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Contact Name
Erwin Putera Permana
Contact Email
ojs.unpkediri@gmail.com
Phone
+6285141151676
Journal Mail Official
ojs.unpkediri@gmail.com
Editorial Address
Jl. K.H. Ahmad Dahlan No.76 Mojoroto - Kota Kediri
Location
Kota kediri,
Jawa timur
INDONESIA
Jurnal Simki Postgraduate
ISSN : -     EISSN : 25990756     DOI : https://doi.org/10.29407/jspg
Core Subject : Education,
Jurnal Simki Postgraduate, ISSN (Online) 2599-0756 is an OPEN ACCESS, double-blind peer-reviewed, Indexed Journal dedicated to promoting scholarly exchange among teachers and researchers in the field of Education. Providing a forum for publication of scientific works in the field of postgraduate education such as Teacher Education, Learning, Learning Media, Learning Strategies, Learning Models, Learning Evaluation, and similar Education Authors are encouraged to submit complete, unpublished, original, and full-length articles that are not under review in any other journals. The Journal accepts article submissions online or by sending E-mail to ojs.unpkediri@gmail.com
Articles 110 Documents
Upaya Meningkatkan Kebugaran Jasmani Siswa Kelas V Sekolah Dasar Negeri 2 Bajulan Kecamatan Loceret Kabupaten Nganjuk Tahun Ajaran 2024/2025 Bima Kukuh Dwi Pamungkas; Mohammad Nur Kholis; Riyan Asrul Unus; Vaza Deefath Az Azka; Dwi Fany Prayoga; Aditya Sukma Ramadhan; Dewi Yuliana
Jurnal Simki Postgraduate Vol 3 No 3 (2024): Volume 3 Nomor 3 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i3.909

Abstract

Physical education is basically an indispensable part of the overall education system. The purpose of physical education is not only to develop the physical realm, but also to develop aspects of health, physical fitness, critical thinking skills, emotional stability, social skills, reasoning and ethical actions through physical activity and sports. Based on the description above, the author conducted a study entitled Efforts to Improve Physical Fitness through a Play Approach in Physical Education Learning for Grade V Students in PJOK Learning at Elementary School SD Negeri 2 Bajulan, Loceret District, Nganjuk Regency. The research conducted was Classroom Action Research. The test results for November 20, 2024 after learning using the game approach, the results in cycle I for male students increased to 2.15 "while for female students increased to 2.21", while the results on November 27, 2024 in Cycle II male students increased to 2.12 "and for female students increased to 2.17". Thus it can be concluded that students' abilities in mastering the material in this case physical fitness learning through the approach of playing moving keys and catching criminals can improve the physical fitness of class V students at Elementary School 2 Bajulan, Loceret District, Nganjuk Regency with a 600 m running test.
Implementasi Media Konkret Papan Berhitung untuk Meningkatkan Hasil Belajar Matematika di SDN Sukorejo Bintan Taskurina Hardiningtyas; Bella Mei Gita Lucyana; Muchammad Faiz Agam; Serli Nofita Sari; Shara Habibah
Jurnal Simki Postgraduate Vol 3 No 3 (2024): Volume 3 Nomor 3 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i3.945

Abstract

This study aims to determine the implementation of concrete media counting boards in improving mathematics learning outcomes at SDN Sukorejo. The study was conducted using the Classroom Action Research method consisting of two cycles. The subjects of the study were 12 grade 1 students. Data was collected through tests, interviews, documentation, and field notes. After the implementation of the counting board media, the results of the study showed a significant increase. The average value in cycle 1 was 51.66 with a completeness of 16.66% (2 students), then increased in cycle 2 to 87.50 with a completeness of 100%. This media has proven to be effective in helping to understand the concept of subtraction through direct experience with concrete objects. This study concludes that the implementation of concrete media counting boards can improve the mathematics learning outcomes of grade 1 students at SDN Sukorejo on the subject of subtraction.
Implementasi Model Pembelajaran Problem-Based Learning dengan Bantuan Percobaan Rangkaian Listrik terhadap Peningkatan Hasil Belajar Siswa Kelas V SD Rossa Puspa Maharani Putri; Umi Mukholifah; Yuni Katminingsih; Nurul Mubarokah
Jurnal Simki Postgraduate Vol 3 No 4 (2024): Volume 3 Nomor 4 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i4.946

Abstract

This study aims to improve students' learning outcomes in the subject of Social and Natural Sciences on the topic of electrical energy and its applications through the implementation of a problem-based learning model supported by circuit experiments. The research was conducted in the fifth grade of SD Negeri Sukorame 2, Kota Kediri, involving 26 students, consisting of 16 boys and 10 girls. The research method used is classroom action research carried out in two cycles. Each cycle consisted of planning, implementation, observation, and reflection stages. Data were collected through observations and evaluation tests comprising five essay questions administered at the end of each cycle. The results of the study showed an improvement in students' learning outcomes from the first cycle to the second cycle. In the first cycle, the average learning score was 70, with a classical completeness rate of 42.31%. Following the implementation of the problem-based learning model with experimental support, the average learning score in the second cycle increased to 88.5%, with a classical completeness rate of 88.5%, exceeding the predetermined standard. This study demonstrates that problem-based learning accompanied by experiments is effective in enhancing students' understanding of the material, critical thinking skills, and independent learning.
Upaya Meningkatkan Servis Bawah Bola Voli dengan Media Bola Spoon Moch Hisa Ardiansah; Iva Alivatul Kartikasari; Febi Bahru Adilah; Elang Romadho; Hodri Taufik
Jurnal Simki Postgraduate Vol 3 No 4 (2024): Volume 3 Nomor 4 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i4.949

