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INDONESIA
Jurnal Infra
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Core Subject : Science,
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Articles 1,326 Documents
Pembuatan Program Absensi Sidik Jari untuk Bagian Pergudangan PT. Puji Surya Indah Hans Sebastian Thenady; Alexander Setiawan; Agustinus Noertjahyana
Jurnal Infra Vol 7, No 2 (2019)
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Abstract

Employee’s productivity could affect the performance of a company, so it must be considered & maintained. One way to maintain the employee’s productivity is by monitoring the employee’s performance through their attendance. But, it also requires the right tool to prevent the forgery of attendance data input by employees. For example, if you use a timestamp machine, the company’s employees can fake data on their absences by entrusting the attendance card (to be stamped) to their colleagues. Therefore, an attendance program that is assisted by using a fingerprint machine, will be designed to help the company maintain the productivity of the employees of the Puji Surya Indah company. This attendance program consists of a user interface, which will be created using Visual Studio 2017, with the Visual Basic programming language. In addition, a database was also established to store employee, user, and attendance and payroll data, using MySQL. The final result of making this program is an attendance program, which can store personal data of employees, user data, along with attendance reports and employee’s salaries. The conclusion obtained from the making of this program is that this program is feasible to use, but still needs to be added features and justify the way the data is displayed; overall, this program gets scores of 66.6% good and 3.33% adequate from respondents.
Perancangan Pembuatan Sistem Informasi Akuntansi Pada PT X Rosaline Debora Kusuma; Rudy Adipranata; Agustinus Noertjahyana
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

PT X is a company engaged in the sale, purchase of computer equipment. PT X also receive services for servicing computers and laptops. PT X has a problem in the transaction data integration between service, online sales and offline sales.To overcome these problems, made an application has the following scope : the process of buying, selling offline, online, settlement of accounts payable, purchase returns, stocks of goods and services, processes accounting, and financial statements that include general ledger, sales journal, a journal purchases, cash receipts journals, accounts payable, accounts receivable reports, inventory reports, sales reports, purchasing reports, income statement, owner's equity, balance sheet. This application is made by using the programming language PHP and MySQL as data storage.Applications are made to the application's test results show that the application can automatically process the purchase transaction data, offline sales, online, general journal, payment of debts, receivables and servicing. The level of accuracy, appropriateness and completeness of the financial statements produced very satisfactory application.
Pembuatan Aplikasi Sistem Informasi Akuntasi Pada CV. Sablon Makmur Andry Hartanto; Djoni Haryadi; Rudy Adipranata
Jurnal Infra Vol 4, No 2 (2016)
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Abstract

CV. Sablon Makmur is a company engaged in screen printing services. The company's current systems still using manual systems. All recording report purchases, sales, bookkeeping still use hand writing, so it's easy errors in the registration process. Calculation of benefits are still estimated, the company also made sometimes difficulties in calculating benefits.Based on the analysis of the problems faced by CV. Sablon Makmur, then made the creation of applications that are useful for operations. Applications can implement transaction processing purchase orders, sales orders, purchasing reports, sales, accounts payable and receivable, so that the company can manage its report. Data Flow Diagram and ERD using power applications designer 15. Applications created using CodeIgniter Framework and uses MySQL as a database.Based on the test results of the application indicates that this application can make record purchase and sale transactions in a structured and automated, and equipped with a calculation of the stock using the Average. This application helps the process of recording with journaling and posting of computerized and automated
Aplikasi Security Camera Untuk Mobil Berbasis Android Dan Raspberry Pi Kezia Tiatira Endhy; Agustinus Noertjahyana; Andreas Handojo
Jurnal Infra Vol 6, No 2 (2018)
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Abstract

