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Jurnal Infra
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Articles 1,326 Documents
Perencanaan Strategis Sistem Informasi pada Perusahaan Jasa Ekspedisi PT. X Danny Tantra; Yulia Kendengis; Leo Willyanto Santoso
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

PT. X is n new express delivery company which was established in 2010 and still using the traditional business system. PT. X needs information system strategy and information technology (IT) to support its business processes so it can survive and compete in this modern business world. The information system strategy and IT that will be applied adjusted to the vision, mission, company’s strategic, and company’s need.In effort to produce information system strategic and the IT for PT. X analysis is performed using information system strategic planning which is started with porter value system analysis methods, strength, weakness, opportunities, and threat analysis (SWOT), and TOWS analysis. Finally, the analysis is continued using balanced scorecard analysis (BSC) and critical success factors (CSF).From the research conducted, informations about the company’s conditions, company’s needs, and the company’s competitive forces are produced. The company’s CSF can also be known from this research. In the end of this research the most suitable aplication portfolio with the company’s vision mision, strategy, and company’s need are produced for the PT. X.
Game Real-Time Strategy dengan menggunakan Artificial Intelligence Quantified Judgement Model dan Backpropagation Neural Network Owen Ener; Gregorius Satia Budhi; Liliana Liliana
Jurnal Infra Vol 4, No 2 (2016)
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Abstract

Real-Time Strategy (RTS) Game is a quite popular video game genre. The uniqueness of RTS Games is that it is a Strategy Game where time will still continue for all the players. This creates situations where the player must determine their strategies in a matter of seconds. To get a good gameplay experience, then we would need enemies for the player. The way we could do that is to create an AI that could take into account the mechanics of the game. This thesis is aimed to broaden our knowledge on how to develop AI for RTS games.The game will be created in Unity Game Engine 5.1.2f1, where the AI that is going to be implemented is the Quantified Judgement Model and the Neural Network backpropagation. The Quantified Judgement Model will act as Abstract Controller, giving orders to his troops much like a general in a war. Neural Network Backpropagation will be used for the Virtual Character, where the AI will act for each of the troops to think on what they should do. Whether they have to fall back, or keep going forward according to the orders given to him.
PEMBUATAN APLIKASI ANALISA SISTEM PENDUKUNG KEPUTUSAN DALAM PENENTUAN HARGA PENJUALAN Finna Octavia Musalim; Leo Willyanto Santoso; Alexander Setiawan
Jurnal Infra Vol 1, No 2 (2013)
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Abstract

Perusahaan X merupakan perusahaan yang menjual flashdisk merk Win-Flash. Pada saat ini pencatatan data transaksi pembelian dan penjualan serta pencatatan stok barang dilakukan secara manual sehingga rentan terjadi kesalahan. Demikian pula dengan proses menentukan harga penjualan hanya dengan memperkirakan berapa harga yang dijual kepada customer.Berdasarkan latar belakang permasalahan tersebut, maka dirancang sistem Pendukung Keputusan dalan Penentuan Harga Penjualan. Proses perancangan sistem dari aplikasi ini melalui beberapa tahap, dimulai dengan melakukan survei sistem penjualan dan pembelian perusahaan, analisa data dan merancang Data Flow Diagram dan Entity Relationship Diagram dari aplikasi yang akan dibuat. Proses pembuatannya menggunakan Microsoft Visual Studio .Net sebagai bahasa pemrogramannya dan Microsoft SQL Server sebagai database. Sistem Pendukung Keputusan Penentuan Harga Penjualan dilakukan dengan menggunakan metode Multiple Linear Regression.Hasil yang diperoleh dari aplikasi yang telah dibuat antara lain, dapat menyimpan seluruh data yang berkaitan dengan proses pembelian dan penjualan secara otomatis, kartu stok yang dapat terupdate secara otomatis, serta analisis yang membantu menentukan harga penjualan.
PEMBUATAN APLIKASI SISTEM INFORMASI AKUNTANSI PADA TOKO NIAGA MOJOKERTO Yuzion Sanjaya; Lily Puspa Dewi; Leo Willyanto Santoso
Jurnal Infra Vol 2, No 2 (2014)
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Abstract

