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Contact Name
Ludovikus Bomans Wadu
Contact Email
actualinsight21@gmail.com
Phone
+6281233597270
Journal Mail Official
journallentera@gmail.com
Editorial Address
Jalan Abdurahman Saleeh Blok GJ2 Kedungkandang Kota Malang Jawa Timur, Malang, Provinsi Jawa Timur, 65148
Location
Kota malang,
Jawa timur
INDONESIA
Lentera : Jurnal Kajian Bidang Pendidikan dan Pembelajaran
Published by Actual Insight
ISSN : 27765164     EISSN : 27755916     DOI : https://doi.org/10.56393/lentera.v3i2.1738
Core Subject : Education,
Lentera : Jurnal Kajian Bidang Pendidikan dan Pembelajaran menerbitkan beragam riset dari para ilmuwan, dosen, peneliti, guru, mahasiswa, dan para praktisi pendidikan. Naskah yang diterbitkan mencakup isu aktual dan problem terbaru tentang proses pembelajaran, desain pembelajaran, manajemen kelas, pendidikan tindakan kelas, kurikulum pendidikan, teknologi pendidikan, manajemen pendidikan, teknologi pendidikan, kajian kebijakan pendidikan, pendidikan sekolah dasar, pendidikan ekologis, dan pedagogi kritis. Jurnal ini mengajak para peneliti menggunakan ragam pendekatan, terutama dengan melakukan pendekatan multidisiplin, baik empiris maupun rasional teoritis dan dalam bentuk integrasi antara teori dan praktek dengan analisis data. Naskah yang dikirim menggunakan metodologi yang paling sesuai dengan pertanyaan penelitian, baik itu penelitian kelas, analitik big data, eksperimen pengajaran, survei lapangan, wawancara, dan dokumentasi.
Articles 50 Documents
The Effect of Interactive Multimedia on Students’ Learning Outcomes Regarding the Impact of Geosphere Phenomena Sibuea, Elvidia; Arif, Muhammad
Lentera : Jurnal Kajian Bidang Pendidikan dan Pembelajaran Vol. 5 No. 1 (2025): Volume 5 Nomor 1 Tahun 2025
Publisher : Actual Insight

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56393/lentera.v5i1.3355

Abstract

The integration of multimedia elements in learning processes has been widely recognized for its potential to enhance student engagement and comprehension. This study investigates the effect of interactive multimedia on students’ learning outcomes related to the impact of geosphere phenomena on life. The research employed a quantitative approach using a one-group pre-test and post-test design. A total of 32 students participated in the study, and data were collected through objective tests administered before and after the use of interactive multimedia. The collected data were analyzed using simple linear regression to determine the effectiveness of the intervention. The results revealed a notable improvement in students’ scores, with the average pre-test score of 50.69 increasing to 83.75 in the post-test. Pre-test scores ranged from 25 to 70, while post-test scores ranged from 70 to 95. Statistical analysis showed a significant difference between pre- and post-test results, and the regression analysis yielded a significance value of 0.000 (p < 0.05), indicating a meaningful effect of the treatment. The R Square value of 0.462 suggests that 46.2% of the variation in student learning outcomes can be attributed to the use of interactive multimedia. These findings confirm that interactive multimedia significantly enhances students’ understanding of geosphere-related concepts in science education.
Improvement of Mathematical Communication Skills of Grade V Elementary School Students Using the Application of the Round-Robin Brainstorming Model Triwahyuningtyas, Dyah; Azizah, Jamilatul Nur; Sesanti, Nyamik Rahayu
Lentera : Jurnal Kajian Bidang Pendidikan dan Pembelajaran Vol. 5 No. 1 (2025): Volume 5 Nomor 1 Tahun 2025
Publisher : Actual Insight

