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Insan Cendekia : Jurnal Pendidikan dan Kebudayaan
ISSN : -     EISSN : 30325617     DOI : DOI: https://doi.org/10.56480/insancendekia
Core Subject : Education, Social,
Insan Cendekia : Jurnal Pendidikan dan Kebudayaan Insan Cendekia : Jurnal Pendidikan dan Kebudayaan terbit empat kali setahun bulan Januari- Maret, April - June, Juli - September, dan Oktober- Desember Lingkup Insan Cendekia: Jurnal Pendidikan dan Kebudayaan mencakup beberapa aspek, antara lain: Pendidikan: Inovasi dalam pendidikan. Pembelajaran dan pengajaran. Kurikulum dan pengembangan kurikulum. Evaluasi pendidikan. Pendidikan inklusif. Kebijakan pendidikan. Kebudayaan: Hubungan antara pendidikan dan kebudayaan. Pelestarian warisan budaya. Pengaruh budaya terhadap pendidikan. Multikulturalisme dan pendidikan. Kesenian dan pendidikan seni budaya. Interdisipliner: Kajian yang melibatkan aspek-aspek interdisipliner antara pendidikan dan kebudayaan. Pendekatan multidimensional terhadap pemahaman pendidikan dan kebudayaan. Metodologi Penelitian: Metode penelitian yang digunakan dalam kajian pendidikan dan kebudayaan. Pendekatan kualitatif dan kuantitatif. Studi kasus, survei, eksperimen, analisis teks, dll. Pengembangan Profesional: Pengembangan guru dan tenaga pendidik. Pelatihan dalam konteks pendidikan dan kebudayaan. Teknologi dalam Pendidikan: Penggunaan teknologi dalam proses pembelajaran. E-learning, blended learning, dan teknologi pendukung pendidikan lainnya. Kajian yang ilakukan di dalam jurnal ini: Analisis dampak kebijakan pendidikan terhadap masyarakat dan budaya. Evaluasi efektivitas metode pengajaran tertentu. Penelitian tentang integrasi nilai-nilai budaya dalam kurikulum. Studi tentang tantangan dan peluang dalam pendidikan inklusif. Pemahaman interaksi antara teknologi dan pendidikan dalam konteks budaya.
Articles 61 Documents
Peningkatan Pemahaman Nilai Tempat dan Operasi Penjumlahan Bersusun Siswa Kelas I SD melalui Media Pintar Berhitung Lailatul Rachmawaty; Nabila Mulyawati Hanafi; Kubbatut Diana; Agung Setyawan
Insan Cendekia : Jurnal Pendidikan dan Kebudayaan Vol. 3 No. 2 (2026): Juni
Publisher : Yayasan Citra Dharma Cindekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56480/insancendekia.v3i2.54

Abstract

This study was motivated by the low mastery of place value concepts and long addition operations among first-grade students at SDN Socah 03. In addition, students tended to lose focus easily and showed limited participation during mathematics lessons. To overcome these problems, the researcher implemented “Smart Counting” media as a concrete, interactive, and engaging learning tool that suits the developmental characteristics of elementary school students. The study aimed to improve students’ understanding of units and tens, as well as their ability to perform long addition operations through the use of meaningful learning media. The research employed Classroom Action Research (CAR) consisting of two cycles, namely planning, action, observation, and reflection. The subjects of the study were 15 first-grade students in the even semester of the 2025/2026 academic year. Data were collected through classroom observations, interviews, and documentation. To ensure the validity of the data, source and technique triangulation were applied. The data were analyzed using a mixed descriptive approach, combining quantitative percentages to measure learning mastery and qualitative descriptions to capture classroom engagement. The results showed that the implementation of “Smart Counting” media improved both students’ learning outcomes and classroom engagement. Learning mastery increased from 80% in Cycle I to 93.3% in Cycle II. Students also became more focused, active, and enthusiastic during the learning process. Therefore, teachers are encouraged to use interactive and concrete learning media to create more effective and meaningful mathematics learning experiences in elementary schools.
Peningkatkan Partisipasi Aktif Siswa melalui Metode Role Play pada Pembelajaran Bahasa Indonesia Kelas III SD Devina Abidah Ardelia; Hamidatin Na'imah; Anzala Huwaidah; Tyasmiarni Tyasmiarni Citrawati
Insan Cendekia : Jurnal Pendidikan dan Kebudayaan Vol. 3 No. 2 (2026): Juni
Publisher : Yayasan Citra Dharma Cindekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56480/insancendekia.v3i2.58

