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Kota denpasar,
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INDONESIA
Jurnal Pendidikan Bahasa Inggris
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Core Subject : Education,
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Articles 1,873 Documents
Lexicons in Gambuh Dance Drama Gusti Made, Jyotika; I Gede Budasi; Dewa Ayu Eka Agustini
Jurnal Pendidikan Bahasa Inggris undiksha Vol. 10 No. 3 (2022): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpbi.v10i3.57626

Abstract

Gambuh Dance-Drama is one of the most classic and old Balinese dances which is employed as a lakon, as stated in the on different sorts of functions in Balinese dance. It is a sort of whole theatrical production which combines dance and drama. Culturally, there are some lexicons that can be found in GDD especially the lexicons in movement. This study aimed to analyze the lexicons which exist in Balinese dance, especially GDD, in order to be one of strategies to avoid the extinction of Balinese language. Moreover, this study also carried out the cultural meanings which exist in lexicons of Gambuh Dance Drama related to its movements. This study was designed in the form of descriptive qualitative study using an ecolinguistic approach. Furthermore, this study focused on lexicons related to the movements which exist in GDD at Sanggar Tari Kertha Jaya in Denpasar. The obtained data were collected from observing and interviewing techniques. The steps of data analysis were divided into three categories: data reduction, data display, and conclusion, drawing, and verifying. The result of this study showed that there were thirty-two (32) lexicons in GDD and classified into: stages (4 lexicons), hand movements (9 lexicons), leg movements (4 lexicons), body movements (12 lexicons), neck movements (1 lexicon), eyes movements (2 lexicons). The dancer in Sanggar Tari Kertha Jaya kept using the lexicons in Gambuh Dance Drama in order to maintain the language, especially Gambuh Dance Drama itself.
Address Terms Used by Local People in Menyali Village Gede Bagus Kresnantara; I Gede Budasi; Ni Putu Astiti Pratiwi
Jurnal Pendidikan Bahasa Inggris undiksha Vol. 10 No. 3 (2022): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpbi.v10i3.57671

Abstract

The use of greeting terms in each region is different and this is influenced by social factors. This is a recent phenomenon that is interesting for further research. This study was aimed to analyze the types of address terms used in Menyali village and the social factors which influenced those address terms. Descriptive qualitative was used as the method of this study. The data were collected by conducting observation and interview through the use of observation sheet and interview guide as the instruments. There were three local villagers involved as the informants of this study. They were selected by using purposive technique sampling. The collected data were analyzed by using qualitative data analysis through data reduction, data display, and conclusion drawing. The findings showed that; 1) there were twelve types of address terms spoken by people in Menyali village; kinship terms, special nicknames, pet names, title only, first names, intimacy names, respect names, mockery names, pronouns, occupational terms, religious terms, zero address terms, 2) there were seven social factors influenced the address terms used in Menyali village; sex, family relationship, occupational hierarchy, age, social status, the official position of the interlocutor as the second person, and ethnicity.
The Analysis Spoken Genre Across American and Indonesian Cultures Through Podcast: Joe Rogan and Deddy Corbuzier Kalyana, Putu Titha
Jurnal Pendidikan Bahasa Inggris undiksha Vol. 10 No. 3 (2022): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpbi.v10i3.57729

Abstract

Language, of course, is a tool of communication that cannot be divorced from daily activities. Speak genre analysis has resulted in a substantial number of studies on English in many genres like as presentations, speeches, interviews, and casual chats. Podcasting is an important emerging digital media that has long been used in education. As a result, it is necessary to evaluate whether the spoken genre in each country's podcast differs. This study aims to analyze the difference between cultures in Indonesia and America, especially in podcasts entertainment and to examine whether podcasts may impact discourse genres, mainly spoken genres across cultures, and was inspired by the applications and advantages of podcasts stated above and experimentally tested by various experts. This research uses descriptive qualitative research methods. The object of this research study is a conversation between two different podcasts, namely podcasts from Deddy Corbuzier and Joe Rogan. The practical aspect is the form of questions in every conversation between the two podcasts. The data source for this research is the YouTube channel account of Deddy Corbuzier and Joe Rogan. Data collection in this study was carried out using several techniques, including observation techniques, listening techniques and note-taking/writing techniques. Result showed there was a significant different between differences in language use, different types of questions, and speaking dominance between hosts and guest stars. Thus, the difference between spoken genres across Indonesia and America can be seen.
Lexicons in Cendrawasih Dance at Buleleng Sacani, Ketut Catur Arya; Ramendra, Dewa Putu
Jurnal Pendidikan Bahasa Inggris undiksha Vol. 10 No. 3 (2022): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpbi.v10i3.58071

