cover
Contact Name
Muhammad Arief Rizka
Contact Email
m.ariefrizka@undikma.ac.id
Phone
081803688544
Journal Mail Official
official.lombokinstitute@gmail.com
Editorial Address
Lingkar Muslim Blok C No. 14 Desa Bajur, Kabupaten Lombok Barat, NTB - 83361 Indonesia
Location
Unknown,
Unknown
INDONESIA
DIDAKTIKA
Published by Lombok Institute
ISSN : -     EISSN : 29874343     DOI : -
Core Subject : Education,
Didaktika encourages the publication of articles that emphasize improving classroom teaching practices through cyclical action approaches, teacher-researcher collaboration, and implementing instructional strategies that positively impact both the learning process and student outcomes. While prioritizing scholarly works in CAR, Didaktika also welcomes contributions from other relevant educational research areas, including but not limited to learning evaluation, curriculum development, educational assessment, pedagogical innovation, and technology integration in education.
Articles 25 Documents
Can Board Games Enhance Students’ Vocabulary Acquisition Through Narrative Texts? Sairiyah, Mahmudatus; Hanna, Ina Daril; Qulub, Khofifatul; Kirom, Amilinal; Alyamani, Lutfiyanto; Mahmudi, Moh; Musyarrofah, Musyarrofah; Ferdiyansyah, Ferdiyansyah
DIDAKTIKA : Jurnal Penelitian Tindakan Kelas Vol. 3 No. 1 (2025): April 2025
Publisher : Lombok Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63757/jptk.v3i1.43

Abstract

This study aimed to enhance students' English vocabulary through the integration of narrative texts and board games in classroom instruction. Employing a Classroom Action Research (CAR) design, the research was conducted with tenth-grade students at MA Miftahul Ulum Bettet. An initial pre-test was administered to assess students' baseline vocabulary knowledge. In Cycle 1, narrative texts and board games were introduced to facilitate contextual understanding of word meanings. Cycle 2 implemented a more interactive learning approach, encouraging students to identify and comprehend vocabulary from narrative texts while actively engaging with board games. Data collection methods included vocabulary tests, vocabulary analysis, and classroom observations. The findings revealed a consistent improvement in students’ vocabulary acquisition across the two cycles. Notably, there were significant gains in both vocabulary comprehension and retention. The study concludes that the combined use of narrative texts and board games constitutes an effective and engaging strategy for vocabulary development in English language learning.
A Development of Module for Grade XI Students: A Preliminary Study at SMAN 2 Siak Hulu Ramadani, Alia; hidayati, Nurkhairo; Yulis, Putri Ade Rahma
DIDAKTIKA : Jurnal Penelitian Tindakan Kelas Vol. 3 No. 1 (2025): April 2025
Publisher : Lombok Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63757/jptk.v3i1.89

Abstract

This study examines teachers' experiences designing instruction, particularly regarding instructional models and teaching materials used in the classroom. The research stems from issues in the field, namely the lack of updated teaching materials such as e-modules. To address this, the researcher interviewed teachers, exploring their teaching experiences and their design and use of teaching materials. The study was conducted at SMA Negeri 2 Siak Hulu in December 2024. Data collection techniques included questionnaires and interviews. The questionnaire data were analyzed using a Likert scale, while interview data were analyzed descriptively. This research employed a mixed-methods design, combining quantitative and qualitative approaches, specifically using a Sequential Explanatory model and an Interpretative Phenomenological Analysis (IPA) approach. The results showed that the questionnaire-based observation sheet indicated a teaching material needs score of 78.2% (high need). Interview findings revealed that teachers' experiences applying the Problem-Based Learning (PBL) model were well-structured and systematic. Moreover, the instructional model was integrated with a Scientific Approach that aligned with the students' characteristics, enhancing learning engagement and improving understanding of science literacy. Teachers perceived that the development of e-modules would greatly support both school-based and independent learning processes.
Needs Assessment for Developing Digital Learning Media in Chemistry for Grade XI Students at SMA Negeri 2 Siak Hulu Wulandari, Manja Septi; hidayati, Nurkhairo; Rahmayulis, Putri Ade
DIDAKTIKA : Jurnal Penelitian Tindakan Kelas Vol. 3 No. 1 (2025): April 2025
Publisher : Lombok Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63757/jptk.v3i1.90

