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Jurnal Art Nouveau
Published by STMIK STIKOM Surabaya
ISSN : -     EISSN : -     DOI : -
Core Subject : Humanities, Art,
Art Nouveau merupakan nama jurnal untuk publikasi hasil penelitian mahasiswa program studi S1 Desain Komunikasi Visual STIKOM Surabaya. Bidang publikasi yang dimuat disini meliputi Desain Komunikasi Visual, Gambar Teknik, Nirmana, Ilustrasi Digital, Tipografi, Menggambar Ekspresi, Komputer Grafis 3D, Animasi, Komik, Audio Visual, Fotografi, Proses Produksi dan Grafika, Multimedia Interaktif, Tinjauan Desain, Teori Periklanan.
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Articles 274 Documents
Perancangan Media Promosi Video Profil Mandana Mas Dengan Teknik Live Shoot Sebagai Upaya Meningkatkan Brand Awareness Nathanael, Clemen Ogi; Bahruddin, Muh; Yurisma, Dhika Yuan
Jurnal Art Nouveau Vol 5, No 2 (2016): Membuka Kesadaran Visual untuk Memecahkan Masalah Lingkungan, Budaya, dan Sosia
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Mandana Mas is a company engaged in the fashion world that produce accessories made from beads. The purpose of designing this profile video media campaign is an effort to increase brand awareness of a perusaahan. Further research conducted with qualitative research methods that will conduct interviews, observation, documentation, and literacy in order to obtain the data used to support the design of Mandana Mas’s profile video. Keyword of designing video Mandana profile Mas've been through data analysis that has been done. Determining keywords is taken based on the data collected from interviews, observations, STP, literature studies, existing studies, and studies of competitors resulting in "Dynamic" as a keyword designing this profile video. The concept of "Dynamic" aims to demonstrate a business step of Mandana Mas who has integrity and innovative personality. So media video promotions and media profile supporter in the form of websites and product catalogs designed to give a picture of Mandana Mas information about working with integrity. Kata Kunci : Fashion, Accessories, Video Profile, Media Promotion, Brand Awareness.
REDESIGN VISUAL IDENTTY PRODUK KOPI “YOU COFFEE” WONOSALAM GUNA MENINGKATKAN BRAND AWARENESS Nurdiansyah, Pungky Gilang; Yurisma, Dhika Yuan; Riqqoh, Abdullah Khoir
Jurnal Art Nouveau Vol 7, No 2 (2018)
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In this research, researchers conducted observations directly and found that coffee products from “You Coffee” Wonosalam does not have a logo as visual identity that can describe the characteristics of the products. In this redesign, the researcher will focus on the new logo as visual identity design process in redesign visual identity effort.The concept of the redesign that has been designed is prosperity that obtained from the analysis of data and keywords. The concept is to make an impression to the public and consumen that products of “You Coffee” is the prosperity of exelsa Wonosalam coffee by making a visual identity that can describe the characteristics of “You Coffee”.In addition to creating a better logo, this design also makes the brand guideline that aims to provide an explanation of the values and essence of the “You Coffee” brand along with guidelines for the use of their logos and application for design execution. Implementation of design on stationary sets, brochure, x-banner, packaging, posters and merchandise is intended as an informative media that can help the target audiences in knowing about “You Coffee” Wonosalam.
Perancangan iklan animasi 3d batik tie dye di Surabaya berbasis online guna mengenalkan pada masyarakat maredhany, Lora angelina; Budiardjo, Hardman; Riqqoh, Abdullah Khoir
Jurnal Art Nouveau Vol 6, No 1 (2017)
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Batik adalah salah satu hasil dari kerajinan Nusantara berbahan kain.Kekayaan dari batik celup (Tie Dye) warisan turun-menurun yang dilestarikan tersebut merupakan aset yang tak terhingga. Saat ini telah banyak gerakan yang ingin mengangkat batik salah satunya membranding, mengenalkan kembali, dan lain-lain.Tetapi yang sering ditemui kebanyakan batik-batik tulis dari beberapa jenis dan khas dari kota tertentu padahal di Surabaya terdapat Batik Tie Dye yang menarik dan patut untuk dikenalkan kepada masyarakat. Permasalahannya adalah kurangnya media promosi untuk Batik Tie Dye di Surabaya sehingga banyak konsumen kurang memiliki daya tarik untuk membeli. Tujuan dari penelitian ini adalah merancang Iklan animasi 3D berbasis Online pada Batik Tie Dye di Surabaya  untuk mengenalkan kepada masyarakat dengan Media utama Iklan berbasis Online menggunakan youtube, dan media sosial (Instagram, Facebook, Line, Path ). Penelitian ini menggunakan metode kualitatif bertujuan untuk dapat menentukan cara mencari, mengumpulkan, mengelolah, dan menganalisis data dari hasil yang telah diteliti tersebut.mengumpulkan data diperoleh melalui hasil observasi, wawancara, dokumentasi. Agar dapat menginformasikan suatu produk baru dikalangan masyarakat  perlu adanya suatu media yang di ciptakan untuk menyampaikan pesan. Untuk mengenalkan suatu produk, media yang cocok digunakan adalah media seperti video karena memiliki tujuan untuk menginformasikan dengan menggunakan animasi 3D ini agar diketahui khalayak luas lebih detail dan terlihat real. Keyword                : Batik Tie Dye Surabaya, Iklan Animasi 3D, Berbasis Online
PERANCANGAN BUKU STORY PHOTOGRAPHY TRADISI PENCAK MACAN LUMPUR GUNA MEMPERKENALKAN BUDAYA KHAS GRESIK Balya, Ahmad; Yurisma, Dhika Yuan; Cinantya, Ixsora Gupita
Jurnal Art Nouveau Vol 7, No 2 (2018)
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Permasalahan pada Tugas Akhir ini adalah bagaimana merancang sebuah media buku story photography tradisi Pencak Macan Lumpur sebagai mengenalkan budaya khas Gresik. Masyarakat kurang begitu mengerti tentang tradisi tersebut, sehingga perlunya dibuatnya buku ini. Dengan begitu solusi yang akan diberikan adalah suatu aplikasi berupa media foto dalam bentuk buku yang fungsinya untuk mengenalkan tradisi Pencak macan Lumpur sebagai budaya khas Gresik.
