JPTK: Jurnal Pendidikan Teknologi dan Kejuruan
Jurnal Pendidikan Teknologi dan Kejuruan (JPTK) is a journal of Technical and Vocational Education and Training (TVET) which is a double-blind peer-reviewed journal. The journal invites authors throughout the world to exchange and disseminate theoretical and practice-oriented topics relevant to: (1) teaching and learning in TVET, (2) evaluation, assessment and certification in TVET, (3) human resources management in TVET, (4) vocational education resources in TVET and (5) contemporary issues in TVET
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The Effectiveness of Technology, Pedagogy and Content Knowledge (TPACK) in Learning
Nalurita Absari;
Priyanto Priyanto;
Muslikhin Muslikhin
Jurnal Pendidikan Teknologi dan Kejuruan Vol 26, No 1 (2020): (May)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta
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DOI: 10.21831/jptk.v26i1.24012
The study examined the factors affected teachers' Technology, Pedagogy and Content Knowledge (TPACK). Those factors are Technology Knowledge (TK), Pedagogy Knowledge (PK), Content Knowledge (CK) and Technology Pedagogy Knowledge (TPK). Curriculum 2013 has been applying for 5 years. However, an evaluation of how does the teacher deliver learning subjects (pedagogy knowledge), and the implementation of subject mastery (content knowledge) and technology mastery (technology knowledge) is strongly suggested. The study was quantitative with an associative method involving 200 teachers in Salatiga region as samples drawn with simple random sampling. The results of the study showed that PK has a positive effect on TPACK, while TK and CK do not have a positive effect on TPACK. Furthermore, TK, TPK, PK have positive effects on TPK, and TPK has a positive effect on TPACK. This study also suggested that age influences the development of technological knowledge and if one of the knowledge is not possessed by a teacher, the learning process will achieve maximum outcomes.
Implementing Multimedia-Based Integrated Learning of Concrete Construction and Entrepreneurship to Improve the Students’ Entrepreneurial Spirit
V. Lilik Hariyanto;
Amat Jaedun;
Nuryadin Eko Rahardjo;
Faqih Ma'arif
Jurnal Pendidikan Teknologi dan Kejuruan Vol 26, No 1 (2020): (May)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta
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DOI: 10.21831/jptk.v26i1.28157
The objectives of the study were: (1) to formulate a multimedia-based integrated learning model of concrete construction and entrepreneurship and, (2) to measure the improvement of the students’ entrepreneurial spiritby implementing this developed integrated learning model in the classroom. This study was classified as a quasi-experimental study with a non-equivalent control group design. A pretest, treatment, andposttest were presented to the experimental and control groups. This study was conducted in 8 meetings at the Stone Installation and Concrete Constructionworkshop, Universitas Negeri Yogyakarta. Data were collected through tests to measure students' competence in entrepreneurship and Concrete Construction. The Concrete Construction skills were measured through product assessment. Testing of the validity and the reliability of the instruments used expert judgment and Cronbach Alpa respectively. Data were analyzed with a statistical t-test, with consideration of (a) the data normality, and (2) the homogeneity for the variance of each data group. This study concluded: (1) the integrated learning model was successfully formulated (2) there were positive and significant differences in the students' entrepreneurial spirit between the students treated with the developed integrated learning model and the students treated with the conventional learning model.
Learning Tool for Robotics Basic Programming Based on Contextual Teaching and Learning to Improve Problem-Solving Skills
Muhamad Syariffuddien Zuhrie;
Munoto Munoto;
I Gusti Putu Asto B;
Lilik Anifah;
Nur Hasanah
Jurnal Pendidikan Teknologi dan Kejuruan Vol 26, No 1 (2020): (May)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta
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DOI: 10.21831/jptk.v25i1.22856
In the robotics program design basic course, it is very essential to be able to construct programming and then translate it into the language. If there is a design error in the algorithms and mistakes in the flowchart or an error in translating it into a programming language, the application software would be unable to work. The objectives of this study are to develop the basic teaching module for Robotics Programming and to implement robotics courses oriented on contextual teaching and learning to enhance university students' problem-solving skills. This study was designed with pre-action, action and reports procedures. 4D development was employed in the software development process. Implementation processes cover four phases: identifying, planning, creating, and disseminating. The findings suggested that contextual teaching and learning enable students to be actively engaged in the learning process encourage and motivated more active students' activities and promote creativity.
