cover
Contact Name
Pariyadi
Contact Email
pariyadi.twn@gmail.com
Phone
+6285266369055
Journal Mail Official
pariyadi.twn@gmail.com
Editorial Address
Jl. Kolonel Abunjani, Sipin, Kota Jambi
Location
Kota jambi,
Jambi
INDONESIA
Akademika
ISSN : 19073984     EISSN : 25411760     DOI : https://doi.org/10.53564
Core Subject : Science,
Jurnal Akademika merupakan media publikasi hasil penelitian dari para akademisi serta praktisi yang berkenaan dengan teknologi informasi dengan beberapa topik bahasan meliputi sistem informasi, jaringan komputer, keamanan sistem, multimedia, kecerdasan buatan, dan sistem pakar. Jurnal Akademika dikelola dibawah Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Nurdin Hamzah yang rutin terbit 2 kali setahun pada bulan april dan november.
Articles 495 Documents
RANCANGAN MEDIA PEMBELAJARAN PENGENALAN ORGAN TUBUH MANUSIA BERBASIS MULTIMEDIAUNTUK SD Faiza Rini
JURNAL AKADEMIKA 127-131
Publisher : LP2M Universitas Nurdin Hamzah Jambi

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Abstract

At the elementary school level , the subjects were given a very varied. That requires understanding and understanding in studying it seriously. Particularly in science lessons . In this case the necessary tools that can support and facilitate the delivery of content to students . Students' understanding of Human Organs that can be achieved with careful , intelligent , and skilled .Advances in technology and information in this era of profound impact on all aspects of life manusia.Salah one area that gets significant impact in the development of this technology is undeniable pendidikan.Tidak field of education can not be separated by the presence of a computer that is able to assist in education of various viewpoint. Multimedia learning can be defined as a multimedia application that is used in the learning process , in other words to deliver the message ( knowledge , skills , and attitudes ) and can stimulate the mind , pearasaan , attention and willingness to learn that learning occurs intentionally aimed and controlled . Implementation of multimedia make the learning process more interesting and interactive , pumping enthusiasm for learning so that students learn the quality can be improved .
PEMANFAATAN INTERNET CONNECTION SHARING Ahmad Louis
JURNAL AKADEMIKA 132-134
Publisher : LP2M Universitas Nurdin Hamzah Jambi

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Abstract

Internet Connection Sharing (ICS) is the use of a device with Internet access such as 3G cellular service, broadband via Ethernet, or other Internet gateway as an access point for other devices. It was implemented by Microsoft as a feature of its Windows operating system for sharing a single Internet connection on one computer between other computers on the same local area network. Connection to the Internet through an ISP (Internet Service Provider) can be done in several ways depending on the funds available and their use, such as connecting to the Internet only for e-mail, browsing, downloading can take advantage of dial-up with a phone line. But if the network is used for broader purposes, could use lised line. However Internnet connection to the system essentially is divided into two main types, namely using a telephone connection and broadband connection
KUISIONER PELAYANAN DAN PERKULIAHAN PADA SEKOLAH TINGGI MANAJEMEN INFORMATIKA DAN KOMPUTER (STMIK) INDONESIA PADANG BERBASIS WEB Rajab -; Amuharnis -
JURNAL AKADEMIKA 135-139
Publisher : LP2M Universitas Nurdin Hamzah Jambi

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Abstract

This research aims to simplify the Quality Assurance Agency (BAPEM) Internal in analyzing questionnaire data services and lectures and also facilitate the students in filling out the questionnaire and lecture services . The research was conducted on STMIK Indonesia Padang because each semester of BAPEM STMIK Indonesia Padang evaluate the faculty performance and service in the learning process. The process of filling the questionnaire is still done manually so that the officers visited every local to distribute the questionnaire. This study result the application of filling the questionnaire program and lecture services in STMIK Indonesia Padang and Web -based re-enroll students who will have to fill out the questionnaire first. If the questionnaire has been filled by the students through campus SISFO then autommatically the student could fill Study Plan Card ( KRS ). Nor vice versa, if the students did not fill out the questionnaire services and lectures, the students are not able to fill the KRS.
IDENTIFIKASI EFEKTIVITAS PROSES PEMBELAJARAN MATAKULIAH ORGANISASI DAN ARSITEKTUR KOMPUTER DI STMIK NURDIN HAMZAH Faiza Rini
JURNAL AKADEMIKA 1-5
Publisher : LP2M Universitas Nurdin Hamzah Jambi

