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Contact Name
Febri Adi Prasetya
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garuda@apji.org
Phone
+6281269402117
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info@asdkvi.or.id
Editorial Address
Perum. Cluster G11 Nomor 17, Jl. Plamongan Indah, Pedurungan, Semarang, Provinsi Jawa Tengah, 50195
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Jawa tengah
INDONESIA
Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual
ISSN : 30322057     EISSN : 30321654     DOI : 10.62383
Core Subject : Art,
jurnal Publikasi Ilmu Seni dan Desain Komunikasi Visual. Bidang kajian dalam jurnal ini meliputi subkelompok ilmu seni dan desain. Misterius: Publikasi Seni dan Desain Komunikasi Visual
Articles 111 Documents
Teknik Pembelajaran Paduan Suara untuk Meningkatkan Kreativitas Siswa pada Mata Kuliah Paduan Suara di Prodi Pendidikan Sendratasik Universitas Syiah Kuala Yuli Astuti; Samsuri Samsuri
Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual. Vol. 1 No. 4 (2024): Desember : Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/misterius.v1i4.504

Abstract

This study aims to analyze effective choir teaching techniques to enhance students' creativity in the Choir Course at the Performing Arts Education Program, Syiah Kuala University. Using a qualitative approach, this research explores various techniques applied by lecturers, interactions during the learning process, and their impact on students' creative abilities. Data were collected through observation, in-depth interviews, and documentation, then analyzed descriptively. The results indicate that vocal exploration methods, music interpretation exercises, and group collaboration significantly support the enhancement of students' creativity. This study recommends developing a creativity-based curriculum for the Choir Course.
Penerapan Namun pada Film Layangan Putus Karya Benni Setiawan Desi Ariyani S; Dani Manesah
Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual. Vol. 2 No. 1 (2025): Maret : Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/misterius.v2i1.524

Abstract

Literature is the result of the human creative and imaginative process which contains various values ​​and life lessons. Namun, as an important element in literary works, describes the struggle within a character that arises as a result of the conflict between desires, beliefs and hopes. In literary works that are adapted into films, namun not only plays a role in building character, but also drives the storyline emotionally. The film Kite Putus, which is adapted from the novel by Mommy ASF, depicts the emotional journey of Kinan, a woman who faces the infidelity of her husband, Aris. The namun experienced by Kinan is the main focus in the narrative, where he has to choose between maintaining the household for the sake of his child or letting go of the relationship that has hurt his self-esteem. The aim of creating this film script is to explore how namun can be applied effectively in character and story development. The author focuses on processing Kinan's namun through internal monologues and interactions with other characters, as well as utilizing cinematic elements to strengthen the emotional dimension of the film. With this approach, it is hoped that the film Kite Putus will be able to provide an in-depth experience for the audience, as well as representing universal issues in everyday life.
Analisis Pencahayaan 3 Point Lighting pada Film Autobiography Sutradara Makbul Mubarak M. Fajar Aditya; Dani Manesah
Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual. Vol. 2 No. 1 (2025): Maret : Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/misterius.v2i1.525

Abstract

Lighting plays a crucial role in film production, not only providing illumination for subjects but also creating atmosphere, conveying emotions, and supporting the narrative. This study analyzes the application of the 3 Point Lighting technique (Key Light, Fill Light, Back Light) in the film Autobiography directed by Makbul Mubarak. Using a qualitative approach and descriptive method, this research explores how lighting highlights the emotions of the main character, Rakib, and creates visuals that enhance the storyline. The results show that the 3 Point Lighting technique effectively conveys dramatic moods, such as confusion, sadness, and emptiness, experienced by the main character. This technique not only strengthens character development but also delivers an immersive visual experience for the audience. This study aims to provide insights for filmmakers in utilizing lighting as an aesthetic and effective visual communication tool.
Analisis Film “Penyalin Cahaya” dalam Membangun Suspense dengan Teknik Handheld Ruhi Annyza Khanum Haris; Dani Manesah
Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual. Vol. 2 No. 1 (2025): Maret : Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/misterius.v2i1.534

Abstract

An Analysis of the Film "Penyalin Cahaya" in Building Suspense Through Handheld Techniques, focusing on how this technique influences audience perception, enhances emotions, and builds the story's atmosphere through camera movements that follow the characters' perspectives. Using a qualitative approach, this study analyzes several scenes that utilize handheld techniques to create suspense in "Penyalin Cahaya." The use of handheld techniques to build suspense serves as a foundation for understanding how these techniques provide a unique dynamic through camera movements that enhance realism and tension in the scenes. This study aims to explore how, in "Penyalin Cahaya," handheld techniques are effectively used to portray the complexity of characters' emotions and create an immersive visual experience, thereby increasing audience engagement and strengthening the film's narrative. The results show that "Penyalin Cahaya" successfully creates an immersive suspenseful atmosphere through realistic and emotional handheld techniques, intensifying psychological tension and establishing an intimate connection with the audience.
Eksplorasi Karakter Melalui Pendekatan Visual Storytelling pada Film Pengabdi Setan Karya Joko Anwar Qiyaadah Zahra; Dani Manesah
Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual. Vol. 2 No. 1 (2025): Maret : Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/misterius.v2i1.535

