cover
Contact Name
Hevitria
Contact Email
jbes@unmuhbabel.ac.id
Phone
-
Journal Mail Official
jbes@unmuhbabel.ac.id
Editorial Address
Jalan KH. Ahmad Dahlan, KM. 4, RT/03, No. 51, Desa Mangkol, Kecamatan Pangkalan Baru, Kabupaten Bangka Tengah.
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Kab. bangka tengah,
Kepulauan bangka belitung
INDONESIA
Journal Basic Education Skills
ISSN : -     EISSN : 30318777     DOI : https://doi.org/10.35438/jbes.v1i3
Core Subject : Education,
JBES (Journal Basic Education Skills) is a collection of scientific articles resulting from research and literature reviews of teachers, lecturers and other educational practitioners related to education in elementary schools. This journal has coverage that discusses the study of Learning Models, Learning Media, Teaching Materials, School Management, and matters related to elementary school education. Published every April, August and December
Arjuna Subject : Umum - Umum
Articles 89 Documents
Perbandingan Hasil Belajar Siswa Menggunakan Chromebook Ditinjau Dari Perbedaan Gender Pada Kelas V Semester 1 Di SD Negeri 20 Pangkalpinang Dwiputri, Enno; Fandi Nugroho; Erika Fitri Wardani
JBES (Journal Basic Education Skills) Vol 3 No 3 (2025): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v3i3.367

Abstract

It's critical for student learning outcomes when using Chromebook media without changing anything else or altering existing data. The purpose of this study is to identify differences in student learning outcomes used by the Choromebook media based on the gender distinctions between women and men. In this research, a quantitative approach was used in conjunction with the Ex Post Facto study method. This study dispersed all students in grade V at SD Negeri 20 Pangkalpinang, which amounted to 35 students. The data collection technique in this study uses documentation techniques to obtain data on student learning outcomes in science subjects that have been carried out by classroom teachers. This study uses descriptive analysis and inferential analysis to examnine the information. The findings of this investigation, which used the Mann-Whitney U test, showed that there was no significant difference in the learning outcomes of grade V students of SD Negeri 20 Pangkalpinang when they used Chromebooks. The test the findings indicartes that there wa no noteworthy difference in the learning outcomes of students using Chromebooks between boys and girls, with a significance value of 0.169>0.05. After the learning process was completed, the teacher's learning test scores showed the students' learning outcomes.
PENGEMBANGAN E-MODUL TERINTEGRASI QR CODE MATERI KEBERAGAMAN BUDAYA BANGSAKU KELAS IV SDN 14 MENDO BARAT Uzma, Hikmatul; Nurjannah; Feni Kurnia
JBES (Journal Basic Education Skills) Vol 3 No 3 (2025): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v3i3.193

Abstract

This research was motivated by the limitations of the media used in the learning process, causing a lack of student response, which affected student learning outcomes. The aim of this research is 1) to produce an integrated e-module QR Code teaching material product on the cultural diversity of my nation for grade 4 elementary schools that is feasible and practical, and 2) to determine the effectiveness of the e-module integrated with QR Code material on the cultural diversity of my nation for grade 4 elementary schools that was developed. This type of research is R&D (research and development) based on the ADDIE (analysis, design, development, implementation, and evaluation) model. This study was conducted with fourth graders at SD Negeri 14 Mendo Barat. Data collection techniques include tests and non-tests. Data collection instruments include questionnaires, interviews, and 10 test questions. To test effectiveness, the data analysis techniques used are descriptive qualitative, normality testing, and hypothesis testing using the paired samples t-test. Based on the assessment results, material validators received an average of 92.3%, and media validators received an average of 82%. Small-group trials had 100% results, whereas large-group trials had 100%. Class IV student responses to the questionnaire were 100%. The results of the paired sample t-test (t-count > t-table) are 10.825> 2.068. Thus, Ha is accepted, meaning that there is effectiveness in using the E-Module in the Cultural Diversity of My Nation class IV material at SD Negeri 14 Mendo Barat. It can be concluded that the e-module, combined with QR Code material on cultural diversity in my country, is feasible, practical, and effective for use as teaching material.
Pengembangan Video Animasi Berbasis Aplikasi Inshot Pada Materi Keberagaman Budaya Di Indonesia Kelas IV Sekolah Dasar Bella Kasari; Fandi Nugroho; Rifki Hanif Setiawan
JBES (Journal Basic Education Skills) Vol 3 No 3 (2025): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v3i3.256

