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International Journal of Learning Media on Natural Science
ISSN : -     EISSN : 30646022     DOI : 10.60005/ijlens.v2i1
International journal of learning media on natural science (IJLENS) (e-ISSN: 3064-6022) aims to stimulate discuss on digital media and digital technology in natural science education. IJLENS contains research publications in the field of learning media development and application of learning media on natural sciences including chemistry learning, physics learning, biology learning and natural sciences learning also covers the issues of environmental-based learning. IJLENS is published by CV. Generasi Intelektual Digital (GEN ID), and publish in February and August each year (biannually), with ten articles per year.
Articles 5 Documents
Search results for , issue "Vol. 2 No. `2 (2025): August" : 5 Documents clear
Meta-Analysis: The Effect of E-Module Learning Media on Biology Materials on Learning Outcomes of High School Student Kartika, Amelia; Kharisma Ameliyah, Fita; Brian, Glorio; Lintang, Rani Dwi; Syarifah, Zahra; Rusdi, Rusdi; Safitria, Dini
International Journal of Learning Media on Natural Science (IJLENS) Vol. 2 No. `2 (2025): August
Publisher : CV. Generasi Intelektual Digital (GEN ID)

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Abstract

This research investigates the effectiveness of e-module learning media on high school students’ biology learning outcomes through a comprehensive meta-analytic approach. By synthesizing data from 20 selected empirical studies, the study employed Cohen’s d to calculate effect sizes and assess the extent of the e-modules' impact on students' academic performance. The analysis revealed that most studies reported large to very large effect sizes, with values reaching up to 6.10, indicating a significant positive influence of e-modules on students' cognitive achievement. Moreover, various types of e-modules—such as those based on scientific literacy, POEI (Predict-Observe-Explain-Interpret), problem-based learning, and COVID-19 contextualized content—were shown to enhance independent learning, critical thinking, and adaptability within digital learning environments. The findings suggest that e-modules represent a promising and impactful innovation for 21st-century biology education, offering substantial potential to support student-centered and technology-integrated instructional practices.
Improving Teacher Competence through the Creation of Arduino-Based Gas Detection Media and Artificial Intelligence Hendriawan, Priyatna; Nurareni, Yani; Nuryantini, Ade Yeti; Agustina, Tri Wahyu
International Journal of Learning Media on Natural Science (IJLENS) Vol. 2 No. `2 (2025): August
Publisher : CV. Generasi Intelektual Digital (GEN ID)

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Abstract

The Indonesian government has begun to explicitly implement a deep learning approach through four main frameworks, namely pedagogical practices, learning environments, learning partnerships, and digital utilization. However, limitations in teacher skills and infrastructure, particularly in terms of technology, pose challenges to its implementation. This study aims to describe the process by which teachers at the Community Learning Center (PKBM) in Cibeber Subdistrict, Cianjur Regency, develop learning media based on an automated system using a simulator (Wokwi) and practical applications assisted by Arduino IDE. The creation of this media is also supported by artificial intelligence monitoring tools such as ChatGPT. This study employs a qualitative descriptive approach. Data collection was conducted through direct observation of 15 teachers from three PKBMs in Cibeber Subdistrict, Cianjur Regency. The research process focused on the development of a gas detection device by utilizing the four pillars of computational thinking: abstraction, decomposition, algorithmic thinking, and pattern recognition. Data analysis was conducted using the Miles & Huberman qualitative data analysis method, which includes data collection, data reduction, data presentation, and drawing conclusions. The research results indicate that teachers were able to follow all stages of tool development, achieving the following indicators: abstraction (70%), decomposition (85%), algorithmic thinking (78%), and pattern recognition (81%). Although most teachers come from non-science backgrounds and have no prior programming experience, they successfully designed gas detection tools (LPG, alcohol, smoke, and carbon monoxide) and adapted their experience to create a smart parking system project. This study demonstrates that the use of artificial intelligence, such as ChatGPT, along with simulators and hands-on practice, can bridge the technical limitations of teachers. This supports teachers' creativity and ability to develop technology-based contextual learning materials in a more independent and innovative manner.
Development of Augmented Reality-Based Learning Media on Atomic Absorption Spectrophotometer (AAS) Material Nasution, Nur Fauzi’ah; Farida, Ida; Sukmawardani, Yulia; Amelia, Silmi Rahma
International Journal of Learning Media on Natural Science (IJLENS) Vol. 2 No. `2 (2025): August
Publisher : CV. Generasi Intelektual Digital (GEN ID)