Abstract

Low student participation in Indonesian language learning, particularly in learning the use of capital letters, was identified among third-grade students at UPTD SDN 3 Socah. To address this issue, this study investigated the implementation of the role play method to improve students' active participation and learning outcomes. The study employed a Classroom Action Research (CAR) design conducted in two cycles, each consisting of planning, implementation, observation, and reflection stages. The participants were 20 third-grade students. Data were collected through classroom observations, achievement tests, and documentation, and were analyzed using descriptive qualitative and quantitative techniques. The findings revealed that the implementation of the role play method improved both student participation and learning outcomes. Student participation increased from 40% in the first cycle to 80% in the second cycle. In addition, the number of students who achieved mastery learning increased from 9 students (45%) in Cycle I to 15 students (75%) in Cycle II. Students demonstrated greater confidence in answering questions, expressing ideas, participating in discussions, and completing assigned tasks. The learning process also became more interactive and engaging. These findings indicate that the role play method is effective in enhancing students' active participation and learning outcomes in Indonesian language learning, particularly in the topic of capital letter usage at the primary school level.
Penerapan Media Roda Buah Konkret Pengolahan Data untuk Meningkatkan Keaktifan Belajar Matematika Peserta Didik Kelas III SDN Banyuajuh 9 Panji Hidayat; Sabrina Najwa Nabila; Wahyu Pramudya Pratama; Selviani Rahmadani; Vita Khofifah
Insan Cendekia : Jurnal Pendidikan dan Kebudayaan Vol. 3 No. 2 (2026): Juni
Publisher : Yayasan Citra Dharma Cindekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56480/insancendekia.v3i2.59

Abstract

This classroom action research aimed to improve students’ participation in mathematics learning on data processing material through the use of the “Roda Buah” learning media in Grade III of SDN Banyuajuh 9. The low level of student participation, limited interaction, and difficulty in maintaining students’ focus during learning activities were identified as the main problems in this study. The research was conducted in two cycles, consisting of planning, action, observation, and reflection stages. The participants were 16 third-grade students. Data were collected through observation and documentation to measure students’ participation during the learning process. The results showed a gradual increase in student participation, from 37.5% in the preliminary condition, to 62.5% in Cycle I, and reaching 87.5% in Cycle II. These findings indicate that the implementation of the “Roda Buah” learning media created a more interactive and engaging learning environment, which encouraged students to be more actively involved in mathematics learning activities. This increased classroom engagement also provided a more conducive learning situation that supported students’ initial understanding of data processing concepts based on classroom learning experiences.
Peningkatan Keaktifan Belajar PKn Siswa Kelas IV Sekolah Dasar melalui Metode Storytelling Neni Novitasari; Astrid Widiya Lestari; Zahra Najma Audiva; Cemara Ardelia
Insan Cendekia : Jurnal Pendidikan dan Kebudayaan Vol. 3 No. 2 (2026): Juni
Publisher : Yayasan Citra Dharma Cindekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56480/insancendekia.v3i2.60

Abstract

This study was conducted in response to the low level of student engagement in fourth grade PKn classes at UPTD SDN Banyuajuh 4, where initial observations showed that only 7 out of 9 students (approximately 33%) demonstrated active participation during learning activities. Findings from classroom observations and teacher interviews indicated that students tended to be passive, rarely participated in discussions, and experienced a teacher centered learning process dominated by lectures. Therefore, the research aimed to enhance student engagement through the implementation of storytelling as an instructional strategy. The research employed a Classroom Action Research (CAR) approach carried out in two cycles, each consisting of two meetings, following the stages of planning, implementation, observation, and reflection. The participants were all nine fourth grade students. Data were collected through observation, interviews, and documentation, while the analysis applied qualitative and simple quantitative descriptive methods. The findings revealed that storytelling effectively improved student engagement, with active participation escalating from 33% in the pre cycle stage to 67% in Cycle I and reaching 89% in Cycle II, thus achieving the success target.
Literature Review: Perkembangan Teknologi dalam Pembelajaran IPA Fitria Ningrum; Qurrotul Ainia; Aprilia Musfirah; Anisah Yasmin Kumalasari; Yamin Yamin
Insan Cendekia : Jurnal Pendidikan dan Kebudayaan Vol. 3 No. 2 (2026): Juni
Publisher : Yayasan Citra Dharma Cindekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56480/insancendekia.v3i2.80

