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INDONESIA
Jurnal Art Nouveau
Published by STMIK STIKOM Surabaya
ISSN : -     EISSN : -     DOI : -
Core Subject : Humanities, Art,
Art Nouveau merupakan nama jurnal untuk publikasi hasil penelitian mahasiswa program studi S1 Desain Komunikasi Visual STIKOM Surabaya. Bidang publikasi yang dimuat disini meliputi Desain Komunikasi Visual, Gambar Teknik, Nirmana, Ilustrasi Digital, Tipografi, Menggambar Ekspresi, Komputer Grafis 3D, Animasi, Komik, Audio Visual, Fotografi, Proses Produksi dan Grafika, Multimedia Interaktif, Tinjauan Desain, Teori Periklanan.
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Articles 274 Documents
PERANCANGAN BUKU POP-UP PEMBUATAN KERIS DI PADEPOKAN BROJOBUWONO KARANGANYAR DENGAN TEKNIK V-FOLDING SEBAGAI MEDIA PENGENALAN KEPADA ANAK-ANAK Arisandi, Rendi; Riyanto, Darwin Yuwono; Hidayat, Wahyu
Jurnal Art Nouveau Vol 6, No 1 (2017)
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The book is a print media that plays a role to provide educational information to all circles of society, pop-up books are books that contain an interactive element when opened and as if there was an object or object that emerged from within a pop-up book that provides  visualization  which  are  interesting. Indonesia has many cultural heritages, one of them is keris. But many do not know about the process of making keris, but behind the process of making kris and kris itself there are values  of life. This  is based on the results of interviews conducted on mpu kris making, teachers of art and culture experts history. The lack of knowledge on keris causes the low appreciation of the community, especially the children in Solo about the kris and its manufacturing process. Departing from the problem, this research   is intended to design the book Pop-Up keris making In Padepokan Brojobuwono Karanganyar with V- Folding technique as a medium of introduction to the children. Kata Kunci: Buku Pop-Up, Warisan Budaya Indonesia, Proses Pembuatan Keris
PENGAMBILAN GAMBAR DAN EDITING DALAM PRODUKSI FILM PENDEK BERGENRE DRAMA TENTANG MAKNA DAN FILOSOFI AKSARA JAWA BERJUDUL “ HANA” Kurniawan, Eko Pramudya; Karsam, Karsam; Laksono, Yunanto Tri
Jurnal Art Nouveau Vol 8, No 1 (2019)
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Tujuan yang ingin dicapai dalam Tugas Akhir ini adalah menghasilkan film pendek bergenre drama dengan menggunakan efek Invisible Cut tentang makna dan filosofi aksara Jawa berjudul "HANA". Film pendek ini bermakna tentang makna dan filosofi Aksara Jawa. Karena Aksara Jawa merupakan warisan budaya Indonesia khususnya Jawa, Aksara Jawa bukan hanya sekedar sebuah tulisan, tetapi Aksara Jawa memiliki makna atau arti secara luas. Maka tugas akhir ini dibuat untuk memperlihatkan pada khalayak umum bahwa film ini menceritakan tentang gambaran arti dan makna Aksara Jawa dalam bentuk film, menggunakan efek invisible cut. Pada Tugas Akhir ini, penulis menggunakan metode penelitian kualitatif. Dengan menggunakan teknik pengumpulan data berupa wawancara dan studi literatur. Hal ini dilakukan agar film pendek bergenre drama ini mudah dipahami penonton. Pengaplikasian alur dalam film ini menggunakan alur maju agar dapat dipahami penonton. Hasil dari Tugas Akhir ini adalah film pendek bergenre drama tentang makna dan filosofi aksara Jawa yang berjudul "HANA". Harapan yang ingin dicapai pada Tugas Akhir ini adalah menghasilkan sebuah film pendek bergenre drama tentang makna dan filosofi tentang aksara Jawa.