Visibility of Learning Media of a Culinary-Based Electronic Magazine in Blended Learning
Anggri Sekar Sari;
Ika Wahyu Kusuma Wati
Jurnal Pendidikan Teknologi dan Kejuruan Vol 26, No 1 (2020): (May)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta
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DOI: 10.21831/jptk.v26i1.28018
This study aims to produce media products that use culinary-based electronic magazines on blended learning. The method used in this study was research and development. The procedure of media development used the Four-D model to produce learning media based on blended learning. The stages of the study consisted of define, design, development, and dissemination. The stages of development used alpha testing for product validation by learning experts, material experts, and media experts. After that the stages of dissemination, beta testing was performed by testing the product on users in small groups. The subjects of this study were students in foodservice expertise. The results of this study showed that the alpha tests on aspects of media and materials and learning both obtained very high criteria. Furthermore, the average score of all aspects was more than 89% with reasonable criteria. while the beta test results indicated high criteria with the average of students’ reached 86%, categorized as feasible.
Interactive Multimedia Engine Management System (EMS) to Improve Prior Knowledge and Problems Solving Ability
Komarudin Komarudin;
Ahmat Mukhadis
Jurnal Pendidikan Teknologi dan Kejuruan Vol 26, No 1 (2020): (May)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta
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DOI: 10.21831/jptk.v26i1.29143
There are three problems in teaching engineering, especially in the field of electricity, those are: (1) students are unable to read electricity wiring; (2) students do not understand the basic concepts of electricity; (3) students do not understand the basic concept of the relationship between the electrical components. The purpose of this article are: (1) to describe multimedia, especially interactive multimedia engine management systems, prior knowledge, problem-solving; (2) to describe the relationship between interactive multimedia and prior knowledge; (3) to describe the relationship between interactive multimedia and problem solving; and (4) to provide the concept of interactive multimedia engine management system. The collection of information in this article uses a literature review or library research. Problem-solving is an attempt to solve problems through high-level thinking (high order thinking). Prior knowledge is the initial knowledge students have when entering topics with the same background. The existence of interactive multimedia or multimedia has a positive impact on prior knowledge. Some interactive multimedia research has a positive impact on the ability of problem-solving.
The Link and Match between the Competency of Vocational High Schools Graduates and the Industry on CAD/ CAM and CNC
Wibisono, Galih;
Wijanarka, Bernardus Sentot;
Theophile, Habanabakize
Jurnal Pendidikan Teknologi dan Kejuruan Vol 26, No 1 (2020): (May)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta
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DOI: 10.21831/jptk.v26i1.27932
This study describes (1) the work process analysis of the production stage in the industry, (2) the required competency and skills of CAD/ CAM and CNC in the industry, (3) the implementation of the basic competency of CAD/ CAM and CNC in vocational high schools, (4) the link and match between the competency of vocational high schools graduates and the industry on CAD/ CAM and CNC. The descriptive-qualitative method was employed by involving 8 people from Mega Andalan Kalasan Ltd (MAK) and 5 people from vocational high schools. The data were collected through observation and interviews which were further analyzed descriptively. The findings indicate (1) the work process analysis map the competencies that must be owned by the workforce including CAD drafter, CAM programmer, and CNC operators in which each workforce involved 4 work process sequences, (2) the competency of CAD/ CAM and CNC described the knowledge and psychomotor activities. In detail, the activity of the CNC machine setting produced knowledge competence and the skills of 36.5% and 26.7% respectively. The operating CNC machine produced the knowledge competence and skills of 25.4% and 23.3% respectively. The 3D drawing and 2D CAD systems produced the knowledge competence and skills of 19% and 23.3% respectively, CAM Programming generated the knowledge competence and skills of 19% and 26.7% respectively, (3) the implementation of basic competencies can be categorized as good, (4) there are two competencies fulfilled the link and match between the vocational high schools' competencies and industry, namely manufacturing drawing competency with CAD as well as mechanical competency with CNC and CAM.
Education and Training for the Fourth Industrial Revolution
Georg Spoettl;
Vidmantas Tūtlys
Jurnal Pendidikan Teknologi dan Kejuruan Vol 26, No 1 (2020): (May)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta
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DOI: 10.21831/jptk.v26i1.29848
Within the context of the 4th Industrial Revolution as an overall paradigm change, organization and work processes must switch together with automation following and real-time control. This applies to the contents of labor and to the interaction and connection between human and technology. Up to this point, there are only a few empirical studies about how digitized, decentralized and closely connected production system with "Cyber-Physical-Systems" change the task and and competence profiles in the workplace. One outcome will be that intelligent workpieces will manage their way into production themselves. Depending on the implementation level of Industry 4.0 in companies, vocational education and training for the workforce is highly relevant and the vocational systems have to respond to the needs and expectations of the new technological challenges. Successful reactions of the vocational systems towards the 4th Industrial Revolution have to focus on curriculum development, teacher training and training of highly skilled workers. Approaches to fulfill these requirements will be discussed in this paper.