Abstract

Technological development has significantly influenced the science learning process. This study aims to examine the development of technology used in science education and its impact on students' learning processes and outcomes. The research employed a literature review method by analyzing 30 scientific articles published between 2023 and 2026, obtained through Google Scholar. The analysis was conducted through data collection, article selection, data reduction, and comparative analysis. The findings indicate that various technologies, including animated videos, interactive multimedia, learning websites, digital E-LKPD, and Augmented Reality (AR), have been widely implemented in science learning. These technologies contribute to improving students' learning motivation, conceptual understanding, learning outcomes, creativity, and scientific literacy. Furthermore, technology supports the implementation of innovative student-centered learning models. However, the integration of technology still faces challenges, such as limited facilities, internet access, and teachers' technological competencies. Therefore, adequate infrastructure support and continuous teacher professional development are necessary to optimize the use of technology in science education.
Meningkatkan Hasil Belajar IPAS Materi Sistem Pencernaan Manusia Siswa Kelas V SDN Banyuajuh 5 melalui Penerapan Media Audio Visual Akhmad Fauzi Rizal; Lysanul Fasihah; Imam Fahrur Rozy; Nurul Jannah; Moh Ilham Arifin
Insan Cendekia : Jurnal Pendidikan dan Kebudayaan Vol. 3 No. 3 (2026): September
Publisher : Yayasan Citra Dharma Cindekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56480/insancendekia.v3i3.41

Abstract

This study aimed to determine the effectiveness of audiovisual learning media in improving fifth-grade students’ learning outcomes on the topic of the human digestive system at SDN Banyuajuh 5. The study was motivated by students’ low learning achievement and difficulties in understanding abstract material, therefore audiovisual media were utilized to create a more engaging, interactive, and understandable learning process. This research employed the Kemmis and McTaggart Classroom Action Research model consisting of two cycles, including planning, action, observation, and reflection stages. The participants of this study were 22 fifth-grade students. Data were collected through interviews, observations, tests, and documentation, and data were analyzed using mixed descriptive analysis, combining quantitative percentages for student mastery and qualitative descriptive analysis for classroom. The findings revealed that the implementation of audiovisual learning media effectively improved students’ learning outcomes, as indicated by the increase in the average scores from 65 in the pre-cycle to 77.27 in cycle I and 89.09 in cycle II. In addition, students’ motivation, participation, and activeness in the learning process also increased significantly. Therefore, audiovisual media can be considered an effective learning tool to enhance students’ understanding and achievement in science learning.
Peningkatan Kepercayaan Diri Siswa Kelas III A Melalui Penerapan Metode Storytelling Berbantuan Media Foto Keluarga dalam Pembelajaran IPAS di SDN Keleyan 2 Sielvia Dwi Kumalasari; Oktafia Fitriani; Siti Arofah; Lina Safira; Syarifah; Tyasmiarni Citrawati
Insan Cendekia : Jurnal Pendidikan dan Kebudayaan Vol. 3 No. 3 (2026): September
Publisher : Yayasan Citra Dharma Cindekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56480/insancendekia.v3i3.42

Abstract

This Classroom Action Research was conducted in class III A of SDN Keleyan 2 with the aim of improving students’ self-confidence in the IPAS subject through the application of the storytelling method assisted by family photo media. The problem found in the previous learning process was the low level of students’ self-confidence, which was indicated by the lack of courage to appear in front of the class, answer questions, and tell their family traditions. This research was carried out in two cycles, each consisting of planning, implementation of actions, observation, and reflection. The research subjects consisted of 21 students, including 9 female students and 12 male students. Data were collected through observation, attitude questionnaires, and documentation. The results showed an increase in students’ self-confidence from cycle I to cycle II, which was marked by an increase in students’ courage in expressing opinions, telling stories in front of the class, and actively participating in learning. Furthermore, the classical completeness target of 70% was successfully achieved in cycle II. The application of the storytelling method through family photo media was carried out gradually, starting from paired storytelling activities to independent presentations, accompanied by positive reinforcement from the teacher. Thus, it can be concluded that the storytelling method assisted by family photo media is effective in improving students’ self-confidence and supporting more active and meaningful IPAS learning.
Peningkatan Pemahaman Konsep Keberagaman Budaya Melalui Model Project Based Learning (PjBL) Berbantuan Media Peta Dan Aplikasi Marbel di Kelas V SDN Labang Tiflah Habibti; Devi Amalia Fajri; Hikmatul Amalia; Moh. Ruslianto; Rachman Firmansyah
Insan Cendekia : Jurnal Pendidikan dan Kebudayaan Vol. 3 No. 3 (2026): September
Publisher : Yayasan Citra Dharma Cindekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56480/insancendekia.v3i3.47