Based on the data of Polda Metro Jaya, theft of four-wheel motor vehicles experienced the highest increase which is 17 percent in 2015. Nowadays, the perpetrators are increasingly skilled in running a car theft. Despite having a car alarm for security system, it has limited distances. It leads to many unexpected ways for the perpetrators to damage on the car security system.It is certainly dangerous if the car owner left the car in a long distance without monitoring. In addition, the owner of the car will be aggrieved. Hence, it is necessary to build a technology that can help car owners to monitor the vehicle remotely. Regarding the problem above, an application that can help car owners to check their vehicles anywhere is required.Security Camera application uses Android and Raspberry Pi. This application is able to detect the movement of the camera in which is connected with the Raspberry Pi. In addition, the users can view an in-car live streaming. Moreover, the users will get notifications on their android devices and email as well as get an access to images and videos in which is detected in the camera. Therefore, this application will be able to help the users to check the situation surrounding their car as a protection from theft crime.
Aplikasi Pembelajaran Jaringan Komputer Berbasis Android Vianny Novita; Andreas Handojo; Agustinus Noertjahyana
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

Nowadays, in the era that technology grows rapidly, computer network is not something new to be learnt. Almost every company uses a computer network to facilitate the transfer of data and information. Internet, the huge computer network, is popular and is not a novel matter to most people. Many devices can interact with each other using internet. Computer networks themselves have components that mutually support each other, including Server and Router. An understanding of computer networks can be used to perform the analysis when there is a problem in the network.Therefore, this thesis was made with the aim of helping people to understand how a computer network works. This application is supported by the distributuin of structured subjects, making them easier to undertand. Each subject also includes images corresponding to the subject being discussed.The experimental results show that the application can work well on different Android devices. Everytime the application is started, the user needs to provide connection for the system to download data, text, and images.
Kontrol Diskrit Hexapod dengan Metode Elman Neural Network dengan Studi Kasus Driving Simulator Game Sederhana Lucky Leonardo Salim; Gregorius Satia Budhi; Felix Pasila
Jurnal Infra Vol 5, No 1 (2017)
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Abstract

Game is one of many ways to get entertainment and to relief from stress. One of many category of game is simulation game where player can feel the effect of the gameplay. One of the many instrument that can help to get the effect of simulation is Diskrit Hexapod.The design of Diskrit Hexapod can be used in Driving Simulator with Arduino as its brain and controller for the Diskrit Hexapod. Diskrit Hexapod can move according to the visual display of the car in Driving Simulator game. Diskrit Hexapod can move accurately if receive the input of x-axis and z-axis from range -20° to 20° and y-axis from range -90° to 90°. The data used for the program is made of 161 pairs of inputs and has trained root-mean-squared-error of 0,0632
Penerapan Sistem Channel Management untuk Aplikasi Manajemen E-commerce pada Pemilik Toko Online Multi Channel Anthony Santoso; Justinus Andjarwirawan; Anita Nathania Purbowo
Jurnal Infra Vol 7, No 1 (2019)
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Abstract

