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Karin Amelia Safitri
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karinamelia@ui.ac.id
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INDONESIA
Jurnal Vokasi Indonesia
Published by Universitas Indonesia
ISSN : 23555807     EISSN : 24773433     DOI : https://doi.org/10.7454/jvi
a scientific journal in Universitas Indonesia. This Journal serves as a means of dissemination of scientific research results conducted by the academicians both from internal and external. JVI contains research results and applied studies on educational, social humanities, health issues, especially in Indonesia. We publish articles in July and December. Nowadays, JVI has been indexed in Google Scholar, DOAJ, Sinta, and Garuda
Arjuna Subject : Umum - Umum
Articles 8 Documents
Search results for , issue "Vol. 11, No. 2" : 8 Documents clear
HUBUNGAN ANTARA FEAR OF FALLING DENGAN AKTIVITAS FISIK PADA LANSIA DI PANTI JOMPO Deviantika, Inez; Bachtiar, Farahdina; Dhari, Ika Fitri Wulan; Sirada, Andy
Jurnal Vokasi Indonesia Vol. 11, No. 2
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Pada lanjut usia (lansia), terjadinya perubahan fisik akan mempengaruhi proses aktivitas fisiknya. Salah satu faktor yang menjadi faktor terhambatnya aktivitas fisik adalah rasa takut jatuh, dimana hal ini dapat timbul dari pengalaman yang dirasakan lansia. Lansia akan menghindari aktivitas yang menimbulkan risiko jatuh bagi dirinya. Penelitian ini bertujuan untuk mengetahui hubungan antara fear of falling dan aktivitas fisik pada lansia. Penelitian ini menggunakan metode cross sectional dengan pendekatan korelasi di Panti Jompo Hajjah Andi Hasmah Noor Jakarta. Alat ukur yang digunakan dalam penelitian ini adalah Physical Activities Scale For Elderly (PASE-I) dan Modified Falls Efficacy Indonesian Scale (FES-I). Berdasarkan hasil penelitian pada 30 lansia, didapati 14 lansia (46,7%) mengalami kekhawatiran akan jatuh (fear of falling) yang tinggi. Perolehan nilai uji Fisher menunjukkan nilai p=0,03 atau p=<0,05, sehingga dapat disimpulkan bahwa terdapat hubungan yang signifikan antara fear of falling dengan aktivitas fisik lansia.
ANALISIS BUTIR SOAL OKUPASI TERAPI PADA PEDIATRI MENGGUNAKAN SOFTWARE KLASIKA DENGAN PENDEKATAN CLASSICAL TEST THEORY (CTT) Arsyi, reza Nur; Gideon, Hermito
Jurnal Vokasi Indonesia Vol. 11, No. 2
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Penelitian ini bertujuan untuk mendeskripsikan hasil analisis kualitas soal yang ada pada soal okupasi terapi pediatri dibutuhkan karena sebagai salah satu bahan evaluasi pengajaran dan evaluasi terhadap pengetahuan yang dimiliki oleh mahasiswa. Penelitian ini merupakan penelitian deskriptif dengan pendekatan kuantitatif. Ujian terdiri dari 31 item yang diujikan pada 60 mahasiswa yang telah mendapatkan mata kuliah Okupasi Terapi pada pediatri, Evaluasi tersebut dianalisis dengan pendekatan classical test theory menggunakan software klasika. Hasil yang diperoleh dari penelitian klasika diperoleh nilai SEM 2,123, alpha 0,635, mean biserial 0,428, daya pembeda pada item diterima sebanyak 20, 4 item perlu direvisi/dicek dan 7 item ditolak. Dengan melihat tingkat kesulitan terdapat 14 item mudah, 12 item sedang, 5 item sulit, keseluruhan tingkat kesulitan pada soal ujian Okupasi Terapi pada Pediatri dapat terima sebagai bahan evaluasi dengan melihat hasil analisis terpenuhi ketiga kategori (mudah, sedang, sulit) untuk melihat kemampuan dari mahasiswa
COMPARING THE EFFECTIVENESS OF STATIC AND DYNAMIC AUDIOVISUAL IN AN ADDITIONAL GEOGRAPHY LESSON IN ONE PATHWAY COLLEGE IN JAKARTA Adelina, Erni; Hutabarat, Peny Meliaty
Jurnal Vokasi Indonesia Vol. 11, No. 2
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Students are now used to using audiovisual platforms to learn as they once were forced to adapt to this type of learning due to face-to-face lessons were impossible at that time because of the pandemic. Audiovisual learning resources came out sporadically to accommodate the needs of study at home or anywhere possible. The static audiovisual (enhanced podcast) and dynamic audiovisual (video) are two types of virtual platforms educators continuously harness to support their lesson teachings even though the face-to-face meetings have been allowed gradually. However, there are not many studies conducted to analyze whether one type is more effective in teaching comprehension to students than the other. This paper is looking to find the answer. It questions if enhanced podcast with less complexity in their content pictures can actually become more practical for students to achieve comprehensions on teaching procedural or process topics in geography even it is less attractive than its counterpart, video. The study was conducted to five ESL students in an additional or extra geography class in Jakarta International College. The findings are: students saw enhanced podcasts or static audiovisual media (less complex picture contents) are giving them better learning experience than watching full-motion videos.
