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INDONESIA
Jurnal Infra
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Articles 1,326 Documents
PERANCANGAN DAN IMPLEMENTASI APLIKASI PENGHITUNGAN HARGA POKOK PRODUKSI PADA PT. SURYA INTAN MANDIRI Ivan Satya Putra; Rudy Adipranata; Ibnu Gunawan
Jurnal Infra Vol 2, No 2 (2014)
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Abstract

Saat ini, perhitungan harga pokok produksi oleh PT Surya Intan Mandiri masih dilakukan secara global. Pada perhitungan harga pokok produksi hanya dihitung berdasarkan penggunaan bahan baku, untuk overhead dan tenaga kerja langsung masih belum dilakukan perhitungan secara mendetail. Sehingga tidak adanya perhitungan jelas dan akurat untuk harga pokok produksi tiap barang.Berdasarkan latar belakang permasalahan itu, penulis merancang sebuah aplikasi perhitungan Harga Pokok Produksi untuk mengatasinya. Pembuatan aplikasi dilakukan dengan menggunakan bahasa pemograman PHP dan PGSQL sebagai database.Dari aplikasi yang dibuat, diperoleh sebuah sistem yang dapat menyimpan Bill of Material dari tiap produk yang di produksi, berupa bahan baku, tenaga kerja langsung, mesin serta overhead. Selain itu sistem juga memasukkan pemakaian aktual pada tiap penggunaan bahan baku, sehingga dapat dibandingkan dengan Bill of Material masing-masing. Dengan adanya pencatatan pemakaian aktual maka perhitungan Harga Pokok Produksi untuk suatu proses produksi dapat diketahui secara terperinci.
Perencanaan dan Pembuatan Media Interaktif untuk Simulasi Water Treatment dalam Bentuk Animasi Richard Giovanni Darsono; Gregorius Satia Budhi; Liliana Liliana
Jurnal Infra Vol 4, No 1 (2016)
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Abstract

Water is the most important element we use on daily basis. However, water often get the less attention from the society. To be thought of, almost all of human activities need to use clean water. Many regions in the Indonesia having no clean water stock. Even without our knowing, water takes important role for humans health.This application will packing purification water process and purification wastewater process with interactive and interesting. Not only explain water purification, this application also completed with the information where wastewater came from around us. For the additional information for the user of this application, this application also provide information about bacteria(s) that have some relantion with the water. This application was made using Adobe Flash CS5.5.Animation in this application will greatly helping user in the process understanding of the material. That matter will affect to increase interest to using application which easy and user friendly.
Pembuatan Aplikasi Virtual Maket Rumah Berbasis Android Donny Susanto; Rolly Intan; Erandaru Erandaru
Jurnal Infra Vol 5, No 2 (2017)
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Abstract

Property or house is one thing that will not be endless in the market of buying and selling. Often buyers come to a property exhibition to find the house they want. Today, there are so many ways that sellers do / provide to attract buyers. One of them is providing a mock-up.A mock-upt is an artificial form of a house to be formed using a certain scale and is usually made of wood, styrofoam, paper, clay, and other media.However, the mock-up itself has a drawback that is not can not be visualized or imagined on a scale of 1: 1. The technology that developed in the present time allows to eliminate the deficiency by realizing the maket innovation in the form of visual so that the satisfaction and purpose of a model more obtained.
Media Interaktif Pembelajaran Sistem Peredaran Darah Manusia Yohanes Nicolas Paulo Kwarrie; Liliana Liliana; Kristo Radion Purba
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

Human circulatory system is a topic that is very important to be learned. But in the process to learn it, it takes a high level of understanding because it is difficult to say with verbal language. Processes that occur in it are difficult to observe, happened so fast or even too slow. One way to understand it is through multimedia.This application will resemble the human circulatory system more interactive and interesting, in which players actively involved in the learning process. Starting from blood, blood vessels, heart, circulatory, until disease. There is also a test to measure the ability of a user. This application is created using Adobe Flash Professional CS6.From the questionnaire result and human computer interaction test, prove that the simulation strongly supports the process of understanding the material. Therefore user’s interest in learning is increased, coupled with the easiness of application usage and user friendly.
Aplikasi Laundry Nalendra berbasis Android Rene Matthew Winarto; Alexander Setiawan; Djoni Haryadi Setiabudi
Jurnal Infra Vol 5, No 1 (2017)
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Abstract

