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INDONESIA
Jurnal Infra
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Articles 1,326 Documents
Perancangan Modul Penggajian Berbasis Odoo Vincent K. Edison Koeswanto; Yulia Yulia; Rudy Adipranata
Jurnal Infra Vol 4, No 1 (2016)
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Abstract

Human Resource Module is one of the modules owned by Odoo. One of the feature of this module is payroll. However, the features is not in accordance with the needs of companies in Indonesia in general. This causes the payroll system in Odoo not suitable to be implemented directly in the company.To solve these problems, author develop the payroll system in Human Resource module in Odoo. The development of this system is preceded by designing and analyze the payroll system at PT X. It also conducted a review of the Act and other regulations relating to payroll system in Indonesia.The end result of this development are additional features and adjustment on payroll. The testing is done by implementing this system in company X.
Aplikasi Sistem Informasi Pertanahan Berbasis Website Pada Kantor Pertanahan Kabupaten Kupang Provinsi NTT Indah Beatry Feysilya Lusi; Justinus Andjarwirawan; Yulia Yulia
Jurnal Infra Vol 5, No 2 (2017)
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Abstract

Inproviding the information regarding managing the land certificate, Kantor Pertanahan Nasional of Kupang Regency was used manual system in which the applicants must come to the office directly. This kind of system caused difficulties for the society in obtaining some information about the land, the enrolment application, the certificate making status as wel as its completion.Feature contained in this application is the applicant can register the application for making land certificate. After that the counter clerk can view the application data and update the status of the certificate until the certificate is completed.The results of this application development are, the users are able to fill out the registration form, receive the land certificate progress information through website and receive SMS from each certificate service process. Furthermore, the application is also able to show the service information offered by the office, also, the officer can see the reports and graphs of certiciate making.
Pembuatan Aplikasi News Dwi Pekan Universitas Kristen Petra Berbasis Android Harris Boedijono; Justinus Andjarwirawan; Alexander Setiawan
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

News application is an application used to read news from one or more sources. The development of this Android news application is based on the use of smartphones and tablets which are starting to become a necessity in today's society. The application is made so that readers can access news wherever and whenever as long as internet connection is available. News source used by the application is Dwi Pekan Petra Christian University. Until now, Dwi Pekan publishes their news in the form of print media and via the website. To maximize Dwi Pekan publication, an Android application is made so that Dwi Pekan can better reach its readers.In the application there are several features that can simplify Dwi Pekan readers in getting the best reading comfort. Dwi Pekan application provides news to be able to meet the reading needs in different types and sizes of smartphones and tablets. The application was created using Ionic Framework with JavaScript Framework AngularJS, Cordova API, and Node.js.After going through the process of testing that has been done, the application can show Dwi Pekan news and present it well. Applications can also run all the features contained in it.
Implementasi Kombinasi Jaringan Syaraf Tiruan Metode Self-Organized Map (SOM) dan Bidirectional Associative Memory (BAM) Pada AI Game Action Adventure Kevin Leonard Tjung; Gregorius Satia Budhi; Kristo Radion Purba
Jurnal Infra Vol 5, No 1 (2017)
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Abstract

Game is a multi media application that need some main parts such as, goal, challenge and game play or usually has been know as rules in a game.Action adventure game will apply real time system in its game play. Real time game usually needs fast decision making method for artificial intelligence, so it can’t interrupt any system in the game.Self-Organized Map (SOM) and Bidirectional Associative Memory (BAM) is one of the fastest method that can be used to process data for decision making and for adaptation. SOM method can be used as decision making part for AI while BAM can be use to store player last move that being used to kill the AI.Based on testing result, SOM and BAM can be applied in real time game system as AI and successfully adapt to player attacks although not perfect.
Aplikasi Pembelajaran tentang Ular di Indonesia berbasis Android Kevin Andrean Mariyono; Gregorius Satia Budhi; Henry Novianus Palit
Jurnal Infra Vol 4, No 2 (2016)
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Abstract

Indonesia is the largest archipelago country in the world. Every island in Indonesia has a variety of different biological. Variety of biological diversity in Indonesia is also one of the largest in the world. Various types of flora and fauna which adorn every island in Indonesia into a separate icon for each island. One of the existing biodiversity in Indonesia is the type of snake. Indonesia has approximately 20% of the snakes scattered in every island. Such varieties include size, color, and the level of spreading in Indonesia. For all sorts of information about the snakes that exist today is still fairly quite minimal. Books that discuss the types of snakes are still relatively minimal. As  the smartphone now has become part of every society, the book was gradually being abandoned. Therefore, the objective of this research is to create an application that can help provide information about snakes in Indonesia with more ease.In this research, the creation of applications of learning about snakes in Indonesia based on Android, which is one smartphone operating system that is used in many circles. This app has a feature that can help users, especially information about snakes, handling and handle snake bites, as well as a variety of other additional information.Based on the results of the implementation and testing is done, the application can provide information about snakes accompanied by photographs and spreading displayed with a map, a brief description and video handling snake bites and how to handle, question and answer forum for sharing information, as well as the provision of other additional information. With this application users can use the information to increase knowledge.
SISTEM INFORMASI ALUMNI PROGRAM STUDI TEKNIK INFORMATIKA UNIVERSITAS KRISTEN PETRA Budhi Wijaya; Djoni Haryadi Setiabudi; Silvia Rostianingsih
Jurnal Infra Vol 1, No 1 (2013)
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Abstract