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56393/lentera.v5i1.3251

Abstract

The low mathematical communication skills of grade V students of Kluwut 02 Public Elementary School Malang is the background of this study. In fact, mathematical communication skills are an important component in helping students understand mathematical concepts meaningfully. This research aims to improve students' mathematical communication skills through the application of the round-robin brainstorming learning model. The method used is Class Action Research, which is carried out in two cycles, each consisting of the stages of planning, implementation of actions, observation, and reflection. The research subjects were 16 elementary school grade V students. The data collection technique uses observation and tests in the form of story questions in the Student Worksheet, which are done in groups. The data was analyzed descriptively to determine the improvement of students' mathematical communication skills. The results of the study showed an increase in the percentage of completeness from cycle I by 56.25% to cycle II to 87.5% with the category of good to good. This study fills the gap in the study of the application of round-robin brainstorming at the elementary school level, especially in the development of mathematical communication skills. Although the results showed significant improvement, the study was limited to a small class scope and limited time duration, so further research with a wider scope is needed.
The Implementation of Discovery Learning with Sequential Picture Puzzle to Improve Elementary Students’ Writing Literacy Skills Agustin, Putri Prihandini; Siswoyo, Andika Adinanda; Saliana, Silvi Milata; Dhani , Izzatul Maulidha Rama
Lentera : Jurnal Kajian Bidang Pendidikan dan Pembelajaran Vol. 5 No. 1 (2025): Volume 5 Nomor 1 Tahun 2025
Publisher : Actual Insight

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56393/lentera.v5i1.3266

Abstract

Writing literacy skills is one of the essential skills that must be developed from an early age in elementary education. This study aimed to develop students’ narrative writing literacy skills through the implementation of the Discovery Learning model assisted by Sequential Picture Puzzle media in Grade IV of Socah 2 Public Elementary School. The research problem addressed was the low narrative writing ability of students. The approach used was Classroom Action Research, referring to the spiral model of Kemmis and McTaggart, conducted in two cycles. The research subjects were 27 fourth-grade students. Data collection techniques included observation and documentation. Data were analyzed using descriptive quantitative methods based on seven aspects of narrative writing assessment. The results showed a significant improvement in students’ narrative writing literacy skills. Classical learning mastery increased from 55.6% in Cycle I to 77.78% in Cycle II, with the average score rising from 67.81 to 72.33. The most notable improvements were found in sentence coherence and the accuracy of spelling and punctuation. The Sequential Picture Puzzle media proved to be an effective visual aid in stimulating students to organize story ideas sequentially and systematically. Therefore, the integration of the Discovery Learning model with visual media contributes positively to the development of elementary students’ narrative writing literacy and serves as an innovative alternative strategy in literacy education.
Comparison of the Effectiveness of Google Form and Quizizz on Pancasila Education Learning Outcomes in Elementary School Iswahyudi, Didik; Suciati, Suciati; Amalia, Wa Ode Syahrina Rizky; Andarwati, Lestari
Lentera : Jurnal Kajian Bidang Pendidikan dan Pembelajaran Vol. 5 No. 2 (2025): Volume 5 Nomor 2 Tahun 2025
Publisher : Actual Insight

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56393/lentera.v5i1.3314

Abstract

This study aims to compare the effectiveness of Google Form and Quizizz as digital evaluation media in enhancing learning outcomes and student engagement in Pancasila Education. The background of this research lies in the limited variety of evaluation tools commonly used in schools, which often reduces student motivation and participation during assessments. The research employed Classroom Action Research using the Kemmis and McTaggart model, conducted in two cycles involving students of class X.G at State Senior High School 2 Malang. Each cycle comprised four stages: planning, implementation, observation, and reflection. Data were collected through learning outcome tests, student response questionnaires, and engagement observation sheets, and analyzed descriptively, both quantitatively and qualitatively. The findings indicate that Quizizz was more effective than Google Form in improving both learning outcomes and engagement. The average student score increased from 72.5 in the first cycle to 82.1 in the second cycle, while the number of students achieving mastery rose from 18 to 26. Furthermore, student engagement improved significantly, as reflected in positive responses toward Quizizz’s gamification features such as leaderboards, instant feedback, and interactive quiz formats. Despite these positive outcomes, the study is limited to one class and two research cycles; therefore, future studies with a broader scope are recommended to validate the consistency and generalizability of the findings.
Development of Animated Video Learning Media to Improve Learning Outcomes in Senior High School Students at Rote Barat Laut 1 Ledoh, Erlyn Marleni; Ersani, Erry; Samin, Mikael
Lentera : Jurnal Kajian Bidang Pendidikan dan Pembelajaran Vol. 5 No. 1 (2025): Volume 5 Nomor 1 Tahun 2025
Publisher : Actual Insight

