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Contact Name
Muhammad Arief Rizka
Contact Email
m.ariefrizka@undikma.ac.id
Phone
081803688544
Journal Mail Official
official.lombokinstitute@gmail.com
Editorial Address
Lingkar Muslim Blok C No. 14 Desa Bajur, Kabupaten Lombok Barat, NTB - 83361 Indonesia
Location
Unknown,
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INDONESIA
DIDAKTIKA
Published by Lombok Institute
ISSN : -     EISSN : 29874343     DOI : -
Core Subject : Education,
Didaktika encourages the publication of articles that emphasize improving classroom teaching practices through cyclical action approaches, teacher-researcher collaboration, and implementing instructional strategies that positively impact both the learning process and student outcomes. While prioritizing scholarly works in CAR, Didaktika also welcomes contributions from other relevant educational research areas, including but not limited to learning evaluation, curriculum development, educational assessment, pedagogical innovation, and technology integration in education.
Articles 30 Documents
Can Board Games Enhance Students’ Vocabulary Acquisition Through Narrative Texts? Sairiyah, Mahmudatus; Hanna, Ina Daril; Qulub, Khofifatul; Kirom, Amilinal; Alyamani, Lutfiyanto; Mahmudi, Moh; Musyarrofah, Musyarrofah; Ferdiyansyah, Ferdiyansyah
DIDAKTIKA : Jurnal Penelitian Tindakan Kelas Vol. 3 No. 1 (2025): April 2025
Publisher : Lombok Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63757/jptk.v3i1.43

Abstract

This study aimed to enhance students' English vocabulary through the integration of narrative texts and board games in classroom instruction. Employing a Classroom Action Research (CAR) design, the research was conducted with tenth-grade students at MA Miftahul Ulum Bettet. An initial pre-test was administered to assess students' baseline vocabulary knowledge. In Cycle 1, narrative texts and board games were introduced to facilitate contextual understanding of word meanings. Cycle 2 implemented a more interactive learning approach, encouraging students to identify and comprehend vocabulary from narrative texts while actively engaging with board games. Data collection methods included vocabulary tests, vocabulary analysis, and classroom observations. The findings revealed a consistent improvement in students’ vocabulary acquisition across the two cycles. Notably, there were significant gains in both vocabulary comprehension and retention. The study concludes that the combined use of narrative texts and board games constitutes an effective and engaging strategy for vocabulary development in English language learning.
A Development of Module for Grade XI Students: A Preliminary Study at SMAN 2 Siak Hulu Ramadani, Alia; hidayati, Nurkhairo; Yulis, Putri Ade Rahma
DIDAKTIKA : Jurnal Penelitian Tindakan Kelas Vol. 3 No. 1 (2025): April 2025
Publisher : Lombok Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63757/jptk.v3i1.89

Abstract

This study examines teachers' experiences designing instruction, particularly regarding instructional models and teaching materials used in the classroom. The research stems from issues in the field, namely the lack of updated teaching materials such as e-modules. To address this, the researcher interviewed teachers, exploring their teaching experiences and their design and use of teaching materials. The study was conducted at SMA Negeri 2 Siak Hulu in December 2024. Data collection techniques included questionnaires and interviews. The questionnaire data were analyzed using a Likert scale, while interview data were analyzed descriptively. This research employed a mixed-methods design, combining quantitative and qualitative approaches, specifically using a Sequential Explanatory model and an Interpretative Phenomenological Analysis (IPA) approach. The results showed that the questionnaire-based observation sheet indicated a teaching material needs score of 78.2% (high need). Interview findings revealed that teachers' experiences applying the Problem-Based Learning (PBL) model were well-structured and systematic. Moreover, the instructional model was integrated with a Scientific Approach that aligned with the students' characteristics, enhancing learning engagement and improving understanding of science literacy. Teachers perceived that the development of e-modules would greatly support both school-based and independent learning processes.
Needs Assessment for Developing Digital Learning Media in Chemistry for Grade XI Students at SMA Negeri 2 Siak Hulu Wulandari, Manja Septi; hidayati, Nurkhairo; Rahmayulis, Putri Ade
DIDAKTIKA : Jurnal Penelitian Tindakan Kelas Vol. 3 No. 1 (2025): April 2025
Publisher : Lombok Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63757/jptk.v3i1.90

Abstract

This study aims to analyse the needs for developing digital-based learning media for teaching chemistry in Grade XI of senior high school. The research was conducted at SMA Negeri 2 Siak Hulu in January 2025. Data collection techniques included questionnaires and interviews. The questionnaire data were collected using the Likert scale, while the interview data were analysed descriptively. This research employed a mixed-methods approach, combining qualitative and quantitative methods, with a phenomenological perspective using Interpretative Phenomenological Analysis (IPA). The results showed that the need for digital-based learning media at SMA Negeri 2 Siak Hulu reached 75%, categorised as "moderately needed." Furthermore, the interview findings supported the quantitative data, revealing that the school requires digital learning media development. Therefore, this study concludes that it is necessary to develop digital-based learning media to support the chemistry learning process for Grade XI students to enhance teaching effectiveness and student engagement.  
The Existence of Minangkabau-Based Learning in Elementary Schools in Strengthening Local Wisdom Infer, Beta Infertania Putri; Adrias, Adrias; Zulkarnaini, Aisy Putri
DIDAKTIKA : Jurnal Penelitian Tindakan Kelas Vol. 3 No. 1 (2025): April 2025
Publisher : Lombok Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63757/jptk.v3i1.106