Abstract

The Cendrawasih dance typical Buleleng is a traditional Balinese dance from Buleleng, Bali. This dance has lexicons that can be found in its dance movements. However the Cendrawasih Dance at Buleleng is not widely known and has almost been forgotten, in addition it has been re-enacted. Furthermore, during dance practice, dancers changed some of the lexicons from Balinese to Indonesian. If these lexicons that use Balinese are rarely used , the language will experience extinction, and Balinese culture will be lost. Documenting and capturing the culture is one way to save it from extinction. This study aims to analyze the lexicons based on movements in Cendrawasih dance at Buleleng, along with the cultural meaning of the lexicons. This study was descriptive qualitative research using an ecolinguistics approach. The data were obtained through observation and interviews. The description of the lexicons that has been obtained was translated into English and then described. After that, lexicons that have cultural meanings will be described. The result found there are 26 lexicons related to the dance movements of Cendrawasih Buleleng. The lexicons are categorized into five types part of body movements, such as three lexicons in head movements, three lexicons in eye movements, nine lexicons in hand movements, nine lexicons in leg movements, and two lexicons in body movements. There are ten lexicons that have cultural meanings.
Game Website-Based English Learning Developed for Elementary School Students in Fourth Grade Ni Luh Kadek, Erna Wijayani; Nitiasih, Putu Kerti; Budiarta, Luh Gd. Rahayu
Jurnal Pendidikan Bahasa Inggris undiksha Vol. 10 No. 3 (2022): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpbi.v10i3.58117

Abstract

There are lots of schools in Indonesia still use conventional learning method in learning process. That is still using the book as a medium of learning. Learning media used in the 4.0 era is still minimal and rarely uses technology as a learning medium. Gamification can be used as an alternative learning media that can make the learning process more effective, engaging, and fun. This research aims to develop learning media in the form of game for elementary school students' in learning English. This study uses a design and development (D&D) methodology and the ADDIE model. The research subject is the fourth-grade elementary school students. The instrument used was a questionnaire and observations. And the data analysis used is descriptive qualitative and descriptive quantitative.  The resulting data are in the form of (1) the design and development results using the ADDIE method (analysis, design, development, implementation, and evaluation). (2) To obtain product validity and effectiveness results from expert judgment, teacher, and product trial to students. From the results of expert judgment, very valid results were obtained. And the students' results are very valid, and several things need to be revised again to perfect the product
An Implementing the Hangman Game in Teaching English Vocabulary to Elementary School Students Weda Dharmayasa, I Nyoman
Jurnal Pendidikan Bahasa Inggris undiksha Vol. 10 No. 3 (2022): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpbi.v10i3.58140

Abstract

Vocabulary is an important part of language, but in fact, students find it difficult in understanding the vocabulary, especially the fifth-grade students. The Hangman game might inspire pupils to study harder and focus more on the lessons being taught. The objective of the research was to analyze the significant effect of the use of the Hangman game as the media to teaching English vocabulary to fifth-grade students. The method of this research was pre-experimental research with one group and the data were collected through the pre-test and the post-test design. The researcher analyzed the data by using SPSS 26.0 version. The result of the study showed a significant increase in vocabulary mastery of the students. The mean score of the pre-test was 32.89 meanwhile the pre-test score was 81.84. Then the improvement of the students' vocabulary was 48,95%. Which means the post-test score mean score was greater than the pre-test mean score. The paired t-test result was able to be concluded that the value of Sig. (2-tailed) is 0.000 indicates that the t-value was lower than the significant alpha (α = 0.05), the null hypothesis (Ho) was rejected. Meanwhile, the alternative hypothesis (Ha) was accepted. Based on the research findings, it able to be concluded that the Hangman game was effective in teaching students’ vocabulary to the fifth-grade students. 
Technology-Based Project-Based Learning in Teaching Content Subjects in University: A Study of Need Analysis Untari, Fatimah Dwi; Ni Nyoman Padmadewi
Jurnal Pendidikan Bahasa Inggris undiksha Vol. 10 No. 3 (2022): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpbi.v10i3.58364

