cover
Contact Name
Ita Fitriati
Contact Email
ejournalexpertnet@gmail.com
Phone
+6285239664789
Journal Mail Official
ejournalexpertnet@gmail.com
Editorial Address
Jalan Lintas Tente - Godo, Desa Samili, Kecamatan Woha, Kabupaten Bima - NTB
Location
Kab. bima,
Nusa tenggara barat
INDONESIA
Expert Net: Exploration Journal of Technological Education Trends
ISSN : -     EISSN : 30482925     DOI : https://doi.org/10.59923/expertnet
Expert Net: Exploration Journal of Technological Education Trends is a high-quality open-access peer-reviewed research journal published by the Yayasan Insan Mulia Bima. Expert Net: Exploration Journal of Technological Education Trends provides a platform that welcomes and acknowledges high-quality empirical original research papers in the field of education written by researchers, academics, professionals, and practitioners.
Articles 15 Documents
ePasTrad as a Mobile-Based Traditional Market E-Commerce System Rivki Aditiya Maulana; Fadlil Abdul Halim; Dwi Vernanda
Expert Net: Exploration Journal of Technological Education Trends Vol. 1 No. 1 (2024): Edisi Juni
Publisher : Yayasan Insan Mulia Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59923/expertnet.v1i1.117

Abstract

This research aims to design a mobile-based Traditional Market E-Commerce system and advance MSMEs (Micro, Small and Medium Enterprises), especially in Traditional Markets. The end result of this research is that the Traditional Market can be more advanced and people always shop at Traditional Markets, besides that this research can also empower MSMEs in the area. This research uses the agile method with an approach or software development method that focuses on flexibility, adaptability, and team collaboration. The stages in this research include six stages, namely (1) concept stage (determining the scope), (2) Inception, (3) Iteration or Development (development phase), (4) Release (testing phase), (5) maintenance (maintenance phase) and (6) Retirement (termination phase).   ABSTRAK Penelitian ini bertujuan untuk merancang sistem E-Commerce Pasar Tradisional berbasis mobile dan memajukan UMKM (Usaha Mikro Kecil dan Menengah) khususnya pada Pasar Tradisional. Hasil akhir dari penelitian ini adalah agar Pasar Tradisional dapat lebih maju dan para masyarakat senantiasa berbelanja di Pasar Tradisional, selain itu penelitian ini juga dapat memberdayakan UMKM yang ada di daerah tersebut. Penelitian ini menggunakan metode agile dengan sebuah pendekatan atau metode pengembangan software yang berfokus pada fleksibilitas, adaptabilitas, dan kolaborasi tim. Tahapan dalam penelitian ini meliputi enam tahapan, yaitu (1) tahap concept (menentukan ruanglingkup), (2) Inception, (3) Iteration atau Development (fase pengembangan), (4) Release (fase pengujian), (5) maintenance (fase pemeliharaan) dan (6) Retirement (fase penghentian).
SiPinjam as an Information System for Lending Goods in the Department of Information Technology and Computers Dodi Sopandi; Muhammad Izzudin A
Expert Net: Exploration Journal of Technological Education Trends Vol. 1 No. 1 (2024): Edisi Juni
Publisher : Yayasan Insan Mulia Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59923/expertnet.v1i1.118

Abstract

The information system for lending goods in the Department of Information and Computer Technology is designed to help the document writing process that is still done manually. In the era of digitalization in the current time, it is possible to keep up with all kinds of changes in the times, especially in the field of technology. Therefore, the development of this Lending Information System aims to make all forms of manual recording into digital. The final result of this research is the creation of a web-based lending system that can make it easier for staff to manage inventory of goods in the Department of Information and Communication Technology to enhance performance.   ABSTRAK Sistem Informasi peminjaman barang di Jurusan Teknologi Informasi dan Komputer dirancang untuk membantu penulisan dokumen yang masih dilakukan secara manual. Di era digitalisasi pada zaman sekarang memungkinkan untuk mengikuti segala bentuk perubahan zaman khususnya dalam dunia teknologi. Karena itu pengembangan Sistem Informasi Peminjaman barang ini bertujuan untuk memudahkan segala bentuk pencatatan secara manual menjadi digital. Hasil akhir dari penelitian ini adalah terciptanya suatu sistem peminjaman berbasis web yang dapat memudahkan staff dalam pengelolaan inventory barang di jurusan Teknologi Informasi dan Komunikasi untuk meningkatkan kinerja.  
Implementation of Artificial Intelligence Technology as a Learning Means for Students at SMAN 2 Monta Bima Nurfidari; Ahyar Ahyar; Ita Fitriati
Expert Net: Exploration Journal of Technological Education Trends Vol. 1 No. 1 (2024): Edisi Juni
Publisher : Yayasan Insan Mulia Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59923/expertnet.v1i1.121

