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Contact Name
Andri Nofiar.
Contact Email
garuda@apji.org
Phone
+6285726173515
Journal Mail Official
isbn@yayasandpi.or.id
Editorial Address
Pusat Penelitian dan Pengadian pada Masyarakat Kampus Politeknik Kampar JL. Tengku Muhammad KM 2 Bangkinang - Riau
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Kab. kampar,
Riau
INDONESIA
Jurnal Elektronika dan Teknik Informatika Terapan
Published by Politeknik Kampar
ISSN : 29880866     EISSN : 29880874     DOI : 10.59061
Core Subject : Science,
Bidang Ilmu Komputer dan Informatika Bidang Ilmu Internet Of Thinks Bidang Ilmu Mikrokontroller Bidang Ilmu Animasi dan Multimedia
Articles 77 Documents
Sistem Kontrol Lampu Dan Kipas Angin Dengan Google Assistant Berbasis IoT Mardi Utomo, Vinsensius Alvianto; Mahendra, Christy; Lianawati, Yosita
Jurnal Elektronika dan Teknik Informatika Terapan ( JENTIK ) Vol. 1 No. 4 (2023): Desember: Jurnal Elektronika dan Teknik Informatika Terapan (JENTIK)
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/jentik.v1i4.463

Abstract

Electricity usage in Indonesia has become an essential part of daily life, steadily increasing over the years. According to the Central Statistics Agency, per capita electricity consumption was 0.91 MWH in 2015, rising to 1.09 MWH in 2020. This upward trend can be curbed with technological advancements. In many buildings, lights and fans are manually controlled through switches. While suitable for small spaces, this method becomes inefficient and leads to energy wastage in larger buildings with multiple rooms, often going unnoticed. Additionally, the perception of electricity wastage varies among individuals, depending on their habits. To address this, a smart IoT-based system with Google Assistant control has been designed. The system employs NodeMCU ES8266 microcontroller, DHT11 sensors, 2-channel relay, USB fans, 5W light bulbs, Google Home, Google Assistant, and Sinric Pro. Tested in a black box scenario, the system achieved an accuracy rate of 83%. The DHT11 sensor exhibited a maximum error of 5% for temperature readings and 1% for humidity. The overall error for DHT11 sensor readings ranged from 13% to 8%.
Perancangan Sistem Inventory Untuk Stok Barang Herbisida Pada UD. Anugrah Jaya Tani Dengan Bahasa Pemrograman PHP Dan Database MYSQL Dwana Abdi Juliantho; Billy Hendrik
Jurnal Elektronika dan Teknik Informatika Terapan ( JENTIK ) Vol. 1 No. 4 (2023): Desember: Jurnal Elektronika dan Teknik Informatika Terapan (JENTIK)
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/jentik.v1i4.464

Abstract

Advances in information and communication technology are increasing quickly in any direction to generate a lot of information technology and applications in various fields. In the information field technology, inventory systems are also needed to visualize them goods warehouse at UD. Anugrah Jaya Tani. UD. Anugrah Jaya Tani is one of them a stand selling various herbicides. The use of chemical herbicides is intended not to affect the plant but to influence growth weed. Therefore, selective herbicides or agents are needed effective in controlling weeds. Inventory systems are one enabling factor can also be developed using Internet resources. Internet is possible role in encouraging activities. The reason is due to inventory activity requires communication between parties regarding this issue. That The goal of using an inventory system that enables the main thing Align customer demand with available supply or control existing inventory. The results of this research are to determine the number of goods in inventory marketed, creating a system that is accessible to everyone and creating attractive consultation layout. Inventory is a storage place owned by a company exchanged or used for business activities. All items are summoned inventory system, depending on the type of activity of the company.
Pengaruh Model Pembelajaran Project Based Learning Berbantuan Training Kit Bardi Smart Home Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Instalasi Penerangan Listrik Kelas XII Titl Di Sekolah SMK Negeri 1 Pungging Makhruz Maulana Putra; Tri Rijanto
Jurnal Elektronika dan Teknik Informatika Terapan ( JENTIK ) Vol. 1 No. 4 (2023): Desember: Jurnal Elektronika dan Teknik Informatika Terapan (JENTIK)
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/jentik.v1i4.466