Abstract

Technology plays an important role in the 21st century. Technology-based project-based learning is needed by lecturers in teaching content courses and analyzing learning characteristics. Therefore this study aims to analyze the conceptual framework for implementing technology-based project-based learning needed in teaching content courses in tertiary institutions. The subjects of this study were several lecturers at the STKIP Agama Hindu Singaraja which included four lecturers who taught content courses. This study used a mixed methods approach paradigm with a mixed methods explanatory design, in which the qualitative research design was more dominant. The instrument used in the data collection process is a questionnaire for quantitative research. Whereas qualitative research uses interview guidelines in which the questions to be asked have been prepared and there is also an analysis of documents such as syllabus, semester lesson plans, and lecture contracts. In analyzing the data, the researcher also uses the OEM (Organizational Elements Model) and CIPP models which analyze data based on context, input, process, and product. Researchers analyze based on current conditions and expected conditions so that the needs of each lecturer are known when teaching content courses. The results of the research that has been collected are the lack of readiness between lecturers and students in implementing project-based learning in the classroom. Therefore, institutions need a conceptual framework regarding the implementation of technology-based project-based learning so that the content provided must be in accordance with 21st century skills where the focus of this learning is students.
The Need Analysis of Technology-Based Project-Based Learning in Higher Education Gede Angga Pratama Anugraha; Ni Nyoman Padmadewi
Jurnal Pendidikan Bahasa Inggris undiksha Vol. 10 No. 3 (2022): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpbi.v10i3.58466

Abstract

21st-century learning places more emphasis on student-centered learning and requires students to develop 6C competencies. In line with this, the project-based learning method can be used as a method that can help students to develop their abilities, especially in language skills subjects. This study aims to analyses the characteristics of technology-based project-based learning needed in teaching language skills in tertiary institutions. This research used an explanatory mixed method. The language skills courses were analyzed in terms of the current and desired conditions in four aspects such as context, input, process, and product. The data were collected using questionnaires, interviews, and document analysis. To provide trustworthiness or validity and reliability, this study used the source triangulation method.The results of the study revealed that the conceptual framework regarding the application of project-based learning through technology in teaching language skills courses should be added to higher education. The existence of a conceptual framework can assist lecturers in implementing project-based learning in the language skills class.
Teaching Strategies Employed by the English Teacher during the Onsite Transitional Period Putu Risma Dewi; Luh Putu Artini; Luh Gede Eka Wahyuni
Jurnal Pendidikan Bahasa Inggris undiksha Vol. 10 No. 3 (2022): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpbi.v10i3.58558

Abstract

The government again start new regulations in the education field, which open the school and start onsite learning. This is considered an onsite transitional period since this is the first time that onsite learning is conducted again after being temporarily suspended due to the Covid-19 pandemic.  Teachers need to adapt and adjust the teaching strategies during the onsite transitional period. The aim of this study is to analyses English teachers’ teaching strategies during the onsite transition period. This study applied the descriptive qualitative method. The data collection methods are classroom observation and interviews. The findings of the study were interpreted through data reduction, data display, and conclusion. The results of the study found that English teacher has implemented several strategies starting from pre-activity, main-activity, and post-activity. The strategies are reviewing, discussion, question & answer, elicitation, brainstorming, ice breaker, reading activity, cooperative learning, lecturing, exercise, drawing the conclusion, self-reflection, and quiz. Moreover, the teaching strategies also align with the I2M3 standard process. The present study is conducted due to the urgency of empirical data, some previous studies have researched teaching strategy, nevertheless, the study about teaching strategy during the onsite transitional period remains unclear.
The Implementation of E-Picture Strip Story in English Writing I. G. N. Arik Kusuma Putra; G. A. P. Supianti
Jurnal Pendidikan Bahasa Inggris undiksha Vol. 10 No. 3 (2022): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpbi.v10i3.58643

Abstract

In today’s digital era teachers get a challenge to increase students' creativity and motivation by using technology as a medium. The use of e-picture strip story as a technology-based media become one of the strategies to students in English writing. Picture strip story can help students’ develop critical thinking creativity in writing to create magnificent various text. This study aims to analyze the procedures used by the researcher in implementing e-picture strip story in writing class and analyze the challenges faced by students. This study uses qualitative research as a research method. The subjects of this study were class VIII at junior high school. Data were collected using an observation checklist and an interview guide. Both data collection methods allow triangulation of data to ensure data validity. The result of the data that has been collected is the procedure carried out by the researcher is to carry out three stages, namely; pre-activity, whilst-activity, and post-activity. Then, the other findings found there are three challenges that researchers and students face, namely; time management, material resources, and classroom atmosphere.