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Contact Name
Suherdiyanto
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Jalan Ampera Nomor 88 Kecamatan Pontianak Kota, Pontianak, Provinsi Kalimantan Barat, 78116
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INDONESIA
Jurnal Inovasi Pendidikan dan Pengajaran
Published by IKIP PGRI Pontianak
ISSN : -     EISSN : 29623081     DOI : https://doi.org/10.31571/jipp.v3i2
Core Subject : Education,
Jurnal Inovasi Pendidikan dan Pengajaran (JIPP), dengan E-ISSN : 2962-3081 adalah jurnal ilmiah penelitian pendidikan. Jurnal ini menerbitkan artikel tentang hasil penelitian di bidang pendidikan baik dalam arti luas (pendidikan umum) maupun spesifik (mengacu pada bidang studi tertentu). Jurnal Inovasi Pendidikan dan Pengajaran (JIPP) jurnal penelitian peer-review open-access yang diterbitkan oleh LPD IKIP PGRI Pontianak. JIPP adalah jurnal yang menerbitkan artikel hasil penelitian tentang pendidikan, pengajaran, metode pembelajaran, media pembelajaran, model pembelajaran, pembelajaran online, strategi pembelajaran, teknologi pembelajaran, manajemen pembelajaran, evaluasi pembelajaran dan inovasi pembelajaran yang ditulis oleh para peneliti, akademisi, profesional, dan praktisi dari seluruh dunia.
Arjuna Subject : Umum - Umum
Articles 55 Documents
Peningkatan Kemampuan Memahami Bacaan Melalui Pembelajaran Kooperatif Tipe Stad Pada Siswa Kelas X SMA Negeri 1 Sintang Trinadiah Trinadiah
Jurnal Inovasi Pendidikan dan Pengajaran (JIPP) Vol. 1 No. 2 (2022): Juli: Jurnal Inovasi Pendidikan dan Pengajaran (JIPP)
Publisher : LPD IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/jipp.v1i2.4377

Abstract

Many of tenth grade students have difficulty in reading comprehension. This can be seen from the results of the test in the form of essays related to reading text comprehension where only 36% students scored above the minimum criteria. Another problem is that most students feel embarrassed or afraid to ask the teacher when they have learning difficulties. They more often ask their friends. Therefore, the writer raises the problem in this research whether the STAD (Student Team Achievement Divisions) type of cooperative learning model can improve students’ reading comprehension skills. The results showed that the learning model was effectively used in reading comprehension. This was evidenced by the increase in student activity in the learning process and test scores for learning outcomes after the implementation of this learning model. In the first cycle, student who achieve the minimum criteria were 58% with an average score of 70.19, the second cycle increased to 89% with an average score of 86.64, and in the third cycle all students had completed their studies with an average value is 92.39.
THE EFFECTIVENESS OF COOPERATIVE LEARNING NUMBER HEAD TOGETHER IN ENGLISH SUBJECT IN JUNIOR HIGH SCHOOL Ishak Hak
Jurnal Inovasi Pendidikan dan Pengajaran (JIPP) Vol. 1 No. 3 (2022): November: Jurnal Inovasi Pendidikan dan Pengajaran (JIPP)
Publisher : LPD IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/jipp.v1i3.4636

Abstract

Model pembelajaran kooperatif model Numbered Head Together memberikan dampak yang menguntungkan bagi kerjasama siswa, terlihat dari adanya tanggung jawab dalam kelompok dimana siswa yang lebih kompeten untuk mengajar rekan-rekannya yang kurang beruntung.
OPTIMALISASI GURU DALAM EVALUASI PEMBELAJARAN BAHASA INGGRIS DI SEKOLAH DASAR Indira Putri Nurfadilla
Jurnal Inovasi Pendidikan dan Pengajaran (JIPP) Vol. 1 No. 3 (2022): November: Jurnal Inovasi Pendidikan dan Pengajaran (JIPP)
Publisher : LPD IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/jipp.v1i3.4762

