice. Learning history through this case study facilitates the internalization of the value of non-violent conflict resolution, equips students with an understanding that conflict is dynamic and can be changed through constructive strategies, and develops empathetic and critical characters.
Situs Kota Cina sebagai Media Edukasi Sejarah untuk Meningkatkan Kesadaran Sejarah Siswa SMA di Medan Ivan Fadhillah M.R; Yushar Tanjung
Education & Learning Vol. 5 No. 2 (2025)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/el.v5i2.1749

Abstract

Penelitian ini bertujuan untuk mengkaji pemanfaatan Situs Kota Cina sebagai media edukasi sejarah dalam meningkatkan kesadaran sejarah siswa SMA di Medan. Latar belakang penelitian ini adalah rendahnya pemahaman siswa terhadap sejarah lokal serta kurangnya pemanfaatan situs sejarah sebagai sumber belajar. Metode penelitian yang digunakan adalah kualitatif deskriptif dengan teknik pengumpulan data melalui observasi langsung di lokasi, wawancara mendalam dengan guru dan siswa, serta dokumentasi. Hasil penelitian menunjukkan bahwa sebelum pelaksanaan kegiatan pembelajaran di situs, sebagian besar siswa tidak mengetahui keberadaan dan nilai penting Situs Kota Cina. Setelah mengikuti pembelajaran kontekstual berbasis situs, siswa menunjukkan peningkatan pemahaman materi sejarah, antusiasme yang lebih tinggi, serta munculnya sikap peduli terhadap pelestarian warisan budaya lokal. Evaluasi dilakukan melalui refleksi siswa dan wawancara pasca kegiatan yang memperlihatkan perubahan signifikan dalam kesadaran sejarah mereka. Hasil ini menegaskan bahwa pembelajaran berbasis situs berperan efektif dalam menciptakan pengalaman belajar yang bermakna
Strategi Guru dalam Mengembangkan Kecerdasan Eksistensial Anak di TK Terpadu Cinta Bunda Batubara Mariani; Mhd. Habibu Rahman
Education & Learning Vol. 5 No. 2 (2025)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/el.v5i2.1788

Abstract

This study aims to describe teacher strategies for developing existential intelligence in early childhood at the Cinta Bunda Batubara Integrated Kindergarten. Existential intelligence is a child's ability to understand the meaning of life, the purpose of existence, and their relationship with God and others. This study used a descriptive qualitative approach with data collection techniques including observation, interviews, and documentation. The results showed that teachers implemented various strategies such as reflective activities, integrating spiritual values into learning, asking simple philosophical questions, using meaningful role-playing, and creating a religious and supportive classroom environment. These strategies have proven effective in stimulating children's self-awareness, fostering awareness of life values, and developing positive spiritual and emotional attitudes. These findings confirm the crucial role of teachers in guiding the development of existential intelligence in children from an early age through a planned and developmentally appropriate approach
Upaya Guru dalam Menanamkan Nilai Kejujuran pada Anak Usia Dini melalui Bermain Peran di KB Madani Mandailing Natal Lisnawati; Mhd. Habibu Rahman
Education & Learning Vol. 5 No. 2 (2025)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/el.v5i2.1789

Abstract

This study aims to describe teachers' efforts to instill the value of honesty in early childhood through role-playing at the Madani Mandailing Natal Kindergarten. The method used was a descriptive qualitative approach, with data collection techniques including observation, interviews, and documentation. The results showed that teachers employed various strategies, such as designing role-play scenarios containing the value of honesty, providing positive reinforcement, guiding children's reflection after play, creating a supportive learning environment, and integrating the value of honesty into daily activities. Through these activities, children began to demonstrate behavioral changes toward greater honesty, such as telling the truth, admitting mistakes, and not taking others' rights. The conclusion of this study is that role-playing is an effective method for teaching the value of honesty to early childhood when implemented consistently and creatively.
Pengembangan Lembar Kerja Peserta Didik (LKPD) Berbasis Gamifikasi untuk Pembelajaran Cerpen di SMK Madani Marindal I Febriyani Ardila; Rika Kartika; Amaluddin Amaluddin
Education & Learning Vol. 5 No. 2 (2025)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/el.v5i2.1742