ANALISIS PERTUKARAN MATA UANG ASING MENGGUNAKAN FOURIER TRANSFORM DAN ANT COLONY OPTIMATION (ACO) 1990 - 2022 Seputra, Yulius Eka Agung
Jurnal Vokasi Indonesia Vol. 11, No. 2
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Tujuan dari penelitian ini adalah untuk menganalisis pasar valuta asing (Forex) menggunakan teknik Transformasi Fourier dan Ant Colony Optimization (ACO) untuk mengatasi permasalahan sering kalahnya tader dalam memprediksi mata uang . Dengan menggunakan metode komputasi ini, penelitian ini bertujuan untuk meningkatkan akurasi analisis pasar Forex dan memberikan wawasan berharga bagi para trader dan investor. Penelitian ini menggunakan Transformasi Fourier untuk menganalisis data deret waktu harga Forex. Teknik ini membantu mengidentifikasi komponen frekuensi dominan dan pola-pola mendasar dalam data. Selain itu Ant Colony Optimization (ACO) , yang terinspirasi dari perilaku koloni semut, digunakan untuk memprediksi pergerakan harga Forex di masa depan yang tidak dapat dilakukan hanya menggunakan metode statistic seperti Mean Square Error dan Mean Absolute Percent Error. ACO adalah algoritma heuristik yang mengoptimalkan pencarian solusi optimal dalam ruang masalah yang kompleks yang meniru kecerdasan semut dalam mencari makanan yang letaknya tidak diketahui. Hasil penelitian ini menunjukkan bahwa Transformasi Fourier efektif dalam menangkap pola dan tren dalam data harga Forex. Dengan menganalisis komponen frekuensi, penelitian ini mengungkap wawasan berharga tentang dinamika pasar. Selain itu, integrasi ACO dengan analisis Fourier memungkinkan prediksi akurat terhadap pergerakan harga Forex dengan Mean Square Error (MSE) sebesar 2,35% dan Mean Absolute Percentile Error (MAPE) sebesar 3,17%. Kombinasi dari teknik-teknik ini meningkatkan akurasi analisis pasar dan membantu para trader dan investor dalam membuat keputusan yang terinformasi. Penelitian ini memberikan kontribusi pada literatur yang ada dengan menggabungkan teknik Transformasi Fourier dan ACO untuk menganalisis pasar Forex. Penerapan Transformasi Fourier memberikan pemahaman yang lebih mendalam tentang pola dan tren mendasar, sementara ACO menawarkan pendekatan baru dalam prediksi harga. Integrasi dari metode-metode ini menyajikan kontribusi unik pada bidang analisis pasar Forex.