Abstract

AbstrakArtikel ilmiah ini ditulis dengan tujuan untuk menemukan dan menganalisis pengaruh optimalisasi pembelajaran terhadap kemampuan berbahasa Inggris dan minat siswa di sekolah dasar. Hal tersebut dilatarbelakangi oleh kebutuhan bahan ajar yang menyeimbangkan antara kebutuhan hard skill dan soft skill dalam hal ini, dimana penelitian ini bertujuan untuk mengkaji kebutuhan karakter. Bahan ajar Bahasa Inggris apa saja yang perlu diperbaiki. Guru dan siswa adalah peserta penelitian, dan merupakan penelitian deskriptif kualitatif. Tes kemampuan menulis bahasa Inggris dan angket minat siswa adalah instrumen yang digunakan dalam penelitian. Analisis varians dua arah digunakan untuk analisis data. Dalam hal ini, instrumen yang digunakan digunakan dalam penelitian adalah kuesioner dan pedoman. Untuk menjawab permasalahan tersebut, dilakukan beberapa kegiatan seperti sharing knowledge, pendampingan dalam penyiapan dan pelaksanaan materi, serta berpartisipasi dalam diskusi kolaboratif sebagai langkah evaluasi dan refleksi. Siswa didorong untuk beradaptasi dengan cepat dan kritis sebagai hasil dari pendekatan ilmiah kasus ini untuk pengembangan bahan ajar, yang diyakini dapat menghubungkan teori dan praktik. Temuan menunjukkan bahwa siswa membutuhkan 1) karakter, 2) kerja keras, dan 3) kreativitas, dan bahwa guru memerlukan 1) karakter, 2) percaya diri, 3) tanggung jawab, dan 4) kerja keras untuk mengembangkan karakter siswa. Dengan demikian, siswa dapat menumbuhkan pola pikir kreatif dan meningkatkan minat belajar.
PENGEMBANGAN GAME EDUKASI PADA MATA PELAJARAN BIOLOGI UNTUK SISWA SMP DI KABUPATEN KUBU RAYA Putri Novianti
Jurnal Inovasi Pendidikan dan Pengajaran (JIPP) Vol. 1 No. 3 (2022): November: Jurnal Inovasi Pendidikan dan Pengajaran (JIPP)
Publisher : LPD IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/jipp.v1i3.4835

Abstract

Development of Educational Games on Biology Subjects for Junior High School Students in Kubu Raya Regency. The development of Information and Communication Technology (ICT) encourages changes in the learning process such as the use of computer-based learning media. Educational game-based learning media can be applied to Biology subjects, especially for junior high school students. This study aims to produce educational games for Biology subjects for junior high school level and to test the feasibility of the resulting educational games. The method used in this research is Research and Development (R&D) with the ADDIE development model (analysis, design, development, implementation, and evaluation). The instruments used in this research are documentation and questionnaires. The research subjects consisted of two material experts, two media experts, and thirty students of SMP N 1 Ambawang. The data analysis technique used is descriptive qualitative and quantitative data analysis. The results showed that the educational games developed were categorized as very feasible by media experts and material experts, while the responses from users of educational games were in the good category.
PENGARUH MODEL PEMBELAJARAN BERBASIS PROYEK TERHADAP MINAT DAN MOTIVASI BELAJAR SISWA PADA MATERI FUNGSI MENU DAN IKON APLIKASI PEMBUAT GRAFIS DI KELAS XII SMA NEGERI 1 JAWAI Suryadi Suryadi
Jurnal Inovasi Pendidikan dan Pengajaran (JIPP) Vol. 1 No. 3 (2022): November: Jurnal Inovasi Pendidikan dan Pengajaran (JIPP)
Publisher : LPD IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/jipp.v1i3.4845

Abstract

The purpose of this study was to determine the effect of the Project-Based Learning Model on Students' Interest and Learning Motivation in the Material of Menu Functions and Graphic Maker Application Icons in Class XII SMA Negeri 1 Jawai. The method used in this study is a quantitative research method in the form of experimental research. The technique used to collect data in this study is an indirect communication technique, while the tool used to collect data in this study is a questionnaire. The population in this study were all class XII students of SMA Negeri 1 Jawai in the 2018/2019 academic year with a sampling technique using purposive sampling. The data analysis technique in this study was the first to use a simple linear regression formula, and multiple linear regression. The result that is known after conducting this research is that students' interest in learning for the subjects of menu functions and graphic maker application icons in class XII SMA Negeri 1 Jawai is in the category of a high tendency level of 34.29%. Then the second, the students' learning motivation for the subjects of menu functions and graphic maker application icons in class XII of SMA Negeri 1 Jawai is in the category of a very high tendency level of 62.86%. Furthermore, there is the influence of laboratory facilities on student learning outcomes in the class X simulation and digital communication subjects at SMK Negeri 1 Putussibau with an 18.8% influence percentage. There is an influence of the learning environment on student learning outcomes in the class X simulation and digital communication subjects at SMK Negeri 1 Putussibau with an influence percentage of 24.7%, and finally there is the influence of laboratory facilities and the learning environment together on student learning outcomes. on the subject of simulation and digital communication class X at SMK Negeri 1 Putussibau with the percentage of influence of 34.8%.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID BERMUATAN KEARIFAN LOKAL PADA MATERI GERAK DI MASA NEW NORMAL COVID-19 KELAS VIII SMP NEGERI 1 LEDO Widya Yuliatin Riski
Jurnal Inovasi Pendidikan dan Pengajaran (JIPP) Vol. 1 No. 2 (2022): Juli: Jurnal Inovasi Pendidikan dan Pengajaran (JIPP)
Publisher : LPD IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/jipp.v1i2.4967

