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Risma Arta Juita ButarButar
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FAKULTAS TEKNIK DAN KOMPUTER UNIVERSITAS PUTERA BATAM (Sistem Informasi, Teknik Informatika & Teknik Industri) Jl. R. Soeprapto – Tembesi – Batam – Kepulauan Riau
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INDONESIA
Computer & Science Industrial Engineering Journal
ISSN : -     EISSN : 27156265     DOI : -
Core Subject : Science,
Journal Comasie is a journal that combines 3 science namely informatics engineering, information systems and industrial engineering. The theme and scope can be seen in the scope section. This journal was created as a means of publicizing the results of research conducted by lecturers and students. This journal is published 3 times a year or every 4 months in a year. The main purpose of this journal is to facilitate students who want to publish their scientific work so that it will increase the profusion of knowledge. We on behalf of all the managers express gratitude for all efforts and support in the publication of this journal and our great hope that this journal can be a reference for the community in improving technology and to advance Indonesia (Amrizal, Andi, Welly, Rashid)
Articles 839 Documents
PERANCANGAN GAME EDUKASI MENYUSUN HURUF NAMA HEWAN BERBASIS ANDROID Kie, Kennard; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 6 No 3 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

This research aims to find out the results of the development of educational games as an educational means to improve learning outcomes for primary school students in first grade and to find out the response of students using games as an educational means with the introduction of basic animal names。 blot Research method is development or known as research method and development。 The classification in this process is analysis, drawing, development, implementation and testing。The test is in the form of confirmation by an expert or media expert and is very informative. The media was then tested by the students. Upon validation, the media meets the corresponding interactive standards, and testing or research is required to determine qualifications in the field. The study was conducted at SD Negeri 001, Batam, and involved 38 students. In this study, the results of educational games that fall into this category are highly applicable. Easy to use for every student. It can therefore be concluded that the educational medium of learning games for the preparation of the alphabet of animal names for primary school grade one is beneficial as a means in the learning process.
ANALISA KELELAHAN KERJA PADA PEKERJA BAGIAN GUDANG DI PT. NOK FREUDENBERG SEALING TECHNOLOGIES BATAM Samuel Nainggolan, Jonando; Zetli, Sri
Computer Science and Industrial Engineering Vol 6 No 3 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Work fatigue is a common problem in the work area, but it is often ignored in the interest of the company's smooth production. Uncontrolled work fatigue can have a negative impact on workers both physically and psychologically. In this study, workers were given a workload of up to 35 kg hours, often they worked overtime for up to 12 hours per day, causing work fatigue. The purpose of this study was to determine the category of work fatigue and the factors that affect work fatigue of warehouse workers at PT Nok Fredeunberg Batam Batam. The method used in this study is a subjective self-assessment test method, which can be used to measure the subjective level of work fatigue of the workforce. The results of this study are the fatigue category of warehouse workers at PT Nok Fredeunberg Batam is in the high fatigue category, followed by the moderate fatigue category. Spearman correlation test results show that working hours (sig = 0.00), workload (sig = 0.00) affect work fatigue. In order to be able to advise warehouse workers to carry out their duties or workloads in accordance with their physical abilities and work abilities, it is expected that there will be a break. Then it is hoped that the leadership of PT Nok Fredeunberg Batam Batam can add mechanical equipment to lift and move goods and rotate working hours ideally.
ANALISIS POSTUR KERJA DAN KELELAHAN OPERATOR STORE MATERIAL MIXING PT TRIPLUS HITECH BATAM Heryansyah, Gilang; Prakasa Hasibuan, Rizki
Computer Science and Industrial Engineering Vol 6 No 3 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