Perancangan Buku Estetika Tato Dengan Teknik Fotografi Guna Meningkatkan Citra Tato Kepada Masyarakat Kresnanda, Gede Bintang; Budiardjo, Hardman; Riyanto, Darwin Yuwono
Jurnal Art Nouveau Vol 5, No 2 (2016): Membuka Kesadaran Visual untuk Memecahkan Masalah Lingkungan, Budaya, dan Sosia
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Everything to do with tattoos, must relate to the criminal offense has been stuck in our minds. Bad image to those who have a tattoo on the body has confined the creativity of some people. The reason is, there is a presumption that all criminals caught certainly had marks on his body called tattoo. Tattoos have long known to humanity. That said, one of the expressions of tattoos as works of art has existed since several centuries BC in some tribes. Tattooing or body painting or tattoo is an image or symbol that is engraved on the skin using a needle similar tools. Usually, images and symbols that are decorated with colorful pigments. In the old days, people are still using manual techniques and traditional materials to tattoo someone. Now, people have been using the needle of iron, which is sometimes driven by the engine to "carve out" a tattoo. Based on the bad image of the tattoo community, the researchers tried to bridge to make the book as an effort to improve the image of the tattoo. Advantage of using the media guide in this research is to arouse the reader's emotions to be able to hold it directly, feel, and see the details of how the contents contained in the book. The function of the book itself is to convey information in the form of stories, knowledge, reports, and others. The book can hold a lot of information depends on the number of pages it has. Kata Kunci: Buku Estetika Tato, Fotografi Tato, Citra Tato, Clear.
Perancangan Brand Identity Home Spa Laksmi Sebagai Upaya Meningkatkan Brand Awareness Bara, Anggelina Paskalia; Budiardjo, Hardman; Yuan, Dhika
Jurnal Art Nouveau Vol 6, No 1 (2017)
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Home Spa Laksmi is one of the platform of “Laksmi Kebaya Muslimah & Islamic Wedding Service” a service is still much that needs to explore and developed. This study aims to build  brand identity Home Spa Laksmi that the public especially people in Surabaya is known to the services of Laksmi, especially the Home Spa Laksmi. In the design process she needs to find an identity company. What are the company will have a relationship with the company's image, so that the identity of the company is important to note from the beginning. In addition, Home Spa Laksmi has value and make a difference in all the elements, so it's a thing called the process of branding or design brand identity.Some of the methodology of research that the methodology of a qualitative among others  including observation, interviews, the competitors, techniques to analyze data, the reduction of data, the withdrawal of the conclusion. To support the process of design, brand identity Home Spa Laksmi. From the results of the data then the concept of the obtained is a Lifestyle, which is in accordance with the values of Islamic. So, brand identity Home Spa Lakshmi that was designed by researchers were able to be one of the evidence his appreciation to the values of Islamic Keywords: Brand Identity, Home Spa Laksmi, Brand Awareness, Surabaya
PENGEMBANGAN MEJA CIRCULAR SAW DENGAN TEMPAT PENYIMPANAN GUNA MEMPERPANJANG MASA PAKAI ALAT Ulum, Muhammad Isnaini Miftakhul; Budiardjo, Hardman; Adrianto, Yosef Richo
Jurnal Art Nouveau Vol 8, No 1 (2019)
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Kebutuhan mebel di Inidonesia sangatlah tidak sedikit sebagian besar mebel di Indonesiamenggunakan bahan baku kayu, kaerna merupakanbahan yang mudah didapat di Indonasia yang merupakanNegara penghasil kayu nomer 2 seasia. Persainhan dalam industry mebel pun menjadi meningkat danmempengaruhi berbagai peralatan untuk membuat produk mebel sehingga dapat melakukan berbagaipekerjaan mebel.