Abstract

This study aims to analyse the needs for developing digital-based learning media for teaching chemistry in Grade XI of senior high school. The research was conducted at SMA Negeri 2 Siak Hulu in January 2025. Data collection techniques included questionnaires and interviews. The questionnaire data were collected using the Likert scale, while the interview data were analysed descriptively. This research employed a mixed-methods approach, combining qualitative and quantitative methods, with a phenomenological perspective using Interpretative Phenomenological Analysis (IPA). The results showed that the need for digital-based learning media at SMA Negeri 2 Siak Hulu reached 75%, categorised as "moderately needed." Furthermore, the interview findings supported the quantitative data, revealing that the school requires digital learning media development. Therefore, this study concludes that it is necessary to develop digital-based learning media to support the chemistry learning process for Grade XI students to enhance teaching effectiveness and student engagement.  
The Existence of Minangkabau-Based Learning in Elementary Schools in Strengthening Local Wisdom Infer, Beta Infertania Putri; Adrias, Adrias; Zulkarnaini, Aisy Putri
DIDAKTIKA : Jurnal Penelitian Tindakan Kelas Vol. 3 No. 1 (2025): April 2025
Publisher : Lombok Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63757/jptk.v3i1.106

Abstract

Indonesia is widely recognized for its rich cultural diversity and indigenous customs and traditions. One of the most valuable local cultures is the Minangkabau natural culture, which has developed in the West Sumatra region. This culture contains values that serve as guiding principles in community life. This study investigates the significance of integrating Minangkabau-based learning in elementary schools. The purpose is to incorporate this cultural knowledge into elementary education and to understand the extent to which such learning is necessary for elementary students. The study adopts a quantitative method with a descriptive approach. The findings indicate that integrating Minangkabau-based learning in elementary schools is essential. This can be achieved by applying interactive teaching methods that enhance students' understanding, increase learning motivation, preserve local wisdom, and foster student character development. The study also reveals that effective implementation of Minangkabau-based learning requires interactive pedagogical methods and collaboration among various stakeholders, including government authorities, teachers, traditional leaders, and families.
Enhancing Students' Learning Outcomes through the Implementation of the Team Games Tournament Model at SD Negeri 4 Banda Aceh Raihan, Putri Ashfi Raihan; Aski, Nur; Tursinawati, Tursinawati
DIDAKTIKA : Jurnal Penelitian Tindakan Kelas Vol. 3 No. 1 (2025): April 2025
Publisher : Lombok Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63757/jptk.v3i1.107

Abstract

Mathematics is often perceived by students as a complicated subject, leading to learning outcomes that are consistently lower compared to other subjects. To address this issue, this study implemented the cooperative learning model Team Games Tournament (TGT) as an intervention to improve mathematics learning outcomes. This classroom action research (CAR) was conducted with fourth-grade students (Class IVA) at SD Negeri 4 Banda Aceh during the 2024/2025 academic year. The study aimed to provide an objective description of the improvement in students' achievement in learning the area of rectangles and squares through the TGT model. The research was carried out in two cycles, each consisting of phases of planning, action, observation, and reflection. The findings indicate that applying the TGT model significantly improved students’ mathematics learning outcomes. This improvement is evidenced by the increase in the average score and the mastery learning rate from Cycle I to Cycle II. Mastery learning increased from 67% in Cycle I to 83% in Cycle II. These results suggest that the TGT model effectively enhances students’ understanding of geometric concepts, particularly in calculating the area of rectangles and squares.

Page 3 of 3 | Total Record : 25