Alumni Informatic department are increasing every year, so it need a tool to communicate each other. The website for alumni there is currently available only contains info such as www.kanitra.org dan sportfolio.petra.ac.id/alumni. Alumni do not have a feature to communicate with fellow alumni. Hence we need a website that has a good feature that can be used for alumni to communicate each other. This thesis begins with the process of creating web applications from design using flowchart and entity relationship diagram, after that proceed with the creating of an application using Hypertext Preprocessor (PHP) as a programming language and MySQL for its database. Features that will be made are member profile, job vacancy, advertisements, file sharing, search, chat, etc.Features that has been made is the member profile, news, events, job vacancy, chat, commercials, promos, file sharing, Facebook comment box. But some of these features have some drawbacks such as Facebook comment box could only share a comment on the user’s Facebook profile, can not comment on the group of alumni. But the website can send data such as news, event, ads, job vacancy to the Facebook group of alumni.
Pembuatan Sistem Informasi Akuntansi Pada Toko NKL Surabaya Fuhji Ericko; Leo Willyanto Santoso; Alexander Setiawan
Jurnal Infra Vol 6, No 1 (2018)
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Abstract

NKL Store is a company that works in the distribution of textile and gentlemen’s tailor. Unfortunately it doesn’t have a good financial and transaction report. Based on this background, a structured Accounting Information System that made by programming language such as PHP (Hypertext Preprocessor), HTML (Hyper Text Markup Language), and MYSQL as databases. The output of this application is master report, structured and computerized sale and purchase report complete with stock card by average method, then lastly financial report of profit and loss and balance sheet of Toko NKL.
Sistem Manajemen Skripsi Program Manajemen Bisnis Berbasis Web Service dan PhoneGap Andrey Hariyanto; Adi Wibowo; Agustinus Noertjahyana
Jurnal Infra Vol 1, No 2 (2013)
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Abstract

Sistem saat sistem skripsi Manajemen Bisnis Program masih menggunakan cara lama atau bentuk kertas tradisional dan dokumen excel. Hal ini menyebabkan penggunaan kertas, terutama selama proses bimbingan skripsi sangat tinggi karena mahasiswa harus mencetak ulang bila ada kesalahan dan juga proses laporan skripsi rekaman yang diperlukan untuk menjadi kurang akurat karena masih dilakukan secara manual.Tujuan dari makalah ini adalah untuk mengembangkan sebuah sistem untuk menggunakan layanan web dan aplikasi berbasis web dan juga PhoneGap untuk menyederhanakan proses dan menjadi wadah bagi mahasiswa dan dosen untuk tesis di Program Manajemen Bisnis yang masih dilakukan secara manual.
Game Real-Time Strategy Galactic Defense Berbasis iOS Bobby William Therry; Justinus Andjarwirawan; Liliana Liliana
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

With the rapid development of technology, the need of entertainment keeps going up. On the other hand activities and businesses among the vast majority of people are increasing. The existence of smartphone helps a lot of people to increase their productivity. Besides the general function of it, smartphone can also be used for gathering information and as an entertainment system.Android and iOS are the top 2 operating system that most people used. Using a game engine called Cocos2d, a game will be made for iOS operating system. Artificial intelligence with Finite State Machine method will be applied to this game on 5 NPCs, since the game is intended for single-player.With SpriteBuilder as an editor for user interface, Objective-C as the programming language and Xcode as IDE. A video game called Galactic Defense has been created by adapting it's concept from a traditional game called "Bentengan" (or Fortress in English) which has been modified to adjust the handheld device. This game has 2 difficulty levels and a save game feature.
Perencanaan dan Pembuatan Aplikasi Android Pengkonversian Suara Menjadi Teks dalam Bahasa Indonesia dengan Machine Learning untuk Membantu Tunarungu David Wibisono; Rolly Intan; Endang Setyati
Jurnal Infra Vol 6, No 1 (2018)
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Abstract

The Speech Recognition System has achieved WER (Word Error Rate) up to 11.85% in English Words. Big data in speech can helps machine learning to become popular because it can maintain a good generalization to boost machine learning in speech recognition. This paper inspired by Baidu (Deep Speech), we will implement its architecture to achieve the same goal in Indonesian Words. For this research, we use many variations of datasets according to its source such as clean environment voice, noise environment voice, and speech synthesizer from Apple and Bing. The main problem is many variations of datasets influence the results of WER according to its size. Bigger variations of datasets maintain good generalization for the machine learning, but also it has big ambiguity in language model. 

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