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56393/lentera.v5i1.3371

Abstract

Education is important for every generation, especially the younger generation. The use of learning media that utilizes available digital technology can be employed in education, such as animated media created with Canva. Canva can produce images and sounds as teaching aids, using the senses of sight and hearing in the process of absorbing learning material. The aim of this study is to determine the effect of animated video learning media with flora and fauna content on improving student learning outcomes at Rote Barat Laut 1 Senior High School. The method used in this study is Research and Development, which employs a research model consisting of the steps Analyze, Design, Development, Implementation, and Evaluation. The data collection instrument used is a test. The data analysis technique used is the independent t-test. The analysis results showed that the average pre-test score for the experimental class was 48.32 and the average post-test score was 86.2, while for the control class, the average pre-test score was 50.09 and the post-test score was 72.26. Based on calculations, the effect size (Cohen’s d) between the post-test scores of the experimental and control classes was 1.87. Therefore, it can be concluded that the development of animated video learning media with flora and fauna content significantly influenced the cognitive learning outcomes of students.
Inclusive Political Rhetoric and Identity Construction: An Aristotelian Analysis of Ganjar Pranowo’s Speech in the Context of Indonesian Electoral Discourse Sari, Lusi Komala; Asrywan, Panji; Onwuagboke, Bede Blaise Chukwunyere
Lentera : Jurnal Kajian Bidang Pendidikan dan Pembelajaran Vol. 5 No. 2 (2025): Volume 5 Nomor 2 Tahun 2025
Publisher : Actual Insight

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56393/lentera.v5i1.3481

Abstract

Amid the growing polarization of identity politics ahead of Indonesia’s general election, political communication plays a central role in shaping public opinion and constructing collective identity. While much of contemporary political practice tends to exploit exclusive symbols based on ethnicity, religion, and social class, alternative approaches through inclusive rhetoric remain underexplored. This study aims to analyze how Ganjar Pranowo, through his political speech, constructs an inclusive narrative in response to the discourse of identity politics. The study employs Aristotelian rhetorical theory (logos, ethos, and pathos) as the primary framework to examine the persuasive strategies embedded in the speech. A qualitative approach with rhetorical discourse analysis is used. Data were drawn from transcripts of Ganjar Pranowo’s public speeches delivered during the national political campaign. The research instruments included a classification of rhetorical categories and thematic content analysis to interpret the strategic function of each rhetorical element. The findings reveal that Ganjar’s speech integrates rational argumentation, moral credibility, and emotional resonance in a balanced manner. He deploys narratives of social justice, equitable access, and recognition of marginalized groups as strategies to frame national identity inclusively. These results confirm that political rhetoric functions not only as a tool of electoral persuasion but also as a constitutive medium that reconstructs collective identity and challenges political exclusivism.
Exploring Gender-Based Violence through Critical Discourse Analysis in Drama for Enhancing Literary-Based Learning Perspectives Ahmad, Mahdi; Sudirman, Sahrun
Lentera : Jurnal Kajian Bidang Pendidikan dan Pembelajaran Vol. 5 No. 1 (2025): Volume 5 Nomor 1 Tahun 2025
Publisher : Actual Insight

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56393/lentera.v5i1.3504

Abstract

This study explores gender-based violence through critical discourse analysis of dramatic texts, aiming to enhance literary-based learning. By examining how language constructs and perpetuates GBV within dramatic narratives, the research seeks to deepen understanding of power dynamics, social norms, and the impact of gender-based violence on individuals and society. This study employs a descriptive qualitative method. This study aims to identify the forms of violence experienced by the main female characters in the play A Streetcar Named Desire, as well as the factors behind them. The research data consists of dialogues between characters that reflect the objectives of the study. Data analysis in this research involves three stages: data reduction, data presentation, and drawing conclusions. The findings reveal show that there are three forms of violence depicted by the author in the drama Streetcar Named Desire: physical violence, verbal violence, and sexual violence. All forms of violence are fundamentally rooted in the patriarchal culture that is deeply ingrained in American society, which has shaped social cognition with the view that women are inferior to men. The practical implication exploring gender-based violence through critical discourse analysis in drama can significantly enhance literary-based learning by fostering critical thinking, promoting awareness of social inequalities, and empowering students to challenge harmful norms.
Increasing the Learning Motivation of Class V Students through the Application of Crossword Puzzles Yasa, Arnelia Dwi; Kartika, Annisa Cholilaya; Muzakir, Fathol
Lentera : Jurnal Kajian Bidang Pendidikan dan Pembelajaran Vol. 5 No. 2 (2025): Volume 5 Nomor 2 Tahun 2025
Publisher : Actual Insight

