cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota surabaya,
Jawa timur
INDONESIA
Jurnal Infra
ISSN : -     EISSN : -     DOI : -
Core Subject : Science,
Arjuna Subject : -
Articles 1,326 Documents
PEMBUATAN APLIKASI ENTERPRISERESOURCEPLANNING PADA MODUL PURCHASING DAN INVENTORY BERBASIS WEB PADA UD PRIMA Joseph Septian Magono; Yulia -; Rudy Adipranata
Jurnal Infra Vol 2, No 2 (2014)
Publisher : Jurnal Infra

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (472.112 KB)

Abstract

Enterprise Resource Planning (ERP) merupakan sebuah sistem yang sudah sangat dikenal di dalam sektor manufaktur pada beberapa tahun ini.ERP merupakan sistem yang sangat luas dalam segi aplikasi yang diberikan.Hal ini karena sistem ERP memfasilitasi komunikasi manajemen dan pemantauan perusahaan. Dalam penelitian ini, implementasi sistem ERP akan diterapkan pada perusahaan retailer yaitu UD Prima. Modul ERP yang akan diterapkan adalah pada modul purchasing dan inventory untuk mengolah data pergudangan dan pembelian perusahaan tersebut.
Media Interaktif Pembelajaran Kandungan Gizi Dalam Sayuran Serta Manfaat Dalam Tubuh Manusia Christian Aditia; Liliana Liliana; Gregorius Satia Budhi
Jurnal Infra Vol 4, No 1 (2016)
Publisher : Jurnal Infra

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (721.838 KB)

Abstract

The vegetable is an excellent food for the human body, many various of vegetables that sold at market make vegetable contain many different contents and benefits, many societies understand about vegetable but many less understood what the side effects of certain vegetables. Nowadays,  there are many applications spread out there, but they could not get society’s concern because lack of image dan voice for naration.This application will give you knowledge about the content and the benefits, side effects, and processing interactively and it has images, sound, music, and interesting simulation, so that users could directly involved in the learning process. The material in this interactive media taken from 13 kinds of vegetables which are described the content and benefits, side effects, and processing. For content and material benefits, and side effects are provided animationfor material processing in the form of simulation. There is also a test to measure the users understanding towards material that already studied. This application was created using Adobe Flash CS6.With the simulation and animation that is contained in this application can really help users to understand the material being studied. Based on survey’s result from 30 respondents, 70% respondents agreed the explication from the material, 72.5% agreed that images support in learning process and 80% agreed   that animation support in learning process. Thus will increase interest in learning from user applications.
Aplikasi Sistem Reservasi Fasilitas Olahraga Berbasis Android Rony Oktafianus; Henry Novianus Palit; Lily Puspa Dewi
Jurnal Infra Vol 5, No 2 (2017)
Publisher : Jurnal Infra

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (549.746 KB)

Abstract

In this modern age, societies among youths already know and understand the importance of sports. There are various kinds of sports such as futsal, badminton, basketball. Currently, the existing system for sporting facility reservation is still in manual form by coming directly to the sports venue to book on the desired day and pay down payment directly at the spot with the price given by the sports venue itself. Using the system to come directly in place will be more guarantee in reservation place, because it will be directly recorded and can not be changed again because it has paid down payment at first.By following the evolving age, technology is very influential in this era. Currently the technology has developed very rapidly, especially mobile technology. Therefore the reservation of sports facilities through the online application system is an innovation that will be a great container for some people because with the reservation application via Android it is possible for everyone to order sports facilities without having to come directly to the sports.Applications Reservation of the Android Studio-based sports facility is supported with Google Maps for markers where the sports field on the app and QRCode for payment and reservation checking when the user comes to the sporting place the user has messaged. The admin and user applications are differentiated to make it easy to check QRCode scanner and login on the application. 
Penetration Testing Server Sistem Informasi Manajemen dan Website Universitas Kristen Petra Richard Pangalila; Agustinus Noertjahyana; Justinus Andjarwirawan
Jurnal Infra Vol 3, No 2 (2015)
Publisher : Jurnal Infra

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (658.569 KB)

