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Contact Name
Ari Wibowo
Contact Email
authenticeducation6@gmail.com
Phone
+6285263668954
Journal Mail Official
authenticeducation6@gmail.com
Editorial Address
https://jurnal.javamutiaramedia.org/index.php/authentic/editorialteam
Location
Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
Authentic Education
Published by Java Mutiara Media
ISSN : -     EISSN : 30640423     DOI : https://doi.org/10.71264/aej.v2i1.35
Core Subject :
Authentic Education Journal (AEJ) is providing a platform for the researchers, academicians, professional, practitioners and students on educational research that contributes to the understanding, development theory, the scientific concept and its application to elementary education.
Arjuna Subject : -
Articles 15 Documents
Upaya Meningkatkan Minat Siswa dalam Pembelajaran PJOK melalui Modifikasi Permainan Bola Voli Kelas XI TEI B SMKN 5 Surakarta Tahun Ajaran 2023/2024 Agus Mukholid; Rini Dirgo Arenawati; Afri Lianto; Galih Pristiwannasa’i; Ibnu Nurmansah; Rachmat Hidayat; Sendi Dwi Ashari
Authentic Education Vol. 1 No. 2 (2025): Authentic Education
Publisher : Java Mutiara Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71264/aej.v1i2.39

Abstract

The aim of this research is to increase student interest in the game of Volleyball among female students in class XI TEI B SMK NEGERI 5 SURAKARTA. Method Research is descriptive, because it describes how a learning technique is applied and how the desired results can be achieved. The research subjects were 32 students in class XI TEI B SMK NEGERI 5 SURAKARTA. Data analysis technique using the percentage of completion achievement. Results obtained forthe value precycle lowest 44.12%, highest value77.77, average result 51.26%. For cycle 1 thelowest value was 59.25, the highest value was 85.18, the average result was 72.73. For cycle 2the lowest value was 62.96, the highest value was 92.59, the average result was81.68. The increase between cycles is in pre-cycle to cycle 1 is 21.47%, pre-cycle to cycle 2 is 36.42% and cycle 1 to cycle 2 is 12.30%. Student completion in the pre-cycle was 2.78% with 1 student,cycle 1 was 33.33% with 12 students and cycle 2 was 80.55% with 29 students. Overall the results of the research that has been carried out are based on student completion results, namely80.55% with 29 students with good criteria.
Upaya Meningkatkan Motivasi Belajar Pendidikan Pancasila Melalui Model Interactive Conceptual Instruction Berbantu Puzzle Box Siswa Kelas X Tari 4 di SMK Negeri 1 Kasihan Amalia Rahma Safitri; Supri Hartanto
Authentic Education Vol. 2 No. 1 (2025): Authentic Education
Publisher : Java Mutiara Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71264/aej.v2i1.53

Abstract

This classroom action research aims to improve students’ learning motivation in the Civic Education subject by implementing the Interactive Conceptual Instruction (ICI) model assisted by Puzzle Box media for tenth-grade Dance students at SMK Negeri 1 Kasihan. The study was conducted in two cycles, each consisting of planning, action, observation, and reflection stages. Data were collected through observation, questionnaires based on the ARCS motivation model (attention, relevance, confidence, satisfaction), interviews, and documentation, then analyzed descriptively and quantitatively. The preliminary study showed low student motivation with an average score of 45.48%. After the first cycle, motivation increased to 59.38%, though it did not reach the success indicator of 61%. Improvements were made in the second cycle by introducing competition, reward systems, and more engaging puzzle designs. As a result, the second cycle achieved a significant increase to 82.51%, surpassing the success criteria. These findings indicate that integrating the Interactive Conceptual Instruction model with Puzzle Box media, especially when supported by competitive and engaging learning activities, is highly effective in enhancing students’ motivation to learn Civic Education.
Penerapan Project Base Learning dalam Mengoptimalisasi Student Engagement melalui Learning Management System Supri Hartanto; Oktana Wahyu Perdana; Fajar Rahmad S
Authentic Education Vol. 2 No. 1 (2025): Authentic Education
Publisher : Java Mutiara Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71264/aej.v2i1.54

