cover
Contact Name
Gede Pasek Putra Adnyana Yasa
Contact Email
gedepasek@isi-dps.ac.id
Phone
+6285792402926
Journal Mail Official
animasi@isi-dps.ac.id
Editorial Address
Program Studi Animasi, Fakultas Seni Rupa dan Desain Institut Seni Indonesia Denpasar Jl. Nusa Indah, Sumerta, Kec. Denpasar Timur, Kota Denpasar, Bali 80235
Location
Kota denpasar,
Bali
INDONESIA
Anima Rupa: Jurnal Animasi
ISSN : -     EISSN : 30466083     DOI : https://doi.org/10.59997/anrupa
Core Subject : Humanities, Art,
Anima Rupa: Jurnal Animasi adalah media publikasi ilmiah di bidang kajian/perancangan dan kajian budaya terhadap media-media animasi, produksi film animasi, iklan animasi, dan budaya animasi. Anima Rupa: Jurnal Animasi diterbitkan oleh LP2MPP Institut Seni Indonesia Denpasar dan dikelola oleh Program Studi Animasi Fakultas Seni Rupa & Desain Institut Seni Indonesia Denpasar, dengan e-ISSN: 3046-6083. Anima Rupa: Jurnal Animasi memiliki periode penerbitan dua kali dalam setahun, yaitu pada bulan April dan Oktober. Ruang lingkup artikel dalam Anima Rupa: Jurnal Animasi meliputi: (1) produksi film animasi; (2) media-media animasi; (3) iklan animasi; (4) sinematografi; (5) ilustrasi; (6) teknologi terapan terbaru di bidang produksi animasi; (7) metode pendidikan dalam pengajaran animasi; (8) budaya dalam ranah animasi.
Articles 25 Documents
ANALISIS FILM THE WILD ROBOT Tandeo, Ewaldo Jovial
Anima Rupa Vol 3 No 1 (2025): Anima Rupa: Jurnal Animasi
Publisher : Pusat Penerbitan LPPM ISI Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The Wild Robot is one of the animated films released in 2024. The film tells the story of a robot that becomes stranded on a remote island inhabited only by animals, with no humans in sight. The robot must adapt to the animals in the forest and care for a gosling whose mother was killed. In this task, the robot must take care of the gosling by feeding it, teaching it how to swim, and helping it learn to fly so that the gosling can join the other geese in their migration activities. Some of the main characters in The Wild Robot are the robot named Rozzum 7134, a gosling named Brightbill, and a fox named Fink. To gain a deeper understanding of this animated film, observations were made of the movie itself.
PERAN ANIMASI DALAM MEMPERKENALKAN DAN MELESTARIKAN BUDAYA INDONESIA BAGI GENERASI MUDA Firmansyah, Andi Adytia Muhammad
Anima Rupa Vol 3 No 1 (2025): Anima Rupa: Jurnal Animasi
Publisher : Pusat Penerbitan LPPM ISI Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Animation has great potential as a medium that can penetrate cultural and linguistic boundaries, making it an effective tool for bridging gaps between various groups in society. As a universal art form, animation not only functions as entertainment, but can also be a means of education and cultural preservation. In the midst of Indonesia's diversity of traditions, folklore, mythology and local art, animation can be a platform for presenting rich cultural narratives to a wide audience, both at the national and international levels. This research aims to examine how elements of Indonesia's strong cultural narrative can be integrated with visuals that are attractive, innovative and relevant to modern audiences. With this approach, it is hoped that animation will be able to create an experience that is not only unique and engaging, but also deep and meaningful
ANALISIS FILM UP Gunawan, I Putu Rezza Sastra
Anima Rupa Vol 3 No 1 (2025): Anima Rupa: Jurnal Animasi
Publisher : Pusat Penerbitan LPPM ISI Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The film UP (2009), the work of Pixar Animation Studios and Walt Disney Pictures, is an animated film that excels in conveying stories through visual beauty and character design. This film depicts the emotional journey of Carl Fredricksen, a stubborn old man, and Russell, a passionate Boy Scout, on an extraordinary adventure to Paradise Falls. By utilizing a strong visual aesthetic and deep symbolism, UP manages to create a strong emotional connection with audiences of all ages. Carl's character design's rigid shapes and sharp angles reflect his tough and tough personality due to loss, while Russell's round, expressive form conveys his energy and innocence as a child.
PERANCANGAN ANIMASI 2D SEBAGAI MEDIA EDUKASI TENTANG BAHAYA MELANGGAR LALU LINTAS Halimatus’sadiyah, Halimatus’sadiyah; Wijaya, Dimas Farhat; Nugroho, Muhammad Zaky
Anima Rupa Vol 3 No 1 (2025): Anima Rupa: Jurnal Animasi
Publisher : Pusat Penerbitan LPPM ISI Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Traffic violations are one of the main causes of accidents. Among the most common violations are running red lights and not wearing helmets. These violations are not only committed by teenagers but also by adults. This phenomenon indicates the need for educational media that can effectively convey moral messages to all levels of society. This study aims to serve as an educational medium to raise public awareness about the importance of obeying traffic regulations. The methods applied include literature studies and aesthetic visualization. The main characters in this animation are Ucup and Asep, who frequently violate traffic rules and eventually get into an accident. The outcome of this research is an educational animation titled Melaju Di Antara Aturan.
PERANCANGAN ANIMASI 3 DIMENSI ISLAM DENGAN MENERAPKAN METODE POSE TO POSE “DUO DURO : SABAR” Raditya, Rifqi Azhar; Agustin, Nanda Bintang; Roynaldi, Kholid; Aziz, Sulthon Abdul; Munawaroh, Siti; Zahrah, Yusminnu
Anima Rupa Vol 3 No 1 (2025): Anima Rupa: Jurnal Animasi
Publisher : Pusat Penerbitan LPPM ISI Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The integration of digital technology in education is crucial to prepare the younger generation for Industry 4.0, emphasizing on technological skills and moral values. However, challenges such as inadequate IT skills among educators and inadequate infrastructure hinder the effective use of technology in learning. This research advocates the use of multimedia, particularly 3D animation, to enhance student engagement and their understanding of complex concepts. Blender, an open-source 3D authoring tool, is highlighted for its flexibility and cost-effectiveness in producing high-quality animations. This article presents a case study of an Islamic-themed animation, "Don't Be Too Quick to Judge," created using the pose-to-pose animation method. This approach ensures clarity and consistency in conveying the moral message. The animation production process is described in three stages: pre-production (ideation, scriptwriting, storyboarding), production (modeling, texturing, lighting, rigging, animation, rendering), and post-production (compositing, color correction, final output). This comprehensive workflow aims to show how 3D animation can be an effective educational tool.

Page 3 of 3 | Total Record : 25