Abstract

The challenge often encountered by teachers during learning activities is related to underhand serving, where students struggle to achieve the expected learning objectives. This research aims to improve students' ability to perform underhand serves using lightweight plastic balls in Class V at SDN Mojoroto 2, Kediri City. The research method employed is Classroom Action Research (CAR). In this study, the subjects involved were teachers collaborating with 28 fifth-grade students at SDN Mojoroto 2. The results of the study showed a positive impact on students through the implementation of two cycles, which included stages of planning, implementation, observation, and reflection. In the first cycle, 23 students (82%) successfully achieved the learning objectives, while 5 students (18%) had not yet succeeded. The research continued to the second cycle, providing students with opportunities to improve their underhand serving skills by gradually practicing with plastic balls. By the end of the second cycle, all 28 students (100%) successfully passed, with no students remaining unsuccessful.
Penerapan Media E-Comic Materi Sistem Pencernaan Manusia sebagai Upaya dalam Meningkatkan Hasil Belajar Kelas V SDN Burengan 02 Kediri Giova Wahyu Cyntya; Fajriana Mufida; Devina Mukti Sari; Wiwit Apriliyanti; Liya Ratnawati; Bagus Amirul Mukmin; Aji Setya Gaya Putra
Jurnal Simki Postgraduate Vol 3 No 4 (2024): Volume 3 Nomor 4 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i4.950

Abstract

The success of 21st century learning can be assessed from the high enthusiasm of students in participating in the learning process, with one of the main supporting factors being the ability to think creatively and achieving learning outcomes. The use of innovative learning media, such as e-comics, can help convey material in a more interesting and interactive way. This research aims to analyze the improvement in learning outcomes of class V students at SDN Burengan 02 Kediri on the subject of the human digestive system by utilizing e-comic media. The research was conducted using the classroom action research (PTK) method in two cycles involving planning, action implementation, observation and reflection, with a sample size of 28 students. The research results showed that the application of e-comic media succeeded in improving student learning outcomes significantly, with an achievement of 61% in the first cycle in the moderately improved category, and increasing to 89% in the second cycle in the very improved category. This proves that e-comic media is not only effective in improving student learning outcomes, but is also able to arouse interest in learning and facilitate understanding of the material, so it is suitable for use as an alternative learning media in class V elementary school.
Peningkatan Hasil Belajar Peserta Didik melalui Pendekatan Pembelajaran Berdiferensiasi berbasis LKPD pada Materi IPAS di Kelas V SDN Besuk 1 Indri Nur Aliffia; Dian Aliffatul Inayah; Rian Damariswara; Yeny Shirot Pudji Lestari
Jurnal Simki Postgraduate Vol 3 No 4 (2024): Volume 3 Nomor 4 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i4.952

Abstract

Classroom Action Research with the title "Improving Student Learning Outcomes Through Differentiated Learning Approach Based on Student Worksheets on Science Material in Class V SDN Besuk 1" which has been written by Dian Aliffatul Inayah and Indri Nur Aliffia, PPG students of Nusantara PGRI University Kediri This research is motivated by the low learning outcomes of students in the science subject below the KKM, which is 75. Other factors that cause this are learning that is still centered on the teacher and the teacher has not used a learning model that is in accordance with the needs of students, so we want to research "How Differentiated Learning Can Improve Learning Outcomes in Natural and Social Sciences (IPAS) in Class V Students of SDN Besuk 1, Gurah District, Kediri Regency in the 2024/2025 Academic Year?" with a descriptive quantitative approach. So after conducting the research, the results showed that in the pre-cycle phase, the results of student completion were only 40% of the total number of class V. In cycle 1, student learning outcomes increased to 60% so that it was continued to cycle II where at this stage there was an indication of an increase in learning outcomes to 88%. Based on these data, it can be concluded that student learning outcomes in cycle II were declared to meet the graduation standards so that the research phase was stopped.
Upaya Peningkatan Keterampilan Membuat Poster dengan Topik Lingkungan Alam dan Sosial melalui Media Canva Siswa Kelas VI SD Negeri Bangsal 3 Kota Kediri Ananta Dwi Kurniawan; Asry Oktafiani; Anisha Intan Wahyu Putri; Hanifa Rahma Yulisa; Shima Novia Widya Putri
Jurnal Simki Postgraduate Vol 3 No 4 (2024): Volume 3 Nomor 4 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i4.954