There are a number of activities that are carried out manually and encourage an individual to have competence in the muscles and bones. However, the competence possessed by an individual is very limited so that when carrying out activities manually, it is not uncommon for complaints to occur in the muscles, namely Musculoskeletal Disorders (MSDs). the activitiy at PT Triplus Hitech are still manual, especially in the process before and after mixing the resin material, therefore there are a number of complaints on this activity. The purpose of this analysis is to see the subjective complaints of MSDs, the ergonomics risk ratio and the relationship between age, work posture, body mass index, smoking behavior in MSDs complaints. The media used is NBM questionnaires, pictures of work postures and questionnaires on worker characteristics. in the NBM questionnaire, the subjective complaint most felt was in the waist with a value of 40 (100%). in this analysis using the REBA method with calculations carried out to obtain high risk level data, namely in groups before the resin material mixing process an average of 11 and in the section after the resin material mixing process The average is 9.3. According to the results of analysis tests related to a number of complaints on MSDs including age, body posture and body mass ratio, it has a significance value of <0.05, and that which is not related to MSDs complaints, namely smoking has a significance value of > 0.05.
RULES ASSOCIATION FP-GROWTH DALAM ANALISIS KERANJANG PASAR Butar Butar, Masro Shausi; Elisa, Erlin
Computer Science and Industrial Engineering Vol 6 No 2 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Nowadays, the cosmetic industry is constantly developing as the economic keep ascending. In this industry, innovation for skincare or bodycare treatment attracts more consumers. Kiki Ms Glow is one of the retails that selling cosmetics and bodycares. In transaction, they uses cash and manual reports. Because of that, analyzing consumers cross selling is needed to know consumer buy patterns and sales growth. A way to know conditions for observing sales transaction data by using data mining. The method that used to analyze market basket is the association rule. The association rule able to give product recommendations, so that the marketing strategy is more focused and the products promoted are the customer's wants. At Kiki Ms Glow, the deduction of product recomendations are acquired from analyzing of sales transaction data reports. The motive of this study is get to know consumer’s buying pattern using algorithm FP-Growth in producing product recommendation rules on a large number of datasets so that they can provide technical recommendations. The results obtained are from the highest by a minimum support value of 20% and a minimum value of 70% confidence, and the result is found 2 rules
PERANCANGAN FASILITAS KERJA AKTIVITAS PENGERINGAN TAHU PADA UKM TAHU AWI SAGUBA Rambe, Erikson; Hasibuan, Rizki Prakasa
Computer Science and Industrial Engineering Vol 6 No 3 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

The role of humans as still has a big impact in every industrial action. Unlike machines that can be repaired by humans as workers, they still have limitations. Manual and repetitive work has a high risk of MSDs complaints due to manual work facilities. Tofu drying activities at the Tahu Awi Saguba UKM during tofu drying have the potential to pose a risk of MSDs because it is carried out manually, repeatedly with simple work facilities and non-ergonomic work postures. This study begins with the calculation of the NBM questionnaire. Research achievements show that there are complaints on the neck, shoulders, upper arms, back, waist, elbows, forearms, wrists and hands. The average achievement of the work risk score with REBA is 6 which is moderate and requires corrective action. In an effort to reduce this risk, a trolley rack design was carried out by implementing the EFD method. The achievements of the trolley rack design according to the ergonomic aspects, namely; ENASE. With the priority of designing a trolley rack to reduce pain in workers with weight (0.333) and a trolley rack specification target designed in harmony with worker anthropometry. Anthropometric data used during this design are TB, TSB, LB and GT.
APLIKASI INFORMASI HARGA MATERIAL BANGUNAN DI TOKO SINAR JAYA DENGAN KODE QR BERBASIS ANDROID Pardede, Uly; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 6 No 3 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

