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MODEL PROBLEM BASED LEARNING BERBASIS LOOSE PART UNTUK MENINGKATKAN KETERAMPILAN CREATIVE THINKING ANAK Hadi Pradana, Pascalian; Mar Atussholikhah; Hisbiyatul Hasanah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.22814

Abstract

Permasalahan yang ditemukan yaitu: 1) Kurangnya anak dalam menuangkan imajinasi creative thinking, 2) Anak belum bisa memilih atau mengarahkan sendiri apa yang anak itu sukai dalam berkreasi, 3) kurang menariknya guru dalam menyampaikan materi pembelajaran dan terkesan monoton. Penelitian ini bertujuan untuk meningkatkan keterampilan creative thinking anak melalui model (PBL) berbasis loost part. Metode penelitian yang digunakan yaitu penelitian tidakan kelas (PTK), pengumpulan data menggunakan observasi dan dokumentasi. Dari hasil penelitian menemukan adanya peningkatan rata-rata keterampilan creative thiking anak pada kegiatan pembelajaran di siklus I yang awalnya ketuntasan mencapai 69% setelah melakukan tindakan siklus II mencapai 78% sehingga dari media kolase sebagai pendukung berjalannya pembelajaran PBL memberikan kesempatan kepada anak untuk lebih mudah mengerti dalam pembelajaran yang nyata atau konkrit yang ditemukan dilingkungan sekitar. Jadi diperoleh kesimpulan bahwa penerapan model problem based learning (PBL) melalui media kolase anak usia dini mampu meningkatkan keterampilan creative thiking. Oleh karena itu pembelajaran model PBL di anggap sebagai strategi yang efektif dalam meningkatkan keterampilan creative thinking anak khususnya dalam menuangkan imajinasinya.
Meningkatkan Keterampilan Computational Thinking Anak Dengan Menggunakan AI Berbasis Aplikasi Android Solite Kids Hadi Pradana, Pascalian; Pirda Dwi Agustin; Hisbiyatul Hasanah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24471

Abstract

Berdasarkan permasalahan yang ditemukan antara lain: 1) rendahnya keterampilan computational thinking anak usia dini 2) pada saat mengajar guru masih menggunakan cara yang monoton. Menindaklanjuti permasalahan tersebut, peneliti melakukan penelitian yang bertujuan untuk meningkatkan Keterampilan Computational Thinking anak usia dini melalui penggunaan AI berbasis aplikasi Android Solite Kids. Aplikasi Android Solite Kids merupakan game edukatif berbasis kecerdasan buatan (AI), yang beroperasi di platform Android, game ini didesain dengan bentuk dan cara bermain yang tidak membosankan selain itu juga terdapat banyak pilihan permainan. Penelitian ini dilakukan di TK Kartini Gumukcandi dengan 25 anak dalam kelompok B1 dengan menggunakan aplikasi edukatif berbasis AI bernama Solite Kids. Penelitian Tindakan Kelas (PTK) digunakan, yang terdiri dari dua siklus, masing-masing mencakup tahap perencanaan, pelaksanaan, observasi, dan refleksi. Setelah data perkembangan Computational Thinking anak dikumpulkan melalui observasi dan dokumentasi, kemudian dilakukan analisis kuantitatif dan kualitatif. Hasil menunjukkan bahwa kemampuan Computational Thinking anak-anak mengalami peningkatan dari 48% pada siklus I menjadi 88% pada siklus II. Hal ini menunjukkan bahwa aplikasi Solite Kids dapat menjadi alat pembelajaran yang menarik dan cukup efektif untuk membantu anak-anak usia dini unutk belajar berpikir logis dalam memecahkan masalah. Game ini juga mendorong anak-anak untuk belajar melalui permainan yang bervariasi dan menyenangkan.
Efforts to Improve Early Childhood Cognitive Abilities Through Virtual Realty (VR) Based Learning Media Septyani, Deli; Pradana, Pascalian Hadi; Hasanah, Hisbiyatul
JURNAL DIMENSI PENDIDIKAN DAN PEMBELAJARAN Vol 13 No 1 (2025): January
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/dpp.v13i1.10305

