cover
Contact Name
Rizky Prabowo
Contact Email
jurnalkomputasi@fmipa.unila.ac.id
Phone
+6285840180508
Journal Mail Official
jurnalkomputasi@fmipa.unila.ac.id
Editorial Address
ilmu komputer universitas lampung jalan Prof.Dr. Soemantri Brojonegoro, No.1 Bandar Lampung, Lampung
Location
Kota bandar lampung,
Lampung
INDONESIA
Jurnal Komputasi
Published by Universitas Lampung
ISSN : 25410296     EISSN : 25410350     DOI : https://doi.org/10.23960/komputasi
Jurnal Komputasi E-ISSN 2541-0350 P-ISSN 2541-0296 publised by Departement Computer Science, Faculty of Mathematics and Natural Sciences, University of Lampung. peer-reviewed journal. This journal covers all topics of computer science which includes: Computer Science Information System Software Engineering Data Mining Artificial Intelligence Networking Multimedia Database
Articles 272 Documents
Penerapan CMS Prestahop pada Pengembangan Sistem E-Commerce Akrilik pada PT Maha Kreatif Industri Dirgantara Mardha Dilansyah; Bagus Dwi Prasetyo; Heni Sulistiani; Yusra Fernando
Jurnal Komputasi Vol. 12 No. 1 (2024): Jurnal Komputasi
Publisher : Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v12i1.245

Abstract

Kemajuan teknologi informasi yang signifikan memberikan dampak yang besar terhadap berbagai sektor, khususnya dunia usaha, yang harus beradaptasi dengan era Industri 4.0. Teknologi informasi berbasis internet telah muncul sebagai strategi penting untuk menghadapi persaingan bisnis global, sehingga mendorong dunia usaha untuk mengembangkan teknologi dan sistem informasi yang kuat. E-commerce adalah aplikasi penting dari evolusi teknologi ini, yang memungkinkan transaksi lancar antara penjual dan konsumen melalui Internet. PrestaShop, platform e-commerce yang banyak digunakan, menawarkan serangkaian fitur lengkap untuk memfasilitasi penjualan online secara efisien. Penelitian ini mengkaji tentang pengembangan sistem penjualan e-commerce pada PT Maha Kreatif Industri, perusahaan yang belum mengintegrasikan sistem penjualan online. Tujuan utamanya adalah memanfaatkan PrestaShop untuk meningkatkan jangkauan pemasaran dan efisiensi operasional perusahaan. Penelitian ini menggunakan kombinasi wawancara, tinjauan literatur, dan dokumentasi untuk mengumpulkan data yang relevan. Hasil pengujian sistem menunjukkan tingkat keberhasilan yang tinggi baik dalam fungsionalitas (93,53%) dan efisiensi kinerja (90,86%). Penerapan sistem penjualan online menggunakan PrestaShop memungkinkan PT Maha Kreatif Industri mengatasi kendala dalam penerapan metode pemasaran tradisional, untuk mengurangi biaya promosi, dan meningkatkan aksesibilitas informasi produk bagi konsumen. Dengan bertransisi ke platform online, PT Maha Kreatif Industri dapat menyederhanakan proses penjualannya, memberikan pelanggan kemudahan dalam menelusuri dan membeli produk kapan saja, di mana saja. Langkah strategis ini tidak hanya meningkatkan kepuasan pelanggan namun juga menempatkan perusahaan untuk berkembang dalam ekonomi digital.
SISTEM DISTRIBUSI SEDERHANA PENJUALAN KOPI LAMPUNG MENGGUNAKAN ALJABAR MAX-PLUS Ridho Sholehurrohman; Igit Sabda Ilman; Bambang Hermanto; Muhaqiqin
Jurnal Komputasi Vol. 12 No. 1 (2024): Jurnal Komputasi
Publisher : Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v12i1.246

Abstract

Distribusi penjualan kopi Lampung dapat dimodelkan dengan menggunakan aljabar max-plus. Dalam memodelkan antrian distribusi penjualan kopi, digunakan software Petri Net untuk menggambarkan antrian distribusi kopi tersebut. Metode aljabar max-plus dapat memperoleh suatu model sistem antrian yang terserver ditoko. Penelitian ini memanfaatkan model tersebut untuk menghitung suatu antrian distribusi penjualan kopi Lampung dengan waktu tunggu secara periodik berdasarkan nilai eigen dan vektor eigennya. Hasil dan analisis pada penelitian menunjukkan bahwa sistem distribusi menggunakan aljabar max-plus sangat efektif dibanding dengan metode manual atau metode konvensional mandiri
Perbandingan Kinerja Backpropagation dan Convolutional Neural Network untuk Klasifikasi Citra Batik Lampung Renada Dhea Armelia; Rico Andrian; Akmal Junaidi
Jurnal Komputasi Vol. 12 No. 1 (2024): Jurnal Komputasi
Publisher : Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v12i1.248