Abstract

Film is an audio-visual media consisting of pieces of images put together, and has the ability to capture social and cultural reality, of course films are able to convey the messages contained therein (Alfathoni & Mahesah, 2020:2). The film Pengabdi Satan by Joko Anwar is a remake of the classic Indonesian film with the same title, which was released in 1980. The story centers on the Suwono family who live in an old and remote house. This family consists of Rini, mother, father, and Rini's younger brothers—Tony, Bondi, and Ian. One of the important elements that makes films have this impact is the visual storytelling technique which allows the audience to grasp the emotional and symbolic meaning of the story intuitively, without having to rely on words. The film Pengabdi Satan is a strong example of the use of visual storytelling and character exploration as the main elements in building a horror atmosphere and driving the narrative. In this film, visual storytelling is the main tool to create atmosphere and build tension slowly. Joko Anwar utilizes spatial layout, lighting and image composition to convey the sense of isolation, fear and helplessness experienced by the characters.
Teknik Color Grading untuk Memperkuat Nuansa Horor pada Film Lights out Nurul A’ini; Dani Manesah
Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual. Vol. 2 No. 1 (2025): Maret : Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/misterius.v2i1.536

Abstract

This study explores the application of color grading techniques to enhance the horror atmosphere in the film Lights out. In the horror genre, creating a tense atmosphere heavily relies on visual elements, including the use of color and lighting. By manipulating these elements, films can heighten the emotional intensity experienced by the audience. This research employs visual analysis and in-depth interviews with industry practitioners to identify specific color grading techniques used in Lights out. The findings reveal that a combination of certain color palettes, low lighting, and sharp contrasts play a crucial role in creating an effective eerie atmosphere.
Bunga Melati Sebagai Elemen Dekoratif Pada Busana Perempuan Dengan Teknik Makrame Guslina Guslina; Siti Aisyah
Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual. Vol. 2 No. 1 (2025): Maret : Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/misterius.v2i1.545

Abstract

The jasmine flower, as the symbol of the national flower, holds the meaning of purity and sanctity for several customs and cultures in most parts of Indonesia. The technique used by the author in creating this final work is makrame and sewing techniques in the form of women's fashion. The sanctity of the jasmine flower became the inspiration for the author to create craft art in the form of makrame, while also introducing and realizing the creative idea of textile makrame craft art more widely to the public. Women's clothing with jasmine flower motifs using makrame techniques aims to educate the public more broadly about how makrame craft art can be translated into creative artistic ideas and even serve as a medium for social criticism. The method used by the author in creating this work includes: Preparation, elaboration, synthesis, realization of the concept, and completion. The results achieved in creating this makrame work are titled: Qurrota a’yun (Soothing to the Heart), Izzah (Purity and Nobility), Iffah (Sense of Modesty), Al-husn (True Beauty), Madrasatul ‘ula (The First School), Hawadah (Gentleness), Muhubbun Rahim (Loving and Compassionate).
Rang Gelandang Tuo sebagai Ide Penciptaan Karya Lukis Kontemporer Muhammad Arief; Yasrul Sami
Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual. Vol. 2 No. 1 (2025): Maret : Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/misterius.v2i1.547

Abstract

This final work aims to visualize the various negative impacts that arise from small communities, from how they earn a living to ending up as midfielders and the impact of small communities' behavior in contemporary works of painting. The hope of this work is to increase public knowledge and awareness and enrich ideas in realizing contemporary painting art. The method the author uses is the art concert method which consists of: (1) Preparation, in the form of observation, gathering information and ideas. (2) Elaboration, to determine the main idea through analysis, abstraction, generalization and transmutation. (3) Synthesis, to realize the concept of the work of art. (4) Realization of concepts into various art media. (5) Finishing it into the final form of the work of art. These stages become a reference for writers in working on works of painting. Based on the understanding and determination of ideas, the author can visualize 10 works with the titles: first "Spoilt", second "Fragile", third "Effort", fourth "Cracked Wounds", fifth "Dead end innuendo", sixth "Light fool", seventh "Hanging a burden", eighth "Cupu", ninth "Voter", tenth "Wrapped in a burden".
Tinjauan Visual Karakter Death pada Film Animasi “Puss In Boots The Last Wish” Awal Januardi; Jupriani Jupriani
Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual. Vol. 2 No. 1 (2025): Maret : Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/misterius.v2i1.549

Abstract

The animated film "Puss in Boots : the Last Wist" is one of the most successful animated films in 2022, this is thanks to the presence of the antagonist, Death, which is the main attraction in this film. The visuals displayed by the antagonist character design have a deep meaning, making it an object of research that can inspire and provide insights related to character creation. The purpose of the research is to analyze the visual meaning of attributes, character types, and gestures as well as the process of creating the main antagonist character "Death" in the animated film "Puss in Boots: the Last Wish". This research uses a descriptive method that will be described by using the manga matrix theory developed by Hiroyoshi Tsukamoto to design new characters with 3 main variables, namely matrix form, matrix costume, and matrix personality. The results of this study show that character creation requires a long process such as determining the basic role and concept of the character, then analyzing references taken from history, myths and folklore related to the character. This element is very important because it will be the beginning of the visual design of the character which is then strengthened by visual depictions through the design of clothes, attributes and weapons used, as well as the giving of personality to the character that makes it more lively. In conclusion, the creation of a character not only requires attractive character visuals, but also covers various aspects that are not few, to produce iconic characters and are liked by the audience.
UI/UX Design Aplikasi Belajar Online (Ayo Belajar) Menggunakan Metode Design Thinkingg Joko Bintarto
Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual. Vol. 2 No. 1 (2025): Maret : Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/misterius.v2i1.550

Abstract

The online learning media that has been designed and developed is called Ayo Belajar. Online learning media is a platform used to deliver learning materials to students via the internet. This learning media aims to help students learn more easily, anytime and anywhere, by accessing content in the form of text and videos.The research aims to design engaging and user-friendly learning media for students. Therefore, the UI/UX design is developed using the Design Thinking method. The process consists of five stages: initial product requirement, empathize, define, ideate, and prototype.Based on the System Usability Scale (SUS) testing results, Ayo Belajar received a "Good" category, with a Grade B, as evaluated from respondents' usage.

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