Toko Niaga Mojokerto merupakan sebuah Toko yang bergerak di bidang retail dari alat - alat bangunan seperti mesin bor, alat-alat pertukangan, mesin beji, dan lain - lain. Toko Niaga juga menjual barang - barang bangunan seperti paku, pipa, selang, cat tembok, dan lain-lain.Dalam melakukan proses bisnisnya, pencatatan akuntansi masih belum secara menyeluruh. Proses yang masih manual tersebut memiliki banyak  risiko. Salah satu risiko yang sering sekali terjadi adalah risiko human error. Untuk itu proses akuntansi ini harus dikomputerisasi dengan Sistem Informasi Akuntansi.Oleh karena itu, dengan mengimplementasikan Sistem Informasi Akuntansi, maka proses pencatatan akuntansi dalam Toko ini akan lebih terstruktur dan mengurangi human error yang dapat terjadi.Berdasarkan latar belakang permasalahan itu, penulis merancang sistem informasi akuntansi yang dapat melakukan penjurnalan secara otomatis dan menghitung laba rugi dengan lebih tepat dan mudah. Proses pembuatannya menggunakan PHP dan Mysql.Secara keseluruhan aplikasi ini telah sesuai dengan kebutuhan toko.Aplikasi ini dapat membantu owner dalam mengetahui keadaan keuangan toko melalui laporan – laporan yang dihasilkan oleh aplikasi ini.Hasil yang diperoleh dari aplikasi yang telah dibuat antara lainlaporan laba rugi,laporan perubahan modal, laporan neraca, laporan penjualan, laporan pembelian, laporan hutang, laporan piutang, laporan kas masuk, laporan kas keluar, dan buku besar
Pembuatan Website Museum Virtual Majapahit Andreas Harison; Liliana Liliana; Anita Nathania
Jurnal Infra Vol 4, No 1 (2016)
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Abstract

Majapahit empire has so many heritages. Many heritages have different locations. Therefore it could make more difficult to learning about majapahit empire. One way to admire or learn about majapahit empire’s heritages is through  a virtual website.This website will resemble most of majapahit empire’s heritages that located in different location into one location. Artefacts will be create more interesting, where the visitors can view 3 dimension object of some artefacts. This website created using some libraries, Xampp and Notepad++.             The interface that this website use is easily understand, and user friendly. All Functions that provided also help visitors to understand more about majapahit empire.
Pendeteksi Volume Air pada Galon Berbasis Internet of Things dengan Menggunakan Arduino dan Android Denny Kuriando; Agustinus Noertjahyana; Resmana Lim
Jurnal Infra Vol 5, No 2 (2017)
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Abstract

Internet of things has a concept that aims to expand the benefits connected in a continuous internet connection on an ongoing basis. The method used by Internet of Things is automatic control without distance. Implementation currently gallon control of water is still done by looking at the state of gallons and then gallons turn when the water in the gallon is already empty. With the internet of things can be implemented a water volume detector that can monitor the state of the gallon from a distance through a smartphone. To make the manufacture of water volume detection required tools such as water flow sensors, microcontroller or other tools that are then connected to the internet. For interaction relationship of water flow sensor, microcontroller, or other tool of help through internet used Android application. This Android application is used to facilitate users to access the internet anywhere. This Android application is made by using Android studio and microcontroller made with Arduino programming using C language. Microcontroller used is WeMos D1 R2 which has been contained ESP8266 in it.The result of this water volume detection development is the microcontroller can transmit sensor data to the Ubidots server so that the application can retrieve sensor data on the Ubidots server. Users can view the gallon state in real time and are also given a notification when the gallon water volume is below alert level. Users can also view reports of gallons per month.
Pembuatan Aplikasi Mobile Tourism Guide Kota Malang dan Kota Batu Berbasis Android Kelvin Hartanto; Justinus Andjarwirawan; Alexander Setiawan
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

