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INDONESIA
Jurnal Infra
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Core Subject : Science,
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Articles 1,326 Documents
Aplikasi Layanan Antarjemput XYZ Berbasis Android Robert Gosal; Justinus Andjarwirawan; Andreas Handojo
Jurnal Infra Vol 4, No 1 (2016)
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Abstract

XYZ Shuttle service is a company that works in transportation service area and also one of the alternative transportations that can be used to pick and drop people to their destinations. XYZ Shuttle Service is shuttle service which have 2 types of services, one is request service where the user can order the shuttle to pick them up according to the address requested and will take the user to the requested destination address. The other service are regular service where the user will be picked up and delivered every day based from the order. One of the shuttle service company is XYZ shuttle service. Now, XYZ shuttle service still keep the order record in manual system, where the user is still using telephone to order the service. Because of that, sometimes the order record is not too accurate. Therefore, it need an information system to help and reduce the weaknesses of the manual system.This application of XYZ shuttle service based on Android is intended to help the user can order the shuttle service more easy and faster. This application will be built using HTML, Javascript, PHP language which will be converted into mobile application using Eclipse. This mobile application will also help user to identify the driver who will pick-up the user. It will help facilitate the pick-up process. Besides being able to assist in order shuttle service, this application also helps shuttle service company to record and process the order more quickly and accurately so it will help in the pick-up process. The manual system analysis process is conducted by survey to shuttle services.Based on test results, this application run well on some devices such as Android 4.2 (Jelly Bean), Android 4.4 (Kitkat). The application can run the order service function, send the notification, view the order data, and display driver identity so make user to obtain information about the driver is run pretty well.
Studi Perbandingan Routing Protocol Open Shortest Path First (OSPF) dan Enhanced Interior Gateway Routing Protocol (EIGRP) pada IPv6 dengan Menggunakan Simulator Graphical Network Simulator 3 (GNS3) Kelvin Thesman; Agustinus Noertjahyana; Resmana Lim
Jurnal Infra Vol 5, No 2 (2017)
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Abstract

Since the development of computer networks, humans no longer have to implement computer networks in real conditions but can be implemented through network simulators. One of them is GNS3 (Graphical Network Simulator 3). Due to this development, IPv4 stocks have reached their limits and will be replaced with IPv6. Various routing protocols are available to support IPv6. The routing protocols are OSPF (Open Shortest Path First) and EIGRP (Enhanced Interior Gateway Routing Protocol). OSPF and EIGRP have many differences in the algorithm used, so in this study will be analysed the comparison of both routing protocol in IPv6 implementation. In this study, will be designed a computer network and tested. Testing is done by using ping and trace route. In addition, there is also testing for convergence time.The results show that the value of delay and throughput of OSPF is better 2-15% than EIGRP on the condition of the connection is not down. On the other hand, when the connection was down, EIGRP is better 45-52% for delay and 38-48% for throughput. Both have the same value for packet loss during normal connection and EIGRP is better 11-16% when connection down. In addition, EIGRP has an initial convergence time of 8 seconds, while OSPF is within 19 seconds. Moreover, EIGRP has convergence time while adding links with a time of 2-6 seconds and OSPF with a time of 8-10 seconds.
Pembuatan Game Edukasi Pengenalan Flora dan Fauna Indonesia Leonardy Hartono; Kristo Radion Purba; Henry Novianus Palit
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

The games industry has been growing rapidly as attested by their increase in numbers and varieties (genres),sophisticated graphic display, and rich features. Not only are the gamesplayed by adolescents but they are loved by children, too. However, most games played by children do not help to educate them.For that reason, we propose an educational game to introduce the florae and faunae of Indonesia. It is an adventure game, exploring the islands of Indonesia. Information will be given for every flora or fauna found during the exploration. The game has “save and load” features and can record the floraeand faunaecollected.The game has been tested on different computers (with different specifications). It was found that the game can run smoothly on computers fulfilling the minimum requirements.
Pembuatan Aplikasi Crowdsource Untuk Jasa Rumah Tangga Berbasis Android Kristofer Danela Lukito; Liliana Liliana; Henry Novianus Palit
Jurnal Infra Vol 5, No 1 (2017)
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Abstract

