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Journal : Linguistics and Elt Journal

Gamification: Using Kahoot! to Make Students Love the Class from the Very Beginning Ni Putu Ade Resmayani; Ida Nyoman Tri Darma Putra
Linguistics and ELT Journal Vol 7, No 1 (2019)
Publisher : Muhammadiyah University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (535.556 KB) | DOI: 10.31764/leltj.v7i1.1649

Abstract

The underlying purpose of this research was to discuss how to use Kahoot! as a new alternative to deliver the first meeting of an English class at the higher education level. One hundred twenty-five freshmen of Mataram Tourism Institute were experiencing, observed, and asked about the use of Kahoot! as teaching media to deliver the introduction of their course at the beginning of the class. There are twenty questions involved in this activity. Kahoot! got a positive response from the students while it appears no problem in meeting all of the first-class introduction objectives. Despite some lack of points of this gamification, more significant interaction between students, more attention to the course issues, and more motivation were observed. It is a highly recommended activity to apply in the first class meeting as an alternative to explain the course for the first time. 
Promoting Engaging Interaction by Using Quizizz: An Option to Teach English During Pandemic Covid-19 Ni Putu Ade Resmayani; Rieka Yulita Widaswara
Linguistics and ELT Journal Vol 10, No 2 (2022)
Publisher : Muhammadiyah University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/leltj.v10i2.12412

Abstract

One of the vital pedagogical elements that will help students master a language is interaction in the classroom. Unfortunately, the conversation quickly changed in a virtual classroom because of the COVID-19 pandemic. Quizizz is well-known for effectively facilitating remote learning as a learning platform that provides various features. This project will use Quizizz as a substitute for traditional lectures for students in non-English departments. The Quizizz platform in this study's descriptive qualitative research approach provides a deep discussion on the use of the Quizizz platform in creating interactive remote lecturing. Quizizz was found highly beneficial and engaging for many students, and they strongly supported utilizing it in other disciplines. It is also important to highlight that the students' improved motivation to learn English was aided by their increased Quizizz engagement. Furthermore, this platform specifically increased student involvement in online English education, notably for students not enrolled in the English Department. Finally, despite the outbreak, providing Quizizz to students positively affected them. Students still find motivation and enthusiasm in virtual interactive learning experiences through Quizizz.