Ekonomi digital di Indonesia sangat berpotensi untuk terus tumbuh, yang dilihat dari tahun-tahun sebelumnya dan perkembangan teknologi yang semakin pesat. Hampir setiap orang di kota-kota besar pernah melakukan belanja online. Hal ini merupakan peluang bagi penjual toko online untuk dapat berlomba-lomba mendapatkan pelanggan dengan membuka toko di setiap platform e-commerce. Penjual yang memiliki banyak platform toko online juga mendapatkan manfaat yang menguntungkan bagi penjual. Penjual dapat menjangkau pelanggan-pelanggan yang setia pada satu e-commerce, tidak hanya itu saja penjual dapat menciptakan brand nya sendiri.Aplikasi ini dibuat dengan tujuan memudahkan penjual mengolah barang jualannya. Setiap penjual yang memiliki stok barang, harus memantau stok barangnya agar tidak terjadi stockout. Penjual yang sebelumnya harus memantau, mengganti, dan mencatat pada tiap platform e-commerce. Dengan menggunakan aplikasi ini penjual tidak perlu repot untuk memantau, mengganti, dan mencatat stok barang, karena aplikasi ini mengganti stok barang pada setiap platform e-commerce jika ada barang pesanan masuk. Selain itu aplikasi ini dapat mengubah atribut-atribut pada barang seperti harga dan stok, sehingga barang dapat dikontrol dengan mudah.Aplikasi ini bekerja dengan cara menyimpan data-data barang yang diambil secara otomatis menggunakan tools Curl. Setelah itu data yang diambil dari tiap e-commerce selanjutnya diolah dan dimasukkan dalam database. Data yang sudah masuk nantinya diolah dan dipantau ketika ada perubahan. Selain itu aplikasi ini secara otomatis mengirimkan data terupdate jika ada perubahan dalam data e-commerce.Channel Management dapat diterapkan pada aplikasi dengan cara melakukan web crawling pada e-commerce dan mengolah data yang didapatkan untuk bisa diolah dan membentuk sebagai channel manager. Data yang dapat diubah oleh program dilakukan dengan metode POST pada e-commerce yang bersangkutan. Statement POST didapatkan melalui analisa pada kasus nyata e-commerce. Adapun kekurangan dari POST adalah banyaknya variabel yang dibutuhkan. Dalam pembaharuan barang, program menggunakan trigger daripada email dan waktu. Menurut hasil pengamatan hasil dari program ini dianggap dapat membantu walaupun masih kurangnya tampilan yang bagus.
PERANCANGAN DAN PEMBUATAN PROGRAM UNTUK MENGHILANGKAN EFEK BACKLIGHT DALAM SEBUAH IMAGE DI LUAR RUANGAN BERDASARKAN TEORI RETINEX Kevin Pangestu; Kartika Gunadi
Jurnal Infra Vol 2, No 2 (2014)
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Abstract

A lot of digital images processing methods that were developed to meet the needs of digital image processing which began to appear in various fields of science. In outdoors image retrieval, often arise problems, the backlight effect, that caused the digital image processing became more difficult. Therefore digital image processing applications will be made to meet the above requirement, which is based on retinex theory.Retinex is algorithm to eliminate the effects of illumination light from front/rear, and repair colors in digital image by eliminating color lighting that can make changes in digital image. In this study, digital image processed by retinex and then flatten the contrast with histogram equalization technique to eliminate the backlight effect on the digital image. Based on the test results, the application can display digital images with the backlight effect is reduced and the detail is more visible in the area that covered with the backlight shadow. In another test with images that have no backlight and bright, after the retinex process, the results is not satisfying, the images are broken, fade color and the color changes significantly.
Perancangan dan Pembuatan Action Game dengan Artificial Intelligence dan Machine Learning Samuel Vincentius Lidianto; Gregorius Satia Budhi; Rolly Intan
Jurnal Infra Vol 4, No 2 (2016)
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Abstract

Playing games is a way for someone to relieve their stress. However, based on reality, most people are easily to get bored after playing several rounds of game. To overcome this problem, this thesis will create a game where the enemy can give fast respons when fighting the player and may develop the AI’s capabilities.The genre of this game is action. The AI in this game will use two methods: fuzzy state machine and machine learning. Fuzzy state machine is a method to choose the best response towards the enemy. Machine learning is used to update the active file rules of the enemy.The result from this experiment stated that action game with fuzzy state machine and machine learning can make the enemy to give better respons after being played by the player.
Sinkronisasi File Pada Google Drive Berdasarkan Perbandingan File Modification Date Kevin Darmawan Limantoro; Justinus Andjarwirawan; Agustinus Noertjahyana
Jurnal Infra Vol 1, No 1 (2013)
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Abstract

Online storage such Google Drive is created to answer current lifestyle of people all over the world. Nowadays, most people use more than one device, especially for those who lived on advance country. Using online storage, not only their data is safe but also can be accessed anytime online. The thing is most of these people want to have the latest version from a file in all their device. To always keep and update the latest version of file, these people can use synchronization.Because of that, this application is able to do two way file synchronization which is from android device to Google Drive and also otherwise from Google Drive into the android device is made on this final assignment. The method I will use is date comparation, so file with latest modification date will be duplicated to replace the older file. With this method both storage will always have the latest updated file. All synchronization and other processes like compare, upload, download, share, and update will be use based on function Google Drive API. Application will be made using Java version of Eclipse IDE combined with Android Development Tool, because this application will run on android platform devices.

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