Abstract

With the rapid and significant development of the times, many software and sites have emerged in the form of websites based on AI (Artificial Intelligence), one of which is Chatgpt and Perplexity AI, which are commonly known as artificial intelligence that can help with assignments and teaching materials. , according to human desires and needs in a short time, depending on how the user describes the prompt to the AI. AI can also be useful and can be implemented in the world of education, in schools it can increase students' understanding of Artificial Intelligence (AI) through the use of AI tools. This research aims to implement Artificial Intelligence technology as a learning tool, and it is hoped that students will be able to use AI, especially to support the learning of class Intelligence), and Data Analysis. With sampling with a total of 13 students and 1 teacher. The results of the research are that students understand and are able to operate several AI (Artificial Intelligence) tools, one example is Chatgpt and Perplexity AI, and understand how to utilize their respective Android systems. With this, students become active during the teaching and learning process, especially when collecting school assignments.   ABSTRAK Dengan perkembangan zaman yang sangat pesat dan cukup signifikan, sudah banyak bermunculan  software maupun situs dalam bentuk  website yang berbasis AI (Artificial intellegence), salah satunya adalah Chatgpt dan perplexity AI, yang biasa di kenal sebagai  kecerdasan buatan yang dapat membantu mengerjakan tugas maupun bahan ajar, sesuai dengan keinginan dan kebutuhan manusia dalam waktu yang singkat, tergantung bagaimana user mendeskipsikan promp pada AI. AI juga bisa bermanfaat dan dapat diimplementasikan pada dunia pendidikan, di sekolah dapat meningkatkan Pemahaman Siswa tentang Artificial Intelligence (AI) melalui Penggunaan Tools AI. Penelitian ini bertujuan untuk mengimpelmentasikan teknologi Artificiall Intelegence sebagai sarana belajar, dan diharapkan siswa dapat menggunakan AI, utamanya untuk mendukung pembelajaran siswa kelas X SMAN 2 Monta, Metode penelitian yang di gunakan  adalah metode kualitatif, dengan cara observasi, pengumpulan data, impelementasi AI (Artificial Intelegence), dan Analisis data. Dengan sampling dengan jumlah  13 siswa dan 1 orang guru. Hasil penelitian siswa paham dan mampu mengoperasikan beberapa tools AI (Artificiall Intelegence), salah satu contohnya adalah Chatgpt dan Perplexity AI, Dan paham dalam memanfaatkan sistem Android-nya masing-masing. Dengan ini siswa menjadi aktif ketika proses belajar-mengajar, lebih-lebih ketika mengumpulkan tugas sekolah.
Design of Student and Teacher Data Information System at SMPN 3 Woha Using Visual Basic Nur Fitrianingsih; Irawati Puspitasi; Ilyas Ilyas
Expert Net: Exploration Journal of Technological Education Trends Vol. 1 No. 1 (2024): Edisi Juni
Publisher : Yayasan Insan Mulia Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59923/expertnet.v1i1.125