Abstract

The purpose of this study was to determine the development and feasibility of Andriod-based learningmedia containing local wisdom according to material experts, the feasibility of Andriod-based learning mediacontaining local wisdom according to media experts, and knowing student responses to Andriod-based learningmedia containing local wisdom. This type of research is research (R & D) in the form of an Android-based learning media product containing local wisdom on motion material. The development method used in this research is the ADDIE model. The ADDIE model is a development model consisting of five stages consisting ofanalysis, design, development, implementation and evaluation. Based on the results of the research that 1) Thefeasibility of android-based learning media containing local wisdom can be seen from the results of the assessmentof material experts getting an average score of 85% with very decent criteria; 2) The feasibility of android-basedlearning media containing local wisdom can be seen from the results of the assessment of media experts getting anaverage score of 90% with very decent criteria; 3) Student responses to the use of android-based learning mediacontaining local wisdom obtained an average score of 81% with the criteria of strongly agreeing. Thus theandroid-based learning media containing local wisdom in the motion material developed is considered suitable tobe used as a learning medium.
PENGEMBANGAN BAHAN AJAR FISIKA KELAS VIII SMP N 1 MEMPAWAH HILIR BERBASIS KEARIFAN LOKAL PADA MATERI GAYA Sari Julisma
Jurnal Inovasi Pendidikan dan Pengajaran (JIPP) Vol. 1 No. 2 (2022): Juli: Jurnal Inovasi Pendidikan dan Pengajaran (JIPP)
Publisher : LPD IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/jipp.v1i2.4968

Abstract

This researcher is a development research (R&D). The purpose of this study was to develop physicsteaching materials for class VIII based on local wisdom on style material and to determine the feasibility of theseteaching materials. The design in this study uses the 4-D or Four-D development model which stands for define,design, development, and disseminate. However, in this study the 4-D model was modified to 3-D without going through the final stage, namely deployment. It aims to develop valid media contained in the third step, namely development. The data collection technique used was an indirect communication technique and the data collectiontool was in the form of material expert and media expert validation sheets. There are also validators, namelyvalidators according to 2 material experts and 2 media experts. The instrument used is an assessment scale todetermine the quality of teaching materials using a Likert scale with five categories arranged in the form of achecklist. sBased on the results of data analysis, it can be seen that physics teaching materials for class VIII arebased on local wisdom based on assessment according to material experts with an average score of 79% withappropriate criteria, while assessment according to material experts with an average score of 77% with feasiblecriteria.
KEMAMPUAN PEMAHAMAN KONSEP MATEMATIS DITINJAU DARI KONSENTRASI BELAJAR SISWA KELAS X MATERI PLSV DAN PTLSV Tri Cici Franciska; Iwit Prihatin; Marhadi Saputro
Jurnal Inovasi Pendidikan dan Pengajaran (JIPP) Vol. 2 No. 1 (2023): Maret: Jurnal Inovasi Pendidikan dan Pengajaran (JIPP)
Publisher : LPD IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/jipp.v2i1.5321