Abstract

This research is motivated by the lack of utilization in using creative and innovative learning media. Teachers use visual learning media, such as pictures and books. Students are less enthusiastic about participating in learning activities. This research aims to produce a product in the form of an animated video based on the inshot application that is valid, practical and effective on cultural diversity material in class IV elementary schools in Indonesia. This research uses Research and Development (R&D) with the ADDIE model, which consists of the Analyze, Design, Development, Implementation and Evaluation stages. The research subjects were 16 grade IV students at SD Negeri 43 Pangkalpinang. Interviews and questionnaires are data collection techniques. The data analysis technique used is quantitative descriptive using a Likert scale. The research results show that animated video media is based on the inshot application on Cultural Diversity in Indonesia material, with a validity percentage given by media experts of 92% (very valid), material experts 100% (very valid) and 100% (very valid). The small scale trial consisting of 5 class IV students obtained a percentage of 88.8% (very practical) while the large scale trial of 16 class IV students obtained 95.5%, (very practical). Results of the paired sample t-test t_(count ) 6,299 > t_table 2,085. Thus, H_a is accepted, meaning there are differences before and after the use of learning media.
Pengembangan Media Komik Digital pada Materi Sumber Daya Alam Bangka Belitung Yunita, Bunga; Yurdayanti; Wahyuningsih, Eka
JBES (Journal Basic Education Skills) Vol 3 No 3 (2025): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v3i3.287

Abstract

Penelitian ini dilatarbelakangi oleh minimnya penggunaan media dalam pembelajaran di kelas. Minimnya penggunaan media di kelas ini berdampak pada menurunnya minat belajar siswa, khususnya pada mata pelajaran IPAAS. Penelitian ini bertujuan untuk mengembangkan dan menguji validitas, kepraktisan, dan efektivitas media pembelajaran komik digital pada materi sumber daya alam (SDA) di Bangka Belitung. Jenis penelitian ini yang dikenal dengan penelitian dan pengembangan (R&D) menggunakan model ADDIE (Analyss, Design, Development, Implementation, and Evaluation). Hasil penelitian menunjukkan bahwa media komik digital tentang sumber daya alam Bangka Belitung memiliki tingkat validitas sebesar 88% (sangat valid) menurut ahli media, 88% (sangat valid) menurut ahli materi 1, dan 92% (sangat valid) menurut ahli materi 2. Uji coba kelompok kecil yang melibatkan 5 siswa kelas IV menghasilkan persentase sebesar 92% dalam kategori sangat praktis. Sebaliknya, uji coba lapangan yang melibatkan 19 siswa menghasilkan persentase sebesar 91% dalam kategori sangat praktis. Hasil uji N-gain diperoleh rata-rata sebesar 0,82 yang berarti masuk dalam rentang N-Gain ≥ 0,70 sehingga efektivitas media komik digital tinggi.
Pengaruh Media Pop-Up Book Terhadap Hasil Belajar Siswa Materi Penggolongan Hewan Kelas III SDN 10 Simpang Teritip Fitriana, Reindu; Wardani, Erika Fitri; Arrosyad , Muhammad Iqbal
JBES (Journal Basic Education Skills) Vol 3 No 3 (2025): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v3i3.344

Abstract

This research is motivated by the fact that students find it difficult to distinguish the classification of animals based on thetype of food, causing low student learning outcomes. This study aims to determine the influence of pop up book media on the learning outcomes of students of animal group material based on the type of food ingrade III SDN10 Simpang TeritipThis type of research is quantitative, using a quasi-experimental design method with a nonequivalent control group design. The sample technique used is saturated sampling. The entire population, consisting of 16 students in the experimental class and 16 students inthecontrolclass,willbeusedasasample. The techniques of data collection were used in the form of summative test totaling five essay questions. The data analysis technique uses the Normality, he Homogeneity, and the Hypothesis tests using an independent sample t-test.Based on the results of descriptive analysis, it is known that the average score of the experimental class is higher than the control class (84.68>72.81). This is supported by the results of the hypothesis test using an independent sample t-test Significant 0.05 obtained ttable value = 0,00 < 0,05, so it can be concluded that there is an influence of the Guided Inquiry learning model material on changes in the form of objects on the learning outcomes of grade III students of SD Negeri 10 simpangteritip
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERMUATAN MATERI PERTUMBUHAN DAN PERKEMBANGAN MANUSIA PADA PEMBELAJARAN IPA KELAS III SD Mulyani, Siti; Muhammad Iqbal Arrosyad; Vika Martahayu
JBES (Journal Basic Education Skills) Vol 3 No 3 (2025): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v3i3.348

Abstract

This research is motivated by students having obstacles in understanding the correct concepts in students because these concepts are often memorized, the learning atmosphere is boring and the use or delivery of material by teachers is not as optimal as possible. This research aims to develop an interactive e-module assisted by the Canva application that is valid, practical, and effective on photosynthetic materials in grade IV of elementary school. This type of research is Research and Development (R&D). With the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The subject of the study was 28 students in grade IV of SD Negeri 1 Simpangkatis. Data collection techniques are interviews, questionnaires, and documentation. Based on the results of the research, 94.4% of media expert validators were obtained with the very valid category, 1 75% with the valid category, and 2 material experts 93.7% with the very valid category. The results of the small-scale trial of 8 IV students were obtained 90.9% with the very practical category and the results of the large-scale trial of 20 students were obtained 94.8% with the very practical category. The average pretest score was 55.71 and the average posttest score was 85.35. The results of the calculation of the pretest and posstest T-Table Test were obtained 12,345 and the results of the pretest and posstest Ttable Test were obtained 1,703 with the information that Ha was rejected and Ha was accepted. The results of the study show that the interactive e-module assisted by the Canva application of photosynthesis material in grade IV of elementary school is valid and very practical to use as a learning process
Pengembangan Buku Saku Indonesiaku Kaya Budaya Berbasis Augmented Reality Dengan Assemblr Edu Untuk Kelas IV Sekolah Dasar Meti, Meti Astuti; Feri Ardiansah; Eka Wahyuningsih
JBES (Journal Basic Education Skills) Vol 3 No 3 (2025): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v3i3.366

