cover
Contact Name
Tuti Rohayati
Contact Email
si.jmsig@gmail.com
Phone
+6282240869339
Journal Mail Official
si.jmsig@gmail.com
Editorial Address
Jalan R. E. Martadinata No. 150 Ciamis West Java, Indonesia.
Location
Kab. ciamis,
Jawa barat
INDONESIA
Jurnal Mahasiswa Sistem Informasi Galuh (JMSIG)
Published by Universitas Galuh
ISSN : -     EISSN : 30893577     DOI : https://doi.org/10.25157/jmsig
Core Subject : Science,
JURNAL MAHASISWA SISTEM INFORMASI GALUH (JMSIG) merupakan jurnal ilmiah yang diterbitkan oleh Fakultas Teknik, Prodi S1 Sistem Informasi, Universitas Galuh dengan frekuensi terbit dua kali dalam setahun. JURNAL MAHASISWA SISTEM INFORMASI GALUH adalah jurnal peer-review di bidang Informasi dan Teknologi bagi mahasiswa Sistem Informasi seperti RPL, Jaringan, IoT, dan lain-lain. Kemudian JMSIG bertujuan untuk menyebarluaskan hasil penelitian dan meningkatkan produktivitas publikasi ilmiah. Jurnal ini terbit 2 kali dalam setahun. Periode 1 terbit per bulan Mei dan periode 2 terbit per bulan Oktober. Batas maksimal penerimaan jurnal periode 1 yaitu pada bulan Maret dan periode 2 yaitu bulan September.
Articles 37 Documents
Desain Augmented Reality Berbasis Cerita Ciung Wanara Dengan Metode Prototipe Di Karangkamulyan Kabupaten Ciamis Zein, Zein Dity Aulia; Mulyana, Dadan; Sidiq, Maulana
Jurnal Mahasiswa Sistem Informasi Galuh Vol 2 No 1 (2025): Journal of Galuh Information Systems Student
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jmsig.v2i1.5434

Abstract

The Karangkamulyan site in Ciamis Regency, as a historical relic of the Galuh Kingdom, faces challenges in maintaining its appeal to tourists in the digital age. The delivery of historical and cultural information, including the Ciung Wanara folk tale, is still conventional. This study aims to design an Augmented Reality (AR) application as an innovative solution with a focus on user interface (UI) and user experience (UX) design. The methods used in this study are prototyping with communication stages, rapid planning, rapid design modeling (UML), and prototype development using Figma. Interviews, observations, and literature studies were conducted to obtain data. The results of this research are the design of the admin system interface and tourist application that provide an interactive experience through AR. This prototype is expected to enhance the tourist experience while supporting the preservation of local culture at the Karangkamulyan Site.
PENERAPAN METODE KANSEI ENGINEERING UNTUK PENINGKATAN DESAIN WEBSITE SEKOLAH SMK MUHAMADDIYAH KAWALI Febrian; Sidiq, Maulana; Maulana, Haisyam
Jurnal Mahasiswa Sistem Informasi Galuh Vol 2 No 1 (2025): Journal of Galuh Information Systems Student
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jmsig.v2i1.5438

Abstract

The rapid development of information technology has driven educational institutions to present digital media that is both informative and representative, such as school websites. However, the user interface design of the SMK Muhammadiyah Kawali website is considered suboptimal in terms of aesthetics and user comfort. This study aims to improve the website’s user interface using the Kansei Engineering Type I method, which focuses on translating users’ emotions and perceptions into design elements. The research process involved identifying Kansei Words, developing questionnaires using a Semantic Differential Scale, collecting data from IT teachers, vocational students, and Information Systems students at Universitas Galuh, and analyzing the data using multivariate statistical methods such as CCA, PCA, FA, and PLS. The results indicate that several visual elements of the website can be optimized to create a more emotionally engaging, user-friendly, and school-representative interface. This study produces new interface design recommendations in the form of wireframes and Mockups, expected to enhance the user experience of the SMK Muhammadiyah Kawali website.
PENERAPAN METODE AGILE PADA AUGMENTED REALITY (AR) BERBASIS CERITA BUDAYA KARANGKAMULYAN DI KABUPATEN CIAMIS Fathiyia Rahma, Wafa; Mulyana , Dadan; Sidiq, Maulana
Jurnal Mahasiswa Sistem Informasi Galuh Vol 2 No 1 (2025): Journal of Galuh Information Systems Student
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jmsig.v2i1.5443

Abstract

Cultural tourism plays an important role in preserving local historical and cultural tourism. However, young people's interest in cultural tourism is declining due to a lack of interesting information media. This study aims to design Augmented Reality (AR)-based information media at the Karangkamulyan Site, Ciamis Regency, to make cultural presentations more interesting and useful. The method used in this design is the Agile method. This study focuses on three main stages, namely planning, design, and development. Planning is carried out through interviews and literature studies, design includes product backlog and sprint planning, while the development stage produces wireframes and UML diagrams.  The research results are the wireframe design of an AR application that has features such as AR Virtual Tour, About the Site, Site Map, Events, Facilities, and Feedback. This design is expected to increase the interest of the younger generation in cultural tourism.
SISTEM INFORMASI LOGISTIK KARGO MENGGUNAKAN METODE AGILE (EXTREME PROGRAMMING) DI PT. XYZ Hendriana, Hendra; Rohayati, Tuti; Mulyana, Dadan
Jurnal Mahasiswa Sistem Informasi Galuh Vol 2 No 1 (2025): Journal of Galuh Information Systems Student
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jmsig.v2i1.5444