Abstract

In the learning process, of course there is a need for a learning model that can support student learning activities in class. Project based learning model (PjBL) is suitable to be applied in vocational high schools, because it actively involves students in the learning process and can support student skills. This research aims to: (1) Find out the effect of the PjBL model assisted by the Bardi smart home training kit on student knowledge learning outcomes; (2) Knowing the effect of the PjBL model assisted by the Bardi Smart Home training kit on student skills learning outcomes; (3) Knowing the effect of the PjBL model assisted by the Bardi smart home training kit on student attitude learning outcomes. The research was conducted on the Electrical Lighting Installation subject class XII TITL Vocational High School 1 Pungging. The research method used is quasi-experimental with nonequivalent control group design. The sample of this research were students in class XII TITL 1 as the control class and class XII TITL 2 as the experimental class. Data analysis techniques use Independent T-Test for normal data and the Mann Whitney non-parametric test for abnormal data. The research results show that: (1) There is an effect of the PjBL model assisted by the Bardi smart home training kit on student knowledge learning outcomes with a significance value of 0.000; (2) There is an effect of the PjBL model assisted by the Bardi smart home training kit on student skills learning outcomes with a significance value of 0.000; (3) There is an effect of the PjBL model assisted by the Bardi smart home training kit on student attitude learning outcomes with a significance value of 0.005.
Perancangan Charger Station Dengan Pembayaran Uang Koin Beserta Analisa Potensi Bisnisnya Rian Tedy Lestari; Djadjat Sudaradjat; Trisna Fajar Prasetyo
Jurnal Elektronika dan Teknik Informatika Terapan ( JENTIK ) Vol. 1 No. 4 (2023): Desember: Jurnal Elektronika dan Teknik Informatika Terapan (JENTIK)
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/jentik.v1i4.468

Abstract

At this time, many electronic devices use battery technology such as laptops, cell phones, Bluetooth earphones (TWS), Bluetooth speakers and others. The device requires electrical energy from the battery to operate. It's normal for people with high mobility who often leave the room to run out of battery power. Because of that, how do you solve the problem of running out of battery energy / low battery on electronic devices, because of that a charger station tool was designed with coin payments where there is business potential in designing the device. This study uses the PZEM-004T module as an electrical energy sensor and multi coin acceptor to select coins that enter the charger station system, then the WeMos D1 mini will control the SSR and provide information via the 16x2 Alphanumeric LCD and the Blynk application because the WeMos D1 mini module supports the Internet. of Things (IoT). The information displayed on the Alphanumeric 16x2 LCD is the remaining kWh balance, voltage and load power of the charger station user, then the Blynk application displays information on the number of rupiah coins that have been entered, the remaining kWh balance, voltage, current, power factor and load power of the charger user. This charger station system uses a coin of Rp. 100, Rp. 200, Rp. 500 and Rp. 1000, where if the coins are inserted into the charger station system, the user will get a kWh electricity balance according to the calculation of the selling price. The author uses a profit margin of 300% of the cost of class B1 PLN electricity rates plus the cost of the charger station system electricity.
Pengembangan Media Pembelajaran Quiz Interaktif Berbantuan Software Articulate Storylane 3 Untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran Instalasi Penerangan Listrik Kelas XI di SMK Negeri 3 Surabaya Oky Juan Saputra; Subuh Isnur Haryudo; Fendi Achmad; Rina Harimurti
Jurnal Elektronika dan Teknik Informatika Terapan ( JENTIK ) Vol. 1 No. 4 (2023): Desember: Jurnal Elektronika dan Teknik Informatika Terapan (JENTIK)
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/jentik.v1i4.474

Abstract

This research was carried out because the learning activities for Class XI Electrical Lighting Installation at SMK Negeri 3 Surabaya were still teacher-centred. For this reason, learning media is needed that can help students play a more active, independent role and can improve student learning outcomes. The method used in this research is 4D type R&D which consists of four stages, namely design, Define, Developed, and Dissaminate. This research aims to produce an interactive quiz learning media assisted by articulated storyline 3 software that is valid, practical and effective. The research design applied was an experimental non-equivalent control group design. The research subjects were 30 students in class XI TITL 1 and TITL 2 each. This research was carried out in the even semester 2022/2023 using an independent curriculum and a Problem Based Learning learning model. Data collection techniques use validation sheets, response questionnaires, and multiple choice tests. The learning media validation results obtained with an average of 89.68% can be categorized as very valid. In the practical aspect, in terms of the student response questionnaire, the average rating was 84%, so it can be divided into very practical. Aspects of effectiveness were tested using the Wilcoxon test and T-test. In the realm of knowledge, attitudes and skills both obtained a significance value (2-tailed) of 0.00 < 0.05, therefore it can be concluded that there was an increase in the knowledge, attitudes and skills values ??of the experimental class compared to the control class. The conclusion is that the interactive quiz learning media assisted by articulated storyline 3 software in the Class XI Electrical Lighting Installation subject that was developed can be verified as suitable for use at SMK Negeri 3 Surabaya.
Pengaruh Kapasitas Memori RAM (Random Access Memory) Terhadap Kecepatan Memori Pada Laptop Farah Humainah, Ratu; Firmansyah, Arjuna Fikri Tri; Ramadhani, Shafwan Iman; Didik Aribowo
Jurnal Elektronika dan Teknik Informatika Terapan ( JENTIK ) Vol. 1 No. 4 (2023): Desember: Jurnal Elektronika dan Teknik Informatika Terapan (JENTIK)
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/jentik.v1i4.458