The search process for domestic services have tended to be difficult because of the lack of centralized information media. The process of offering services performed by service providers is also difficult because of the absence of promotional media that can be accessed by service customers. Based on these requirements, crowdsource application was made for the services of domestic workers that can be a source of information as well as to help connecting service customers with service providers. Crowdsource application for the services of domestic workers is designed into a Service Provider Application, a Service Customer Application, and a Registration and Administrator Website. Registration Website is used to allow users to enroll as a provider. The website also serves for the administrator to accept or reject registration and to activate or deactivate an account. Service Provider Application and Service Customer Application function to communicate with each other in order to reach an agreement of supply and demand services. The results show that the Service Provider Application and Service Customer Application can provide the necessary information and help users communicate, negotiate, and reach an agreement. Review and report violations feature helps to evaluate every element in the application, both service providers, service customers, demand, and supply.
PERANCANGAN DAN PEMBUATAN APLIKASI E-COMMERCE UNTUK MENDUKUNG PROSES BISNIS PT. ASIA INOVASI DIMENSI CIPTA Fransiska Devi Natalia; Yulia -; Andy Febrico Bintoro
Jurnal Infra Vol 2, No 2 (2014)
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Abstract

PT. Asia Inovasi Dimensi Cipta merupakan perusahaan yang bergerak dalam penjualan mesin kasir dan komputer kasir. Perusahaan ini berlokasi di Surabaya dan memiliki cabang perusahaan di Jakarta. Lokasi kantor yang berbeda tersebut sampai saat ini masih menggunakan sistem individual. Sistem yang tidak terintegrasi menyebabkan perusahaan terlihat sebagai perusahaan yang berbeda.Selain itu, sistem yang ada saat ini menyebabkan beberapa permasalahan misalnya kesulitan dalam pengecekan barang, perhitungan laporan, penjualan barang, dan sebagainya. Penerapan aplikasi berbasis web menjadi solusi utama dalam penanganan sistem yang memiliki lokasi berbeda. Dalam penanganan sistem internal diperlukan aplikasi administrasi online sedangkan untuk penanganan sistem penjualan diperlukan aplikasi E-commerce.Pada pembaruan aplikasi tersebut digunakanlah OpenCart sebagai tools pengembangan aplikasi. Penggunaan OpenCart tersebut dikarenakan OpenCart merupakan program yang sudah banyak dikembangkan oleh programmer, sehingga terdapat dokumentasi yang bisa diguankan sebagai referensi (acuan).Penjualan yang dilakukan secara online, memerlukan pengelompokkan yang bertujuan untuk mempermudah customer dalam mencari barang.Hasil yang diperoleh antara lain program administrasi yang bisa melakukan dan mendokumentasikan PO dan penjualan. Pada program ini juga terdapat fitur notifikasi mengenai barang yang habis pada gudang baik gudang pusat maupun gudang cabang, dan dapat melihat laporan laba rugi di setiap gudang.Sedangkan pada penjualan online, customer dapat membeli melalui web. Semua proses penjualan akan di beritahukan melalui email, dan customer dapat melihat order history, return history pada web. Terdapat pula menu aplikasi yang mempermudah customer dalam memilih barang.
Pembuatan Aplikasi Point of Sales untuk Rumah Makan Dapur Rinjani Hendy Thomas Herman; Silvia Rostianingsih; Alexander Setiawan
Jurnal Infra Vol 4, No 1 (2016)
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Abstract

