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Contact Name
Wandah Wibawanto
Contact Email
wandah@mail.unnes.ac.id
Phone
+6281805156852
Journal Mail Official
dkv@mail.unnes.ac.id
Editorial Address
B9 lt 2 ruang dosen SR Kampus Unnes
Location
Kota semarang,
Jawa tengah
INDONESIA
Arty: Jurnal Seni Rupa
ISSN : 22527516     EISSN : 27218961     DOI : https://doi.org/10.15294/arty.v9i2
Arty: Jurnal Seni Rupa focuses on the research of visual art studies through the experiences exchange among educators, artists, and researchers. Its primary goals is to promote quality research on conceptual ideas, studies, application of theories, and visual art reviews. Contributions may encourages the following types of articles which are completed research papers, student papers (research done by students), and case studies. Topics of special interest to Arty include scholarly reports that enhance knowledge regarding art in general, Fine Art, Art History, Visual Culture, Design Methodology, Design Process, Design Discourse, Design and Culture, Art Critism, Anthropology of Art, Artifact Design, Visual Communication Design, Creative Industry, and other historical, critical, cultural, psychological, educational and conceptual research in visual art and design
Articles 261 Documents
A HORNBILL PATTERN DESIGN FOR OUTER KIMONO Purwanto, Muhammad Rifky
Arty: Jurnal Seni Rupa Vol 11 No 1 (2022): Regular Issue
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v11i1.59861

Abstract

This design processes the visual form of the hornbill to be used as a motif design that is applied to a ready-to-wear outer kimono with a Kalimantan ethnic theme. The formulation of the problem in this design is to convey an issue that occurs in the hornbill with textile fashion media that will be used by teenagers-adults with an age range of 20-30 years. This design uses a design approach that goes through several processes, namely; exploration, extraction, termination point (Palgunadi, 2007:266-268). Through this approach, the author explores and explores information related to the concept as a whole, and analyzes the design made to determine the conclusions and solutions made in order to determine the existing conclusions and solutions. The result of this design is an outer kimono that has a hornbill motif design with a typical appearance of the Kalimantan ethnic. Processing the motif design into cloth will use the concept of batik technique with a mixture of hot paraffin wax as a color barrier medium, and the visualization of the work is made as relative as possible with the typical pattern of the Dayak Kalimantan tribe.
REPRESENTATION NATIONAL DEFENSE VALUE IN TRI VERSION “JARINGAN BARU TRI UNTUK INDONESIA MAJU” ADVERTISEMENT
Arty: Jurnal Seni Rupa Vol 10 No 2 (2021): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v10i2.61039

Abstract

In the current era, everything has led to a technology that is growing and increasingly sophisticated. Changes in the current era have a considerable impact on society, especially in Indonesia. This also affects the need for an internet network as a basic need to fulfill today's lifestyle. One of them is the largest internet network in Indonesia, namely Tri. In reaching a larger market, Tri issued advertisements to convey its products. In this study, the advertisement "Jaringan Baru Tri Untuk Indonesia Maju" is one of the advertisements used by researchers as the object of research. The visual appearance in the advertisement must have meaning and meaning that will be conveyed to the public. The message in the advertisement is conveyed to represent the purpose of the advertisement and is presented as attractively as possible to attract consumers. However, in the current era, many visual advertisements are directed towards the West and begin to forget the existence of an element of our own country's identity. Visual signs in advertisements are certainly very interesting to be surgically analyzed and analyzed using semiotic methods. The author will analyze the Tri version of the "Jaringan Baru Tri Untuk Indonesia Maju" advertisement, to dissect and find out whether this ad contains the values ​​of Defending the State through C.S Peirce's semiotics method.
ANALYSIS OF NATURALISM PAINTING BY BASUKI ABDULLAH Silviani, Syifa Salsabila; Rinjani, Dian
Arty: Jurnal Seni Rupa Vol 11 No 3 (2022): Regular
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v11i3.62686

Abstract

Basuki Abdullah lahir di Surakarta, 25 Januari 1915. Merupakan salah satu legenda seni rupaIndonesia. Pelukis yang beraliran realis dan naturalis. Karya karya lukisannya menjadi koleksi diIstana Negara maupun di Mancanegara. Penelitian ini untuk mengatuhi penggambaran alam yangdijadikan objek pada lukisan naturalisme karya seniman tersebut. Tujuan penelitian ini adalahuntuk mengetahui latar belakang proses kreatif seni Lukis karya Basuki Abdullah. Penelitian inimenggunakan metode kuantitatif dengan kajian analisis pendekatan Monreo Beardsley. Hasilpenelitian ini memperlihatkan bahwa kreativiras seniman pada lukisan naturalisme dalammelukis alam Indonesia mempunyai kualitas bentuk gradasi, proporsi dan volume dalam melukisyang tepat dalam kanvas.
FORTIFICATION THROUGH TREND-LED REDESIGNS OF SCREEN-PRINTED T-SHIRT TO DIVERSIFY TOURIST SOUVENIRS IN KUDUS Mujiyono, Mujiyono; Haryanto, Eko; Fiyanto, Arif; Gunadi, Gunadi
Arty: Jurnal Seni Rupa Vol 11 No 3 (2022): Regular
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v11i3.62733