Abstract

one of Indonesia's cultures on October 2, 2009. Lampung initially did not have a batik tradition but there is a legacy that is referred to as the first batik worn by Lampung people, namely sembagi cloth. Batik Siger is a business that produces batik typical of Lampung which originated from a course and training institution and was established in 2008. LKP Batik Siger provides services to the community in the field of written batik. This research discusses the performance of backpropagation and convolutional neural networks that will be used for the classification of Lampung batik image patterns. The Lampung batik motifs used are sembagi, pakjimo, granitan, soga, siger tangkup betik, jung agung, kembang cengkih and siger ratu agung. The stages that will be carried out are scaling, grayscale, thresholding and classification. The comparison of training data, testing data and validation used is 70:20:10 with the needs of backpropagation and convolutional neural network, namely epoch = 100, learning rate = 0.01. Backpropagation classification resulted in an accuracy of 96.25% and a classification error of 3.75%. The convolutional neural network classification resulted in an accuracy of 99.37% and a classification error of 0.63%. The performance of the CNN method has 3.12% higher accuracy compared to the performance of convolutional neural network.
PROTOTYPE APLIKASI BUKU PENGHUBUNG BERBASIS MOBILE Wahyu Tisno Atmojo; Afifah Trista Ayunda; Indras Nur Hidayat
Jurnal Komputasi Vol. 12 No. 1 (2024): Jurnal Komputasi
Publisher : Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v12i1.250

Abstract

Abstract — The Liaison Book is a media of communication between the school, especially the class teacher and parents, parents can monitor student activities at school through the liaison book. The liaison book needs to be made an application because of the many problems that exist today where these problems include frequent damage to the liaison book, students forgetting to bring the liaison book, parents not reading the liaison book or students not giving the liaison book to parents or teachers. This application prototype is made using the Waterfall method with the java programming language and Android Studio tools. The result of this research is an application that is feasible to use where 62% of respondents strongly agree that this application is used, 31% of respondents agree to use it and as many as 7% expressed doubt. From the percentage of these answers it can be seen that this application is indeed feasible to use.
RANCANG BANGUN SISTEM KENDALI ROBOT LENGAN 6 DERAJAT KEBEBASAN BERBASIS INTENET OF THINGS Eliyana Firmansya; Syahban Rangkuti; Andri Fitriyadi
Jurnal Komputasi Vol. 12 No. 1 (2024): Jurnal Komputasi
Publisher : Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v12i1.251

Abstract

Abstract — Robotics technology has developed very rapidly at this time. Various advanced technologies have replaced manual equipment that requires a lot of human power to operate, one of which is using robots. In this research, a robot arm control system with 6 degrees of freedom will be designed. There are many applications or applications of this robotic arm in the industrial world, including moving goods to places that are dangerous or cannot be entered by humans. The 6 degrees of freedom robot arm uses two servo motor units and 4 DC motor units as its driving force, where all the motors used can move individually or simultaneously. In order to be able to move the robot arm according to the commands given, various electronic devices are needed, including a DC motor drive module type L298N motor driver, an Arduino Mega 2560 microcontroller module to move the motor the commands received, and an ESP8266 NodeMCU which functions as data communication using technology internet of things. This robot arm can be controlled using a smartphone or computer via an application that has been built into it. The data communication that will be used to apply internet of things technology to the robot arm control system is the MQTT protocol. By using the MQTT protocol, control systems can be developed easily using a web server application.
GAME DESIGN EDUKASI PENGENALAN WISATA CIANJUR MENGGUNAKAN METODE MECHANICS DYNAMICS AESTHETICS Muhammad Aditya Putra; Agus Komarudin; Fatan Kasyidi
Jurnal Komputasi Vol. 12 No. 1 (2024): Jurnal Komputasi
Publisher : Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v12i1.252

Abstract

The development of educational games plays a crucial role as a means to introduce interesting tourist destinations in the era of technological advancement. In this research, the development of an educational game named "Cianjur Adventure" was conducted with the aim of introducing tourist attractions in Cianjur. The development of this game utilized the Mechanic Dynamics Aesthetics (MDA) Framework. The MDA Framework consists of three main components: mechanics, dynamics, and aesthetics. Mechanics represent specific rules or algorithms that guide the interaction between players and the game. Dynamics emerge as a result of these interactions, while aesthetics encompass the responses and experiences felt by the player. To assess the performance of this game, playtesting was conducted. The results of the testing indicate that the "Cianjur Adventure" game functions well and has successfully achieved its primary goal, which is to provide information related to tourism in Cianjur. By using this game, players can experience an engaging adventure and gain deeper knowledge about tourist destinations in Cianjur.
Rancang Bangun Aplikasi Indeks Kepuasan Pasien RS Qadr dengan Integrasi Survei Online Berbasis Website Azahra Syahiradania Syahira; Muhamad Bahrul Ulum
Jurnal Komputasi Vol. 12 No. 1 (2024): Jurnal Komputasi
Publisher : Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v12i1.253