PERANCANGAN BUKU ILUSTRASI DENGAN TEKNIK AQUARELLE SEBAGAI UPAYA MENGENALKAN TOKOH PAHLAWAN 10 NOVEMBER KEPADA SISWA SMP DI SURABAYA Chandra, Cynthia Joanna; M.A, Karsam; Yurisma, Dhika Yuan
Jurnal Art Nouveau Vol 6, No 1 (2017)
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Abstract: Surabaya known as City of Heroes since the 10th November incident which known as Heroes Day. The three weeks of war that held on Surabaya many years ago is well known for the biggest war against the foreign nation since the declaration of independent. About 6000-16.000 warriors died, 200 civilians evacuate, and about 2000 peoples from the opponent killed on that incident. It is very equitable if in the future the government established the 10th November incident as the Heroes Day.The fact, not everyone, especially people in Surabaya, knows the people behind the battle. This fact based on the survey that held in 4 junior high schools in Surabaya. The result shows that 63.75% from 80 students can not mention any 10th  November heroes beside Bung Tomo. The lack of knowledge about local heroes can cause the lack of appreciatioin amongst the student in Surabaya. According to that problem, then the goal of this research is to design an educational media in the form of illustration book with aquarelle techniques as an attempt to introduce the people behind the 10th November incident towards junior high school students in Surabaya.  Keywords: Illustration Book, Heroes
Perancangan Media Promosi Dilon Coffee & Eatery Dengan Teknik Hand Lettering Sebagai Upaya Mengenalkan Kepada Masyarakat Helmi, M Alfiyan; Budiardjo, Hardman; Riqqoh, Abdullah Khoir
Jurnal Art Nouveau Vol 5, No 2 (2016): Membuka Kesadaran Visual untuk Memecahkan Masalah Lingkungan, Budaya, dan Sosia
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The purpose of designing a media campaign Dilon coffee & eatery This is to introduce to the public. The research was conducted using qualitative research method is to conduct interviews, observation, documentation, and literature to get the data used to support the drafting of a media campaign design. Data were analyzed using multiple stages, namely data reduction, data presentation and conclusion. From the data analysis found some keywords that refer to promotional media communication strategy that will be used to achieve the target audiance ditujuh. After analysis of the data, ditemukanlah concept or keyword designing a media campaign called "casual". Description casual concept is the simplicity that can be used by anyone. The concept of "casual" aims to show that the Dilon coffee & eatery is a café that has an appeal that is different from the others. The concept aims to convey casual café identity through the design of promotional media.. Keyword: Promotion Media, Dilon Coffee & Eatery, Coffee Shop.
Perancangan Komunikasi Visual Museum Negeri Mpu Tantular Melalui Buku Fotografi Sebagai Upaya Menginformasikan Koleksi Unggulan Museum Sholekhah, Risna Awalia; Budiardjo, Hardman; Yurisma, Dhika Yuan
Jurnal Art Nouveau Vol 6, No 1 (2017)
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Museum is one of essential parts regarding tourism industrial especially for historical and cultural tourism. One of the museum that existed in East Java is MuseumNegeri Mpu Tantular that legitimately established at July 25th 1937. This museum owns numerous historical collection. Beside the existed collections, it has special considered collection coming from various zone. However, the collections’ great quantity frequently makes the visitor don’t pay much attention to the special considered collections. According to the aforementioned statement, visual communication through photography book which explains the distinctive collections is clearly needed. This kind of book is expected to clearly and completely inform to the visitor not only about the origin but also the background history from each distinctive collection which is owned by Museum Negeri Mpu Tantular. The method used by utilizing a qualitative research method that starts from collecting data through interviews, observation, documentation, study litelatur, study competitors, until the conclusion. Resulting design photography book with key massage "masterpiece" that has superior meanings or different from the others. Photography books that have been designed to have a visual element that is able to inform the State Museum Negeri Mpu Tantular. Keywords: Design, Visual Communication, Design, Visual Communication,  Books Fotography , the State Museum MPU Tantular, Masterpiece, Information
PENCIPTAAN BUKU ILUSTRASI TENTANG PENTINGNYA SAYURAN SEBAGAI MEDIA EDUKASI BAGI ANAK-ANAK Pradityo, Dito Febry; Bahruddin, Muh; Yosep, Sigit Prayitno
Jurnal Art Nouveau Vol 5, No 2 (2016): Membuka Kesadaran Visual untuk Memecahkan Masalah Lingkungan, Budaya, dan Sosia
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Abstract: Seeing the growth in the modern era of such as this the increasing number of fast food that circulate in the canteens of school children and diminished fibrous foods such as vegetables. The problem, nutritious foodsparticularly vegetables now rarely known by the person if the nutrients contained in vegetables high protein. Vegetables are the main source of minerals for the children there are a few types of vegetables containing iron, potassium and phospor. This is because there is a lot of media who publish, particularly through the book in the form of vector which is accompanied puzzle game. Though vegetables are foods that are high in fiber needed by the body to keep the body becomes healthy and fit. In addition, if not eating vegetables will also interfere with the growth and cause vision problems such as blindness and xerophthalmia or dryness of the membranes and corneal mata.tetapi still many people who tend to avoid the vegetables for the body. In this study indicate that children do not despise to vegetables because of bitter taste. For the purpose of this study was to create an illustrated book on the importance of vegetables as a medium of education for children.Keywords: Vegetables, Children, Book Illustration, Vector, Design
Perancangan Buku Ilustrasi Jaranan dengan Teknik Vektor Sebagai Upaya Melestarikan Budaya Lokal Kediri Prakasa, Aditya Agung; Bahruddin, Muh; Yurisma, Dhika Yuan
Jurnal Art Nouveau Vol 5, No 2 (2016): Membuka Kesadaran Visual untuk Memecahkan Masalah Lingkungan, Budaya, dan Sosia
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Art Jaranan Kediri very thick with each show mystical activities, ranging from trance, to eat things that are not natural, such as eating grass and broken glass. Jaranan Dance Arts is one of art owned by the Indonesian state and  many other cultural arts. In the staging of dance art jaranan tells a brief history jaranan dance arts. Unfortunately at this time, jaranan art like this is now becoming obsolete by youngster. Only generation handful of people who still survive to preserve one of Kediri jaranan dance arts. The lack of information in various media to learn the art of dance jaranan, making dance jaranan Kediri began to fade. Therefore, this study aims to create an illustrated book Jaranan with the vector technique to preserve kediri local culture. The design of this illustrated book using the method of collecting qualitative research method used is by interview, observation, literature study, study competitors, STP studies, and SWOT, which is important in determining the design concept of the study. From the results of the data analysis, the concept of which was obtained was nationalist. Said nationalist taken to create a sense of pride in one of Indonesia's cultural arts. This concept will be used as reference in design, both of illustration, the delivery of the message. Because who else is going to continue and maintain the art if not the next generation, which can trigger the awareness to recognize and preserve our culture. So this jaranan illustrated book with the vector technique is expected to be one of the media that the introduction to children.Keywords: Books Jaranan Kediri, Cartoon Illustration, Preserving Local Culture, Nationalist.