Abstract

Penelitian ini bertujuan untuk menganalisis “Kemampuan Pemahaman Konsep Matematis Ditinjau Dari Konsentrasi Belajar Siswa Kelas X Pada Materi Persamaan Dan Pertidaksamaan Linear Satu Variabel Di SMK Negeri 01 Sadaniang”. Metode penelitian yang digunakan dalam penelitian ini adalah metode deskriptif, dengan bentuk penelitian study khasus yang bertujuan untuk menganalisis data berbagi fenomena-fenomea yang menjadi subjek penelitian. Peneliti memberikan pernyataan dalam bentuk angket dan tes yang tertrukstur kemudian data dianalisis secara kualitaitf deskriptif untuk mengetahui kebenaran yang terdapat pada lokasi penelitian. Data diperoleh dari hasil angket, tes, dan wawancara siswa, subjek dalam penelitian ini adalah siswa-siswi kelas X Multimedia SMK Negeri 01 Sadaniang. Hasil penelitian menunjukan bahwa: siswa pada kategori konsentrasi belajar tinggi dapat memenuhi indikator kemampuan pemahaman konsep matematis, siswa pada kategori konsentrasi belajar sedang memenuhi sebagian indikator kemampuan pemahaman konsep matematis, dan siswa pada kategori konsentrasi belajar rendah belum mampu memenuhi  indikator kemampuan pemahaman konsep matematis
KEMAMPUAN PEMAHAMAN KONSEP MATEMATIS DITINJAU DARI KONSENTRASI BELAJAR SISWA KELAS X MATERI PLSV DAN PTLSV Tri Cici Franciska; Iwit Prihatin; Marhadi Saputro
Jurnal Inovasi Pendidikan dan Pengajaran (JIPP) Vol. 1 No. 3 (2022): November: Jurnal Inovasi Pendidikan dan Pengajaran (JIPP)
Publisher : LPD IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/jipp.v1i3.5331

Abstract

This study aims to analyze "The Ability to Understand Mathematical Concepts in View of the Learning Concentration of Class X Students on the Material of One Variable Linear Equations and Inequalities at SMK Negeri 01 Sadaniang". The research method used in this research is descriptive method, with a special research study with a purpose to analyze data sharing phenomena that are the subject of research. Researchers provide statements in the form of structured questionnaires and tests structured data then analyzed qualitatively descriptive to find out the truth contained in the research location. Data obtained from the results of questionnaires, tests, and student interviews, the subjects in this study were students of class X Multimedia SMK Negeri 01 Sadaniang. The research results show that: students in the category of high learning concentration can meet the indicators ability to understand mathematical concepts, students in the medium learning concentration category fulfill some indicators of the ability to understand mathematical concepts, and students in the category of low learning concentration have not been able to meet the indicators of the ability to understand mathematical concepts
Penerapan Model Contextual Teaching and Learning dengan Mengunakan Alat Peraga Instalasi Listrik Sederhana untuk Meningkatkan Kemampuan Penalaran Siswa pada Materi Logika di Kelas X Multimedia SMK Negeri 5 Singkawang Nurlita nurlita
Jurnal Inovasi Pendidikan dan Pengajaran (JIPP) Vol. 2 No. 1 (2023): Maret: Jurnal Inovasi Pendidikan dan Pengajaran (JIPP)
Publisher : LPD IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/jipp.v2i1.5609

Abstract

Students reasoning abilities in learning mathematics are still low especially in class X Multimedia SMK Negeri 5 Singkawang. This research was conducted based on the lack of reasoning levels of some students in learning mathematics, therefore the researchers tried to overcome these problems in learning mathematical logic. Problems that can be identified are as follows, 1) students' reasoning abilities are lacking, 2) learning models are less effective and previous learning does not use learning media. The purpose of this study was to improve students' reasoning abilities on logic material in class X Multimedia SMK Negeri 5 Singkawang using the CTL (Contextual Teaching and Learning) learning model equipped with simple electrical installation logic demonstration media. The subjects of this study were students of class X Multimedia where the number of students was 36 students. This classroom action research procedure consisted of 2 cycles, each cycle consisting of 1 meeting consisting of 3 x 45 minutes. From the process of the stages in the research that has been carried out, it is evident that the application of the Contextual Teaching and Learning (CTL) learning model used in learning mathematical logic material by using the help of simple electrical installation logic aids can improve student learning reasoning which was originally a completeness level of 13.89% to 80.5% in cycle I while in cycle II to 100% and can also improve the learning process, which was originally still low to be good in cycle I and in cycle II to be very good. The use of the Contextual Teaching and Learning (CTL) learning model is complemented by learning media in the form of simple electrical installation logic props capable of increasing students' reasoning on logic material in class X multimedia at SMK Negeri 5. This is proven that the average value of individual test results in cycle I was 74.72 with 80.5% classical completeness. whereas in cycle II the average value of individual test results increased by 91.67 with classical completeness of 100%.