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Khabib Bima Setiyawan
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Jurnal Analisis Pendidikan Sosial
Published by CV Sintesia
ISSN : -     EISSN : 30315239     DOI : -
Core Subject :
Jurnal Analisis Pendidikan Sosial (JAPS) [e-ISSN dalam proses pengajuan] menerbitkan hasil penelitian, review teori dan metodologi, dan juga review buku dalam perspektif keilmuan Pendidikan Ilmu Sosial pada pendidikan dasar, pendidikan menengah, dan pendidikan tinggi. Jurnal ini juga mencakup isu-isu Sosiologi Pendidikan dan Ilmu Sosiologi.
Articles 86 Documents
MENINGKATKAN PRESTASI BELAJAR PERMUTASI DAN KOMBINASI MENGGUNAKAN MODEL PEMBELAJARAN JIGSAW Rokhim, Abdul
Jurnal Analisis Pendidikan Sosial Vol 1 No 4 (2024): Jurnal Analisis Pendidikan Sosial (JAPS)
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The purpose of this research is to improve the learning achievement of Permutations and Combinations using the Jigsaw learning model in class XII Electrical Engineering students of SMK Negeri 1 Bangil, Pasuruan Regency, 2017/2018 academic year. This research was conducted because of the low average value of learning achievement scores of class XII permutations and combinations of electricity at SMK Negeri 1 Bangil, Pasuruan district. This research is a classroom action research consisting of two cycles, in one cycle there are four stages, namely planning (planning), implementation / action (action), observation (observation), and reflection (reflection). The use of the Jigsaw learning model is intended to foster motivation and achievement in learning permutations and combinations in mathematics lessons for class XII SMK. After an evaluation was conducted through a written test, the data obtained, namely in the first cycle, the average grade value was 69.72 and from 36 students there were 22 students (61.1%) who had achieved a completeness score that was > 70. While in the second cycle the evaluation results obtained an average The average class is 79.58 and there are 34 students (94.4%) who have achieved a completeness score > 70. Thus, the use of the Jigsaw learning model can improve the learning achievement of permutations and combinations
PENERAPAN PEMBELAJARAN AKTIF, INOVATIF, KREATIF, EFEKTIF, MENYENANGKAN, GEMBIRA DAN BERBOBOT DENGAN MODEL TEAMS GAMES AND TOURNAMENT UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS V SD INPRES KOLONGAN Tudus, Melisa Veronika
Jurnal Analisis Pendidikan Sosial Vol 1 No 4 (2024): Jurnal Analisis Pendidikan Sosial (JAPS)
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The purpose of this research is to improve student learning outcomes in Mathematics through the Application of Active, Innovative, Creative, Effective, Fun Learning with Teams Games and Tournament Models in the learning process. This research is a classroom action research using the research subjects of class V SD Inpres Kolongan as many as 20 people. This research was carried out in 2 cycles, each cycle having one meeting. In the first cycle there are 4 stages that will be carried out, namely planning, carrying out observations and reflections. And in the second cycle, it is focused on the implementation stage to maximize the achievement of indicators. Data collection techniques used include research and test instruments. Based on the results of the study, in the first cycle the results were 74% and in the second cycle the learning outcomes were 94%. Thus, from the first and second cycles there was an increase of 20%. Thus, it can be concluded that the application of Active, Innovative, Creative, Effective, Fun Learning with the Teams Games and Tournament Model in the learning process can improve the learning outcomes of fifth graders of SD Inpres Kolongan towards FPB and KPK learning.
PENERAPAN MODEL DISCOVERY LEARNING UNTUK MENINGKATKAN HASIL BELAJAR DAN AKTIVITAS PESERTA DIDIK PADA PEMBELAJARAN TEMATIK KELAS V SD NEGERI 1 WAY LAGA Maharani, Elza
Jurnal Analisis Pendidikan Sosial Vol 1 No 4 (2024): Jurnal Analisis Pendidikan Sosial (JAPS)
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This research was motivated/encouraged by the low learning outcomes and activity of students in Thematic Learning at fifth-grade students of SD Negeri 1 Way Laga. The aim of this research was to enhance students’ learning outcomes and activity in Thematic Learning by implementing discovery Learning Model. The type of this research was Classroom Action Research (CAR) which carried out in three cycles, with each cycle consisting of planning, implementing, observing, and reflecting. The result showed that (1) the implementation of Discovery Learning Model in Thematic Learning at fifth-grade students of SD Negeri 1 Way Laga could enhance the students’ learning outcomes. It can be seen from the learning outcomes of each cycle. The average value of student learning outcomes in the first cycle was 58.95 with the percentage of completeness was 34.21%. In the second cycle, the average value was 68.68 with the percentage of completeness was 52.63%. Then, there was an enhancement again in the third cycle that the average value was 80.26 with a percentage of completeness is 81.58%. (2) The implementation of the discovery learning model could also enhance the students’ activity. It could be seen from the enhancement of students’ activity in learning based on the results of observations in each cycle. The first cycle was 56.25%, in the second cycle it enhanced by 72.92%, and enhanced in the third cycle by 87.50%.