Abstract

The curriculum that facilitates the Merdeka Belajar Kampus Merdeka initiative is currently transforming the learning paradigm by focusing on the achievement of Key Performance Indicators (IKU). In terms of the learning process, this is related to IKU 2, which emphasizes increasing student exchange programs, and IKU 7, which focuses on project-based learning. Therefore, adjustments in the learning process are required for all lecturers. This paper examines the integration of the project-based learning method into e-learning systems, which results in increased student engagement. The study involved 54 respondents from partner universities: Universitas Muhammadiyah Ponorogo, IKIP PGRI Pontianak, and Universitas Cokroaminoto Yogyakarta. This research analyzes the student exchange program as implemented in the Digital Learning Innovation course. The subject of the study was the Instructional Media course. This study employed a qualitative descriptive method, using data triangulation. Data collection was carried out through observation, questionnaires, and documentation techniques. Based on the results of the research, it was concluded that integrating project-based learning into e-learning can enhance student engagement. This was evident from the analysis of the learning process, which involved students in a variety of activities, including the creation of digital books, videos, tutorials, interactive media, Android applications, interactive games, media packaging, and article writing. These activities were conducted in groups over 16 sessions. All activities were implemented using the e-learning platform, supported by learning materials such as modules, tutorials, videos, flipbooks, and Android programs to reinforce learning outcomes. The novelty of this research lies in the use of hybrid media that is compactly structured, so that every activity results in a media product. Another novelty is the use and development of Android-based instructional media through the conversion of PowerPoint programs into storyboard-based applications. This research can be further developed into a structured learning program that produces graduates capable of mastering various types of instructional media to enhance their competencies.
Analisis Motivasi Siswa terhadap Pembelajaran Olahraga Permainan Tradisional Bakiak Muhammad Muchlis; Nurhidayat
Authentic Education Vol. 2 No. 1 (2025): Authentic Education
Publisher : Java Mutiara Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71264/aej.v2i1.66

Abstract

Clogs are a traditional game in West Sumatra. Here are some of the benefits of traditional clog games, including training limb coordination. This game is also good for training limb coordination, because when children play clogs, the body and legs move simultaneously, and it train patience. The purpose of this study was to analyze how high the level of student motivation towards learning traditional clog sports at SDN 1 Kuncen in 2024. The type of research used in this research is quantitative. This research was conducted using data in the form of numbers and presented using words and language. Furthermore, researchers conducted a quantitative study in the form of a questionnaire. The results of this study can be concluded that the level of motivation of SD N 1 Kuncen students in 2024 towards traditional clog games is in the medium category, with an average score of 79. So that the results of the study reject the hypothesis in this study, which states that “student motivation at SD N 1 Kuncen towards traditional clog games is in the low category”. The results also state that the level of motivation of SD N 1 Kuncen students towards traditional clog games, when viewed from intrinsic and extrinsic factors, is also in the medium category.
Nilai-nilai Olahraga Tradisional dalam Pembelajaran PJOK di Sekolah Menengah Pertama Risqi Bambang Irwansyah; Agam Ahmad Syaukani; Nurhidayat
Authentic Education Vol. 2 No. 1 (2025): Authentic Education
Publisher : Java Mutiara Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71264/aej.v2i1.67

Abstract

Traditional games are types of games that have existed and are known by the community since tens to hundreds of years ago. Indonesia has various types of traditional games, this is due to the breadth and number of cultures owned by this nation. Traditional games have strong cultural and social values. This research is an exploratory study that aims to explore the values and benefits felt by teachers and students during the implementation of traditional games in PJOK lessons. The research used a Descriptive Qualitative approach by using data collection techniques in the form of observation, interviews, and documentation. The results of the research and discussion of this study, it can be concluded that traditional sports provide positive values for students and teachers who apply or play this sport. By playing traditional sports, students feel that they have a more cooperative and honest attitude that they can apply in life in school and outside of school.

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