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Articles 1,326 Documents
PEMBUATAN AI UNTUK TURN-BASED STRATEGY GAMES MENGGUNAKAN METODE ADAPTIVE SPATIAL REASONING Andreas Setiawan; Gregorius Satia Budhi; Liliana --
Jurnal Infra Vol 1, No 2 (2013)
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Abstract

Perkembangan game saat ini sangat pesat. Banyak sekali genre game yang beredar saat ini. Karena genre game yang bermacam-macam, jenis AI yang digunakan pun harus disesuaikan dengan kebutuhan game yang dituju. Turn-based strategy games merupakan salah satu genre game yang populer saat ini. Masalah yang muncul berkaitan dengan hal ini adalah banyak metode yang dapat digunakan untuk membuat AI game, tetapi belum dapat dipastikan apakah setiap metode dapat sesuai dengan semua jenis game. Tujuan dari skrpsi ini adalah untuk menguji kesesuaian metode Adaptive Spatial Reasoning dengan jenis game turn-based strategy.Salah satu metode pembuatan AI untuk turn-based strategy games adalah Adaptive Spatial Reasoning. Metode ini menggunakan ADAPTA sebagai arsitekturnya, dimana arsitektur ini terdiri dari 2 layer, yaitu strategic layer dan tactical layer. Dimana strategic layer bertugas sebagai penghubung antara AI dan game. Sedangkan tactical layer bertugas untuk menentukan langkah yang akan diambil AI. Untuk metode pengambilan keputusan, banyak metode yang bisa diterapkan, salah satunya adalah metode rule based.Dengan menggunakan metode ini, AI dapat menentukan langkah yang diambil dengan cepat. Dari hasil skripsi dapat disimpulkan bahwa penggunaan Adaptive Spatial Reasoning pada turn-based strategy games sudah sesuai karena AI dapat berjalan dengan baik.
Vulnerability Mapping pada Jaringan Komputer di Universitas X Devi Christiani Angir; Agustinus Noertjahyana; Justinus Andjarwirawan
Jurnal Infra Vol 3, No 2 (2015)
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X University is now growing increasingly large and has a wide variety of information systems to run its operations. One of the most important servers in X University is www.xyz.ac.id. That URL is one of the URLs that are frequented by the public outside to get to know closer about X University in general. Security of web server is usually a matter of an administrator. Sometimes, security issues or server application system and the importance of securing web server neglected only realized after the disaster. Without a good security application systems, the application of technology would be very dangerous as good as any institution or organization itself. Therefore, it takes a server security evaluation and conduct vulnerability mapping to be wary of the security server.Based on the background of the problem, it is necessary to evaluate by using penetration testing. In addition, this study also uses the guidelines of the module CEH (Certified Ethical Hacker) and the official web Acunetix. Testing of this thesis is aimed to find the weaknesses of existing servers. Some problems were found after testing, among others: the weaknesses found pretty much where any weaknesses have different handling, ports should not be open even open, and less important public IP should not be open.The solution provided to overcome these problems include: the use of Acunetix standards can be maintained and continued, testing will be done more than one time, to upgrade web server to a newer version periodically, to filter the existing port, increasing the level of web security server, periodic maintenance, and security testing regularly and periodically, either by consulting the relevant field or using a guide (like Acunetix, CEH, OWASP).