UPAYA MENINGKATKAN HASIL BELAJAR BAHASA INDONESIA DENGAN MENGGUNAKAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) PADA MATERI TEKS EKSPLANASI DI KELAS VIII SMP SWASTA AL-WASHLIYAH 1 MEDAN Balqis, Fauziah
Jurnal Analisis Pendidikan Sosial Vol 1 No 4 (2024): Jurnal Analisis Pendidikan Sosial (JAPS)
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This study aims to determine the increase in student learning outcomes with the application of the model Problem Based Learning (PBL). The low student learning outcomes can be caused by teachers still use conventional methods and learning is still teacher-centered. This research is a classroom action research held in 2 cycles. Each cycle is carried out 2 times the meeting began with the stages of action planning, implementation of action model Problem Based Learning (PBL), and reflection. Method of data collection is done by class observation and test. Data analysis was performed by the comparison between the results of the test in cycle 1 and cycle 2 with the techniques of descriptive. While to measure the learning achievement of students with percentage of classical completeness in the results of the evaluation of each cycle. The results showed that the learning outcomes of students of class VIII SMP Swasta Al Washliyah 1 Medan has increased. In cycle 1 classical completeness is 67,74% dan in cycle 2 classical completeness is 87,10%. The results in cycle II showed that the learning of explanation text by using the model of Problem Based Learning (PBL) on students of class VIII SMP Swasta Al Washliyah 1 Medan can improve student learning outcomes.
MENINGKATKAN KEMAMPUAN BAHASA MELALUI KEGIATAN BERMAIN PERAN KELOMPOK B Purwanti, Yayuk
Jurnal Analisis Pendidikan Sosial Vol 1 No 4 (2024): Jurnal Analisis Pendidikan Sosial (JAPS)
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In the national education system law,it is ststed that early childhood education is a coaching effort aimed at children from birth to the age of six which is carried out through the provision of educational stimuli to assit physical and spiritual growth and development so that children have readiness to enter education. Furthermore, early childhood education aims to help student develop various potensials, both physical and physycological, which include religious and moral values, social emotional, Independence, cognitive, language, motor and art. This research is the result of observations from GPO videos and the low ability of children’s language understanding in INSAN CENDEKIA MANDIRI kindergarten, Tulangan Sidoarjo, due to the lack of media and interesting games for student.this study aims to develop children’s language skills through role playing activities. This research is a classroom action reseach which consist of 2 cycles which includes the stages of planning, implementation, observation and reflection. The subjects of this study were group B students for the 2019-2020 academic year. The results of this study indicate an increase in the ability of children in language skills.the percentage of children’s abilities in the first cycle was 60%,the second cycle increased to 90%. Through role playing activities can improve children’s language development.
UPAYA MENINGKATKAN KEMAMPUAN PERKEMBANGAN BAHASA DENGAN INDIKATOR BERCERITA TENTANG GAMBAR Susanti, Eka
Jurnal Analisis Pendidikan Sosial Vol 1 No 4 (2024): Jurnal Analisis Pendidikan Sosial (JAPS)
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The existence of a kinder garten learning curriculum in which there are aspects of child development sunc as religious moral development, social emotional, language, physical motor, cognitive ad art. So in learning activities one of the aspects of language development that contains developmental indicators such as telling stories about pictures. For this reason, i discuss the problems so far by holding story telling activities but have not met satisfactory results for teachers, children and schools. I was assisted by a colleague trying to research why it could be like what happened in the discussion above. Examining the teacher’s own problems, teaching language, tools, children and supportingmaterials that are incomplete and allthe data collected, we conduct research and improvements step by step in the first second, third and third cycles. so on untill it meets success ofthe leaming activities in the. The action of implementing class action ( PTK) resuls in a satisfying learning activity and improve developmental aspects, especially the language that is being Rangs, all objektives will be achieved.
UPAYA PENINGKATAN HASIL BELAJAR DAN AKTIVITAS PESERTA DIDIK MELALUI MODEL DISCOVERY LEARNING PADA PEMBELAJARAN TEMATIK KELAS IV SD NEGERI 1 WAY LAGA Hikmatunnisa, Meilinda
Jurnal Analisis Pendidikan Sosial Vol 1 No 4 (2024): Jurnal Analisis Pendidikan Sosial (JAPS)
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This research is motivated by the low learning outcomes and activities of students in thematic learning for class IV B SD Negeri 1 Way Laga. The purpose of this study is to improve learning outcomes and student activities through the Discovery Learning model in thematic learning. This type of research is Classroom Action Research (CAR) which is carried out in 3 cycles, each cycle consisting of planning, implementation, observation, and reflection stages. The results showed that the application of the Discovery Learning model could improve student learning outcomes and activities in thematic learning for class IV B SD Negeri 1 Way Laga. This is evident in the first cycle of student learning outcomes obtained by 37.14%, and student activity obtained by 56.25%, and increased in the second cycle the learning outcomes of participants obtained by 57.14% and student activity obtained by 68.75 %. Then it increased again in the third cycle of student learning outcomes obtained by 82.86% and student activity obtained by 85.42%.
