cover
Contact Name
Intan Rizky Mutiaz
Contact Email
intanrm@itb.ac.id
Phone
+6288212348559
Journal Mail Official
deskomvisjurnal@gmail.com
Editorial Address
Jl. Lodan Raya No.2, RT.12/RW.2, Ancol, Kec. Pademangan, Jakarta Utara, Jakarta, 14430, Indonesia
Location
Kota adm. jakarta utara,
Dki jakarta
INDONESIA
Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media
ISSN : 27213927     EISSN : 27213919     DOI : https://doi.org/10.38010/deskomvis
Core Subject : Art,
Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media published by Asosiasi Program Studi Desain Komunikasi Visual Indonesia (Asprodi DKV). Deskomvis focused to publish high-quality articles dedicated to all aspects of the latest outstanding research reports, conceptual ideas, studies, theories, using qualitative approach in the field of Visual Communication Design, Digital Arts, and Media. Focus and scope of Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media includes: Typography, Branding, Design Thinking, Visual Culture, Photography, Advertising, Film, Animation, Videography, Illustration, Nirmana, Painting, etc.
Articles 74 Documents
Designing a Zine as a Preventive Campaign Media for Digital Eye Strain in Urban Teenagers Aulya Saffira; Sayid Mataram
Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media Vol. 6 No. 3 (2025): Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media
Publisher : Asosiasi Program Studi Desain Komunikasi Visual Indonesia (Asprodi DKV)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38010/deskomvis.v6i3.146

Abstract

The increasing use of gadgets among urban teenagers caused eye health risks like Digital Eye Strain (DES). Even though this issue has been discussed in medical studies, communicative educational approaches that are easy to understand by teenagers are still limited, especially in visual communication design. This study aims to design a zine as a preventive campaign medium to increase teenager’s awareness of DES through an illustration based visual approach. This study uses the Research and Development (R&D) method with the Planning, Production and Evaluation (PPE) model. The planning steps include interviews with ophthalmologists and psychologists, a literature review and the distribution of questionnaires to teenagers who actively use gadgets. The production steps include the development of visual concepts, illustrations, typography, color schemes and zine layouts. The evaluation step is carried out through expert reviews and trials with the target audience. The reported findings suggest that the zine has potential as a preventive educational medium. Expert feedback addressed the suitability of the visual and informational content, while audience feedback indicated positive initial responses to the presentation of DES-related messages. The illustration-based and interactive approach was designed to encourage engagement and reflection on digital habits. Therefore, the zine serves as an alternative visual communication medium for preventive eye health campaigns targeting teenagers.
Designing Educational Media to Promote Clean Living Habits among Kindergarten Children through Illustrated Books Lumi dan Taman yang Bersih Naila Annahdia; Sayid Mataram
Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media Vol. 6 No. 3 (2025): Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media
Publisher : Asosiasi Program Studi Desain Komunikasi Visual Indonesia (Asprodi DKV)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38010/deskomvis.v6i3.149

Abstract

Clean and healthy living habits are essential behaviors that should be instilled from early childhood. However, in practice, kindergarten children often demonstrate inconsistency in applying clean living behaviors, such as handwashing, maintaining personal hygiene, and caring for their surrounding environment. This issue is influenced not only by children’s limited understanding but also by the lack of engaging educational media that align with their developmental stages. This study aims to design an illustrated book as an educational medium for promoting clean and healthy living habits among kindergarten children using a Design Thinking approach. The research methods include observation, interviews with teachers, questionnaires distributed to teachers and parents, and prototype testing. The design process follows the five stages of Design Thinking: empathize, define, ideate, prototype, and test. The results indicate that the illustrated book “Lumi dan Taman yang Bersih” was positively received and demonstrated potential to support children’s understanding of clean living concepts. The designed illustrated book is expected to serve as an effective educational medium that supports the consistent practice of clean and healthy living habits both in school and home environments.
Synthesis Of Art Deco and Sundanese Script Visual Identities in Asia Afrika Signage Javier Lahasafa; Aldrian Agusta
Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media Vol. 7 No. 1 (2026): Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media
Publisher : Asosiasi Program Studi Desain Komunikasi Visual Indonesia (Asprodi DKV)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38010/deskomvis.v7i1.171

Abstract

The Asia Afrika area in Bandung is a heritage district characterized by strong Art Deco architectural features and high historical value as a heritage tourism destination. Within this context, signage functions not only as a medium for information and spatial orientation but also as an element that contributes to spatial experience and place identity through Experiential Graphic Design (EGD). This study analyzes the visual and physical condition of signage in the Asia Afrika and Braga corridors and examines how Art Deco visual characteristics and Sundanese script may be positioned within a contextual heritage signage system. A descriptive qualitative approach was employed through visual observation, photographic documentation, and literature review. The documented signage was examined across three analytical parameters: legibility, visual consistency, and contextual appropriateness. The analysis identifies reduced legibility associated with material degradation and small text, inconsistency across signage categories, and limited use of Sundanese script beyond street-name identification. Rather than treating Art Deco and Sundanese script as decorative additions, the study proposes a dual-identity signage approach in which historical architectural character and local cultural identity are coordinated within a unified EGD system. The contribution of the study lies in operationalizing these three evaluation parameters as a contextual basis for assessing and developing signage in an urban heritage environment.
Design thinking approach in Radya Pustaka Museum website interface as an information medium Chandrawaty Dwiyanisufina; Arif Ranu Wicaksono
Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media Vol. 7 No. 1 (2026): Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media
Publisher : Asosiasi Program Studi Desain Komunikasi Visual Indonesia (Asprodi DKV)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38010/deskomvis.v7i1.172

Abstract

Radya Pustaka Museum in Surakarta, is one of Indonesia’s oldest museums which preserves ancient manuscripts and Javanese historical relics, yet its current digital information distribution relies primarily on social media and does not provide a single, structured source for museum information. If neglected, it will reduce appreciation of cultural heritage and the museum will lose its relevancy in the digital era. This study aims to develop a user interface (UI) for a museum website that presents content in a way that is accessible, useful, and visually coherent. Structured as a design-oriented project, the study follows the five stages of design thinking: empathize, define, ideate, prototype, and test. Formative data were gathered through interviews with one museum staff member and three visitors, direct observation of the museum's existing information medium, comparative analysis of museum websites, and literature research on visual communication and UI design. The insights gathered were used to develop information architecture, wireframes, visual design choices, and an interactive prototype. The prototype was evaluated by 25 respondents aged 16 to 50 through a five-point Likert scale, yielding 121 Agree or Strongly Agree responses out of 125 total (96.8%), with the item on interest in visiting the museum attracting the most neutral replies. This study demonstrates how design thinking can connect identified museum information needs to interface structure, visual identity, and user evaluation within an applied visual communication design context.