Abstract

This study was motivated by the importance of improving poster-making skills on the theme of the natural and social environment among grade VI students of SD Negeri Bangsal 3, Kediri City, as well as the low motivation and variety of learning media used previously. This study aims to test the effectiveness of using the Canva application in improving these skills. Canva was chosen because of its ease of access, interactive features, and attractive visuals, which are relevant to technological developments and student interests. This study uses the Classroom Action Research (CAR) method with a descriptive analysis approach. The research participants were grade VI students of SD Negeri Bangsal 3, Kediri City, in the 2024/2025 academic year, totaling 28 students. The study was conducted in two cycles, with each cycle consisting of planning, action, observation, and reflection stages. Data analysis was carried out descriptively quantitatively by comparing the average value of students' poster-making skills between cycles I and II. The results showed a significant increase in students' poster-making skills after using Canva. In cycle I, the lowest group score was 60 and the highest was 65. After the intervention in cycle II, the lowest score increased to 85 and the highest reached 90, with an average increase of 40.6%. This finding indicates that the use of Canva is effective in improving students' creativity and skills in designing digital posters with natural and social environmental themes.
Meningkatkan Hasil Belajar Pendidikan Pancasila Menggunakan Model Pembelajaran Cooperative Learning Tipe Teams Games Tournament Nindi Novita Sari
Jurnal Simki Postgraduate Vol 4 No 2 (2025): Volume 4 Nomor 2 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i2.955

Abstract

This classroom action research is motivated by the inaccuracy of the model teacher in choosing a learning model, which causes boredom and lack of focus for students in following the learning process. This study aims to determine the effect of the Cooperative learning model Teams Games Tournaments (TGT) type in improving the learning outcomes of fifth grade students in Pancasila education learning. The level of student focus in learning is still low, which results in low student learning outcomes, this is based on the results of observations that researchers have carried out. There are still many passive students. Therefore, researchers use the TGT type cooperative learning model to improve student learning outcomes. This study uses classroom action research. The subjects of this study were 20 fifth grade students of Bandar Lor 3 Public Elementary School. As the object of research are observation, documentation, and test methods. In conducting data analysis, this study uses three components of activities, namely data reduction, data presentation and conclusion drawing. Based on the research results, there was an improvement in student learning outcomes, as evidenced by the achievement of test scores. In Cycle II, the results of Pancasila education learning using the TGT cooperative learning model were considered complete. This improvement in student learning was further evident in the test results in Cycle II. Four students scored below the "not yet complete" level, while 16 completed the test, representing a percentage of 80%. This score exceeded the completion score by more than 70%. Therefore, during the final test of Cycle II, students achieved the minimum completion criteria (KKM) for the learning outcome test.
Penerapan Pembelajaran Berdiferensiasi menggunakan Media AR untuk Meningkatkan Hasil Belajar Peserta Didik pada Pelajaran IPAS Kelas 4 SDN Banjaran 1 Sonia Asyrofa; Defi Ratnasari; Maulina Dwi Ristanti; Like Wahyu Anggraini; Afta Fadiana; Farida Nurlaila Zunaidah; Belita Dwi Oktaviani
Jurnal Simki Postgraduate Vol 3 No 4 (2024): Volume 3 Nomor 4 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i4.968

Abstract

This study aims to improve the learning outcomes of grade 4 students of SD Negeri Banjaran 1 Kediri City in the subject of Science with the material of magnetic force through the application of differentiated learning using AR (Augmented Reality) media. The background is that learning is still based on lectures and assignments which results in students being less enthusiastic in learning. This study uses the Classroom Action Research (CAR) method which consists of two cycles, each covering the planning, implementation, observation, and reflection stages. In the first cycle, learning uses magnetic media and educational videos, while in the second cycle AR media is added. The results showed that the average student score increased from 74.77 in the first cycle with a completion rate of 29.63% to 84.22 in the second cycle with a completion rate of 88.9%. AR media has proven effective in improving understanding of the concept of magnetic force, learning motivation, and student involvement in the learning process.
Implementasi Game Educaplay untuk Meningkatkan Hasil Belajar Peserta Didik pada Materi Keragaman Budaya Indonesiaku di Kelas 5 SDN Banjaran 4 Pungky Selvia Taurista; Lusi Noviana Dewi; Alifvia Novita Putri Romadhoni; Mirza Sheila Sofiana; Dzulhijatul Awalin Zuroida; Anik Puji Rahayu; Nurita Primasatya
Jurnal Simki Postgraduate Vol 3 No 4 (2024): Volume 3 Nomor 4 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i4.971

Abstract

This study aims to implement educaplay as an educational game used as a learning medium to improve students' learning outcomes on the topic "The Cultural Diversity of My Indonesia" in the fifth grade of SDN Banjaran 4. Student learning outcomes are still relatively low, with an average of only 70. Students also appear less active in learning. The use of innovative learning media such as educational games is expected to be a means to improve student learning outcomes. This type of research is classroom action research. Data collection was carried out by tests and observations. Data were analyzed using descriptive quantitative methods. The results of this study showed an increase in student learning outcomes. In cycle I, the average student score was 76.67 with a classical completion rate of 66.67%. While in cycle II, student learning outcomes increased significantly, with an average score reaching 91.11 with classical completion reaching 81.48%. It can be seen that the average learning outcomes from cycle I to cycle II increased by 14.81%.

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