PENINGKATAN HASIL BELAJAR MUATAN IPS DALAM PEMBELAJARAN JARAK JAUH DENGAN MENERAPKAN PERMAINAN OPEN THE BOX SISWA KELAS IV SDN 2 KALIREJO Faroh, Nisrina Nurul
Jurnal Analisis Pendidikan Sosial Vol 1 No 4 (2024): Jurnal Analisis Pendidikan Sosial (JAPS)
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The objectives of this study are: (1) to apply open the box games to improve social studies learning outcomes for fourth grade students at SDN 2 Kalirejo in the 2020/2021 academic year and (2) to improve social studies learning outcomes for fourth grade students at SDN 2 Kalirejo in the 2020/2021 academic year through the application of open the box game.This research is a classroom action research (CAR). The research was carried out in two cycles, each cycle consisting of 6 meetings. This research was carried out in four stages consisting of planning, implementation, observation and reflection. The subjects of this study were fourth grade students of SD Negeri 2 Kalirejo. The data sources of this research are teachers, students, and documents. Data collection techniques using tests and observations. Data analysis used is qualitative data analysis techniques and quantitative data analysis. The results of this study indicate that: (1) the application of open the box games to improve social studies learning outcomes for grade IV SDN 2 Kalirejo for the academic year 2020/2021 is carried out through five steps, namely: (a) delivering material using power points; (b) random selection of students using a random wheel; (c) selected students answer the questions in the box and other students are given the opportunity to express their opinion; (d) giving rewards for students who successfully answer and dare to have an opinion; (e) the teacher provides feedback. The results of the observations indicate that the research was carried out in accordance with the steps that have been prepared well (2) the application of open the box games has an effect on increasing student learning outcomes. The completeness of social studies learning outcomes before the implementation of the action was 32%, then the completeness of the social studies learning outcomes after the implementation of the actions in the first cycle was 68%, and in the second cycle increased to 84%. The conclusion of this study is that the application of open the box games can improve social studies learning outcomes for fourth graders at SDN 2 Kalirejo for the 2020/2021 academic year.
PENINGKATAN HASIL BELAJAR MATA PELAJARAN IPS MELALUI MODEL E-LEARNING DENGAN MEDIA VIDEO PADA SISWA KELAS VI-A MIN 1 BANDAR LAMPUNG Aslaida, Aslaida
Jurnal Analisis Pendidikan Sosial Vol 1 No 4 (2024): Jurnal Analisis Pendidikan Sosial (JAPS)
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This research aims to describe the increase in learning outcomes through the E-Learning Model with Video Media. This research was related to the research subjects to students of class VI-A in Madrasah Ibtidaiyah Negeri 1 Bandar Lampung Semester I of the 2020/2021 School Year as many as 30 students, consisting of 9 male students and 21 female students. The method used is Class Action Research (PTK) with research design using kemmis and Mc. Taggart models consisting of planning, implementation, observation, reflection. Data collection techniques using interviews, observations, field records and tests. From the results of research on the pre-cycle of student learning outcomes showed 43% completion. Then increases in cycles I through II that is, cycle I (67%) and cycle II (90%). The conclusion of this study is that through the use of E-Learning Model with Video Media can improve the learning outcomes of students of class VI-A Madrasah Ibtidaiyah Negeri 1 Bandar Lampung Semester I Year of Study 2020/2021.
PERAN SEKOLAH DALAM PEMBINAAN NILAI-NILAI AGAMA DAN SOSIAL PADA SISWA SDK WOLOMELI Ngongo, Thomas Seingo
Jurnal Analisis Pendidikan Sosial Vol 1 No 5 (2024): Jurnal Analisis Pendidikan Sosial (JAPS)
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This study aims to explore the role of SDK Wolomeli in fostering religious and social values among its students. Using qualitative methods, including interviews, observations, and documentation, data were collected from the principal, teachers, and students. The findings indicate that SDK Wolomeli actively implements various programs and activities to instill religious and social values among students. Firstly, the school demonstrates a strong commitment to religious value education through activities such as collective prayers and support for religious events. These programs contribute to the development of tolerance among students. However, challenges include limited time in the curriculum and the need for additional teacher training to enhance the effectiveness of religious value instruction. Secondly, the school has successfully integrated social values through extracurricular activities and community programs, such as public facility clean-ups and aid to underprivileged residents. These activities support the development of empathy and solidarity among students. Nevertheless, there are obstacles related to inconsistent student participation and resource limitations. Thirdly, parental and community involvement in supporting the education of religious and social values needs improvement. Although there are forms of engagement, such as parent events and community programs, enhancing communication and collaboration with families could strengthen the instillation of these values. Overall, SDK Wolomeli has shown significant efforts in instilling religious and social values, but there is room for improvement in implementation and resource support. This study provides valuable insights for designing more effective strategies to support character development in students in the future.