cover
Contact Name
Ahmad Muzanni
Contact Email
jurnalpedapaud@gmail.com
Phone
+6287838270038
Journal Mail Official
jurnalpedapaud@gmail.com
Editorial Address
Perumahan Elit Kota Mataram Asri, Blok Q. 11 Kota Mataram, Prov. NTB
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Pendidikan Dasar dan PAUD
ISSN : 28281748     EISSN : 28280369     DOI : 10.47165
Jurnal Pendidikan Dasar dan PAUD (PEDAPAUD) dengan nomor registrasi ISSN 2828-0369 (online) dan ISSN 2828-1748 (cetak) merupakan jurnal ilmiah akses terbuka dan peer-review yang menerbitkan berbagai jenis artikel ilmiah berdasarkan hasil penelitian dan artikel gagasan. Semua topik yang kami terima hanya artikel yang berkaitan dengan bidang pendidikan dasar dan PAUD. Untuk kategori penelitian, artikel dapat ditulis dengan menggunakan pendekatan kuantitatif dan kualitatif, dan dapat dibuat dalam berbagai desain penelitian, seperti penelitian tindakan, eksperimen, dan studi kasus. Jurnal ini diterbitkan sejak tahun 2022.
Articles 53 Documents
Efektivitas Pembelajaran Kontekstual Berbasis Strategi REACT dalam Meningkatkan Pemahaman Matematis Siswa Hastuti, Intan Dwi; ., Sutarto; Jaswandi, Lalu
PeDaPAUD: Jurnal Pendidikan Dasar dan PAUD Vol 3, No 2 (2024): PEDAPAUD: JURNAL PENDIDIKAN DASAR DAN PAUD
Publisher : Yayasan Pendidikan Intan Cendekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47165/pedapaud.v3i2.610

Abstract

Matematika merupakan salah satu mata pelajaran fundamental yang dipelajari di setiap jenjang pendidikan, termasuk di sekolah dasar. Perencanaan pembelajaran yang efektif menjadi faktor utama dalam meningkatkan pemahaman dan kemampuan komunikasi matematis siswa. Penelitian ini bertujuan untuk menganalisis pengaruh penerapan strategi pembelajaran REACT (Relating, Experiencing, Applying, Cooperating, and Transferring) terhadap kemampuan komunikasi matematis siswa kelas IV sekolah dasar. Penelitian ini menggunakan metode quasi eksperimen dengan desain nonequivalent control group design. Sampel penelitian ditentukan dengan teknik purposive sampling, dan instrumen penelitian yang digunakan berupa tes kemampuan komunikasi matematis serta lembar observasi keterlibatan siswa dalam pembelajaran. Hasil analisis data menunjukkan bahwa terdapat peningkatan yang signifikan dalam kemampuan komunikasi matematis siswa yang mengikuti pembelajaran berbasis strategi REACT dibandingkan dengan kelompok kontrol yang menggunakan metode konvensional. Pengujian hipotesis dengan uji t-test menunjukkan bahwa penerapan strategi REACT memberikan dampak positif terhadap pengembangan keterampilan komunikasi matematis siswa kelas IV sekolah dasar. Temuan penelitian ini mengindikasikan bahwa pendekatan pembelajaran kontekstual yang berbasis strategi REACT dapat menjadi alternatif yang efektif dalam meningkatkan pemahaman matematis dan keterampilan komunikasi siswa pada jenjang pendidikan dasar. Oleh karena itu, guru disarankan untuk mengintegrasikan strategi REACT dalam perencanaan pembelajaran matematika guna mendukung perkembangan kognitif serta komunikasi akademik siswa secara optimal.
Efektivitas Penggunaan Game-Based Learning dalam Meningkatkan Pemahaman Materi IPA bagi Peserta Didik Sekolah Dasar Lambahada, Naba; Setiawan, Dodi
PeDaPAUD: Jurnal Pendidikan Dasar dan PAUD Vol 2, No 2 (2023): PEDAPAUD: JURNAL PENDIDIKAN DASAR DAN PAUD
Publisher : Yayasan Pendidikan Intan Cendekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47165/pedapaud.v2i2.627

Abstract

This study aims to measure the effectiveness of Game-Based Learning in improving elementary school students' understanding of science concepts. The research employs a quasi-experimental design, comparing two groups of fifth-grade students—an experimental group (using Game-Based Learning) and a control group (using conventional methods). The sample consists of 60 students, with 30 students in each group, selected through purposive sampling. Data were collected through pre-test and post-test assessments on science concept understanding, as well as a student learning satisfaction survey. A t-test analysis revealed a significant improvement in science concept comprehension among the experimental group compared to the control group (t = 4.21, p 0.05). The experimental group’s average post-test scores increased by 23.5% compared to their pre-test scores, while the control group showed only a 9.8% improvement. Additionally, the student satisfaction survey indicated that 87% of students in the experimental group felt more engaged in learning compared to 62% of students in the control group. The findings confirm that Game-Based Learning is more effective in enhancing students' comprehension of science concepts than conventional teaching methods. Furthermore, this approach significantly boosts students' motivation to learn. Therefore, integrating Game-Based Learning into elementary school curricula can serve as an effective strategy for improving science education.
Eksplorasi Nilai Budaya Sasak dalam Pendidikan Karakter Melalui Aksi P5 di Sekolah Dasar Kasim, Sunardy
PeDaPAUD: Jurnal Pendidikan Dasar dan PAUD Vol 2, No 2 (2023): PEDAPAUD: JURNAL PENDIDIKAN DASAR DAN PAUD
Publisher : Yayasan Pendidikan Intan Cendekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47165/pedapaud.v2i2.628

Abstract

This study aims to measure and demonstrate the differences in students' understanding of science concepts before and after using gamification-based learning media. The research employs a quantitative approach with a pre-experimental design, specifically the One Group Pretest-Posttest, which involves measuring students' understanding both before and after the application of the learning method. The study sample consists of 31 fifth-grade students from SDN 5 Mataram. Data was collected through tests and analyzed using the paired sample t-test to assess the effectiveness of gamification-based learning media in enhancing students' comprehension of science concepts. The findings indicate a highly significant difference in students' understanding of science concepts before and after the implementation of gamification-based learning media. This is supported by the probability result (Sig. 2-tailed) = 0.000, which is smaller than ? = 0.05, and even smaller than ? = 0.01, confirming that gamification has a significant impact on improving students' comprehension. Therefore, it can be concluded that gamification-based learning media is effective in helping students better understand science concepts. Consequently, teachers are encouraged to integrate gamification-based learning into science lessons. This approach not only makes learning more engaging and enjoyable but also enhances students' motivation, confidence, active participation, and interest in the subject. By providing a more interactive learning experience, students can more easily connect science concepts to real-life situations, ultimately leading to better learning outcomes