Perancangan dan Pembuatan Aplikasi Skeletonization Gideon Simon; Liliana --; Kartika Gunadi
Jurnal Infra Vol 1, No 2 (2013)
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Perkembangan teknologi pengolahan citra sangatlah berkembang saat ini, diantaranya adalah pengenalan obyek pada citra. Algoritma untuk mendapatkan hasil yang akurat dalam pengenalan obyek terus dikembangkan. Salah satu contohnya adalah aplikasi pengenalan tulisan tangan. Aplikasi ini biasanya digunakan untuk mengarsipkan catatan atau dokumen dari bentuk fisik seperti buku catatan maupun surat kedalam bentuk file digital.Salah satu proses awal dalam pengolahan citra adalah segmentasi citra, dan salah satu metode yang digunakan adalah skeletonizatonSkeletonization ini menggunakan metode Discrete Local Symmetry. Proses dimulai dengan menetapkan active contour dari citra. Dari active contour tersebut dilakukan proses triangulation. Dan dari proses tersebut dicari titik simetri. Kemudian dilakukan proses skeletonization menggunakan titik simetri yang didapatkan.Hasil pengujian menunjukkan bahwa ukuran sebuah citra sangat mempengaruhi hasil proses skeletonization menggunakan metode Discrete Local Symmetry. Metode Discrete Local Symmetry cocok digunakan untuk benda yang berbentuk ribbon-like
APLIKASI MEMO UNTUK MENULIS DAN MEREKAM SUATU KEJADIAN MELALUI PENAMBAHAN PICTURE, VIDEO, VOICE RECORDER, DAN DRAWING BERBASIS ANDROID Sandy Sulistio; Agustinus Noertjahyana; Ibnu Gunawan
Jurnal Infra Vol 2, No 2 (2014)
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Setiap orang ingin mencatat atau merekam suatu kejadian yang ada dengan mudah melalui device yang sering digunakan sehari-hari terutama di dalam Android. Aplikasi memo yang sudah ada sebelumnya sering kali tidak lengkap, bahkan user pun sulit untuk mengelompokan data-data berupa gambar, video, rekaman suara, dan drawing ke dalam satu kesatuan di dalam memo yang di buat. Aplikasi memo untuk Android dibuat dengan pemograman Eclipse. Penyimpanan data memo menggunakan  SQLite. Dan adanya fitur tambahan seperti Google Maps dan Google Drive yang menggunakan Google API. Pengujian aplikasi dilakukan dengan cara menguji semua fitur yang ada apakah telah sesuai dengan tujuan yang ingin dicapai. Dan pengujian aplikasi ini dijalankan di device yang berbeda-beda. Berdasarkan hasil pengujian, dapat disimpulkan bahwa aplikasi dapat memiliki fitur-fitur yang lengkap yang dapat lebih memudahkan pengguna untuk mengelompokan data-data yang ingin dimiliki seperti adanya penambahan gambar, video, rekaman suara, dan drawing, serta adanya fitur dari Google API seperti Google Maps dan Google Drive.
Perancangan dan Pembuatan Website Social Commerce Marketplace dengan Memanfaatkan API Media Sosial Ariani Kartika Suwignyo; Justinus Andjarwirawan; Henry Novianus Palit
Jurnal Infra Vol 3, No 2 (2015)
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Social commerce marketplace website is a website that acts as a third party to bridge transactions between buyers and sellers as well as optimizes the use of social media. With the payment gateway provided by the marketplace website, buying and selling transactions online can be done safely so a buyer does not need to hesitate if s/he wants to buy a product from a seller. Similarly, the seller also should not hesitate to sell his/her products to anyone.Utilizing the API provided by Facebook and Instagram, the marketplace website can be integrated with those social media. A Facebook user can sign up with his/her account and share products from the marketplace website to his/her social media accounts. In addition, e-commerce sellers who use Facebook or Instagram for online business can upload their products directly from those social media. Automatically, the products that had been uploaded can be viewed on the marketplace website. Thus, the e-commerce sellers can reach a wider customer base.
Pembuatan Mekanisme Strategi Perang pada Game Majapahit’s Conquest Jimmy Muliawan; Gregorius Satia Budhi; Liliana -
Jurnal Infra Vol 3, No 1 (2015)
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In order to make a visual media that can make student to take interest in history, game based learning is one of the solutions. The game first must have all aspect of the history itself in order to fulfill the goal. In this research, game that can cover the politic aspect especially war is made. The game will cover the politic aspect of Majapahit Kingdom and entitled Majapahit’s Conquest.This game use Turn Based Tactical as the genre which player and computer side moves his troops turn by turn. 2 methods of AI will be used in this game, which are Minimax and Fuzzy State Machine. This game will be made with Unity Engine, and scripting language will be done with C# as the language and MonoDevelop as IDE.The experiment is conducted to check the game system that support the war strategy of the game such as attack command or move/run command. The result of the experiment declare that all configured variables in troops influence the sytem.