Abstract

Indonesia is widely recognized for its rich cultural diversity and indigenous customs and traditions. One of the most valuable local cultures is the Minangkabau natural culture, which has developed in the West Sumatra region. This culture contains values that serve as guiding principles in community life. This study investigates the significance of integrating Minangkabau-based learning in elementary schools. The purpose is to incorporate this cultural knowledge into elementary education and to understand the extent to which such learning is necessary for elementary students. The study adopts a quantitative method with a descriptive approach. The findings indicate that integrating Minangkabau-based learning in elementary schools is essential. This can be achieved by applying interactive teaching methods that enhance students' understanding, increase learning motivation, preserve local wisdom, and foster student character development. The study also reveals that effective implementation of Minangkabau-based learning requires interactive pedagogical methods and collaboration among various stakeholders, including government authorities, teachers, traditional leaders, and families.
Enhancing Students' Learning Outcomes through the Implementation of the Team Games Tournament Model at SD Negeri 4 Banda Aceh Raihan, Putri Ashfi Raihan; Aski, Nur; Tursinawati, Tursinawati
DIDAKTIKA : Jurnal Penelitian Tindakan Kelas Vol. 3 No. 1 (2025): April 2025
Publisher : Lombok Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63757/jptk.v3i1.107

Abstract

Mathematics is often perceived by students as a complicated subject, leading to learning outcomes that are consistently lower compared to other subjects. To address this issue, this study implemented the cooperative learning model Team Games Tournament (TGT) as an intervention to improve mathematics learning outcomes. This classroom action research (CAR) was conducted with fourth-grade students (Class IVA) at SD Negeri 4 Banda Aceh during the 2024/2025 academic year. The study aimed to provide an objective description of the improvement in students' achievement in learning the area of rectangles and squares through the TGT model. The research was carried out in two cycles, each consisting of phases of planning, action, observation, and reflection. The findings indicate that applying the TGT model significantly improved students’ mathematics learning outcomes. This improvement is evidenced by the increase in the average score and the mastery learning rate from Cycle I to Cycle II. Mastery learning increased from 67% in Cycle I to 83% in Cycle II. These results suggest that the TGT model effectively enhances students’ understanding of geometric concepts, particularly in calculating the area of rectangles and squares.
Optimising Biology Learning Outcomes of Grade X Students at MAN 1 Pamekasan through the Implementation of the Problem-Based Learning (PBL) Model Firnanda, Ida; Rosidah, Mabrurotul; Haikal, Moch; Hidayah, Linta Wafdan; Prasutri, Destha Ramadanty
DIDAKTIKA : Jurnal Penelitian Tindakan Kelas Vol. 3 No. 2 (2025): October
Publisher : Lombok Institute

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Abstract

Low cognitive learning outcomes among students in Madrasah Aliyah continue to be a challenge for meaningful learning in biology. This study aimed to enhance the cognitive learning outcomes of Grade X students at MAN 1 Pamekasan by applying the Problem-Based Learning (PBL) model. This classroom action research employed the Kemmis and McTaggart model and was conducted in two cycles in one Grade X class at MAN 1 Pamekasan; each cycle consisted of planning, action, observation, and reflection stages. The research instruments were essay and short-answer tests covering cognitive domains C1 to C4. The results showed an increase in the students’ mean score from 72.8 in Cycle I to 81.7 in Cycle II. The percentage of learning mastery increased from 82.6% to 87.0%. A paired-sample t-test indicated a statistically significant improvement (t(22) = 2.64, p = 0.008) with a medium effect size (d = 0.549). These findings indicate that the PBL model is effective for improving students’ cognitive learning outcomes in Biology learning in madrasah aliyah.
Implementation of the Problem-Based Learning (PBL) Model to Improve Conceptual Understanding and Student Activeness in Grade X Rohim, Rohim; Haridha Zain, Aniza; Umamah, Chairatul; Tachwifa, Ifa; Widiastutie, Agustina
DIDAKTIKA : Jurnal Penelitian Tindakan Kelas Vol. 3 No. 2 (2025): October
Publisher : Lombok Institute