Abstract

This study aimed to develop and evaluate the feasibility of Lembar Kerja Peserta Didik (Student Worksheet) assisted by gamification in short story learning for class XI students of SMK Madani Marindal I. The research employed a Research and Development (Penelitian dan Pengembangan) method using the Borg and Gall development model, which consisted of seven stages: research and data collection, planning, product draft development, initial field trials, initial product refinement, field trials, and final product refinement. The participants were 20 students from class XI Teknik Komputer dan Jaringan (Computer and Network Engineering). Data were collected through observation, interviews, and questionnaires. Validation results demonstrated that the developed Lembar Kerja Peserta Didik had high feasibility. Material Expert I assessed it as “Feasible” (84%), while Material Expert II rated it “Feasible” (80%). Media Expert I categorized it as “Very Feasible” (92%), and Media Expert II rated it “Very Feasible” (90%). The response from the Indonesian language teacher indicated a “Very Feasible” level (98%), while students’ responses showed a “Feasible” category (79.2%). The product trial also proved its effectiveness in enhancing learning outcomes, with students’ achievement increasing from 65% to 88% after implementation, showing a 23% improvement. Overall, the results indicate that Lembar Kerja Peserta Didik based on gamification is highly feasible and effective for short story learning in vocational high schools. 
Pengembangan Bahan Ajar Cerpen Berbasis E-Book dengan Pendekatan Budaya Lokal dalam Meningkatkan Multiliterasi Siswa Kelas XI SMA Negeri 2 Lubuk Pakam Anggita Nazla Munawarah; Liesna Andriany; Ali Ali
Education & Learning Vol. 5 No. 2 (2025)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/el.v5i2.1751

Abstract

This research and development (R&D) study was conducted to design and evaluate an interactive e-book for short story learning that integrates local cultural values as a means to enhance the multiliteracy competencies of eleventh-grade students at SMA Negeri 2 Lubuk Pakam. The study addressed the problem of limited engaging and culturally relevant learning media for short story instruction by developing an innovative digital teaching material. The development followed the ADDIE model, which consists of five systematic stages: Analyse, Design, Develop, Implement, and Evaluate. Data were collected through Likert-scale questionnaires administered to two content experts and two media experts, and then analysed using descriptive quantitative methods. The validation results showed that the first content expert rated the e-book at 74.6% (valid and feasible), while the second content expert rated it at 76.6% (valid and feasible). The media experts evaluated the product with higher ratings, namely 91.3% (very valid and highly feasible) and 81.3% (valid and feasible). These findings indicate that the developed e-book meets educational quality standards, is feasible for classroom application, and provides a novel contribution by embedding local cultural values into short story learning to support students’ multiliteracy competencies.
Pengembangan Media Pembelajaran Berbasis Filmora untuk Materi Drama di Kelas XI Sekolah Menengah Atas Al Washliyah Pasar Senen Medan Risti Alya Namira; Nila Safina; Ratna Soraya
Education & Learning Vol. 5 No. 2 (2025)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/el.v5i2.1752

Abstract

This study aimed to describe the development process, validation, feasibility, and effectiveness of the using of Indonesian language learning media with drama materials assisted by the Filmora Application in class XI. This study was conducted at SMA Al Washliyah Pasar Senen Medan. This study used the Research and Development (R&D) with ADDIE model developed by Lee and Owens consisting of Analysis, Design, Development, Implementation, and Evaluation with a population as 24 students. The sample in this study used a purposive sampling technique in total as 15 students. The types of data in this study include qualitative and quantitative data. The results of this study are in the form of Indonesian language learning media products with drama material assisted by the Filmora application. Based on the validation results from material expert I, the percentage as 81% or "valid" and material expert II got a percentage as 80% or "valid". Then, the validation results from design expert I got as 91% or "very valid" and design expert II got as "80%" or "valid". The results of teacher responses to drama text learning media by using the Filmora application obtained as 80% or "feasible". Then, the results of student responses obtained as 70% or "quite feasible". It can be concluded that the learning media developed is valid and quite feasible to be used in the learning process. This research contributes to the enrichment of innovative learning media studies, particularly in integrating digital applications such as Filmora into Indonesian language learning. The implications of this study highlight the potential for educators to adopt similar digital-based approaches in order to enhance students’ engagement and creativity in learning drama materials.
Analisis Peran Wisata Edukasi Kampus Benteng Pancasila dalam Penguatan Pendidikan Karakter di Perguruan Tinggi. Endrise Septina Rawanoko
Education & Learning Vol. 5 No. 2 (2025)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/el.v5i2.1800

Abstract

Rendahnya internalisasi nilai Pancasila di kalangan mahasiswa menjadi tantangan bagi pendidikan karakter di perguruan tinggi. Penelitian ini bertujuan menganalisis peran Wisata Edukasi Kampus Benteng Pancasila dalam memperkuat pendidikan karakter mahasiswa. Menggunakan metode kualitatif studi kasus, data dikumpulkan melalui wawancara, observasi, dan dokumentasi terhadap pengelola, dosen, dan mahasiswa. Hasil penelitian menunjukkan bahwa kegiatan wisata edukasi yang memadukan tur berpemandu, diskusi, penugasan reflektif, dan role-play mampu meningkatkan pemahaman, sikap, dan perilaku mahasiswa terhadap nilai Pancasila. Kesimpulannya, Benteng Pancasila efektif sebagai media pembelajaran kontekstual yang mengintegrasikan unsur kognitif, afektif, dan psikomotor, serta berpotensi menjadi model penguatan pendidikan karakter di perguruan tinggi.

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