Laundry Service often used by people who have a lot of activity and a lack of time to do housework, specially in the case of washing clothes. Most use the services of a maid. The problem that comes is the consumer who has ordered the items can not know what they are in the process. So if you want to question the status of the items, they will call or SMS. Therefore, the research made by using the application.With applications installed in the gadget on the Android operating system, this application Service can be accessed more practical and very easy to use, as well as other benefits can save time and costs. Application laundry, is a system-based information with mobile devices designed with HTML5 and assisted compilation by Phonegap. While the admin application using PHP and powered by Google Map. Making his system admin using Notepad ++ tools and implemented in the Chrome Browser. While the courier has applications also can see the list between the items and the list of customer orders. This application using HTML and then be converted to apk.As a result of this implementation can generate an application website for admins to update the data item, the consumer receives a request, view transaction details from consumers and financial reports. Meanwhile, the consumer can place an order by courier, see all the details of existing services. Of the courier can do note consumer goods to be washed.
Implementasi Room Database pada Aplikasi SFA untuk PT. X berbasis Android Jerry Tandiari; Yulia Yulia; Anita Nathania Purbowo
Jurnal Infra Vol 7, No 2 (2019)
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Abstract

PT. X is a company engaged in the distributor of building materials. Application owned by PT. X is currently unable to accommodate employees' needs to record sales when there is no internet connection and cannot record the location of sales employees when making sales order transactions. Therefore, a new application is needed that can store temporary data on the user's device when there is no internet connection.In this journal an Android application will be created that can help sales employees at PT. X conducts sales transactions and saves data offline on the device. Applications that are made will also be supported by the GPS feature to record the location of employees when making sales orders.The final result of this journal is an Android-based sales application that can help sales employees from PT. X to see the data needed and make transactions through applications that are made either when there is an internet connection or not.
Aplikasi Event Organizer Untuk Mendukung Kegiatan Manajemen Artis Pada PT.XYZ Bintoro Adi Guna; Alexander Setiawan; Rudy Adipranata
Jurnal Infra Vol 4, No 2 (2016)
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Abstract

PT. XYZ is a company based in Surabaya which has a division moving in entertainment and event industry. Its business processes include recruiting and managing artists, accepting projects from clients, and financial recording. However, all mentioned business processes are still done manually and separately, which makes the company vulnerable to mistakes, human error, and losses. To minimize the mentioned risks, an application which is able to integrate and accomodate all business processes conducted by PT. XYZ is needed.In order to accomodate the business processes at PT. XYZ, the application will be able to accept project requests from clients, including creating project budgets, assigning staffs, as well as communicating between project staffs. Furthermore, the application will also be able to create auditions for recruiting artists as well as its grading and creating recruitment contract. In regards to financial activities, the application will be able to create budgets, realizing them, as well as processing all the available financial data into cash flow reports and financial statements.
Pembuatan Aplikasi Pelaporan dan Antisipasi Kejadian Kejahatan Berbasis Android Christian Chandra Wijaya; Henry Novianus Palit; Kristo Radion Purba
Jurnal Infra Vol 6, No 2 (2018)
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Abstract

Countries in the world certainly face crime problems, including Indonesia. With the high level of crime in Indonesia, we cannot fully rely on the police.Based on a survey by a marketing firm called Waiwai Marketing, Indonesia is noted as a country in the Southeast Asia with most Android users. The total is 41 million users. This motivates the development of an Android-based application for reporting and anticipating crime incidents. The application is created using Java, HTML, PHP, JavaScript, MySQL database, and Bootstrap.The application gives icons on the map according to location of incident and crime category, gives notifications to users within a certain radius from crime location, allows users to comment on crime events that have been uploaded to the system, and allows the system admin to combine the same news reported by users.
Pembuatan Aplikasi Pembelajaran IPv6 dengan Network Simulator Berbasis Web Della Nova Ongkodjojo; Justinus Andjarwirawan; Agustinus Noertjahyana
Jurnal Infra Vol 1, No 2 (2013)
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Abstract