"Rumah Makan Dapur Rinjani" is a restaurant located in Malang, which offers various Indonesian food. Until now, food ordering, reservation registering, delivering the order to kitchen, and counting the payment bill are still manual, which is not efficient.Web based ordering application which can also be accessed through a local connected mobile devices will be made in this thesis. This application is made from PHP framework Laravel, Javascript, HTML as programming language in web based ordering application, and mySQL for its database.Based on the examination of the system that has been done, the system is able to check the login information  before entering the system, displays the available order, setting the user and member, registers reservation data, add promotion, updates order status in the kitchen, and displays sales and stock report. This application need local connection to login, ordering food, and updating data.
PERANCANGAN DAN PEMBUATAN SISTEM INFORMASI ADMINISTRASI PADA TOKO JAMUR MAS Yosep -; Alexander Setiawan; Silvia Rostianingsih
Jurnal Infra Vol 1, No 1 (2013)
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Abstract

Jamur Mas is a store which sell and buy goods of daily needs. This store has some problems, which are counting of profit and loss, inventory and account receivable and account payable list. Problems that occur are in the recording, where all the recording is still done manually, this recording has a big risk.To answer these problems, then made an application, this application is developed and made with Microsoft Visual Studio 2005.Net and Microsoft SQL Server 2005 as a data storage. This application has some features which are buying and selling process, inventory and financial statement. This financial statement is including account payable statement, inventory statement, selling statement, buying statement, also profit and loss statement.Conclusion of this application, and from the results of the testing system can develop Jamur Mas Stores’s business as well, and then that can be making it easier for owners to conduct checks on the transactions that occurred and the stock of goods.
Pembuatan Aplikasi Informasi Beasiswa Berbasis Android Sharlyne Sinsky Hendra; Andreas Handojo; Anita Nathania Purbowo
Jurnal Infra Vol 6, No 1 (2018)
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Abstract

Scholarships are grants in the form of financial help to anyoneeligible based on the given requirements and are used to ensuretheir education sustainability. School and university students oftensearch for information on scholarships which are obtainable frombroadcast news on social media, brochures, wall magazines, andother mass media.However, as the information they get is disorganised as it isobtained from different sources, they may find it difficult to getupdated on the specific information they have gotten. Anotherproblem related to different sources of scholarship information isthat both school and university students face difficulties tocompare every piece of scholarship information to choose the bestone.Therefore, the development of this Android-based scholarshipinformation application will help its users to easily getinformation on scholarships. The users will get notified whenthere is newest information on scholarships and will be able tosearch and get suggested scholarships according to the users'sprofile information.
Aplikasi Game Life Simulation Peternakan Domba Menggunakan Metode Fuzzy Evelyn Njoto; Liliana Liliana; Rolly Intan
Jurnal Infra Vol 4, No 1 (2016)
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Abstract

Many people are eager to learn more about the world of farming, not just knowing the name and shape of the animal. However, not everyone can travel to the farm to learn about the life cycle of the animal. One way that can be used to provide a learning experience about the life cycle of living beings in the fastest way is through a game. One of the game’s genres that can be used to provide entertainment and educational aspects to the players is a life simulation. As a life simulation game, the data used is from the real studies of sheep. To give a more realistic situation, this game has a fuzzy state machine to determine the behavior shown by the animals when being approached by the opposite sex.By creating the simulation of sheep with three-dimensional interface, the player will enjoy the gaming experience more similar to the real world. This will give more pleasure to the player. This game was made using the Unity Engine and scripting using C # with MonoDevelop. From the test results, the majority of sheep AI performance is partly influenced by changes in the inputs necessary for the calculation of fuzzy and largely influenced by the interaction of the player in the game.
Aplikasi Sistem Informasi Keuangan di SMAN 1 Pare Tommy Mandala Suherman; Adi Wibowo; Silvia Rostianingsih
Jurnal Infra Vol 5, No 2 (2017)
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Abstract

Currently, SMAN 1 Pare report information using Microsoft Excel. This causes makes user difficult to create a final report, where all the list of activities will be sorted by category. This application is made to facilitate the admin in making financial informations where the application will automatically create reports based on categories without being separated again by the user.This application is created using the programming language HTML, PHP and MySQL database. Display this app using SBAdmin with Bootstrap. This app has features, proposal, budget plan, purchases, in and out of warehouse, student payroll and payroll.From the test results, applications that have been made to process financial transaction data into various kinds of reports required by schools automatically. The app can also display data to all users as per their access rights.

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