Abstract

A developing organization need information technology in itsoperational activity. However what is often considered is how toensure that data saved in server is safe from unauthorized parties.Therefore, this thesis reviews how a person who is appointed as asecurity analyst do penetration testing in a system with variety toolsgiven and how the report can be understood from by people frommanagers to programmers. Besides giving the how-to knowledge,this thesis also reviews how secure is the organization under reviewin keeping their data safe from other parties who are not supposedto get access to important operational activity data.
Indexing dan Searching Document Menggunakan Metode Semantic Suffix Tree Clustering Berbasis Android David Valentino; Adi Wibowo; Justinus Andjarwirawan
Jurnal Infra Vol 5, No 1 (2017)
Publisher : Jurnal Infra

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (553.042 KB)

Abstract

Anroid smartphone device has been involved in user’s way of living in this modern era. Smartphone device is used in user’s daily activity such as reading and storing electronic document in Pdf, Word and other file formats. User might and frequently forgot elctronic document’s directory in the smartphone.This research aims to help user to find documents that reflect user’s keyword semantically or literally. Documents that reflect user keyword semantically or literaly will be shown. Various method is tested to minimize time use in clustering using suffix tree to semantic searching processes.This research finds that user could find documents in the smartphone that reflect user’s keyword. Average time use for clustering about 100 documents containing 1000 word for each document is 686.7 seconds. User is able to search for document right after clustering process is done. Average time use for document searching is less than 2 seconds. Hence, thread implementation for processes decrease time consume greatly and the search result displayed to the user represents document content semantically.
Penerapan Finite-State Machines untuk Peningkatan Performa Frame Per Second dalam Game Multiplayer Real Time Strategy Nicholas Sutikno; Djoni Haryadi Setiabudi; Alvin Nathaniel Tjondrowiguno
Jurnal Infra Vol 7, No 2 (2019)
Publisher : Jurnal Infra

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (510.603 KB)

Abstract

Games are in great demand from children to adults and games can also be played from several available platforms such as PC, mobile and console. Games have various genres such as Action, Adventure, RPG, Strategy, and many other types of genres for games. The purpose of this paper is to apply Finite-State Machines to improve FPS performance in games so that the game becomes light and comfortable to play. In previous studies FSM was used for testing AI algorithms and to assist in story formation introduce history in the game. Finite-State Machines are a method or design that will be created and implemented so that AI can make its own decisions based on predetermined conditions. Using the Finite-State Machines method because only one task is actively read so that other tasks are not read by AI in the program and light computing.The game genre that will be implemented in the game is the Real Time Strategy entitled "Attack on Toys". In the game there was a decrease in FPS performance because of the many soldiers in the game. Because this was implemented by FSM to improve the performance of the Game and the Game must still be fun when played by the player. FPS performance testing by comparing games without using FSM, using the first FSM design, and using a second design. Questionnaire testing was also conducted to find out whether the game was fun and whether the AI could work well when the game was played.Test results after the implementation of Finite-State Machines that from the results of comparison testing can increase FPS performance by up to 90%. Based on the results of the Game questionnaire it is still fun to play and AI continues to work as expected when played by players after the implementation of Finite-State Machines without reducing the quality of the game itself.
Aplikasi Seniors Assistance System berbasis Android Tioe Julio Adrian Sutiono; Andreas Handojo; Anita Nathania Purbowo
Jurnal Infra Vol 4, No 2 (2016)
Publisher : Jurnal Infra

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (587.119 KB)

Abstract

Seniors have a weak immune system and susceptible to disease. Therefore, the elderly require special attention from their families and caregivers. The number of elderly in the world is increasing by one million per month. There are concerns on the cost and quality of care to the elderly with increasing number of elderly. These problems can be solved by using technology which is an assistive technologies that help caregivers and families monitor the daily life and maintain the health of the elderly.Seniors Assistance System applications using Android as the media of assistive technology for caregivers and families. This application helps caregivers to monitor the location of the elderly and hospital search using Google Maps technology in the application. This application can also be connected directly to the smartphone seniors with Google Cloud Messaging technology that is useful for setting automatically answer the phone, sending a warning or setting a reminder on medicine, and doctor visits.There are two applications which are seniors Android-based application and caregiver Android-based application. Caregiver’s application can monitor the location of senior’s smartphone, set reminders to take medicine as well as visits to the doctor, and send a warning to senior’s application. Senior’s application have speed dialing, search the nearest hospital, and sends SOS notification. Based on the application test, nine out of ten respondents rate the app was good overall.
APLIKASI MAKASSAR TOURISM PADA KOTA MAKASSAR BERBASIS ANDROID Iwan Setiawan; Justinus Andjarwirawan; Andreas Handojo
Jurnal Infra Vol 1, No 2 (2013)
Publisher : Jurnal Infra