Abstract

This classroom action research aimed to improve students’ understanding of cultural diversity concepts in Indonesia through the implementation of the Project Based Learning (PjBL) model supported by the Marbel Budaya Nusantara application. The study was conducted in two cycles involving fifth-grade students of SDN Labang. The results showed a significant improvement in students’ learning outcomes, as indicated by the increase in learning mastery from 76% in the first cycle to 96.6% in the second cycle. The average score also increased from 85 to 89.3, while the number of students who did not achieve mastery decreased from 7 to 1 student. In addition, students’ activeness, collaboration, and engagement in the learning process improved. These findings indicate that the integration of PjBL with interactive digital learning media provides a meaningful and effective learning experience in enhancing students’ conceptual understanding of cultural diversity. Therefore, this approach can be used as an innovative alternative in elementary education learning.
Meningkatkan Pemahaman Konsep Tangga Satuan Panjang melalui Penerapan Media Pembelajaran Visual pada Siswa Kelas IV SDN Keleyan 2 Marwan 'Afif; Refania Mustaghfiroh; Wilda A’malina Zatinuha; Risma Nisa Khoirina
Insan Cendekia : Jurnal Pendidikan dan Kebudayaan Vol. 3 No. 3 (2026): September
Publisher : Yayasan Citra Dharma Cindekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56480/insancendekia.v3i3.49

Abstract

This research is motivated by the lack of understanding of fourth-grade students of SDN Keleyan 2 regarding the topic of the ladder of length units, which is seen from the students' difficulties in remembering and applying the conversion of length units in everyday life. The purpose of this research is to improve students' understanding of the ladder of length units by utilizing visual learning media. The method used in this research is Classroom Action Research (CAR) which is implemented in two cycles. The subjects in this research are fourth-grade students of SDN Keleyan 2. The results of the research show significant progress in students' understanding in each cycle implemented. In the initial condition, the level of student learning completeness only reached 40%, then increased to 60% in Cycle I, and increased again to reach 84% in Cycle II. This shows that the use of visual learning media in the form of a ladder of length units is effective in improving students' understanding of the topic of conversion of length units.
Peningkatan Aktivitas Belajar Matematika Siswa Kelas V Melalui Media Papan Kantong Data di UPTD SDN Telang 2 Febriyah Izzatur Rif'ah; Sania Br Tampubolon; Mohammad Hawaijil Asrori; Agung Setyawan
Insan Cendekia : Jurnal Pendidikan dan Kebudayaan Vol. 3 No. 3 (2026): September
Publisher : Yayasan Citra Dharma Cindekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56480/insancendekia.v3i3.62

Abstract

Mathematics learning at the primary school level often faces challenges due to abstract concepts, resulting in low student activity. This study aims to analyze the improvement of student learning activities in data presentation material through the implementation of a manipulative conventional visual medium. A Classroom Action Research design was employed in two sequential cycles at UPTD SDN Telang 2, involving 16 fifth-grade students with low engagement. Data were collected using semi-structured interviews, structured classroom observations, and field documentation. Data were analyzed using quantitative descriptive statistics to calculate activity percentages, complemented by the Miles and Huberman interactive model for qualitative field notes. The results showed a significant transition in student behavior, where classical activity indicators rose from 35% in Cycle 1 to 83% in Cycle 2. Students shifted from passive behaviors to active participation, displaying high focus and confidence. In conclusion, the application of the "Papan Kantong Data" visual medium is highly effective in improving student learning activity, proving that concrete visual aids act as essential cognitive bridges in technology-limited primary schools.