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Abstract

increase the effectiveness of the learning process in Computer Organization and Architecture course the authors ampu, to see how far the effectiveness and gaps in the learning process, and try to fix the problem by knowing the cause, so that what is desired from the learning objectives achieved, casual description of the learning problems can be analyzed with the fishbone diagram approach of questionnaire data instrument could spread to the learning process of students.
APLIKASI SISTEM PEMBELAJARAN INTERAKTIF PENGENALAN RANGKA TUBUH DAN PANCA INDERA MANUSIA Lisdarti -
JURNAL AKADEMIKA 6-10
Publisher : LP2M Universitas Nurdin Hamzah Jambi

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Abstract

Junior High School is an institution or a school, which now has evolved along with the times , with the teaching methods applied today may be out with the sophistication of modern technology already , with the creation of a multimedia -based interactive media the framework of the body and get to know the human senses which is expected to help ease the teaching staff ( teachers ) in teaching and learning , in the media there is some discussion of this interactive that is familiar with the framework of the body and the human senses . And there is a little extra on the evaluation of the framework of the body and the human senses , and there is some information about the institutive and authors . While the output of the media interaction is a display of the frame body and the human senses to be selected by the user . This interactive media applications built using Adobe Flash CS3 application as the main application . The expected outcome of this interactive media applications are getting better and smooth the learning method on SMP.
MEDIA PEMBELAJARAN PENGENALAN FLORA DAN FAUNA BERBASIS E- LEARNING PADA TINGKAT SEKOLAH DASAR Afrizal; Irwan Syaputra
JURNAL AKADEMIKA 11-14
Publisher : LP2M Universitas Nurdin Hamzah Jambi

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Abstract

Media Pembelajaran menggunakan Adobe Director 11.5. ini dapat membantu dalam proses belajar mengajar dimana proses belajar mengajar sangatlah memerlukan metode atau cara yang baik agar bisa menarik minat para objek ajar untuk belajar. Seperti halnya yang di tempat ini, yaitu SD Negeri 30 Rimbo Bujang saat penulis melakukan observasi, dimana metode yang di pakai masih menggunakan cara atau metode mengajar yang biasa kita lakukan yaitu guru berbicara dan menyampaikan langsung materi secara lisan, yang menurut penulis cara ini bisa saja meningkatkan tingkat kejenuhan para objek karena bosan dengan percakapan yang cukup panjang tanpa visualisasi. Rancangan aplikasi media pembelajaran ini menggunakan aplikasi Adobe Director, Photoshop Cs4, dan Macromedia Flash, dimana menggunakan data input berupa gambar dan suara, kemudian menghasilkan output informasi gambar dan suara yang berkaitan dengan media pembelajaran ini. Dengan merancang aplikasi ini diharapkan dapat membantu meningkatkan minat belajar dari para objek bahan ajar, kemudian mampu menerima pelajaran dengan baik sehingga objek ajar bisa mendapat nilai yang baik ketika ujian.
IMPLEMENTASI BACKWARD CHAINNING PADA SISTEM PAKAR UNTUK DETEKSI KERUSAKAN PADA LAPTOP BERBASIS WEB Reny Wahyuning Astuti; Novhirtamely Kahar; Supriyanto
JURNAL AKADEMIKA 15-21
Publisher : LP2M Universitas Nurdin Hamzah Jambi