Abstract

The development of the logistics industry requires an integrated information system to facilitate the management of goods delivery. PT. XYZ, as a cargo logistics service company, needs a digital solution to minimize recording errors, accelerate tracking, and improve customer service. This study aims to develop a cargo logistics information system using the Extreme Programming (XP) methodology, which emphasizes flexibility and rapid development through the stages of planning, design, coding, and testing. The system was developed using the PHP programming language with the Laravel framework and a MySQL database, and was tested using Blackbox Testing to ensure its functionality. The implementation results show that the system is capable of managing waybills, tariffs, manifests, and reporting in an integrated manner, accelerating the input and tracking processes, and reducing potential data errors, thereby supporting the company’s operational needs.
PENGEMBANGAN USER INTERFACE (UI) WEBSITE PT.SAAMPARAN DIGITAL GRUP DENGAN METODE KANSEI ENGINEERING (STUDI KASUS : PT.SAAMPARAN DIGITAL GRUP) Dzikwan Firdaus, Alif; Yudi Permana, Nana; Sidiq, Maulana
Jurnal Mahasiswa Sistem Informasi Galuh Vol 2 No 1 (2025): Journal of Galuh Information Systems Student
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jmsig.v2i1.5446

Abstract

The development of website technology makes it easier for developers to design products that meet user needs. This study aims to produce a User Interface (UI) design using Kansei Engineering Type I to create a website aligned with users’ preferences. The research process involved determining Kansei words, preparing a Semantic Differential scale, collecting specimens, and classifying design elements. Data analysis applied Coefficient Correlation Analysis (CCA), Principal Component Analysis (PCA), and Factor Analysis (FA). The results were translated into design elements using Partial Least Square (PLS).
ANALISIS PENERAPAN BUSINESS INTELLIGENCE DALAM TREN PASAR DENGAN COBIT 2019 Maharani, Annisa; Maulana, Haisyam; Dwicahya Supriatman, Rian
Jurnal Mahasiswa Sistem Informasi Galuh Vol 2 No 1 (2025): Journal of Galuh Information Systems Student
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jmsig.v2i1.5449

Abstract

ABSTRACT This study examines the implementation of Business Intelligence (BI) for market trend analysis at PT. Asia Tritunggal Jaya by applying the COBIT 2019 framework. The main issue faced by the company lies in the lack of structured data management, which hinders effective decision- making. The study aims to evaluate database management, develop BI-based data visualizations, and assess BI governance maturity using COBIT 2019. A descriptive case study was conducted over seven months, involving interviews, observations, and internal documentation. Data were processed using ETL techniques, with K-Means Clustering applied to analyze customer purchasing patterns, while Power BI was employed to create interactive dashboards. The BI governance assessment referred to APO, BAI, and DSS domains of COBIT 2019. Findings reveal that although the company has structured transactional records, database management remains suboptimal. Power BI visualization effectively presented sales and market insights. COBIT 2019 evaluation placed BI governance at Level 2 (Managed), indicating that processes are in place but not yet fully standardized. In conclusion, BI has supported market trend analysis and decision-making, but improvements in governance and standardization are still required for long-term effectiveness.
Sistem Informasi Manajemen Inventaris Berbasis Web Di Panada Coffee Menggunakan Metode Rapid Application Development Restu Kusuma, Rangga; Maulana, Haisyam; Dwicahya Supriatman, Rian
Jurnal Mahasiswa Sistem Informasi Galuh Vol 2 No 1 (2025): Journal of Galuh Information Systems Student
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jmsig.v2i1.5450

Abstract

For small and medium-sized businesses (SMEs) such as cafes, technological advances, particularly the internet and web-based applications, offer solutions for inventory management. Currently, Panada Coffee still uses a manual system, which causes many problems, including recording errors, product tracking issues, and miscommunication. Consequently, it is recommended to use the Rapid Application Development (RAD) method to build a “Web-Based Inventory Management Information System.” The RAD method was chosen because it is flexible and accessible anywhere, and allows rapid development according to the specific needs of cafe owners through direct involvement. The purpose of this study is to design and build a web-based inventory management information system for Panada Coffee. This system will have a user-friendly user interface and aims to reduce errors and data loss. Ultimately, this research is expected to help improve accuracy and speed in the entire inventory management process, from data collection, stock management, requests, repairs, to the management of incoming and outgoing goods. The authors used three methods to collect data. First, interviews to obtain further information. Second, conducted documentation by analyzing previous records, such as inventory reports. Finally, they studied literature by reading relevant journals to understand theories and compare research results. This research replaces the manual system with a web-based inventory management information system at Panada Coffee. The researchers recommend developing a system with integration with finance and sales.

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