cover
Contact Name
Yusuf Ramadhan Nasution
Contact Email
jirsi.jurnal@gmail.com
Phone
+6285297473212
Journal Mail Official
jirsi.jurnal@gmail.com
Editorial Address
Jl. Kapten M. Jamil Lubis No.45, Bandar Selamat, Kec. Medan Tembung, Kota Medan, Sumatera Utara 20223
Location
Kota medan,
Sumatera utara
INDONESIA
Jurnal Ilmu Komputer dan Sistem Informasi
Published by Unity Academy
ISSN : 28306031     EISSN : 28303954     DOI : -
Core Subject : Science,
Jurnal Ilmu Komputer dan Sistem Informasi (JIRSI) dikelola secara profesional oleh LKP UNITY Academy dalam membantu para akademisi, peneliti dan praktisi untuk menyebarkan hasil penelitiannya dalam panduan Kemendikbud Ristek Dikti. Jurnal Ilmu Komputer dan Sistem Informasi (JIRSI) Adalah sebuah Jurnal blind peer-review yang didedikasikan untuk publikasi hasil karya ilmiah yang berkualitas di bidang Ilmu Komputer dan Teknologi Informasi (bidang rekayasa perangkat lunak, ilmu komputer, sistem informasi, teknologi informasi dan komunikasi, meachine learning, mikrokontroller, artificial intelligence, computer vision, jaringan komputer). Jurnal Ilmu Komputer dan Sistem Informasi (JIRSI) Terbit 3 kali setahun (Januari, Mei, September).
Articles 102 Documents
RANCANGAN APLIKASI MEDIA PEMBELAJARAN PENGENALAN NEGARA G20 BERBASIS 3D MENGGUNAKAN METODE AUGMENTED REALITY Ikhsan, Berry; Usman, Ari; Sarudin, Sarudin
Jurnal Ilmu Komputer dan Sistem Informasi Vol. 5 No. 1 (2026): Januari 2026
Publisher : LKP Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/jirsi.v5i1.296

Abstract

Global education today increasingly emphasizes the importance of introducing students to cultural, economic, and political diversity around the world. In this context, the introduction of G20 member countries becomes relevant due to their roles in the global economy and international policies, which are also rarely addressed in school lessons about the G20 countries. To facilitate an engaging and interactive learning process, we designed a 3D-based educational media application using Augmented Reality (AR) methods and the FAST (Features from Accelerated Segment Test) Corner detection algorithm to define how well images can be detected and tracked using the Vuforia SDK. This application design aims to provide a profound and captivating learning experience for users. With AR technology, users can directly interact with 3D models of G20 member countries, such as learning about iconic buildings, cultural objects, as well as relevant economic and political information. The application also includes interactive features, including knowledge quizzes and educational games to enhance user engagement. The application development method involves designing an intuitive user interface, developing accurate 3D models, and integrating responsive AR technology. Additionally, the learning content is comprehensively structured, considering various important aspects of each G20 member country. Thus, this application can be an effective tool to enhance users' understanding of global diversity and motivate them to learn more about the roles and contributions of G20 member countries in the modern world context.
SISTEM PENDUKUNG KEPUTUSAN KARYAWAN TERBAIK MENGGUNAKAN METODE PROFILE MATCHING DI PT PRESTASI RETAIL INNOVATION Fauzan, Heykal; Muchbarak, Akbar; Irawan, Ari
Jurnal Ilmu Komputer dan Sistem Informasi Vol. 5 No. 1 (2026): Januari 2026
Publisher : LKP Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/jirsi.v5i1.304

Abstract

The assessment of the best employees at PT Prestasi Retail Innovation has traditionally been conducted manually, which is considered inefficient and tends to be subjective. This study aims to design and develop a Decision Support System (DSS) based on Java using the Profile Matching method as a solution to enhance objectivity, efficiency, and transparency in the employee selection process. The system applies evaluation criteria and sub-criteria determined by the company, such as discipline, creativity, work ethic, attendance, and performance. The research methods include observation, documentation, and interviews to identify system requirements and assessment parameters. The system is developed using an object-oriented approach with the support of Unified Modeling Language (UML), implemented with the Java programming language, and integrated with a MySQL database. The Profile Matching method is applied through GAP analysis between employees’ actual profiles and the ideal profile, which is then processed into employee rankings. The results show that the system successfully automates the evaluation process, generates more objective recommendations, and supports decision-making related to promotions, rewards, and performance evaluation. The application of a DSS based on the Profile Matching method has proven to provide real benefits for management in human resource management.

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