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1024.326 KB)

Abstract

Pariwisata merupakan suatu hal yang sangat berkembang sekarang ini di Indonesia. Hal ini dapat dilihat dari banyaknya event nasional/internasional yang diselenggarakan oleh pemerintah setempat termasuk di kota Makassar. Kota Makassar sejak dahulu sudah terkenal di Kawasan Timur Indonesia mulai dari kebudayaan, perdagangan, keagamaan, kuliner dan sebagainya.Pada penelitian ini, akan dibuat sebuah aplikasi yang dapat mengenalkan kota Makassar secara mendasar. Pengenalan tersebut terdiri dari objek wisata, kuliner, hotel, serta oleh-oleh pada kota Makassar yang terdiri dari detail, peta, komentar, promo dan gallery. Selain itu, terdapat juga event, gallery foto kota Makassar, news terbaru dan cerita sejarah kota Makassar. Aplikasi ini menggunakan Google Maps API untuk menampilkan peta dan rute dari suatu tempat dan Global Positioning System (GPS) untuk mengetahui posisi dari user sekarang. Seiring dengan kemajuan teknologi, aplikasi ini dibuat pada mobile device berbasis Android sehingga mudah untuk diakses dimana saja dan kapan saja selama mempunyai koneksi internet.Berdasarkan hasil pengujian, aplikasi ini sudah berjalan dengan baik pada mobile device Android dan memberikan informasi tentang kota Makassar sesuai yang diharapkan.
Sistem Pakar Rekomendasi Produk Makeup Berbasis Web dengan Metode Forward Chaining Nikita Christy; Lily Puspa Dewi; Agustinus Noertjahyana
Jurnal Infra Vol 7, No 2 (2019)
Publisher : Jurnal Infra

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (404.061 KB)

Abstract

As time goes by, more brands of makeup are popping up. From these brands, there are lots of different types of makeup products which are mostly the same. Because of the many new makeup products, buyers often find it difficult to determine which products are suitable for their skin condition. In assisting in the selection of suitable makeup products, a makeup product recommendation expert system is needed by giving questions that are easily understood by the buyer and the buyer will get recommendations for the appropriate products.Makeup product recommendation expert system uses knowledge rule based that uses an expert as a knowledge base to determine the rule. In processing the information that has been given by the user, the forward chaining method is used by checking the facts that lead to conclusions generated from these facts to test the truth of the hypothesis.The results of the application testing for makeup products show that the application can produce recommended makeup products that are in accordance with the wishes of the user. This decision making process also makes it easy for users because it can be accessed from anywhere and at any time.
SOFTWARE MANAJEMEN PROYEK MECHANICAL ELECTRICAL DI CV. SUMBER MAKMUR JAYA PERKASA Felicia Devina Widjiono; Adi Wibowo; Yulia -
Jurnal Infra Vol 2, No 1 (2014)
Publisher : Jurnal Infra

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (781.625 KB)

Abstract

CV. Sumber Makmur Jaya Perkasa atau yang biasa disingkat CV. SMJP ini bekerja di bidang Mechanical Electrical Contractor. Selama ini sistem yang digunakan oleh CV.SMJP masih menerapkan sistem manual. Rencana Anggaran Biaya (RAB), kurva “S”, pencatatan tender, dan jadwal proyek dilakukan secara manual dan dicatat dalam Microsoft Excel. Hal ini mengakibatkan membutuhkan waktu yang lama serta kurangnya efisiensi dalam analisis awal sebuah proyek yang diterima.Mengingat CV. SMJP ini mempunyai banyak proyek, penggunaan sistem yang masih manual dinilai kurang tepat dan tidak mendukung kebutuhan yang dibutuhkan perusahaan. Berlatarbelakangkan hal tersebut, penulis ingin membuat sebuah sistem komputerisasi yang baru yang akan membantu jalannya perusahaan dalam memanajemen proyeknya dengan berbasis web menggunakan PHP dan Mysql.Hasil atau output yang diperoleh dari sistem yang dibuat ini Antara lain, dapat membuat rencana anggaran dan realisasi secara otomatis, penghitungan biaya dan jadwal kerja yang membantu meminimalkan adanya pembengkakan dana dan kemoloran kerja, serta laporan-laporan yang dibutuhkan.

Page 78 of 133 | Total Record : 1326