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Kota surabaya,
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INDONESIA
Jurnal Infra
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Core Subject : Science,
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Articles 1,326 Documents
Pembuatan Permainan Adventure Brain Challenge Cahyadi Yoemakna; Kristo Radion Purba; Leo Willyanto Santoso
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

Utilization of appropriate technologies and strategies will improve learning outcomes optimally. Many jobs in the education world by computer-assisted work, ranging from typing, math, browsing on the internet, and as a media of learning. The term learning media can be regarded as a tool for learning. Therefore made the game media to increase public knowledge and can also be a means for entertainment.In this study designed a game that has some features and mini-games. The measures include moving system making level, features mini-games, load and save system, collision detection with bounding box method, NPC, and set items. Applications created using ActionScript 3.0 programming language and Adobe Flash CS6 as IDE. The result showed the success of the mini-games, thoroughness and diligence in designing a map, display of objects, as well as gaming systems affect the final outcome of the application. The number of objects and the more detailed the manufacture and preparation of the object will increasingly make the game even more interesting.
Perancangan dan Pembuatan Website E-commerce Petra Gamng Store Alexandro Yamin Suwito; Silvia Rostianingsih; Justius Andjarwirawan
Jurnal Infra Vol 3, No 1 (2015)
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Petra Gaming Store is a hardware store which is engaged in the sale, purchase of mouse, keyboard, headset and mousepad based on forums such as kaskus. Petra Gaming Store want to create an e-commerce website that expected to expand the marketing area to face the competition in the forum.This website has a online ordering feature that allow users to make purchase and user can also keep track of any transaction that has been done. The user of the website is divided into two kinds of role, admin and user where admin is the seller who made the online store through website, while the user is the one who purchase product through website. This web developed and created using PHP, AJAX and JavaScript programming language for functions and appearance of the website. The program code made using notepad++ software tools.The data mining features using apriori algorithm which of these methods will analyze consumer habits to find the relationship between different products with shopping carts and the time of purchasing. Data that has been prepared will be processed according to the algorithm to produce frequent itemsets thath will generate association rules in table form. By using the output from data mining which of association rules and tables. By using online transaction, the process of ordering on Petra Gaming Store website is much easier than finding products on the forums or call.
Aplikasi Media Sosial Untuk Para Penggemar Cullinary Berbasis Android Yoel Tanuwijaya; Andreas Handojo; Kristo Radion Purba
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

Along with the very fast growth of social media, more users use it to share photos/videos about food. Many people use it to store food pictures and recommend the food they like therefore it will make other people want to try it. The high demand of culinary information brings an opportunity for culinary business owner to promote their business through social media. This application can help users and business owners to obtain complete culinary information through photos/videos, address, contacts, menus and trending foods so that it will be easier for them to conduct transactions. The application will also help the user to go to a culinary place they want. This application was built using phonegap on android operating system which is known for easy usage and the most used operating system in the world. The test results show that 73,3% respondents think that this application is really helpful because of it’s high usage and the feature that helps owners to promote and  conduct transactions.
Aplikasi Online Shopping Berbasi Website Pada Toko Enggal Waras Jember Antonio Minggono Chendera; Henry Novianus Palit; Lily Puspa Dewi
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

The rapid development of techonology nowadays causes increased competition in business world, one example of technology application in business is online shopping website, promoting goods via internet. The transaction progress in Enggal Waras store is still done manually, causing the transaction must be done inside the store (customer must come to the store to buy goods), moreover often happen the refusing of customer because the goods that the customer asked is not available in the store. To overcome this problem, then an online shopping website is designed for Enggal Waras store.This website is made using PHP as programming language, MySQL as database, and Apache as web server.From the system examination with questionnaire, website get the highest point 3,8 out of 5 for the easiness to operate. From that we can conclude that the website’s features are adequate for user needs and can be operated easily. 
Pemanfaatan Teknologi Near Field Communication untuk Penyampaian Informasi Multimedia di Museum Negeri Mpu Tantular Ryan Christian Wiguno; Henry Novianus Palit; Djoni Haryadi Setiabudi
Jurnal Infra Vol 3, No 2 (2015)
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Museum is a place to store a variety of cultural heritage that can be used as an educational attraction for the community and study materials used by academics. But unfortunately the public interest to make the museum as a tourist destination is very low. Therefore we need innovation to attract people, and in this case the innovation made in the utilization of NFC technology in android . NFC technology is currently being highly developed and has been used in many applications, so the utilization of that technology is expected to dispel the impression of being outdated and unattractive, commonly attached to the museum.This application will be divided into two, namely mobile applications for visitors that have been developed using Android Studio software and web applications for administrator that developed using Notepad++ and MySQL database. This mobile applications can deliver information of objects in the museum in the form of text, video, and audio by scanning the NFC tag which the results of the scan will direct the application to retrieve data from a web application as a server for database management. This application can also display museum’s profile, museum’s events, museum’s maps, and mini games. From this application museum can also obtain statistical data which can be useful for the development of the museum that can be accessed from web application.Based on the results of implementation which has been tested, this application was able to deliver the information in the format of text, image, audio, and video by scanning NFC tag. In addition, from the application feasibility tests on random users, all respondents express that they are more interested to visit museum with the presence of this application.
Perencanaan Enterprise Architecture pada Perusahaan Personal Care PT X Stanley Utomo Lesmono; Alexander Setiawan; Ibnu Gunawan
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