Perkembangan Internet yang sangat pesat saat ini menyebabkan alokasi pengalamatan IPv4 berkurang, terutama IP yang legal. Untuk mengatasi masalah tersebut, maka Internet Engineering Task Force (IETF) memunculkan versi terbaru IP yaitu IP versi 6 (IPv6). IPv6 sebenarnya telah diperkenalkan sejak beberapa tahun yang lalu. Meskipun bukan menjadi IP yang utama pada saat ini, cepat atau lambat akan sampai pada titik dimana IPv6 menjadi IP yang utama. Namun, masalah terbesarnya adalah pemahaman akan IPv6 masih sangat kurang.Aplikasi yang dikembangkan dengan menggunakan HTML5 dengan bantuan jquery untuk tampilan pada web browser desktop maupun pada web browser table. Sedangkan network simulator dibuat dengan bantuan library kineticJS dan untuk perhitungan dalam mencari jalur antara satu elemen dengan elemen lain digunakan algoritma Depth First Search (DFS).Aplikasi pembelajaran IPv6 berbasis web ini digunakan untuk menjelaskan mengenai hal-hal penting mengenai IPv6 dan bagaimana cara menghitung prefix length pada IPv6, melakukan perhitungan zero compression, selain itu juga terdapat network simulator yang dapat digunakan untuk mencoba memberikan alamat IP dengan versi 6 ke device seperti komputer, switch dan router.
Aplikasi Image Stitching pada Kumpulan Gambar dalam Satu Scene Edna Ricky Fajar Adi Putra; Liliana - -; Kartika - Gunadi
Jurnal Infra Vol 2, No 1 (2014)
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Abstract

Semakin populernya panorama image membuat banyak metode pembuatan panorama bermunculan seperti Sweep Panorama maupun penelitian 360° Panorama Stitching. Pada implementasinya, kedua metode ini memiliki kelemahan yaitu hanya dapat menggabungkan gambar dengan pattern horizontal maupun vertical axis saja, sehingga pengambilan hanya dapat dilakukan satu arah, oleh karena itu kemungkinan gagal dalam mendapatkan hasil yang baik maupun kegagalan dalam proses matching sehingga user harus mengulang proses dari awal. Selain itu, terdapat kelemahan terhadap pengambilan gambar pada objek yang bergerak, yang menimbulkan efek ghosting maupun kegagalan dalam stitching.Untuk mengatasi hal tersebut, dibuatlah aplikasi yang dapat menggabungkan image secara automatic, sehingga user hanya perlu melakukan input gambar dan langsung mendapatkan output dalam bentuk panorama. Aplikasi ini pun dapat mendeteksi lebih dari satu panorama sehingga user tidak perlu memilah – milah gambar ataupun memberi urutan pada gambar terlebih dahulu. Langkah – langkah yang digunakan untuk melakukan proses Automatic Stitching yaitu Extract SIFT Feature untuk mendapatkan keypoint dari gambar input, kemudian proses Feature Matching yang digunakan untuk mencari kesamaan dalam gambar (daerah overlapped). Setelah diketahui relasi dari semua gambar input, dilakukan proses Stitching Sequence untuk mengetahui urutan penggabungan gambar. Langkah terakhir adalah Stitching, yaitu langkah untuk menggabungkan semua gambar input.Melalui hasil pengujian, stitching image berhasil dilakukan akan tetapi kualitas hasil akhir sangat bergantung pada gambar input. Gambar input yang baik memiliki intensitas yang cukup tinggi dan memiliki banyak object di dalamnya, sehingga memiliki banyak feature yang ditemukan. Tingkat keberhasilan juga dipengaruhi oleh setting aplikasi terhadap jumlah iterasi Best Bin First Search, jumlah Match Verification threshold, dan besaran RANSAC threshold.

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