Abstract

The objective of this study is to find out (1) the design of the Student and Teacher Data Information System at SMPN 3 Woha using Visual Basic, (2) the validity of the Information System of Students and Teachers' Data on SMPN 3, (3) the effectiveness of the student and teacher data information system in SMPN, (3) the efficacy of the information system of students and teachers using Visual basic, (4) the efficiency of the Students' and Teaching Data Information system of SMPN 3. This research is a developmental research or known as R&D (Research and Development) carried out using the Waterfall research model, covering the stages of Analysis, Design, Coding, Testing, and Maintenance. (Maintenence). The subjects of this study are students and teachers of SMPN 3 Woha, with a small scale trial of 6 students and teacher randomly taken and a large scale of 20 people consisting of 15 students and 5 teachers. The instruments used are interviews, documentation, and raising. Interviews use unstructured interviews to help researchers analyze problems at school. Angket is used to perform product validation by media and material validators, as well as to request user responses on small and large-scale trials. Validation results of all validators are excellent, i.e., (1) media validation score averages 88.66% (very decent), material validator achievement score 92% (very effective), (2) user response angket results on large and small scale tests get good responses to the use of student and teacher data information system applications, in this case students and teachers data information systems applications get user response with a percentage of 92% and 97.6% (very efficient).   ABSTRAK Tujuan dari penelitian ini adalah untuk mengetahui (1) perancangan Sistem Informasi Data Siswa dan Guru pada SMPN 3 Woha menggunakan Visual Basic, (2) kelayakan Sistem Informasi Data Siswa dan Guru pada SMPN 3 Woha menggunakan Visual Basic, (3) efektivitas Sistem Informasi Data Siswa dan Guru pada SMPN 3 Woha menggunakan Visual Basic, (4) efisiensi Sistem Informasi Data Siswa dan Guru pada SMPN 3 Woha menggunakan Visual Basic. Penelitian ini merupakan penelitian pengembangan atau dikenal dengan R&D (Research and Development) yang dilakukan dengan menggunakan model penelitian Waterfall, meliputi tahap Analisis (Analysis), Desain (Design), Pengkodean (Coding), Pengujian (Testing), dan Pemeliharaan (Maintenence). Subjek penelitian ini adalah siswa dan guru SMPN 3 Woha, dengan uji coba skala kecil sebanyak 6 orang siswa dan guru yang diambil secara acak dan uji coba skala besar sebanyak 20 orang yang terdiri dari 15 siswa dan 5 guru. Instrumen yang digunakan adalah wawancara, dokumentasi, dan angket. Wawancara menggunakan wawancara tidak terstruktur untuk membantu peneliti dalam mengalisis masalah disekolah. Angket digunakan untuk melakukan validasi produk oleh validator media dan materi, serta digunakan untuk meminta respon pengguna pada uji coba skala kecil dan skala besar. Hasil validasi dari semua validator sangat baik yaitu, (1) validasi media skor rata-rata 88,66% (sangat layak), validator materi skor perolehan 92% (sangat efektif), (2) hasil angket respon pengguna pada uji coba skala besar dan uji coba skala kecil mendapatkan tanggapan yang baik terhadap penggunaan aplikasi sistem informasi data siswa dan guru, dalam hal ini aplikasi sistem informasi data siswa dan guru mendapatkan respon pengguna dengan persentase 92% dan 97,6% (sangat efisien). Dari hasil persentase diatas maka dapat disimpulkan bahwa aplikasi sistem informasi data siswa dan guru pada SMPN 3 Woha layak untuk digunakan.
Website Based Baralau Village Information System Design Miftahul Jannah Nursiwa; Ardi Ramadhan; Ita Fitriati; Amelia Putri
Expert Net: Exploration Journal of Technological Education Trends Vol. 1 No. 1 (2024): Edisi Juni
Publisher : Yayasan Insan Mulia Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59923/expertnet.v1i1.128

Abstract

Current village development cannot be separated from the increase in information technology, starting from the use of mobile phones to smart phones (smart phones) to the use of the internet with various technological features intended to support people in their daily activities. Information and communication technology provides various benefits for public activities, one of which is to facilitate administrative matters in data management. With the support of information technology, data is easily conveyed to both rural and urban residents. This research was carried out in several stages, namely the first stage was conducting interviews with the Baralau village government, then the second stage was collecting data which would become a reference in developing the Baralau village information system website and the final stage was designing and developing the website. In the website design and development stages, researchers used the waterfall method. The results of this research are that the village can monitor the status of letter submissions in real-time, provide notification to the community about the status of the application, and increase the transparency of the administrative process.   ABSTRAK Perkembangan desa dikala ini tidak lepas dari meningkatnya teknologi informasi, mulai dari pemanfaatan telepon genggam hingga telepon cerdas (telepon pintar) hingga pemanfaatan internet dengan beragam fitur teknologi yang dimaksud bakal mendukung khalayak dalam berkegiatan setiap hari. Teknologi informasi dan juga komunikasi memberikan beragam manfaat buat aktivitas khalayak salah satunya untuk memudahkan soal administrasi dalam manajemen data dengan dukungan teknologi informasi maka data mudah tersampaikan dengan baik pada penduduk pedesaan maupun perkotaan. Penelitian ini dilakukan dalam beberapa tahapan yaitu tahap pertama adalah melakukan wawancara dengan pihak pemerintah desa baralau kemudian tahap kedua dilalakukan pengumpulan data yang akan menjadi acuan dalam pembangunan website sistem informasi desa baralau dan tahap terakhir adalah melakukan perancangan dan pengembangan website. Dalam tahapan perancangan dan pengembangan website peneliti menggunakan metol waterfall. Hasil dari penelitian ini adalah pihak desa dapat memantau status pengajuan surat secara real-time, memberikan pemberitahuan kepada masyarakat tentang status pengajuan, dan meningkatkan transparansi proses administratif.
Development of Interactive Multimedia to Improve Digital Literacy In Understanding The Concept of Informatics Learning at SMPN 1 Monta Syahraini Putri; Ita Fitriati; Wahyudin, Wahyudin; Ahyar, Ahyar
Expert Net: Exploration Journal of Technological Education Trends Vol. 1 No. 2 (2024): Edisi Desember
Publisher : Yayasan Insan Mulia Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59923/expertnet.v1i2.175