Perancangan Buku Komik City Guide Pariwisata Kota Surabaya Berbasis Ilustrasi Digital Guna Menganalkan Wisata Surabaya Anugerah, Otto Archio Putra; Budiardjo, Hardman; Yosep, Sigit Prayitno
Jurnal Art Nouveau Vol 5, No 2 (2016): Membuka Kesadaran Visual untuk Memecahkan Masalah Lingkungan, Budaya, dan Sosia
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The    purpose of    the    design a    comic    book City Surabaya tourism guide is to introduce and promote                     tourism. Further                     research is                     done using qualitative research methodsthat   do interviews, observation, and   literature to   obtain data that is       used in the       creation of       design       concepts to       support the       comic book city Surabaya tourism guide. The data were analyzed by using multiple stage, apply the reduction         of data, data presentation, and         conclusion. After analyzing         the data, the found discuss      the design      concepts or      keywords "Modern". The      complaint is the latest, cutting  edge,  attitude  andway  of  thinking  and acting  in  accordance with  the demands of the times. The concept  of "Modern" aims to  show  that Surabaya is  a city that has developed technology.Acting, the concept of the menu-the menu is served to infuse the public perceptionthat the public Surabaya willing to learn and thrive in the new stuff. The result of designing a comic book City of Surabaya tourism guide is to introduce and promote tourism city of Surabaya Surabaya and so that people outside the city could've known tourism in Surabaya. Keywords: Design,      city guides, comic       books, tourism, digital illustration,       Surabaya
PERANCANGAN BUKU POP-UP ALFABET UNTUK ANAK BERKEBUTUHAN KHUSUS TUNA GRAHITA RINGAN GUNA MENINGKATKAN KEMAMPUAN VISUAL ANAK. Ramadhan, Naufal Zaim; Riyanto, Darwin Yuwono; Fahminnansih, Fenty
Jurnal Art Nouveau Vol 7, No 2 (2018)
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The lack of understanding the society to children with special needs verbally and physically makes people do not know how to behave and communicate with them. Mentally Disabled is one of the children with special needs due to the condition of the child has far below the average of intelligence, which is characterized by the limitations of intelligence and inadequacy in social interaction. Based on the case, researchers want to design the learning Media that contains about the kind of alphabet. This research uses qualitative method by observation, interview, documentation and literature study to get data for designing the Media. This Media is a useful Pop Up Book as a medium of learning and media to introduce some stories to children with Mentally Disabled.
Perancangan Komunikasi Visual Keyna Galeri Ploso Jombang Berbasis Media Promosi Guna Meningkatkan Brand Awareness Firdaus, Gitra Dana; Karsam, Karsam; Dewanto, Thomas Hanandry
Jurnal Art Nouveau Vol 5, No 2 (2016): Membuka Kesadaran Visual untuk Memecahkan Masalah Lingkungan, Budaya, dan Sosia
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 The aim of this thesis was to design a Visual communication Keyna Gallery Ploso Jombang Based Media promotion to enhance Brand awareness. This event will be based by the lax visitors that come to Keyna Gallery Ploso Jombang of students, college students, and the community. Whereas one of the main goals of the Foundation of Keyna Gallery Ploso Jombang is able to provide containers for students, students and communities wishing to increase the power of creativity and the appreciation of art. The data obtained have an important role to know the outline of the problems encountered in the design of visual communication Keyna Gallery Ploso Jombang Based Media promotion to enhance Brand Awareness. The data collection using qualitative research include observation, focus group discussion, interview and case study. So that the collected data is more complete, also supported data collection techniques among others, librarianship and documentation. Technique of data analysis in this study uses qualitative methods of analysis-descriptive. The descriptive interpretation of data is done with the reasoning that is based on data that has been collected After the required data has been collected, carried out the processing or analysis of data that include data reduction, categorization, and put together a working hypotheses or conclusion data analysis is carried out by several stages, namely the reduction, the presentation of data, and conclusions. A data reduction technique is a simplification of answers all the questions that have been submitted to the parties in a particular data collection techniques, later focused on matters relating to the media promotion Keyna Gallery Ploso Jombang. The design of promotional media will use the concept of "Impressive". Description of the "Impressive '' means it can leave an impression that in the aim to inform the public about the existence of Keyna Gallery Ploso Stubs could be a container and art appreciation for the unreleased artists from SD-student and to be able to leave an impression for the visit and has talent that facilitates Gallery Keyna to hold the exhibition so that their work can be appreciation and known by many audiences. As specified in the keyword the result of the merger of keyword data interview, study literature, swot analysis, usp, and stp which has gone through a number of search process so that it is making a concept of "Impressive" as the basis for the main staple in the design of Visual communication-based Gallery Keyna Media promotion to enhance Brand Awareness. Keywords: Keyna Gallery Ploso Jombang, Media Promotion, Brand Awareness