REBRANDING CV. PRAWARA DWI PERSADA SEBAGAI UPAYA MENCIPTAKAN BRAND AWARENESS Rizal, M Faizal; Bahruddin, Muh; Dewanto, Thomas Hanandry
Jurnal Art Nouveau Vol 6, No 1 (2017)
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Abstract: CV. Prawara Dwi Persada is a company that runs in the field of architecture and interior design. This newcomer company that runs in business of architecture, need an effort to build a strong identity and image in order to create brand awareness of the company. Then, the act of rebranding as an effort to create brand awareness with the creation of a new identity and promotional media such as a logo for the company, stationery sets, print ads, and website is necessary. The purpose of this final assignment is to rebranding CV. Prawara Dwi Persada which will adjust the vision and mission of the company and provide a fresh visual appearance than previous branding. To be able producing draft and appropriate design, it takes several stages such as interviews, observation, data collection, the creative strategy from CV. Prawara Dwi Persada and then continued to the process of designing. The keywords that has been obtained from these stages is the "treasure". This final assignment report produces logo, print media advertising, stationery sets, and a website, which will be submitted to the company owner of CV. Prawara Dwi Persada.
PERANCANGAN VIDEO MOBIL ANTIK PRESIDEN IR. SOEKARNO SEBAGAI MEDIA UNTUK MENGENALKAN KEPADA MASYARAKAT SURABAYA Muharram, Farid; Riyanto, Darwin Yuwono; cinantya, ixsora gempita
Jurnal Art Nouveau Vol 6, No 1 (2017)
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President Ir. Soekarno is a hero who inspired many people in Indonesia. But many people is unknowning about a precious objects relics of President Ir. Soekarno, for example found 23 units of antique presidential car ever used by President Ir. Soekarno to lead him to carry out his duties as a leader of the Indonesian state. In fact, not all of people, especially of Surabaya know what antique car ever used by President Ir. Soekarno in his tenure. This is based on the results of interviews conducted by several collectors who became resource persons. Lack of knowledge on President Ir. Sukarno led to low public awareness, especially in Surabaya about Presidential antique presidential car. Sukarno. From that case, this research is aimed to make a video of antique car of President Ir. Soekarno as a media to introduce to the people in Surabaya.Keyword: Video, Presiden Ir. Soekarno, Mobil Antik
PEMBUATAN FILM PENDEK ANIMASI 3D DENGAN BORDERLESS CEL SHADING BERGENRE DYSTOPIA TENTANG DAMPAK POLUSI UDARA Lazimi, Syahirul; Budiardjo, Hardman; Dewanto, Thomas Hanandry
Jurnal Art Nouveau Vol 8, No 1 (2019)
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Capaian yang diinginkan dalam Tugas Akhir ini ialah terciptanya Film Pendek Animasi 3D Dengan Borderless Cel Shading Bergenre Dystopia Tentang Dampak Polusi Udara. Hal ini dilatar belakangi oleh rasa prihatin saya terhadap pertumbuhan kendaraan bermotor yang pesat yang tentu berdampak buruk pada masyarakat. Pertumbuhan kendaraan bermotor yang semakin pesat tidak akan terjadi jika tidak ada permintaan dari masyarakat, sehingga masyarakat harus disadarkan. Metode yang digunakan dalam penulisan ini menggunakan metode penulisan kualitatif, dengan cara mengumpulkan data berupa studi literature, wawancara, observasi juga studi eksisting. Pengaplikasian alur dalam Film Pendek Animasi 3D ini menggunakan karakter orang kota sebagai objek inti dari cerita ini. Hal ini dilakukan sebagai upaya meningkatkan kesadaran masyarakat untuk tidak terlalu banyak membeli atau menggunakan kendaraan bermotor pribadi. Dengan dibuatnya Film Pendek Animasi ini diharapkan dapat menumbuhkan kesadaran masyarakat tentang bahayanya kendaraan bermotor.