cover
Contact Name
Dedi Sufriadi
Contact Email
mister@serambimekkah.ac.id
Phone
+6285260082672
Journal Mail Official
mister@serambimekkah.ac.id
Editorial Address
UNIVERSITAS SERAMBI MEKKAH Jl. Tgk. Imum Lueng Bata, Bathoh, Banda Aceh, Indonesia 23245
Location
Kota banda aceh,
Aceh
INDONESIA
Journal of Multidisciplinary Inquiry in Science, Technology and Educational Research
ISSN : 3032601X     EISSN : 30327105     DOI : https://doi.org/10.32672/mister
The Journal of MISTER (Jurnal Penelitian Multidisiplin dalam Ilmu Pengetahuan, Teknologi dan Pendidikan) focuses on publishing manuscripts of any research (multidisciplinary) within the following areas Education, Economics, Social Sciences, Technology, Engineering, Arts, Law & Ethics, Psychology, Islamic & Religious Studies, Health & Medicine, and Environment & Sustainability.
Arjuna Subject : Umum - Umum
Articles 672 Documents
Studi Deskriptif tentang Pengaruh Tawuran terhadap Lingkungan Sekolah dan Akademik Fadlullrohman, Mohamad Farrel; Galih Satya Anugrah; Devasya Rameyza Evelyna; Ghania Naira Anyanisa; Syarla Aurora; Agung Tesa Gumilar
Journal of Multidisciplinary Inquiry in Science, Technology and Educational Research Vol. 2 No. 2 (2025): FEBRUARI-APRIL
Publisher : UNIVERSITAS SERAMBI MEKKAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/mister.v2i2.3221

Abstract

Penelitian ini membahas kenakalan remaja berupa tawuran yang marak terjadi di kalangan pelajar. Tawuran bukan hanya mencerminkan krisis moral di kalangan remaja, tetapi juga menimbulkan dampak negatif bagi diri sendiri, korban, serta masyarakat sekitar. Tujuan dari penelitian ini adalah untuk mengetahui faktor-faktor yang mendorong remaja terlibat dalam aksi tawuran serta apa dampak yang ditimbulkan. Metode yang digunakan adalah deskriptif kualitatif melalui observasi, wawancara, dan studi pustaka. Hasil penelitian menunjukan bahwa penyebab utama tawuran remaja meliputi pergaulan yang salah, serta pengaruh lingkungan dan media sosial. Tawuran memberikan dampak serius seperti trauma psikologis, cedera fisik, rusaknya hubungan sosial, hingga masalah hukum. Upaya pencegahan dapat dilakukan melalui pembinaan karakter sejak dini, keterlibatan aktif orang tua dan guru, serta penyediaan kegiatan positif yang data menyalurkan energi remaja secara sehat. Kesimpulannya, tawuran remaja merupakan masalah kompleks yang memerlukan penanganan kolaboratif dari berbagai pihak untuk menciptakan lingkungan yang aman dan kondusif bagi perkembangan generasi muda
Pengaruh Implementasi Game Based Learning Terhadap Prestasi Belajar Santri Kelas 2 TMI Al-Amien Prenduan Sumenep Madura Tahun 2023 Goffar, Fahrian; Wahid, Musleh
Journal of Multidisciplinary Inquiry in Science, Technology and Educational Research Vol. 2 No. 2 (2025): FEBRUARI-APRIL
Publisher : UNIVERSITAS SERAMBI MEKKAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/mister.v2i2.3224

Abstract

As time progresses and modernization takes place in our country, especially in Indonesia, we should focus more on developing education rather than remaining stagnant in just one aspect. However, in doing so, we must not lose the identity of an institution. Game-based learning is a game deliberately created for educational purposes as a supporting media for learning, as it is considered more engaging compared to conventional teaching methods. Therefore, game-based learning becomes important because it can serve as an educational medium that makes children more interested in learning and helps them understand lessons better, compared to the conventional and often monotonous teaching methods that tend to make students bored during the learning process.The researcher intends to use a quantitative approach, which involves using numbers or statistics. This research yielded some less positive results, where the relationship between the implementation of game-based learning and academic achievement was either absent or not significant. Therefore, this research indicates that the implementation of game-based learning does not have a significant impact on improving the academic achievement of second-year students at TMI Al-Amien Prenduan, with the calculated t-value being smaller than the t-table value, meaning that the alternative hypothesis (Ha) is rejected, and the null hypothesis (Ho) is accepted. Based on these values, it can be concluded that the implementation of game-based learning does not significantly affect the academic achievement of second-year students at TMI Al-Amien Prenduan.