cover
Contact Name
Fadhli Ranuharja
Contact Email
fadhliranu@ft.unp.ac.id
Phone
+6281365388519
Journal Mail Official
jeve@ppj.unp.ac.id
Editorial Address
Gedung Labdu Fakultas Teknik Lt 4, Jalan Prof. Dr. Hamka, Air Tawar Padang, Sumatera Barat
Location
Kota padang,
Sumatera barat
INDONESIA
Journal of Electrical Vocational Education (JEVE)
ISSN : -     EISSN : 3110486X     DOI : https://doi.org/10.24036/wg8p0532
Aims To promote the publication of academically rigorous research that enhances the quality of vocational education in electrical engineering. To bridge the gap between research, instructional media development, and industry needs. To facilitate knowledge exchange among researchers, educators, industry practitioners, and policymakers. Scope JEVE welcomes manuscripts addressing, but not limited to, the following themes: 1) Curriculum, Pedagogy, and Assessment Curriculum development in electrical vocational education (competencies, OBE/CPL, KKNI/Indonesian NQF). Learning models and strategies: project-/problem-/inquiry-based learning, work-based learning, flipped learning, gamification, microlearning. Authentic and performance-based assessments, rubrics, competency certification (SKKNI/industry standards). Information literacy, digital/AI literacy, soft skills (4C), and employability skills in vocational contexts. 2) Media & Educational Technology in Electrical Vocational Education Design, development, and evaluation of instructional media (trainers, modules, simulations, virtual labs). LMS & e-learning (Moodle, mobile learning), learning analytics, and practical performance dashboards. AR/VR/MR for electrical training, occupational safety, and laboratory procedures. Gamification in learning (points, badges, leaderboards, quests, role-play) for programming, automation, and control systems. 3) Electrical Engineering Domains & Applications in TVET Electrical installation, protection, testing, and troubleshooting. Power electronics, motor drives, PLC/SCADA, DCS, educational robotics, basic mechatronics. Instrumentation and control, IoT/IIoT for vocational training, and data/serial communication in practical settings. Renewable energy (PV, wind, energy storage) and energy efficiency in vocational education. 4) Industry Linkages & Policy Industry partnerships, apprenticeships, teaching factories, and industrial certification. Tracer studies, competency mapping, and skill-gap analysis in electrical vocational education. Policy, management, and governance of laboratories and teaching factories. 5) Design & Evaluation of Innovations Design-Based Research (DBR), R&D (Borg & Gall / ADDIE), and validation of instructional media and instruments. Quasi-experiments, comparative studies, and implementation case studies in laboratories / industry. Development of assessment instruments (validity, reliability, factor analysis / IRT) for vocational learning.
Articles 41 Documents
Perancangan Media Pembelajaran Augmented RealityPada Mata Pelajaran Gambar Teknik Elektronika Mutia Tsari; Mukhlidi Muskhir
Journal of Electrical Vocational Education Vol. 2 No. 2 (2026): November Issue
Publisher : Departement of Electrical Engineering Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jeve.v2i2.79

Abstract

Pemahaman siswa terhadap simbol dan fungsi komponen elektronika pada mata pelajaran Gambar Teknik Elektronika (GTE) di SMK SMTI Padang masih rendah, sementara ketersediaan media pembelajaran interaktif yang fleksibel untuk diakses di luar jam sekolah masih minim. Penelitian ini bertujuan merancang media pembelajaran berbasis Augmented Reality (AR) untuk memvisualisasikan simbol komponen elektronika secara nyata dalam bentuk 3 dimensi. Perancangan dilakukan menggunakan metode waterfall yang terdiri atas requirements analysis, design, testing, dan maintenance. Pengujian kevalidan dilakukan oleh ahli media dan ahli materi menggunakan instrumen angket yang dianalisis dengan rumus Aiken's V. Hasil pengujian menunjukkan nilai sebesar 0,85 pada aspek media dan 0,84 pada aspek materi, keduanya berada pada kategori valid. Revisi produk dilakukan berdasarkan sebagian besar dari saran validator. Media pembelajaran berbasis AR yang telah dirancang tersebut dinyatakan valid dan layak digunakan sebagai media pembelajaran pada mata pelajaran GTE di SMK SMTI Padang.