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56393/lentera.v5i2.3315

Abstract

This research aims to improve the learning motivation of grade V elementary school students through the application of crossword puzzle media in Pancasila Education learning. The method employed is Classroom Action Research (CAR) using the Kemmis and McTaggart model, which is conducted in two cycles. Each cycle consists of four stages, namely planning, implementation, observation, and reflection. Data were collected through learning motivation questionnaires administered during the pre-cycle, first cycle, and second cycle. The research results showed a gradual and significant increase in students' learning motivation after the use of crossword puzzle media. The average learning motivation score improved from 1.87 (46.75%) in the pre-cycle to 2.25 (56.25%) in the first cycle, and further increased to 2.87 (71.75%) in the second cycle. Learning activities became more active, enjoyable, and collaborative, encouraging students to participate actively and work together in completing learning tasks. The provision of varied learning media, engaging activities, and constructive feedback also played an important role in enhancing students' motivation and involvement. The use of crossword puzzle media proved to be effective in fostering critical thinking, strengthening students’ active participation, and creating positive interactions among students throughout the learning process. Based on these findings, crossword puzzle media is recommended as an alternative innovative learning strategy that teachers can implement, particularly in Pancasila Education learning at the elementary school level, to improve students' motivation and learning outcomes.
Wordwall-Based Gamification to Improve Understanding of the Demand Function: A Madrasah Aliyah Case Study Kadir, Siti Khadijah Abdul; Ndori, Vinsesnsius Herianto; Bajo, Firmina Dinenti; Ayusari, Ayusari
Lentera : Jurnal Kajian Bidang Pendidikan dan Pembelajaran Vol. 5 No. 2 (2025): Volume 5 Nomor 2 Tahun 2025
Publisher : Actual Insight

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56393/lentera.v5i2.3404

Abstract

Understanding the concept of the demand function in economic mathematics is still a challenge for Madrasah Aliyah students due to the abstract and applicative nature of the material. This study aims to analyze the effectiveness of gamification using the Wordwall platform in improving students’ understanding of the demand function concept at MAS At-Taqwa Beru. This study uses a qualitative approach with a case study design involving 30 eleventh-grade students selected through purposive sampling. Data were collected through participatory observation, semi-structured interviews, and documentation, and analyzed thematically. The results showed an increase in active student participation from 55% to 80% during gamification learning and an increase in the average learning score from 62.3 to 78.5 (gain ±26%). Wordwall facilitated students’ understanding through interactive visualization and contextual questions, stimulated intrinsic motivation, and encouraged collaboration among students. These findings support social constructivism theory and Self-Determination Theory that interaction, autonomy, and instant feedback are important in building conceptual understanding. Theoretically, this research enriches the literature on gamification in economics learning at the Madrasah level, while practically recommending the integration of Wordwall as an effective alternative learning medium, supported by digital facilities and school policies so that its implementation can be carried out systematically and sustainably.
Habituation-Based Pancasila Education: A Case Study of Grade 3 Students in Boarding School Al Fattah Bulungcangkring Jekulo Atqiya, Muhammad Hudatil; Mubarok, Husni
Lentera : Jurnal Kajian Bidang Pendidikan dan Pembelajaran Vol. 5 No. 2 (2025): Volume 5 Nomor 2 Tahun 2025
Publisher : Actual Insight

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56393/lentera.v5i2.3782

Abstract

Pancasila Education by habituation-based in madrasah elementary schools or Madrasah Ibtidaiyah (MI) remains underexplored, its integration with formal schools. This study aims to: (1) describe the implementation of Pancasila Education for third-grade students at MI Al-Fattah Bulungcangkring; (2) identify instilling Pancasila values instilling Pancasila values through patterns of habituation model; and (3) explore an integrative habituation model.  Method that used in this study is qualitative case study design was employed, with data from in-depth interviews with one homeroom teacher, one religious lesson teacher, one caregiever and one ustaz, classroom observations of 15 students with focusing on learning methods, interests, behavior and readiness, and document analysis. Data were thematically analyzed with Mile and Hubberman aprroach. The results show that Pancasila values were internalized through organic integration of classroom lessons with pesantren habits, including routine shalat berjamaah, communal dhuha prayer, queuing for meals and ablutions, and collaborative muslim tasks. The Integrated Conceptual Habituation Model emerged as a identified framework, showing cognitive-affective reinforcement from school synergizing with behavioral domains in pesantren routines. The model offers relevant reference  contribution to character education in habituation-based. Future research should validate it via quasi-experimental designs and standardized tools like Child Behavior Checklist.