PT X is a company engaged in manufacturing personal care products. The company has used production information system to support their business process. A fraction of the business processes in PT X still has information system that is recorded manually. In this thesis, analysis and design of enterprise architecture for creating information systems to support the company’s business process uses the framework of enterprise architecture planning. The first step begins with analyzing the business model and business strategy. The second step is observing the condition of information technology in company right now, what problems that have to be faced and the need of information technology in the future. The last step is designing data architecture, application architecture and technology architecture that is accordance with purpose, business strategy and business process in company. The results of the data architecture design are data entities and information sub-systems that exist in the company. The design of application architecture is application list. As for the technology architecture design using Client / Server Architecture, Message Bus and Service Oriented Architecture Pattern.
Perencanaan dan Pembuatan Webportal dengan Penerapan “Market Basket Analysis” Vincentius Hadi Rahardjo; Gregorius Satia Budhi; Leo Willyanto Santoso
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

The onlinestore "X" is a business entity engaged in clothes and all sorts of accessories. It is effectiveness if to collect data on purchases and sales manually expected with this online portal website can help carry out the customer data as well as its transactions,Website created with the aim to understand the conditions on how make a better communication between the customer and the online shop "X" through a portal website that is able to accommodate the needs of the onlinestore "X" in promoting goods. This Website provide a place for non users onlinestores who want to sell at this website are intended to increase the variety of products and attract buyers for transaction on this website. This website is created using programming languages PHP and SQL. As well as the use of JavaScript to help, while using the MySQL database connection is thus easy to develop his future.To facilitate the user in search of goods, the application of data mining features with the a priori method in which these methods will analyze the habits of the transaction the buyer and the items alternately visited by users to find the relationship between different goods not only by one vendor that but it could be a few sellers. Transaction data and user traffic data is processed by a priori algorithm to generate frequent itemsets that ultimately results in the form apriori table association rules. The addition of the element of time from the time the transaction is expected to also help provide accurate results against the results of the data mining process.
Pembuatan Website Online Marketplace untuk PT. X Rendy Cahyadi; Yulia -; Justinus Andjarwirawan
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

PT. X is a company which provides IT consultation, mobile software development, and website development. PT. X observing physical business transaction which have many problems, especially in terms of times and space. Improvement in technology can be allocated to ease business process which happens physically, to online. Although seems ease the transaction, there is still many problems occur in marketplace website such as reliability which makes the user refuse to transact online.The creation of marketplace website can be a solution to ease trading and information sharing. Websites marketplace that has been made also able to become the third party in transaction between buyers and sellers, in hopes of minimizing fraud. The making of marketplace will use the No-CMS framework because this framework have a content management system.The results obtained from the making of the application is considered to be quite good and in accordance with the requirements of PT. X. It can be concluded from the results of questionnaires to the owner of PT. X which gives very good overall score. On the user side, the website is also considered to be sufficient customer needs with a total score of 80% good and 20% very good on the questionnaire.
Perancangan dan Pembuatan Game Edukasi Pembelajaran Aritmatika untuk Siswa Kelas 1-3 SD Rendy Suryadharma; Gregorius Satia Budhi; Kristo Radion Purba
Jurnal Infra Vol 3, No 2 (2015)
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Nowadays, educational games has been used as a medium of learning. Arithmetic is a branch of mathematics that studies the calculation of basic numbers, which are often used in various fields of life. Therefore, educational game for math learning can be used to assist students in learning arithmetic. The game is created using Adobe Flash Professional CS6 software and use the programming language Action Script 3.0. In the making of this game, the authors tested a similar educational game, in which the author will fix the shortcomings inherent in the educational game is a game that will be created. Therefore, the authors made a mathematical educational game that has a great view and interesting, so it can be liked by children.In this game, there will be five levels, which consists of gardens, lakes, parks, running track, and the train station. Any material given problem are distinguished based on the selected class, where the material contained on the grade 1 includes addition and subtraction, while in grade 2 and 3 includes a material addition, subtraction, multiplication, and division.Based on the results of the questionnaire, can be deduced that the game has been created it can be used as a medium of learning arithmetic for students, and to improve the capabilities and skills of students in the calculation of basic arithmetic operations.
Website E-Commerce dan E-Auction Christian Hadikusuma Natanael; Adi Wibowo; Yulia Yulia
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

The development of information technology has created new business opportunities. One of them is online buying and selling. Online buying and selling activities also begin to diverse, besides direct selling where buyer pays the price of goods that specified by the seller, the auction system where prospective buyers are competing against each other to give the highest bid for the items auctioned within a certain period is starting to emerge. but a growing number of online buying and selling activities also provide opportunities for sellers and prospective buyers to cheat and create violations in online buying and selling activities.The creation of this E-commerce and E-auction Website can help sellers sell their goods and make it easy for prospective buyers to search and buy desired goods. In this website, sellers are also able to sell goods with auction system. To prevent violations, there is a deposit system for auction bidders and escrow system where the website administrator acting as a third party for payment intermediary. This website is developed with PHP, HTML, and javascript programming language. Database used is MySql. The code is written using brackets.The creation of product category taxonomy is done by reviewing product category taxonomies of several similar websites and combined based on questionnaire result. Checking and closing of auctions done by creating script which run automatically and scheduled with windows scheduler. This this E-commerce and E-auction Website provides place for online selling and buying activities with direct selling system and auction system. This website also provide escrow service for payment which can improve transaction security.