Perencanaan Arsitektur Data dan Aplikasi pada Divisi Marketing Perusahaan Ekspedisi dan Distribusi X Felicia Novita Karjadi; Lily Puspa Dewi; Yulia Yulia
Jurnal Infra Vol 3, No 2 (2015)
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PT. X is a company which engaged in distribution and sea lane expedition since 2005. The products that distributed by PT. X are cement and fertilizer subvention. In support of the business process, marketing department of PT. X doesn’t have yet any information system, so that marketing department is using outsource service to support its business process.Marketing department of PT. X needs analysis and design of enterprise architecture information system. Enterprise Architecture Planning is used for the framework. First step of analysis and design of enterprise architecture is analysis of business model and company business strategic. The next step is analysis of recent information technology, understanding the IT problems, and the needs of new IT for the future. After that creating data architecture design and application architecture design based from data and information which obtained from the company. The results of analysis and design of enterprise architecture information system is data architecture report and application portfolio which useful to support business process and information technology improvement for marketing department for PT. X.
Pembuatan Aplikasi Sistem Informasi Akuntansi dan Price Calculator pada Perusahaan Manufaktur CV Berkat Anugerah Hermawan Hadi Saputra; Yulia -; Andy Setiabudi
Jurnal Infra Vol 3, No 1 (2015)
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CV Berkat Anugerah is an individual manufacturing company which focused in lathe workshop. The current system used is a manual system, which makes difficult for storing and processing data. The production process based on customer’s request. Each order are custom-made so the selling price is different for each order. Selling price is affected by cost of goods manufactured. The estimation for cost of goods manufactured is a problem faced by the company.Based on background issues that occur, the author create an accounting information system and price calculator application. The accounting information system is used for daily-bases operation. Price calculator application is used to help the calculation process for cost of goods manufactured. These application is made using Microsoft Visual Studio 2010 as programming language and SQL Server as database. Job Order Costing method is used for calculating cost of goods manufactured.The result of application’s testing are accounting information system helps the process of storing and processing transactional data so that can generate an accurate financial statements. Price calculator helps making an accurate cost of goods manufactured calculation process, so that company can gain the best profit for each order.
Aplikasi China Tourism Berbasis Android Fenny Valentine Budiono; Andreas Handojo; Anita Nathania Purbowo
Jurnal Infra Vol 3, No 2 (2015)
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China is one of the overseas tourist destination for the people in the world, including the Indonesian people. Before travelling, required an applications that can help tourists prepare for their trip to China. The preparations are studying the culture, attractions, and daily conversation. In addition, because the Chinese characters is unique, learn Chinese need to be studied first. In this thesis, developed Android application that provides information related to Chinese tourism.Android application in this thesis can display information about the culture in China, provides list of daily conversation, review attractions in China, and Chinese-Indonesian translator with the input of the picture. Attraction location will be shown on the map, and the application can help the user to get towards the tourist attraction. Features translator can recognize Chinese characters from the image, and translate it into Indonesian. This application is made with Eclipse IDE in the Java programming language, using a library Tesseract OCR Engine as optical character recognition library.The test results showed that the application can operate on multiple Android devices. Applications can run cultural, conversation, attractions, and translator feature. Performance Tesseract OCR Engine on translators features indicate that tolerance tilt angle of the input image approximately equal to 15 degrees.
Sistem Pakar untuk Penyakit Anak Menggunakan Metode Forward Chaining Gideon Abram Filando Suwarso; Gregorius Satia Budhi; Lily Puspa Dewi
Jurnal Infra Vol 3, No 2 (2015)
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The main study in this thesis is the design and the development of an expert system with forward chaining and backward chainingmethod. In this thesis, uses the children common disease due tothe body immune in young children is not as good and perfect as adult’s. This makes children to be infected easily.The method used in the development of this expert system isforward chaining and backward chaining, which is driven by the facts that exist. The facts obtained from the patient's physical condition, or so-called symptoms. In making this expert system knowledge is required excavation by an expert engineer from the expert of the subject, in this case is a doctor. The process of extracting knowledge by means of interviews.Based on the analysis, this expert system has a percentage of program eligibility to be used by common people is at 85.4%. Moreover about the ease of usage this program also get a high percentage.