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Abstract

All this time occor the increasing of interest in using computer for artificial intelligence. Artificial intelligence is activity that provides the machines such as computer with ability to show behavior is considered intelligent if it observed by human. One of Artificial intelligence is the expert system to detect the damage of laptop. The expert system is built by PHP programming lenguage, and using my SQL as database. Input data in this expert system are data of damage indication, kinds of damage data and the ways to repair, solution data, and user data. Input data will be processed to detect damage in laptop by using backward chaining and this system will provide output such as data of damage indication, kinds of damage, the ways to repair the damage and this data will be provide for user with the function the user can know damage in their laptop and also in order the user can repair the damage of laptop by theselves.
MEDIA SOSIALISASI BEBERAPA JENIS-JENIS NARKOBA PADA KANTOR BADAN NARKOTIKA NASIONAL PROVINSI JAMBI Darex Susanto
JURNAL AKADEMIKA 22-27
Publisher : LP2M Universitas Nurdin Hamzah Jambi

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Abstract

Media sosialisasi merupakan suatu sarana untuk menyampaikan materi tentang suatu masalah. Adapun yang menjelaskan tentang media informasi dan tujuan dari media informasi adalah menyampaikan dampak narkoba dalam kehidupan sehari-hari dan lingkungan kita. Pembuatan media informasi ini menggunakan media visual Adobe Flash CS3 dan Adobe Photoshop CS2 .Untuk pengembangan data dan informasi yang berkaitan dengan penulisan ini didapat melalui study lapangan dan study pustaka dengan mencari sumber yang relevan dan masih banyak hal-hal yang perlu dikembangkan kedepannya dengan semakin masuknya teknologi akan disesuaikan dengan kinerja yang lebih baik bagi pembuat aplikasi. Dari hasil penelitian dapat disimpulkan yaitu media sosialisasi pengenalan beberapa jenis-jenis narkoba pada kantor badan narkotika nasional provinsi jambi. dibangun menggunakan program Adobe Flash CS3 pada Kantor Badan Narkotika Nasional Provinsi Jambi.
RANCANG BANGUN APLIKASI PENENTUAN TINGKAT RISIKO PENYAKIT GASTROESOFAGEAL REFLUX DISEASE (GERD) BERDASARKAN POLA MAKAN, GAYA HIDUP, DAN STATUS GIZI DENGAN POHON KEPUTUSAN KONSEP ENTROPY Hambali Furnawan; Sukma Puspitorini
JURNAL AKADEMIKA 28-34
Publisher : LP2M Universitas Nurdin Hamzah Jambi

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Abstract

Gastroesophageal Reflux Disease (GERD) is a gastrointestinal disease in which oesophageal abnormalities that cause gastric fluid to flow back (reflux) into the esophagus and cause heartburn symptoms typical of burning in the chest, sometimes accompanied by pain. GERD can be experienced by any person at any time and in intensity which often can cause the inflammation of the esophagus esofagistis (esophagus) which can lead to complications such as esophageal stricture, Barrett's esophagus, and esophageal cancer. Lifestyle factors and good eating habits can be the cause of GERD. This GERD disease risk level determination aplication programme design is made to determine the extent of a person's risk of experiencing GERD seen lifestyle factors, diet, and nutritional status as well. Data obtained from questionnaires given to patient. The average point on each variable for lifestyle factors and diet then categorized. While the nutritional status is obtained by finding a body mass index (BMI) of the patient. Of the categories obtained on each factor, the classification rule set (classification rule) which will then be represented in the form of a decision tree (decision tree). The results obtained from a search result is a tree-level person's risk of disease GERD.
RANCANG BANGUN ALAT BANTU AJAR LAPISAN ATMOSFER BERBASIS MULTIMEDIA Ezrifal Sany; M. Andy Saputra
JURNAL AKADEMIKA 35-38
Publisher : LP2M Universitas Nurdin Hamzah Jambi

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Abstract

Subjects of geography is the study of the earth's surface from both inside and outside the earth's surface. In the material layers of the atmosphere will explain natural phenomena that occur on the planet that will be discussed in the multimedia application. Multimedia application system is designed to help teachers who are explaining the subject to make it easier for students to understand the process in the delivery of information. The application is designed to use a combination of drawing, photo and video applications implemented using Macromedia Flash 8, so it will form a perfect look in the learning process.

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