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MENINGKATKAN HASIL BELAJAR SISWA MELALUI PENDEKATAN PAKEM BERBANTUAN MEDIA PEMBELAJARAN BERBASIS PERMAINAN EDUKASI MONOPOLI PADA PEMBELAJARAN IPS DI KELAS IV SEKOLAH DASAR Fandaria Abdurrahman; Muhammad Sarlin; Nurainun; Candra Cuga; Samsi Pomalingo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i2.47795

Abstract

The research problem addressed in this study is: “Can the implementation of the PAKEM approach assisted by Monopoly-based educational game media improve students’ learning outcomes in Social Studies for fourth-grade students at SDN No. 11 Kota Barat, Gorontalo City?” This study employed a Classroom Action Research (CAR) design using data collection techniques consisting of observation, interviews, tests, and documentation. The research subjects were fourth-grade students of SDN No. 11 Kota Barat, Gorontalo City. The findings revealed that students’ learning outcomes improved in each cycle of the study. In the first meeting of Cycle I, out of 11 students, only 5 students achieved the minimum mastery criterion (KKM), representing 45% of the class. In the second meeting of Cycle I, the number of students who achieved mastery increased to 7 students, or 64%. However, the performance indicators and achievement targets had not yet been fulfilled; therefore, the research was continued to Cycle II to further examine the effectiveness of the PAKEM approach and the educational game media employed. In the first meeting of Cycle II, 9 students achieved mastery learning with a percentage of 82%, exceeding the predetermined performance indicator target of 80%. These results indicate a significant improvement in students’ learning outcomes. Therefore, it can be concluded that the implementation of the PAKEM approach assisted by Monopoly-based educational game media effectively improved the Social Studies learning outcomes of fourth-grade students at SDN No. 11 Kota Barat, Gorontalo City.
Penerapan Website Interaktif dalam Pembelajaran Fakta dan Opini di Sekolah Dasar Fidyawati Monoarfa; Nur Sakinah Aries; Reska Putri Ismail; Nurainun
JAMBURA Guidance and Counseling Journal Vol 6 No 2 (2025): Volume 6 Nomor 2: November 2025
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37411/jgcj.v6i2.4685

Abstract

Penelitian ini bertujuan untuk mengetahui efektivitas penggunaan website interaktif dalam meningkatkan pemahaman siswa Sekolah Dasar terhadap materi fakta dan opini pada pembelajaran Bahasa Indonesia. Penelitian menggunakan metode kuasi eksperimen dengan desain pretest-posttest terhadap 20 siswa kelas V. Data diperoleh melalui observasi, tes hasil belajar, dan tanggapan guru serta siswa. Hasil menunjukkan bahwa rata-rata nilai pretest sebesar 38,5 meningkat menjadi 87 pada posttest. Seluruh siswa mengalami peningkatan, dan 100% mencapai skor di atas 80. Selain itu, siswa menunjukkan antusiasme yang tinggi dan partisipasi aktif selama proses pembelajaran. Guru juga menyatakan bahwa website interaktif menciptakan suasana belajar yang menyenangkan dan efektif. Berdasarkan hasil tersebut, website interaktif terbukti mampu meningkatkan hasil belajar sekaligus mendukung pembelajaran yang aktif, menyenangkan, dan relevan dengan kebutuhan era digital.
Analisis Rendahnya Motivasi Belajar Siswa Kelompok Masyarakat Semi Nomaden Uetua Desa Ape Maliko Nurainun; Fidyawati Monoarfa; Nur Sakinah Aries; Reska Putri Ismail
JAMBURA Guidance and Counseling Journal Vol 6 No 2 (2025): Volume 6 Nomor 2: November 2025
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37411/jgcj.v6i2.4690

Abstract

Pendidikan merupakan hak dasar setiap warga negara yang dijamin oleh konstitusi, namun realitas di lapangan menunjukkan masih adanya ketimpangan akses dan kualitas pendidikan, terutama di wilayah pedesaan dan kelompok masyarakat semi nomaden. Penelitian ini bertujuan untuk menganalisis faktor-faktor penyebab rendahnya motivasi belajar siswa pada kelompok masyarakat semi nomaden Uetua di Desa Ape Maliko, Kecamatan Sindue, Kabupaten Donggala, serta peran guru dalam membangun motivasi belajar siswa di tengah keterbatasan. Penelitian ini menggunakan metode deskriptif kualitatif dengan teknik pengumpulan data melalui wawancara dan observasi. Hasil penelitian menunjukkan bahwa rendahnya motivasi belajar siswa dipengaruhi oleh beberapa faktor utama, yaitu keterbatasan sarana dan prasarana sekolah, pengalaman belajar yang belum kontekstual, serta rendahnya peran dan kesadaran orang tua terhadap pentingnya pendidikan. Guru berperan penting sebagai motivator, fasilitator, dan pembimbing untuk menjaga keberlangsungan dan semangat belajar siswa. Penelitian ini menegaskan bahwa penguatan peran guru serta dukungan lingkungan dan orang tua menjadi kunci dalam meningkatkan motivasi belajar siswa pada kelompok masyarakat semi nomaden meskipun berada dalam keterbatasan. Kata Kunci: motivasi belajar siswa, masyarakat semi nomaden, peran guru
Improving Students’ Ability in Creating Karawo Design Trought the Project-Based Learning Model in Class IV at SDN 5 Tilongkabila Siti Nurdiah Derbang; Mimy Astuty Pulukadang; Nurainun; La Ode Karlan; Wiwy Triyanty Pulukadang
Jurnal Kiprah Pendidikan Vol. 5 No. 3 (2026): Jurnal Kiprah Pendidikan | July 2026 (in press)
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v5i2.p312-328

Abstract

This study aimed to improve fourth-grade students' ability to create Karawo designs through the implementation of the Project-Based Learning (PjBL) model at SDN 5 Tilongkabila, Bone Bolango Regency, Indonesia. This study employed a Classroom Action Research (CAR) design conducted in two cycles involving 13 fourth-grade students as the research participants. The preliminary observation revealed that students' ability to create Karawo designs was relatively low because the learning process primarily focused on coloring pre-prepared patterns rather than encouraging students to develop their own designs. Data were collected through classroom observation, performance assessment, interviews, and documentation. Students' performance was assessed based on four artistic design principles: unity, proportion, rhythm, and harmony. The findings indicated a progressive improvement in students' performance across the action cycles. In the first meeting of Cycle I, only 3 students (23%) achieved the predetermined competency criteria. This number increased to 6 students (46%) in the second meeting of Cycle I and further improved to 11 students (85%) in Cycle II, exceeding the predetermined success indicator of 75%. These findings indicate that the implementation of the Project-Based Learning (PjBL) model improved the ability to create Karawo designs among fourth-grade students at SDN 5 Tilongkabila, Bone Bolango Regency