Abstract

Rumah sakit merupakan tempat pelayanan kesehatan yang memberikan pelayanan bagi seseorang yang membutuhkan perawatan secara intensif. Oleh karena itu setiap rumah sakit memiliki SOP untuk memberikan pelayanan terbaiknya kepada pasien, jika pasien tidak puas terhadap pelayanan yang diberikan maka akan menimbulkan keluhan. Kepuasan pasien akan meningkatkan citra pelayanan yang membuat rumah sakit tersebut dijadikan pilihan utama ketika pasien membutuhkan perawatan medis. Dalam penilaian puas atau tidaknya pasien terhadap pelayanan yang diberikan, pihak rumah sakit Qadr menyediakan penilaian kepuasan pasien dalam bentuk Google form akan tetapi seiring dengan perkembangan teknologi pihak rumah sakit menginginkan platform digital dengan desain yang menarik serta dapat mengatasi kesulitan dalam mengelola laporan kepuasan pasien terutama dalam hal perhitungan penilaian laporan kepuasan pasien serta laporan keluhan pasien. Oleh karena itu dibutuhkan solusi berupa aplikasi website yang saat ini berkembang pesat di gunakan di lingkungan perusahaan sebagai komunikasi antara pihak rumah sakit dengan pengguna pelayanan. Dalam penelitian akan merancang sebuah aplikasi berbasis website yang dapat membantu pihak rumah sakit dalam mengelola laporan kepuasan dan keluhan pasien. Pada perancangan aplikasi website, penulis menggunakan metode Rapid Application Development (RAD). Hasil yang diharapkan adalah aplikasi indeks kepuasan pasien yang sesuai dengan kebutuhan.
Pendekatan Extreme Programming dalam Pengembangan Sistem Informasi Posyandu Berbasis Web Sori Mahummat Siringo Ringo; Arief Ichwani
Jurnal Komputasi Vol. 12 No. 2 (2024): Jurnal Komputasi
Publisher : Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v12i2.259

Abstract

Posyandu is one of the government's platforms for providing health services to the community. Posyandu plays an important role in monitoring the nutritional development of children under five at the village level. However, due to the unintegrated system, posyandu services and activities have not been running well. Posyandu pasirwaru is a case study in this research, where the services and activities at Posyandu pasirwaru are still carried out manually or using a notebook. Meanwhile, in posyandu data is needed quickly and accurately for a smooth service process. This research aims to design and build a Posyandu application that aims to improve efficiency and accuracy in data management and health services at Posyandu. This application is designed by utilizing the latest technology to facilitate the process of recording, monitoring, and analyzing health data for toddlers and pregnant women. The development method used in this research is the eXtreme Programming method. The final result of the research is testing which shows that the use of this application is able to speed up the process of recording and reporting data, as well as providing easier and faster access to health information. Thus, the design of this Posyandu application is expected to make a positive contribution in improving the efficiency and quality of health services at Posyandu and help make better decisions based on accurate and integrated data.
Sistem Pengukur Tinggi Tubuh OtomatisMenggunakan Arduino Uno R3 Dan Sensor Ultrasonik Hc-Sr04 Ferry Susanto; Sigit Mintoro; Arfani Kohar; Nurbaiti Nurbaiti
Jurnal Komputasi Vol. 12 No. 2 (2024): Jurnal Komputasi
Publisher : Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v12i2.262

Abstract

Sistem Pengukur Tinggi Tubuh Otomatis Untuk mengukur ketinggian manusia secara umum masih dilakukan secara manual dengan menggunakan meteran. Jika kita hanya ingin satu atau tiga orang mungkin tidak menjadi masalah, tetapi jika kita ingin mengukur jumlah lebih dari 124 orang bahkan ratusan orang, itu akan sangat merepotkan dan menghabiskan banyak waktu. Dengan memanfaatkan kemajuan teknologi informasi dan komunikasi di era sekarang ini, Maka muncul ide untuk membuat alat yang dapat mengukur tinggi manusia secara otomatis yang dapat mempermudah dan mempercepat manusia dalam melakukan pengukuran ketinggian dengan menggunakan alat Arduino Uno R3, Sensor Ultrasonik HC-SR04, LCD dan Breadboard menggunakan metode prototype. Tujuan dari penelitian ini adalah untuk merancang alat yang dapat mengukur tinggi manusia secara otomatis dengan tampilan digital. Hasil pengujian menunjukkan bahwa alat ini bekerja sesuai dengan desain, yang jika manusia berdiri dibawah sensor alat ini, alat tersebut akan secara langsung mengukur ketinggian secara otomatis, dan hasilnya akan ditampilkan pada LCD
Optimasi Sampling Bersama Roulette-Wheel Sebagai Improve Metode Sample Random Sampling riadi marta dinata
Jurnal Komputasi Vol. 12 No. 2 (2024): Jurnal Komputasi
Publisher : Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v12i2.268

Abstract

The Sample Random Sampling (SRS) method, which is commonly used in sampling, can improve theaccuracy of the results by carrying out leveling techniques based on probability values. Population data wasobtained from the 2019 Indonesian President & Vice Presidential Election Vote Count Results website forLampung Province. The research began with techniques for determining the number of respondents (voters), toa list of polling places (TPS) in which areas should be occupied by quick-count volunteers. The addition of"Roullet-Whell" computing to SRS (ImproveSRS) produces better accuracy values than regular SRS. Researchalso shows that the deviation value of improveSRS is 1.8% from actual data, which is more effective and efficientcompared to SRS without improvement.