Indonesia has a lot of cities, each of which has many tourism atrraction. One of the two cities are famous for tourism place, the city of Malang and Batu. Both of these cities the distance very close to one another. Both the city is also famous for the cool air, and culinary. Many of the tourists who vacation in the city, but tourists and residents around the city are still many who do not know the tourism place that are in both cities. It therefore requires a source of information that is easy to understand and easy to obtain. With the use of smartphones are widely used today, then designed an application to provide information about the tourism place in the city of Malang and Batu.This application provides a variety of information, especially the tourism place, culinary, and hotels in the city of Malang and Batu. Information about the culinary, hotel, and tourism are categorized by the administrator, accompanied by photographs and a detailed description with the goal of keeping the tourists and residents can understand clearly. This application also has many features such as nearby, get route, GPS, maps, tourism tour, review, and rating. The application is designed to operate on smartphones with Android operating system.From the test results, the application can perform the function of maps, get the route, nearby as well as other functions such as ratings, and reviews. So that a user who will be traveling to the city of Malang and Batu can use the features of this application.
Aplikasi Deteksi Orang Jatuh dengan Memanfaatkan Kinect Jonathan Tjitrokusmo; Liliana Liliana; Kartika Gunadi
Jurnal Infra Vol 5, No 1 (2017)
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Abstract

This paper describes method for fall detection, because fall is a serious problem and often resulting to injury, which can endanger the safety of the person. Therefore, falling detection is crucially needed. The device that being used is Kinect, which also could be used to detect people. The detection is using the help of Microsoft Kinect SDK. Kinect can detect a person in front of it and processing it to create a skeleton of the person. The method which being used is to get a set of data on the position of the person. Next, the rate of change in position would be calculated with the available formulae. The data obtained would be selected, in order to distinguish the activities undertaken. When fall is detected, the application can provide the alert.
Aplikasi Android Untuk Backup dan Sinkronisasi File Menggunakan Amazon Web Services Simple Storage Service Brian Stanley; Henry Novianus Palit; Agustinus Noertjahyana
Jurnal Infra Vol 7, No 2 (2019)
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Abstract

Cloud storage technology is a solution for the local storage which consumes lot of time for maintaining in the customer’s side. Amazon Web Service (AWS) provides S3, a storage that can be used for data backup purposes, but to use its features everytime users need to login through web browser. A solution to ease the use of S3 features is to utilize a mobile app that could automate the data backup and restore process.To solve the problem of unstable connection causing file transfers to start from the beginning each time, AWS provides an API that allows resumable uploads. TransferUtility from AWS will automatically issue a resume operation on the failed upload. Test results conclude that AWS S3 have a comparable connection to other cloud storage providers such as Google Drive, Dropbox, and OneDrive. The strength of S3 is its ability to automatically resume failed transfers caused by an unstable internet connection.
Aplikasi T.R.U.S.T. ( The Recording Unit of Spy Tools ) pada Android Reynaldo Suryo Purnomo; Andreas Handojo; Anita Nathania Purbowo
Jurnal Infra Vol 4, No 2 (2016)
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Abstract

As the time goes, Spy Camera's types and functions will expand until it is divided into its functionality. Spy Camera can be found as one of spy tools to the people in different group of society for their safety and monitoring in various field; e. g records sounds, hidden camera for investigation, in finding specific evidence for cases, surveillance for store, houses, and can be used as a child-monitoring. With the improvement usability of Spy Camera, almost every houses or work places use Spy Camera in which we called CCTV (Closed Circuit Television). It functionality can be use as well for self-defense since these days we find it very hard to trust someone and it will need a large amount of money for buying an impractical spy camera. It triggered a necessity to build a cheap and practical Spy Camera with some amount of proper technological development, that necessity can be fulfilled. In this context, a smartphone technological development will be used because smartphone nowadays can be used for taking photos, record some videos, and even records sound. With a good Internet connection, an online backup could be performed with more features, which use motion sensor, an alarm, and data security. Finally, the application Spy Camera which we called T.R.U.S.T has various features such as taking pictures, records sounds, saving files and backing it up to Google Drive, sending emails, SMS trigger, and doing some general settings in taking pictures, video recording and application’s sounds.From above, it can be summarized that using smartphone features nowadays, a Spy Camera application can be made. A Spy Camera application is a solution for a cheap and practical Spy Camera. It doesn't need specific tools, but it can be used in today’s smartphones.

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