ABSTRACTInformation is a service of data or facts that have been processed until it becomes something that easy to understand and can be useful for recipients as knowledge and decision makers. This information is a combination of technology where this activity uses technology to support operations and management.Material is finished building materials, which is ready to be used. Implementation of this material price information can be used to find out a material price when shopping. The application that will be designed is an application that uses a barcode scanning system to obtain information on the price of an item and will later be developed according to user needs. QR code stands for quick response code which is a two-dimensional barcode that can provide various types of information directy. The QR code consist of black dots and white spaces in the shape of a box. Android is an operating system or mobile-based operating system that is very popular today, especially on smartphones.The method used is the waterfall method,which means one type of application development model and is included in the classical life cycle which emphasizez systematic and sequential phases. In this study, blackbox testing was also carried out. Black box testing is a software testing method that tests functionality without looking at its internal structure or workings. This test method can be applied virtually to any level of software testing.Keywords: Android, Black box testing, Kode QR, Material
PERBAIKAN POSTUR KERJA MELALUI PERANCANGAN ULANG DESAIN TROLI PADA AKTIVITAS MANUAL MATERIAL HANDLING Simatupang, Ricky Perdana; Sirait, Ganda
Computer Science and Industrial Engineering Vol 6 No 3 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Manual transfer of materials using unsupportive tools causes difficulties and complaints that result in bodily injuries, such as shifting of the base of the spine, irreversible changes in body shape, and other injuries. Shimano Batam owns a Subcon company called PT. Citra Jaya Hope. Workers in the shop section perform manual material handling tasks. Considering the problem setting, research is needed using Rapid Entire Body Assessment (REBA) and QFD techniques. The results of the trolley design obtained by QFD in this study were validated through recalculation using the REBA method. The total score achieved is 4, indicating a moderate risk level which is almost the same as a low risk level.
PERANCANGAN GAME EDUKASI COVID-19 BERBASIS GODOT ENGINE DENGAN METODE MDLC Roni; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 6 No 3 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Covid-19 virus on 06 August 2021, the number of cases affected by the corona virus was 3,607,863, and on 29 August 2021, the number of cases affected by the corona virus was around 4,213,414, which is about the next 23 days the increase in corona in Indonesia on a large scale and cannot be taken lightly with the corona case. As time goes on, the increasing number of Covid-19 will make it dangerous to infect children, it can be difficult for children to learn about coronavirus through media, social networks, from parents, other people and their environment. As a result, children in their current state are simply anxious, stressed, and upset. So the author wants to make educational games easier to understand, especially for children. The utilization method used is MDLC, with the Godot application it can run the application that the author wants to make. Testing the covid-19 educational game application by utilizing black box testing. Then the programming language used used is GDScript, the design used by the author in this application is limited to problem identification, problem formulation, objectives, data analysis needed, testing application conclusions.
RANCANG BANGUN APLIKASI PEMBELAJARAN ADAB DAN AKHLAK NABI MUHAMMAD SHALLALLAHU ALAIHI WASALLAM BERBASIS ANDROID Jepri; Dasa Putri, Anggia
Computer Science and Industrial Engineering Vol 6 No 3 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Di era teknologi digital yang berkembang pesat, banyak dari kalangan anak, remaja, dewasa, sampai orang tua mengandalkan smartphone. Smartphone dapat membantu mendapatkan informasi dengan mudah dan cepat. Dulu, informasi didapat hanya melalui media cetak, televisi, dan radio saja. Dengan kehadirannya smartphone, semua informasi tersedia dengan mudah dan efisien serta dapat diakses oleh siapa saja. Banyak yang memanfaatkan dari perkembangan zaman ini dan banyak sekali manfaat yang kita dapatkan. Di era perkembangan ilmu pengetahuan dan teknologi, seharusnya dapat membantu anak-anak dalam proses belajar mengajar di waktu luangnya dengan membuat aplikasi pembelajaran. Adab dan akhlak merupakan pelajaran yang sangat penting baik didalam maupun diluar sekolah, hal itu dapat mendorong siswa untuk memiliki budi pekerti yang baik. Untuk dapat membangkitkan minat belajar siswa dalam mempelajari adab dan akhlak Nabi, perlu adanya aplikasi pembelajaran yang membahas tentang adab dan akhlak Nabi. Dalam penelitian ini, peneliti menggunakan pendekatan rapid application development (RAD), menggunakan alat bantu desain dan analisis Unified Modeling Language (UML), yang terdiri dari use case diagram, activity diagram, sequence diagram, dan class diagram. Aplikasi pembelajaran menggunakan bahasa pemrograman Java, dan merancang aplikasi pembelajaran menggunakan Android Studio.
RANCANG BANGUN SISTEM INFORMASI PEMASARAN PROPERTI BERBASIS WEB DIKOTA BATAM Damanik, Setiawati; Rasid Ridho, Muhammat
Computer Science and Industrial Engineering Vol 6 No 3 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Property marketing is one of the many businesses interested by businesses in batam city. As the age developed the use of information technology is very influenced on all aspects, including aspects of property marketing business. With the presence of technology and this information can help Solving problems and work to be more efficient and effective. By building a web-based property marketing information system will be helping property marketing in batam city to be more effective and efficiently used to market property. In this research the process was performed to collect data used by the author is by observation techniques and interviewing property owners to get information to know the specifications of the property that is marketed or for sale. The system design method used is the water fall method where the stages are Requirements definition, system software and design, implementation and unit testing, integration and system testing, operation and maintenance. With the development of this information system it is hope to easy property owners to market their property and communities who will be buyers easy to know accurate information about the property sell price without going to the location

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