Abstract

Printed shirt vendors in Kudus have always produces the same Menara Kudus Mosque, a religious tourist attraction, graphics such that they were no longer appealing and able to boost their sales. They were not able to deliver designs that are fashionable, visually communicative, and novel given their lack of knowledge and skill of contemporary and creative designs. The casework, as discussed in this paper, served to enable and fortify printed shirt graphic designing skills, particularly to produce designs that are fashionable. This program was conducted at the Fastriver store or production house in Kudus and was intended for vendors of screen-printed shirts in Kudus with the main partners being Fastriver and Passive Clothing. Of the vendors, there were 12 individuals that participated in the program. Owners, designers, and workers of the local vendors were involved so as to synergistically generate and develop creative ideas. The implementing team consisted of three UNNES art lecturers assisted by three students and one community service staff. The team coordinated with the Kudus Regency Culture and Tourism Office, Fastriver, Passive Clothing, LP2M UNNES, as well as design experts to ensure the activity could take place effectively. The program took form as a design workshop, which delivered a theoretical introduction to design and practical design activities. The workshop was carried out 3 times totaling to approximately 8 hours. The first workshop explicated the meaning, function, history, visual elements, design principles, methodology, and typology of contemporary shirt designs. Workshops 2 and 3 were focused on shirt designing practical accompanied by internal and external critical evaluations of what had been put into practice. The program provided an understanding of design concepts as well as intense and guided exploratory experiences in utilizing local idioms and presenting them in a manner that is contemporary. Out of the program, the participants were able to increase their sense and creativity in designing shirts, producing 20 designs on paper (2-dimensional prototypes) and 2 ready-made shirts (3-dimensional prototypes). The 20 two-dimensional prototypes were revised after being critically evaluated by the public (visitors), souvenir sellers, and design experts. Evaluation was done so that the designs produced were appropriate, relevant and marketable in the market.
DEVELOPMENT OF POTERRY PRODUCTS BASED ON LOCAL CULTURE: APPLICATION OF WOOD CARVING TECHNIQUES AND MOTIVES TO POTTERY CRAFTS IN MAYONG LOR VILLAGE, JEPARA. Athian, Muhammad Rahman
Arty: Jurnal Seni Rupa Vol 11 No 3 (2022): Regular
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v11i3.63355

Abstract

The research entitled Development of Pottery Products Based on Local Culture: Application of Wood Carving Techniques and Motifs in Pottery Crafts in Mayong Lor Village, Jepara, aims to identify traditional pottery/ceramic forms containing local culture and provide a model of wood carving motifs as a development which contains the conservation values ​​of pottery/ceramic craft designs as a solution to preserve and improve the quality of pottery/ceramic crafts in the village of Mayong Jepara. To achieve the objectives of this research, a Research and Development Research and Development or R&D design will be used. The research problems are: identifying the design of the traditional Mayong Lor pottery/ceramic form and developing it without leaving the local cultural characteristics. Especially in Mayong Lor ceramics, the craftsmen use a mixture of various materials, such as Nalumsari soil mixed with Mayong soil and additional husks. After the soil is processed, the next step is to process it to make ceramics. There are several techniques for making ceramics, such as; (1) Massage Technique (pinching, squeezing, hand-modelled), (2) Spiral Technique (coiling, coil-building), (3) Ring Technique (ring-building), (4) Plate technique (slab-forming), (5) Printing Techniques (moulding, slip-casting), (6) Wheel Techniques (wheel), (7) Combined Techniques, and (7) Paddle-anvil technique (paddle-anvil technique, beater-anvil technique, paddling) . As we know, the development of relief works in the Hindu-Buddhist and Mataram eras in the archipelago was very rapid. People at that time immortalized their expressions in offerings to the power through aesthetics to be merged into an interesting and complex work. In the Hindu-Buddhist era, many of the reliefs were depictions of Rama Shinta, or the journey of the Buddha himself. Then later, these carvings can be modified using pottery that is applied with a specific carving shape so that it functions to decorate and reduce wood cutting. The forms made are; saton, tendrils, tumpal, Mughal, tracapan, patran, waluhan, pineapple an, makutha. In all of these works there are shapes that are inspired by nature. Among them are leaves that harmonize with the shape of leaves and traditional carvings as well as the shape of animals that are full of philosophical values. The finishing process is made by sanding the uneven parts and painting the parts with a shiny color.
VISUAL IDENTITY DESIGN AND ITS APPLICATION IN DESTINATION BRANDING KAMPUNG BATIK SEMARANG Widyalintang, Ari; Supatmo, Supatmo
Arty: Jurnal Seni Rupa Vol 12 No 1 (2023): Regular Issue
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v12i01.75662