Abstract

The memory on a laptop is very important as it is the main component of the laptop, memory which is usually used to store information for direct use on the laptop. Memory also consists of RAM (Random Access Memory), where if the RAM has a higher capacity or storage, the device operates quickly and easily. Therefore, this research will discuss memory, which aims to determine the effect of memory capacity on memory speed, which in this research uses three (3) laptops, laptop X, laptop Y and Laptop Z. Laptop X has AMD Ryzen 5 5600H processor specifications. with Radeon Graphics and 8.00 GB RAM (8.41 GB unused) and laptop Y has Intel® Core™ i3-1005G1 processor specifications and 4.00 GB RAM (3.75 GB unused), while Laptop Z has AMD A6-5200 APU processor specifications with Radeon™ HD Graphics and 2.00 GB RAM(1.47 GB unused). Testing the validity and reliability of the instrument but the description of the symbols on the model is written in sentences. Therefore, memory that has a higher RAM capacity or larger RAM has fast memory performance speed and is easy to operate, while laptops that have small RAM have low performance speed which results in low performance speed and results in slow performance.
Analisis Studi Literatur Pengembangan Media Berbasis Algoritma Pemrograman Dalam Pembelajaran Matematika Azra Sabrina; Yahfizham Yahfizham
Jurnal Elektronika dan Teknik Informatika Terapan ( JENTIK ) Vol. 1 No. 4 (2023): Desember: Jurnal Elektronika dan Teknik Informatika Terapan (JENTIK)
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/jentik.v1i4.496

Abstract

A multitude of software and media have been made possible by technological advancements, which may be utilized to produce more engaging and successful mathematics learning experiences. By using algorithms and programming languages, the software can run well. Reviewing educational materials that may be utilized to advance mathematical learning, together with their impacts and difficulties, is the goal of this study. This piece employs the technique of Systematic Literature Review (SLR). This SLR research aims to find, study, and evaluate comparable research to answer research questions. The development of mathematical learning through the use of learning materials based on algorithms according to previous research most people use geogebra and matlab. This study solely addresses the application of algorithm-based media programming in the advancement of mathematical learning, in accordance with earlier publications. It is anticipated that future academics will be able to advance mathematics learning using the algorithm-based media of this programming.
Optimalisasi Program 5s Untuk Menekan Jumlah Gangguan Pada Sistem Jaringan Distribusi 20kv Nayuan Alamsyah
Jurnal Elektronika dan Teknik Informatika Terapan ( JENTIK ) Vol. 1 No. 4 (2023): Desember: Jurnal Elektronika dan Teknik Informatika Terapan (JENTIK)
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/jentik.v1i4.500

Abstract

The need for electrical energy every year always increases in accordance with economic growth and community welfare. One of the factors that influence this is the development in the field of industry and business which is growing rapidly. As a leading company in Indonesia, PT. PLN (Persero) always strives to provide the best service to its customers by paying attention to the satisfaction of each customer. The method section is written with a length of 15 – 20% of the length of the article, containing the research design, data collection techniques and data sources and methods of data analysis. The number of feeder disturbances is the number of feeder trips in a year. As for the recap of the number of feeder disturbances from ULP Anyer, namely feeder disturbances at ULP Anyer for the 2018 period as many as 11 times to the feeder, for the 2019 period there were 5 feeder disturbances, and for the 2020 period ULP Anyer obtained zero feeder disturbances. ULP Anyer needs attention as a pilot unit for 5S implementation (perfect ROW, perfect in materials, perfect in construction, perfect in protection, and perfect in inspection) in the PLN area of ??the Customer Service Implementing Unit (UP3), North Banten.
Memanfaatkan Algoritma Pemrograman dalam Penyelesaian Soal Matematika Menggunakan Software Maple Nazwa Salsabila Putri; Yahfizham Yahfizham
Jurnal Elektronika dan Teknik Informatika Terapan ( JENTIK ) Vol. 1 No. 4 (2023): Desember: Jurnal Elektronika dan Teknik Informatika Terapan (JENTIK)
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/jentik.v1i4.503

Abstract

An algorithm is a structured process or steps to solve a problem. Currently, the development of learning media using technology is growing very rapidly, maple software can help in solving math problems, and the author makes steps in using this maple software. This research uses literature research. The goal is to gain an understanding of how programming algorithms help solve math problems with Maple software.
Mengenal Dan Memahami Notasi Penulisan Dalam Algoritma Pemrograman Bulan Naysabilla; Yahfizham Yahfizham
Jurnal Elektronika dan Teknik Informatika Terapan ( JENTIK ) Vol. 1 No. 4 (2023): Desember: Jurnal Elektronika dan Teknik Informatika Terapan (JENTIK)
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/jentik.v1i4.504

Abstract

Programming is a way that can be used in instructing computers to carry out certain tasks. Computer instruction means providing a set of commands that can be notated in a language understood by the computer. A program is a set or series of instructions to solve a problem. While the algorithm is a sequence of logical instructions in solving a problem that is arranged systematically. The purpose of this research is to facilitate the community, especially from students and students in the notation of writing programming algorithms on computer use. For the writing of this journal, the author uses the method of literature research among others by reading and studying books, articles, laws and other literature sources related to problems in this journal. From the results of the study, it can be shown that programming algorithms have three ways to notify the writing of programming algorithms, namely by means of descriptive sentences, flowcharts and pseudecode.