AUTOC-AR: A Car Design and Specification as a Work Safety Guide Based on Augmented Reality Technology
Aulia Akhrian Syahidi;
Subandi Subandi;
Amran Mohamed
Jurnal Pendidikan Teknologi dan Kejuruan Vol 26, No 1 (2020): (May)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta
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DOI: 10.21831/jptk.v26i1.27907
The development of Augmented Reality (AR) technology until now continues to increase. Utilization of AR has been used in various aspects of life, including aspects of education, is no exception for automotive engineering education. In recent years, a variety of ideas and the latest innovations about automotive by utilizing AR technology began to boom, especially in the area of car design aimed at car production companies. At the car production stage, human resources skilled in understanding the design and specifications of car features are required. The seeds of educated human resources start from vocational students in automotive engineering expertise programs. This study aims to develop and implement an application called AUTOC-AR that functions to help and facilitate students in learning automotive engineering skills in vocational schools and supporting safety in the workplace. The research methodology consisted of a literature review and excavation of problems and needs, solution recommendations, application development, testing, results and discussion, conclusions and future work. The Extreme Programming (XP) model was used as a development method. Marker-based tracking was used as a detection approach. As many as 25 students as end-users were involved to use AUTOC-AR. The result is that all features in the AUTOC-AR application function properly based on the expected specifications. Non-functional testing has been carried out by adopting a user experience approach with a final average value of 4.83 with a percentage of 96.6%.
The Earnings and Employment of Community Colleges’ Graduates: Occupational Field and Gender Analysis
Zurani Buang;
M M Mohamad;
A Ahmad;
N Yuniarti
Jurnal Pendidikan Teknologi dan Kejuruan Vol 26, No 1 (2020): (May)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta
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DOI: 10.21831/jptk.v26i1.29750
Community College Malaysia is one of the Technical Education and Vocational Training Institutions in the country that plays an important role in steering the country's aspirations to become a developed nation by 2020. It focuses mainly on the supply of human capital among the youth future worker fit with skills, competencies and efficient industry requirements. However, the income earned varies widely based on the industry's ability to provide employment. The income factors led to an increase or decrease in the number of graduates' employability. There are more than ten categories of programs offered by community colleges and the numbers of employability relating to the demand from industries providing job opportunities to skilled workers. Therefore, this study aims to conduct a descriptive analysis of the earnings and employment of Community Colleges graduates based on occupational field and gender. The data were obtained by the survey of Community Colleges graduates in 2018. The study population consisted of 7725 graduates and 367 respondents were involved as samples who answered their respective job status in graduate's employability survey provided by the ministry. The result shows that most respondents received a salary between RM1501-RM2000, while the rest of the graduates earned between RM1001-RM1500 and RM1001-RM1500. In the gender factor of employment, female graduates exceed compared to male graduates on the income scale of RM1000 and below. However, at higher income levels of RM1501-2000 and above, male graduates earn more than their counterparts, the female graduates. The findings of this study are expected to be a future guide and encouragement, especially for community colleges to study skill programs that are in line with industry requirements and produce a competent and dynamic human capital to enhance the country's economy.
Effect of Activity-Based and Challenge-Based Learning Approaches on Technical Colleges Students’ Psychomotor Achievement in Furniture Craft Technology
Abdullahi Muhammad Hassan;
Abdullahi Shaba Mohammed
Jurnal Pendidikan Teknologi dan Kejuruan Vol 26, No 1 (2020): (May)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta
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DOI: 10.21831/jptk.v26i1.27610
This study adopted the quasi-experimental research design, precisely, pre-test, post-test nonequivalent control group design. The population for the study was 210 National Technical Certificate (NTC II) furniture craft technology students (175 males and 35 females) in Technical Colleges. This study was carried out in Zamfara and Katsina State. The analysis was guided by three research questions and three hypotheses at 0.05 level of significance. The data were obtained with Furniture craft technology Cognitive Achievement Test (FTCAT) and Furniture craft technology Interest Inventory (FTII). The lesson plan, FTCAT, and FTII were subjected to face and content validation by three experts. The instrument was trial tested on a sample of 22 NTC II furniture craft technology students of Government Technical College FCT-Abuja. Kuder-Richardson 20(K-R20) and the Pearson product-moment correlation coefficient were utilized to establish the coefficient of internal consistency and stability of the FTCAT. The values were found to be 0.72 and 0.81 respectively. Data obtained from the administration of the instrument was examined with mean to answer the research questions and Analysis of Covariance (ANCOVA) statistic was used to test the hypotheses. The results showed that the Challenge-based learning approach is more successful in enhancing the students' achievement in furniture craft technology than the Activity-based learning approach. It was recommended that the Ministry of Education and National Board for Technical Education (NBTE) should organize workshops, seminars and in-service training for technical teachers regularly