REPRESENTASI INKLUSIVITAS DALAM TRAILER FILM BARBIE (2023) Parulian, Nathaniel Antonio; Astagini, Nuria
Jurnal Vokasi Indonesia Vol. 11, No. 2
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The humans that God created have different gifts, both physical and intellectual. These differences can create a negative side for members of groups with dark skin color and curly hair, while members with light skin color and straight hair are given a superior position because they are considered capable of creating attractiveness. This condition has become a social phenomenon in society, including in media content. However, something different is shown in one of the content summaries of the Barbie film which will be released in 2023. Several scenes in the Barbie film trailer are a representation of inclusivity which shows that the social phenomenon regarding differences in physical form which has been creating disparities in society is shifting in a positive direction. Through semiotic analysis from Charles Sanders Pierce which became an analytical tool to dissect the visual signs of each scene in the Barbie film trailer, it was found that the setting, characterization, scenario, property, and shooting techniques reflected the inclusive representation in the film trailer. The results of this research show that five scenes represent inclusiveness. The theoretical contribution of this research can be a reference for further research, especially in mass and intercultural communication. In contrast, the applicable contribution can be a guide for the social environment in accepting forms of difference with an open mind.
Communication Patterns in the Use of Communication Features in Online Games Case Study: Valorant Krisvianty, Gabriela Glory Excelin; Dinansyah, Fakhriy; Bangun, Cendera Rizky Anugrah
Jurnal Vokasi Indonesia Vol. 11, No. 2
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Video games are a form of innovation in developing variations in human interaction. They were initially used as a means of entertainment that required direct communication and interaction, now mediated by computers in various forms. In addition, video games consisting of console, mobile, and PC categories have also become competitive sports achievements, thus making gaming activities more competitive and have different communication patterns. The aim of this research is to find out how the communication patterns of online game players use communication features to help win the game. Valorant is an online game that provides communication features in it. This research uses computer-mediated communication theory, virtual communication and gaming as social activity. Case study used in this with observation and interview as techniques to collect data. This study found out that the patterns of communication in the Valorant online games include secondary communication pattern, which means communications run with mediums; singular communication patterns, which is communication where the communicator deliver pieces of information to the communicant as a terminal point; and circular communication patterns which is a communication process where the pieces of information are exchanged in between communicator and communicant and there is function exchange as well.
RE-DESIGN UI/UX APLIKASI PNM DIGI KARYAWAN DENGAN METODE DESIGN THINKING UNTUK MENINGKATKAN KEPUASAN PENGALAMAN PENGGUNA Fauzansyah, Ananda
Jurnal Vokasi Indonesia Vol. 11, No. 2
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In the era of rapid technological advancement, the implementation of digital innovation has become a key factor in enhancing employee productivity ef iciency. The development of information technology provides opportunities for companies to optimize the use of electronic-based applications, such as the PNM Digi Employee Application. Therefore, this research aims to respond to and address the demands of technological changes by redesigning the UI/UX using the Design Thinking method. In the Define stage, three main problems requiring new design solutions were identified. Testing was conducted with five respondents through usability testing, followed by usability assessment using the System Usability Scale technique. The evaluation results showed a score of 80.5, indicating that the redesign of the PNM Digi Employee application using the Design Thinking method was successful in providing ef ective solutions to the existing problems. This new design not only improves the application's appearance but also makes users comfortable in using it.
The Role of Public Relations in Digital Era: Storytelling Strategy to Develop Corporate Reputation Yunandika, Nike Putri; Bangun, Cendera Rizky Anugrah
Jurnal Vokasi Indonesia Vol. 11, No. 2
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Storytelling can be a tool to create persuasive communication and provide personal engagement among its public. Storytelling strategy also can be applied in various digital communication channels, which is a flexible strategy to be implemented even in a niche digital business sector. Based on a rapid digital business competition, this study aims to discuss the use of storytelling strategy by Public Relations at DQLab.id, one of an active online Data Science Education Technology (Edtech) industry in Indonesia, as a tool to develop corporate reputation. The method used in this study is qualitative descriptive by providing depth interview, observation, supporting data, and literature study from various sources. The finding of this study shows that Public Relations practitioners at DQLab.id use Customer-Led Storytelling strategy combined with the use of keyword strategy on SEO to develop trust and leverage specific target markets. The result of this study also shows that the storytelling strategy used in DQLab.id has providing a different perspective of a story that increases the credibility of a message. Storytelling is a Public Relation’s tool that has significant leverage to help marketing activities by targeting the right customer segmentation, developing trust in a corporate brand, and deliver it into a positive reputation for DQLab.

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