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Abstract

Atomic absorption spectrophotometer (AAS) instruments are not always found in universities or high schools, due to the high and complex maintenance and operation costs of these instruments. To overcome this, innovative learning media are needed that can visualize and facilitate understanding of concepts in AAS material. This study aims to describe the design of the learning media display, analyze the results of validation tests, and analyze the results of the feasibility test. The research method used is Design Based Research (DBR) with the ADDIE model approach. The results of the study are in the form of a learning media display design consisting of a home page (cover), a main menu consisting of learning objectives, instructions for use, materials, AR scans, quizzes, and compiler profiles. The material page consists of images about phenomena in everyday life and videos about the working principles of AAS, sample preparation processes, simulations of AAS data measurement and analysis, and data interpretation in the form of images and articles. The AR scan page consists of a menu of AAS components. The results of the validation test obtained an average value of 0.83, this indicates that the augmented reality-based learning media on AAS material is categorized as valid with high interpretation. Meanwhile, the results of the feasibility test obtained an average percentage value of 92.16%, this shows that augmented reality-based learning media on AAS material is very suitable for use as learning media.
Developing an Environmental Literacy-Based E-Booklet on Environmental Changes for 10th-Grade Biology Students Azmi, Ulil; Suraida, Suraida; Sari, Defita Permata; Zamani, Fadli Emsa
International Journal of Learning Media on Natural Science (IJLENS) Vol. 2 No. `2 (2025): August
Publisher : CV. Generasi Intelektual Digital (GEN ID)

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Abstract

Biology learning resources are still largely dominated by thick textbooks that tend to be less engaging, often causing students to feel bored and struggle with understanding the material. This study employed a Research and Development (R&D) design based on the ADDIE model (Analyze, Design, Develop, Implement, Evaluate), but was limited to the Analyze, Design, and Development phases. The purpose of the research was to develop and evaluate the validity and practicality of an environmental literacy-based e-booklet on the topic of environmental changes for 10th-grade students at SMA Islam Al Falah Kota Jambi. Participants consisted of three expert validators, one biology teacher, and 30 students. Data were collected through validation sheets and teacher–student questionnaires. The results indicated an average validation score of 98.82% (very valid) and a practicality score of 92.02% (highly practical). These findings suggest that the developed e-booklet is an appropriate biology learning resource with the potential to enhance students’ environmental awareness, although further testing is needed to evaluate its impact on learning outcomes.
Innovation in Learning Biotechnology through a Virtual Laboratory Based on Islamic Values in High Schools Banati, Olivia; Fikri, Achmad Ali
International Journal of Learning Media on Natural Science (IJLENS) Vol. 2 No. `2 (2025): August
Publisher : CV. Generasi Intelektual Digital (GEN ID)

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Abstract

Limited laboratory facilities and suboptimal practical activities are problems in biology education, particularly in biotechnology classes in high schools. To address these issues, this study aims to develop an educational medium in the form of a virtual laboratory based on Islamic values for biotechnology material in high schools. This research and development (R&D) employed the 4D development model, which consists of four stages: define, design, develop, and disseminate. Data were analyzed using descriptive qualitative and quantitative methods. The results showed that the feasibility level, as assessed by the media validation test, reached 88%, the material expert validation test reached 90%, and the Islamic values expert validation test reached 92%, each falling into the “highly valid/highly feasible” category. The practicality test by teachers scored 84%, and the practicality test by students scored 80.3%, both categorized as “practical/feasible.” These findings indicate that the virtual laboratory based on Islamic values in biotechnology material at the high school level is considered practical and feasible for use in learning. It is expected that this virtual laboratory can serve as an innovative learning medium for teachers and students.

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