Abstract

Kampung Batik Semarang merupakan salah satu destinasi wisata sentra Batik Semarangan yang mulaidigalakan kembali sejak tahun 2006 di Kota Semarang. Kendati demikian masih banyak wisatawanyang belum mengenal Kampung Batik Semarang sebagai destinasi wisata di Kota Semarang. KampungBatik Semarang belum memiliki identitas visual yang penting untuk mengidentifikasi karakter yangmembedakan Kampung Batik Semarang dengan destinasi wisata lain. Kampung Batik Semarangmemerlukan identitas visual sebagai sarana pengembangan destination branding yang bertujuan untukmeningkatkan awareness masyarakat terhadap Kampung Batik Semarang dan meningkatkan kunjunganwisata ke Kampung Batik Semarang. Oleh karena itu, Kampung Batik Semarang memerlukanrancangan Identitas visual dan aplikasinya pada destination branding Kampung Batik Semarang berupaidentitas visual (logo dan slogan), media promosi, promotional product,dan wayfinding sign. Prosesperancangan identitas visual dan aplikasinya terbagi kedalam beberapa tahap, yaitu tahap : 1)preliminary, 2) pra produksi, 3) produksi, dan 4) pasca produksi. Perancangan ini menghasilkan logo,slogan, desain media promosi (through the line & below the line), desain promotional product, dandesain wayfinding sign (informational sign, directional sign, identificational sign).
Educational Campaign Design for Visual Communication Design Profession Introduction to 16–19-Year-Old Teenagers Indah Fitria, Cahyani; Aditya Rahman, Yani; Aileena Solicitor C. R. E, Chidtian
Arty: Jurnal Seni Rupa Vol 12 No 1 (2023): Regular Issue
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v12i01.75665

Abstract

Perancangan kampanye edukasi untuk memperkenalkan profesi bidang Desain Komunikasi Visual(DKV) untuk usia remaja 16-19 tahun yang sedang mengalami tahap perkembangan karir karena bidang DKV memiliki banyak peluang, tetapi masih banyak remaja yang kurang mengetahuiprofesi di bidang DKV, karena remaja kurang paham mengenai DKV, dan hal tersebut membuat mereka tertarik untuk mengetahui DKV, untuk terjun ke DKV membutuhkan persiapan yangmatang, sehingga perancangan ini agar remaja yang belum paham bisa teredukasi dan mengetahui informasi mengenai DKV, persiapannya lebih matang dan DKV bisa dijadikan alternatif bagi remajauntuk masa depannya. Analisis deskriptifi kualitatif dan kuantitatif digunakan dalam perancangan ini, hasil konsepnya adalah konsep verbal yaitu nama kampanye “Mari Ber-DKV!” dan tagline“Ciptakan Masa Depanmu”, menggunakan bahasa yang singkat padat, dan jelas, konsep visual dengan gaya desain yang simpel, serasi, dan memiliki kekhasan seperti karakter dengan gayailustrasi simpel modern, dan yang berhubungan dengan DKV, dan konsep media utama adalah Instagram dan media pendukung poster, pamflet, banner-x, topi, kaos, dan stiker.
THE DEVELOPMENT OF SUKABUMI GURILAPS BATIK MOTIF DESIGN WITH THE SOURCE OF THE TURTLE AND JAVANESE EAGLE IDEA FOR MEN'S T-SHIRTS Dinnur Khusnul, Huda; Setyawan, Setyawan
Arty: Jurnal Seni Rupa Vol 12 No 1 (2023): Regular Issue
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v12i01.75666

