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The effectiveness of using digital animated videos in teaching underhand passing in volleyball at SMK 1 Jenangan, Ponorogo Regency Bayu Purwo Adhi; Arief Abdul Malik; Indra Sholehudin; Agus Martins
Jurnal Pendidikan Jasmani Indonesia Vol. 22 No. 1 (2026)
Publisher : Departement of Sports Education, Faculty of Sport Sciences Yogyakarta State University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpji.v22i1.90252

Abstract

Penelitian ini bertujuan untuk menganalisis efektivitas penggunaan video animasi digital dalam meningkatkan keterampilan teknik passing bawah bola voli siswa SMK 1 Jenengan Kabupaten Ponorogo. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) dengan desain siklus yang terdiri dari tiga tahap, yaitu pra-siklus, siklus I, dan siklus II. Setiap siklus melibatkan penggunaan video animasi digital sebagai media pembelajaran untuk memperagakan gerakan teknik passing bawah secara lebih jelas dan terstruktur. Data dikumpulkan melalui observasi terhadap keterampilan teknik passing bawah siswa yang diukur dengan menggunakan Kriteria Ketuntasan Minimal (KKM). Hasil penelitian menunjukkan adanya peningkatan signifikan dalam hasil belajar siswa dari pra-siklus ke siklus II. Pada pra-siklus, hanya 40% siswa yang mencapai KKM, sedangkan pada siklus II, jumlah siswa yang tuntas mencapai 85,71%. Peningkatan ini menunjukkan bahwa video animasi digital efektif dalam membantu siswa memahami dan mempraktikkan teknik dasar bola voli, terutama dalam meningkatkan keterampilan psikomotorik. Dengan demikian, penggunaan video animasi digital dapat menjadi alternatif media pembelajaran yang efektif dalam mengajarkan keterampilan olahraga di tingkat SMK.   Abstract:This study aims to analyze the effectiveness of utilizing digital animation videos in improving the underhand passing skills of students at SMK 1 Jenengan, Ponorogo Regency. The research employs the Classroom Action Research (CAR) method, utilizing a cycle design consisting of three stages: pre-cycle, Cycle I, and Cycle II. Each cycle involves the use of digital animation videos as a learning medium to demonstrate the underhand passing technique in a more transparent and structured manner. Data were collected through observations of students' underhand passing skills, which were measured utilizing the Minimum Mastery Criteria (KKM). The results show a significant improvement in student learning outcomes from the pre-cycle to cycle II. In the pre-cycle, only 40% of students achieved the KKM, while in cycle II, the percentage of students who completed the KKM increased to 85.71%. This improvement indicates that digital animation videos are effective in helping students understand and practice basic volleyball techniques, particularly in enhancing psychomotor skills. Therefore, the use of digital animation videos can serve as an effective alternative learning medium for teaching sports skills at the vocational school level.
Effectiveness of Animated Video Assisted Experiential Learning in Improving Elementary Students Learning Outcomes Prigiya, Regina Elriana Oki; Adhi, Bayu Purwo; Pujianto, Eko
Juwara: Jurnal Wawasan dan Aksara Vol. 6 No. 1 (2026)
Publisher : Yayasan Pendidikan dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/juwara.v6i1.778

Abstract

This study examines the effectiveness of the Experiential Learning model assisted by animated videos in improving the learning outcomes of Natural and Social Sciences (IPAS) students at the elementary school level. A quasi-experiment with a Non-Equivalent Control Group Design was used, with purposive sampling selecting students from Presidential Elementary School, Beriwit State Elementary School 1, and Beriwit State Elementary School 2. The experimental group received animated video-assisted learning, while the control group followed conventional methods. Validity and reliability tests were conducted, and data were analyzed using an independent sample t-test. Results showed the experimental class had a significantly higher post-test average score (83.77) compared to the control group (65.00). The hypothesis test yielded a t-value of 2.018, greater than the t-table value of 1.771, with a significance of 0.007 (< 0.05). These findings confirm that the Experiential Learning model with animated videos effectively enhances students' learning outcomes. This model promotes active engagement and can be widely applied in elementary school curricula.
The Effectiveness of Animated Video Learning Media in Enhancing the Physical Fitness of Elementary School Students Bayu Purwo Adhi; Kusmiyati Kusmiyati
Journal Of Sport Education (JOPE) Vol. 8 No. 1 (2025): December
Publisher : Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/qqds6c33

Abstract

Advances in data technology require Physical Education, Sports, and Health (PJOK) teachers to utilize more creative and innovative learning media to optimally support the improvement of students' physical fitness. This study aims to design and evaluate the effectiveness of animation-based video learning media on physical fitness material applied to fifth-grade students at SDN Gunung Gedangan 1 Elementary School in Mojokerto City. This study applied a Research and Development (R&D) approach involving 29 students as subjects selected using total sampling technique. Data collection was carried out through observation, questionnaire distribution, and pretest and posttest implementation. Media effectiveness testing was applied using Paired Sample t-Test analyzed using SPSS software version 23. The results of data processing indicate that the t-count value of 82.990 exceeds the t-table value of 1.6507, with a significance level of 0.001, which is less than 0.05. These findings indicate a significant difference between the pretest and posttest results. The average score of students in the pretest stage was 69.43, then increased to 79.96 in the posttest. These results reinforce the finding that the use of animation-based video media can have a positive impact on improving students' physical fitness. Thus, animated learning videos are considered feasible to be used as one of the innovative learning media in the implementation of PJOK learning at the elementary school level.
Hubungan Daya Ledak Otot Tungkai terhadap Akurasi Shooting Permainan Futsal Putra Bayu Purwo Adhi
Journal of Education and Sport Science Vol. 2 No. 2 (2021): Juli
Publisher : Wahid Hasyim University

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengetahui dan menganalisis apakah ada hubungan antara Daya Ledak Otot tungkai terhadap Akurasi Shooting Pada Permainan Futsal Unit Kegiatan Mahasiswa Futsal Putra Universitas Doktor Nugroho Magetan Tahun 2020. Hasil dari penelitian ini adalah dengan nilai rhitung lebih besar dari rtabel (0,706>0,553) dan nilai signifikansi sebesar 0,004, yang berarti kurang dari 0,05 (0,004