cover
Contact Name
Rokimin
Contact Email
rokimin@darunnajah.ac.id
Phone
+6281213169703
Journal Mail Official
edukasiana@darunnajah.ac.id
Editorial Address
Jln. Ciledug Raya No. 01, RT.1 RW.3 Ulujami, Kecamatan Pesanggrahan, Kota Jakarta Selatan Daerah Khusus Ibukota Jakarta 12250
Location
Kota adm. jakarta selatan,
Dki jakarta
INDONESIA
Edukasiana : Journal of Islamic Education
Published by Universitas Darunnajah
ISSN : 29646979     EISSN : 28301625     DOI : 10.61159/edukasiana
Edukasiana specifications in the discourse of Islamic Education. Edukasiana invites scholars, researchers, and students to contribute the result of their studies and researches in the areas related. That aims to encourage and promote the study of the Islamic Education from a wide range of scholarly perspectives. The journal focuses on Islamic Education. It covers the studies of Islamic Education accros different areas in the world (The Middle East, The West, Archipelago and other areas), Methodology of Islamic Education. This journal warmly welcomes to any contributions from scholars of the related disciplines.
Arjuna Subject : Umum - Umum
Articles 92 Documents
Digital Transformation of Santri: Integrating Learning Organisation with Adaptive Learning in Pesantren Sofwan Manaf; Mona Novita; Miftah Hur Rahman Zh; Zahid Zufar At Thaariq; Athia Nur Kamilah
Edukasiana: Journal of Islamic Education Vol. 5 No. 1 (2026): Edukasiana: Journal of Islamic Education
Publisher : Universitas Darunnajah Jakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61159/edukasiana.v5i1.803

Abstract

Digital transformation in Islamic boarding schools requires integrating learning organization models with adaptive learning to address the challenges of the Industrial Revolution 4.0 and society 5.0. This article aims to analyze the construction of the integration of the two concepts in the context of digitization of students in Indonesian Islamic boarding schools. The study focuses on a technology-based adaptive learning model associated with the five Senge disciplines in pesantren governance. The method used is a Systematic Literature Review (SLR) following the PRISMA protocol, based on 35 Scopus- and Sinta-indexed articles published between 2015 and 2025. The results of the study show that the integration of learning organization and adaptive learning forms four dimensions of transformation, namely modernization of data-based curriculum, strengthening the digital capacity of ustadz and students, system-based governance, and preservation of Islamic values. These findings confirm that the Islamic boarding schools that have succeeded in transforming are those that make collective learning a culture and personalize learning as a strategy. It is concluded that the Senge-Adaptive Learning hybrid framework is feasible as a model for digital pesantren governance.
The Utilization of Gamification and Game-Based Learning in the Independent Curriculum: Systematic Literature Review on Student Motivation and Learning Outcomes Dudun Ubaedullah; Nasirudin; Sita Husnul Khotimah; Muhammad Mamduh Nuruddin
Edukasiana: Journal of Islamic Education Vol. 5 No. 1 (2026): Edukasiana: Journal of Islamic Education
Publisher : Universitas Darunnajah Jakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61159/edukasiana.v5i1.804

Abstract

The implementation of the Merdeka Curriculum requires adaptive, student-centered learning approaches that enhance meaningful engagement. Gamification and Game-Based Learning (GBL) have emerged as innovative strategies to address this challenge. This study aims to analyze the use of gamification and GBL within the Merdeka Curriculum and their impact on students' motivation and learning outcomes. A Systematic Literature Review (SLR) was conducted using the PRISMA 2020 protocol, searching the Scopus, ScienceDirect, ERIC, and SINTA databases for publications from 2019 to 2025. Of 842 identified articles, 32 met the inclusion criteria and were thematically analyzed. The findings reveal that gamification and GBL consistently improve intrinsic motivation, cognitive engagement, and both cognitive and affective learning outcomes across educational levels. Platforms such as Kahoot!, Quizizz, Minecraft Education, and Wordwall are the most frequently used. However, challenges persist regarding teacher readiness, digital infrastructure, and alignment with the Pancasila Student Profile. The study concludes that integrating gamification and GBL significantly contributes to achieving the goals of the Merdeka Curriculum.

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