Abstract

The development of technology in the digital era has changed the way students learn today, they tend to have greater access to electronic devices, the internet, and various digital media, so that learning styles are more responsive to learning that uses technology. Learning media is used as one of the tools to increase interaction between educators and students in the learning process. The lack of learning media in the learning process results in the failure to achieve learning objectives. This study aims to describe the development process, validity, practicality, and effectiveness of interactive multimedia using the Smart Apps Creator application for use in informatics learning at SMPN 1 MONTA Class VIII. The development model used in this study is the ADDIE development model. Based on the assessment of material expert I, the percentage obtained was 88.24% and Material Expert II, the percentage obtained was 79.41%. Based on the validation assessment of media expert I with the percentage obtained was 93.75% and media expert II, the percentage obtained was 91.25%, that all media experts stated that interactive multimedia to improve understanding of informatics learning concepts at SMPN 1 MONTA that had been developed was declared very feasible for use. Meanwhile, the increase in digital literacy before and after the student test was carried out with an average score of 55.1 (before) and 84 (after).
Implementation of Discussion Methods Assisted by Audio Visual Media to Improve Student Activity and Learning Outcomes Irsanti, Kurnia; Umi Kalsum
Expert Net: Exploration Journal of Technological Education Trends Vol. 1 No. 2 (2024): Edisi Desember
Publisher : Yayasan Insan Mulia Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59923/expertnet.v1i2.239

Abstract

This research was motivated by the researcher’s curiosity in using audio-visual learning media using the discussion method. This research is motivated by the low level of activity in the student learning process because the methods used are less varied and the media that supports learning has not been implemented optimally. The research method used in this article is a qualitative research method. Data collection techniques use interview, observation and documentation techniques. This type of media is able to provide a better learning experience because it includes sound and images. To support the success of this media, it must have adequate facilities and infrastructure that are suitable for use. A number of tools are used by teachers to convey concepts, ideas and experiences captured by the senses of sight and hearing based on the understandings that have been given. The use of audio-visual based learning media with discussion-based learning methods can increase the learning motivation of students in a less active learning process who pay attention to the lesson.
The Utilization of Canva Application in Innovative Learning For Elementary School Teachers Putri Riyanto, Miranda Ade Tias; Selsha Juliana Dwi Putri
Expert Net: Exploration Journal of Technological Education Trends Vol. 1 No. 2 (2024): Edisi Desember
Publisher : Yayasan Insan Mulia Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59923/expertnet.v1i2.271

Abstract

The use of information and communication technology is very important in the digital era. This research explores the use of Canva in innovative learning for prospective elementary school teachers. This research investigates the impact of Canva on teacher creativity, student motivation and digital skills development. A qualitative approach through literature analysis was used. Data was obtained from journals, books and relevant online sources. The research results show that Canva empowers prospective teachers to create interesting learning materials. Canva encourages student creativity and motivation. Canva also facilitates the development of digital skills essential for 21st century learning.
Ease of Navigation of Uniqlo.com as a Key Consumer Behavior in Purchasing Clothing Online Dewi, Erika Kusuma; Cahyaningrum , Yuniana
Expert Net: Exploration Journal of Technological Education Trends Vol. 1 No. 2 (2024): Edisi Desember
Publisher : Yayasan Insan Mulia Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59923/expertnet.v1i2.289

Abstract

This research addresses ease of navigation on the Uniqlo.com website as a key factor in consumer behavior when making online clothing purchases. With the increasing use of the internet in Indonesia, Uniqlo seeks to utilize digital platforms to attract customers. The research method used is qualitative with a descriptive approach, which includes analyzing the interface design, search features, and payment process on the website. The results show that intuitive design and clear product categories improve the user experience, thus driving consumer satisfaction and loyalty. This research provides insight into the importance of website optimization in online marketing strategies.
Performance Optimization on Multi-Core Processors and Windows 11 Kernel Management Putra, Aan Fadillah; Wisnu Ikhwansyah Saputra; Elkin Rilvani
Expert Net: Exploration Journal of Technological Education Trends Vol. 1 No. 2 (2024): Edisi Desember
Publisher : Yayasan Insan Mulia Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59923/expertnet.v1i2.301

Abstract

Multi-core processors have become the primary solution to improve processing performance by dividing tasks across multiple processing cores. This study analyzes the performance of two operating systems with the same hardware. Parameters such as boot time, CPU usage, memory efficiency, and application performance are tested through Pass Mark Performance Test and Geekbench. The method used in this study uses a quantitative approach with an experimental method. This approach was chosen to analyze and measure system performance objectively through controlled testing. The test results include boot time, processor workload distribution, memory efficiency, and application responsiveness. The results show that Windows 11 has a faster boot time, a more even distribution of processor workload, and increased memory efficiency. In addition, virtualization-based security (VBS) makes applications more responsive. Therefore, Windows 11 is the best option for high-performance multicore environments.

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