Abstract

Pengembangan Batik Gurilaps Sukabumi ini dilakukan untuk menghasilkan motif Batik Sukabumiyang kreatif dan inovatif. Pengembangan ini ditujukan pada motif Batik Gurilaps yang menjadi salah satu motif batik di Sukabumi. Beberapa tahap yang dilakukan dalam pengembangan iniadalah: 1) Observasi dan wawancara mencari informasi mengenai motif Batik Gurilaps agar dapat dikembangkan tanpa meninggalkan ciri khasnya. 2) Mengeksplorasi visual dari sumber ide yangdipilih yaitu Penyu dan Elang Jawa. Hasil pengembangan desain diharapkan dapat: 1) Membukapeluang untuk pengembangan batik Gurilaps Sukabumi dari motif, komposisi, warna hingga wujud produk. 2) Mengembangkan produk ini dengan potensi alam yang dimiliki Sukabumi sertamembuka peluang ekonomi dan pemasaran batik Sukabumi. Hasil penelitian dan pengembangandesain ini menyimpulkan bahwa adanya pengembangan yang kreatif dan inovatif, pada Batik Sukabumi akan mampu membuka peluang-peluang penciptaan baru dan menjadikan batik sebagaiproduk unggulan dan dapat memberikan dampak baik bagi ekonomi.
Eksplorasi Limbah Papan Kayu Jati Blora dalam Penciptaan Karya Lukis Kontemporer Rizka Alfiana, Imawati; Muksin, Muksin; dikdik, Sayahdikumullah
Arty: Jurnal Seni Rupa Vol 12 No 1 (2023): Regular Issue
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v12i01.75667

Abstract

Kayu jati lawasan yang lapuk di wilayah Kabupaten Blora dianggap tidak memiliki nilaiekonomis yang menguntungkan bagi masyarakat. Namun, penulis justru melihat dari sudut yanglain bahwa, kayu jati lawasan tersebut memiliki nilai artistik jika dieksplorasi menjadi media berkarya seni lukis dengan corak lukisan dekoratif yang mengangkat nilai kehidupan sosialmasyarakat setempat. Rumusan masalah dalam penelitian ini yaitu: (1) Bagaimana proses kreatif penciptaan karya seni lukis dengan medium limbah papan kayu jati?; (2) Bagaimanamengekspresikan karateristik masyarakat Desa Tempellemahbang menggunakan pendekatan corak dekoratif dengan medium limbah kayu jati pada karya seni lukis? Proses penciptaaan akanberpacu pada metode penciptaan seni berbasis praktik (Praktik-led Research) yang meliputitahapan eksplorasi medium, pemahaman konsep corak dekoratif dan perwujudan karya. Hasil darikarya penulis yakni merespon kehidupan masyarakat Desa Tempellemahbang yangmerepresentasikan kehidupan kesehariannya yang digambarkan memiliki keharmonisan dengan material limbah papan kayu jati.
Development of Interactive Comic as Education Media About Household Hygiene for Elementary School Student. Marchya Lidya, Sitinjak; Supatmo, Supatmo
Arty: Jurnal Seni Rupa Vol 12 No 1 (2023): Regular Issue
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v12i01.75669

Abstract

Perilaku Hidup Bersih dan Sehat (PHBS) pada tatanan rumah tangga dapat diterapkan denganadanya kesadaran pribadi yang dibentuk sejak dini melalui lingkungan rumah dan sekolah. Keluarga memberikan arahan praktik membersihkan rumah, sedangkan sekolah memberikanpemaparan teori melalui materi pembelajaran RPP Kurikulum 2013 kelas 2 Sekolah Dasar. Pembelajaran ini menggunakan model pembelajaran tematik yang menekankan keterlibatansiswa sehingga dibutuhkan media edukasi yang memberikan teori sekaligus melibatkan siswa dalam memahami pentingnya kebersihan lingkungan rumah. Berdasarkan kerangka berpikirtersebut, tercipta gagasan pembuatan media pembelajaran berbasis multimedia interaktif yang menghadirkan komik sebagai fitur utama untuk memberikan materi kebersihan rumah besertafitur aktivitas pendukung yang melibatkan partisipasi siswa. Proyek studi ini bertujuan untuk menghasilkan komik interaktif yang mengedukasi pentingnya kebersihan rumah kepada anakusia Sekolah Dasar. Metode berkarya yang dilakukan adalah pengumpulan data berupa studi pustaka dan studi literatur sejenis. Pengumpulan data menghasilkan rumusan konsep materi,segmentasi, dan fitur yang kemudian diproduksi secara digital dan dipublikasikan melalui tautan pengunduhan, pameran proyek studi dan media sosial Instagram. Proyek studi ini menghasilkanaplikasi komik interaktif berbasis Android yang dapat diunduh pada ponsel berbasis Androidversi 2.3 ke atas. Proyek studi ini diharapkan dapat menjadi sarana pendukung pembelajaran dilingkungan sekolah dan rumah di bawah pengawasan orang tua dan guru sekolah.