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Abstract

This study aimed to improve students' conceptual understanding and learning activeness in Biology in a Grade X class at SMAN 3 Pamekasan by implementing the Problem-Based Learning (PBL) model on the topic of environmental change. Classroom action research was employed to examine improvements in conceptual understanding and students' active participation during instruction. Data were collected through observation and written tests administered within the PBL implementation. Essay test scores and observation sheets were presented in tables and graphs to facilitate analysis. In Cycle I, the mean score for students' conceptual understanding reached 86.33 and increased in Cycle II to 92.39, indicating a high level of mastery. Meanwhile, student activeness in Cycle I was 64% (categorized as "adequate"), and it increased substantially in Cycle II to 91% (classified as "very active"). These findings suggest that the PBL model is effective in enhancing conceptual understanding and student engagement in Biology learning.
Analisis Analyzing the Impact of Artificial Intelligence (AI) Integration on the Transformation of Teachers’ Instructional Methods and Students’ Learning Experiences in Elementary Schools: Setyawan, Agung; Aqilah, Keisha Najwa; Dwiyanti, Selvia
DIDAKTIKA : Jurnal Penelitian Tindakan Kelas Vol. 3 No. 2 (2025): October
Publisher : Lombok Institute

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Abstract

This study analyzes the impact of integrating Artificial Intelligence (AI) on the transformation of teachers’ instructional methods and students’ learning experiences in elementary schools, highlighting both the benefits and the challenges of implementation. The study employed a qualitative approach, using structured interviews with three elementary school teachers and three elementary school students, selected through purposive sampling. Data collection was conducted on 30 September (08:40–12:00) and analyzed descriptively through data reduction, categorization, and interpretation of the meaning of participants’ statements. The interview results indicate that the use of AI in elementary schools remains limited; some teachers have not directly utilized AI and instead rely more on digital media or platforms, such as YouTube, TikTok, Canva, or search engines, to enrich learning materials. In terms of impact, the use of technology was perceived to accelerate the search for learning materials, facilitate the preparation of teaching resources, and increase students’ motivation and ease in completing assignments. However, implementation also faces obstacles, including teachers’ limited digital literacy, limited facilities and internet connectivity, and unequal access to devices among students, which may widen the digital divide. These findings underscore the need to strengthen teacher capacity, enhance infrastructure support, and effectively monitor technology use so that AI can be utilized wisely in elementary education.
The Effect of a Guided Inquiry Learning Model Assisted by a Virtual Laboratory on Students' Cognitive Learning Outcomes Wulandari; Mursali, Saidil; Utami, Septiana Dwi; Primawati, Sri Nopita
DIDAKTIKA : Jurnal Penelitian Tindakan Kelas Vol. 3 No. 2 (2025): October
Publisher : Lombok Institute

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Abstract

This study aimed to investigate the impact of a guided inquiry learning model supplemented by a virtual laboratory on students' cognitive learning outcomes. The study was motivated by low cognitive achievement and limited laboratory facilities in schools. A quantitative approach was employed using a quasi-experimental pretest–posttest control group design. The sample comprised two Grade X classes at SMA Negeri 2 Labuapi, selected through cluster random sampling. Research instruments included a cognitive learning outcomes test and an observation sheet related to cognitive learning outcomes. Data were analyzed using the normalized gain (N-Gain) test and ANCOVA. The results showed that the N-Gain of the experimental class (0.50) was higher than that of the control class (0.36), and the ANCOVA produced a significance value of 0.000 (< 0.05), indicating a significant effect of the learning model on improving cognitive learning outcomes. These findings suggest that guided Inquiry assisted by a virtual laboratory is more effective than conventional instruction in developing cognitive outcomes, including the ability to analyze information, construct arguments, and draw logical conclusions. This model is relevant for 21st-century science learning, especially in schools with limited laboratory facilities.
Efforts to Improve Collaboration Skills through the Team Games Tournament (TGT) Learning Model Assisted by Card Battle Media among Grade X (Phase E) Students at SMAN 3 Padang Agustin, Putri Leony; Azhira, Azhira; Ardi, Ardi
DIDAKTIKA : Jurnal Penelitian Tindakan Kelas Vol. 3 No. 2 (2025): October
Publisher : Lombok Institute

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Abstract

This classroom action research aimed to improve students' collaboration skills through the implementation of a cooperative learning model, specifically the Team Games Tournament (TGT) type, assisted by card battle media in class X E7 (Phase E) at SMAN 3 Padang. The study was conducted in September 2025 in two cycles; each Cycle consisted of planning, implementation of actions, observation, and reflection. The participants were 40 students in the 2025/2026 academic year. Collaboration skills were measured using an observation sheet developed based on collaboration indicators, including effective teamwork, adaptation among members, shared responsibility, deliberation and decision-making, and effective communication, and were supported by documentation and field notes. The results showed a consistent increase in students' collaboration skills across cycles: the baseline condition was 60.25%, which increased to 72.40% in Cycle I and reached 82.70% in Cycle II (collaborative category). Thus, the TGT model assisted by card battle media was proven effective in improving the collaboration skills of Grade X E7 students at SMAN 3 Padang.

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