Abstract

This study is motivated by the suboptimal utilization of technology-based media in learning about Science and Social Science (IPAS), particularly in Indonesian cultural diversity (keberagaman budaya Indonesia). This research aims to develop a learning medium in the form of a pocket book titled My Indonesia is Rich in Culture, based on Augmented Reality (AR) using the Assemblr Edu application, which is feasible, practical, and effective for fourth-grade students at SD Negeri 52 Pangkalpinang. This study employs a Research and Development (R&D) approach using the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The small-scale and large-scale trials involved 10 and 28 students, respectively. Data collection techniques included interviews, questionnaires, and tests. Quantitative data analysis was used, including feasibility assessments conducted by media and material experts. Practicality data were obtained from student and teacher questionnaire responses. Effectiveness data were derived from the analysis of pretest and posttest scores. The validation results from media experts showed a score of 70% (Valid), and from material experts, 100% (Very Valid). The small-scale trial yielded a practicality score of 95.75% (Very Practical), while the large-scale trial yielded 93.3% (Very Practical). The teacher response questionnaire scored 70% (Practical). The results of the paired sample t-test showed that the t-value was greater than the t-table (tcount=29.159 ttable 2.052), indicating that the alternative hypothesis (Ha) was accepted. It means that the development of the AR- based pocket book significantly influences learning outcomes related to the My Indonesia is Rich in Culture material.
Pengembangan Video Animasi Pada Tema Sikap atau Perilaku Yang Menjaga dan Merusak Keutuhan NKRI Pada Siswa Kelas IV SD Negeri 1 Airgegas Filda Anandita; Vika Martahayu; Fandi Nugroho
JBES (Journal Basic Education Skills) Vol 3 No 3 (2025): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v3i3.368

Abstract

This research was inspired by the limited learning resources available for students to use in the classroom, resulting from the suboptimal use of learning media. Current teaching methods do not utilize digital learning resources; instead, the curriculum is based on static visuals and textbooks. The primary objective of this research is to provide a credible, practical, and productive learning tool for fourth-grade students at SD Negeri 1 Airgegas in the form of an animated film. Using the ADDIE development methodology, which stands for Analysis, Design, Development, Implementation, and Evaluation, this research involved an R&D approach. One educator and twenty-two fourth-grade students from SD Negeri 1 Airgegas participated in the study. Interviews, questionnaires, and documentation served as data collection instruments. The data analysis process included evaluating hypotheses, reliability, normality, and validity of the instruments used. Data on effectiveness were collected through pre- and post-test score studies, while data on feasibility were drawn from interviews and questionnaires. A small-group experiment achieved 96.6% success rate, a large-group test achieved 95% success rate, and validation findings by media experts achieved 75%. With a t-value of 14.369, the findings showed an increase from 52.5% before the test to 80.2% after. The average post-test score reached 86.36%, an increase from 52.72% before. Ha was approved, indicating a significant change before and after watching the animated video material, according to the paired sample t-test findings (33.745 > 1.721). Finally, the animated film entitled "Attitudes and Behaviors that Maintain and Disrupt the Unitary State of the Republic of Indonesia (NKRI)" was considered a practical and efficient learning tool.
Pengaruh Penggunaan Media Poster Digital Terhadap Pemahaman Siswa Kelas V SDN 13 Pangkalanbaru Ilham, Ilham; Fandi Nugroho; Hevitria
JBES (Journal Basic Education Skills) Vol 3 No 3 (2025): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v3i3.382

Abstract

This study was driven by students' absence of understanding and limited use of various learning methods. The goal of this study is to look into the effect of digital poster media on the learning of the digestive system in humans within Class V at SD Negeri 13 Pangkalanbaru. This research employed a quantitative approach via a pre-experimental design, which was a single-group pretest-posttest. The sampling technique used was saturation sampling. Data was acquired via testing. The Shapiro-Wilk normality test and paired sample t-test were employed to evaluate hypotheses. The results showed that the value of the first normality test was 0.133 > 0.05, and the follow-up normality test was 0.102 > 0.05, indicating that the data had a usual distribution. Meanwhile, a hypothesis test using a paired sample t-test produced a value of significance of 0.000 0.05. It means that Ho was rejected but Ha was accepted. As a consequence, it can be concluded that using digital poster medium increases students' understanding of the issue in Grade V at SD Negeri 13 Pangkalanbaru.