Abstract

The development of technology in this millennial era is giving a new face to education. Issues were found from the observations, including: 1) a lack of technological facilities in schools, 2) a decline in children's cognitive abilities. Based on the issues presented in the background, this study aims to use virtual reality learning media to enhance the cognitive abilities of early childhood children. Classroom Action Research (CAR), the method used in this research. To collect data, the researchers used the following data collection methods: 1) Observation, gathering information from the observation of the research subjects. 2) Documentation, collecting several images of activities as part of the research. The author uses quantitative and qualitative analysis methods to collect data. This research found that the use of virtual reality-based media as a learning tool can enhance the cognitive abilities of young children. It can be seen from the first cycle of research that the classical average score of the children reached 54%. Meanwhile, in the second cycle, it increased to 82%. The target for the classical achievement set by the researcher was an average of 78%. Thus, in the second cycle, the classical average score of the children was achieved in accordance with the researcher's target. The use of virtual reality (VR) media has brought new innovations to the world of early childhood education, although currently only a few schools are using it for learning.
Kegiatan Seni Melipat Kertas melalui Youtube untuk Meningkatkan Keterampilan Motorik Halus Anak Usia Dini Agustin, Susi; Hasanah, Hisbiyatul; Pradana, Pascalian Hadi
Jurnal Simki Pedagogia Vol 7 No 1 (2024): Volume 7 Nomor 1 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v7i1.600

Abstract

Stimulating early childhood through artistic development and fun play activities has an impact on the development of every aspect of a child's development. This research aims to find out that paper folding art activities via YouTube can improve children's fine motor skills. Researchers used research in the form of class activities with a total of 15 children. Observation of child development uses a checklist form which contains the child's development from not yet developing to developing very well. The conclusion obtained is that paper folding art activities via YouTube can improve children's fine motor skills. Class action research in cycle I reached 66.67%, and in cycle II, these results could increase by 87.62%. This is due to the fact that paper folding using YouTube videos can attract children's attention, make learning more fun, and improve their motor skills.
Improving Early Childhood Creative Thinking Skills Through Nature-Based Loose Parts Media Maghfirotul Qiromah, Istianah; Hadi Pradana, Pascalian; Hasanah, Hisbiyatul
Jurnal Pendidikan Anak Vol 5 No 3 (2023): Child Education Journal: December
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v5i3.5759

Abstract

Today’s age, many children seem to be less interested in learning at school. This could be because they arespending more time playing with gadgets at home instead of studying. As a result, their creativity andcritical thinking skills are not being optimally developed. To address this issue, researchers have tried toimprove children’s creative thinking abilities by using nature-based loose part media. They conductedan action classroom research with 20 children to evaluate the impact of this approach on their creativethinking skills. The researchers observed indicators such as the children’s curiosity, imagination, ability toproduce forms, and sense of responsibility. The results showed that using nature-based loose part mediacan significantly enhance young children’s creative thinking abilities. In pre-cycle, 11 children showedhigh achievement in creative thinking abilities, but this number increased to 15 children in cycle I and 19children in cycle II. Therefore, it is crucial for educational institutions to use nature-based loose part mediaduring early childhood learning activities to promote children’s creativity and critical thinking skill
Interactive Pop-Up Storybooks as a Medium to Cultivate Tolerance in Early Childhood: A Local Wisdom Approach Triana, Rizki Sevi; Hasanah, Hisbiyatul; Ningsih, Eva Aini Desta; Kharismawati, Indah
Jurnal Ilmiah Profesi Pendidikan Vol. 11 No. 1 (2026): Februari
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v11i1.4373

Abstract

Interactive learning media play a crucial role in promoting cognitive and social development in early childhood education. This study aims to develop an interactive pop-up storybook based on local wisdom as a medium to foster the value of tolerance in young children. Using the 4D Research and Development (R&D) model (Define, Design, Develop, Disseminate), the study involved children aged 4–6 years enrolled in early childhood education programs. The Define stage identified needs, analyzed curriculum alignment, and explored cultural relevance. The Design stage produced a prototype integrating local cultural values, interactive features, and multisensory elements to enhance engagement and understanding of social values. The Develop stage included validation of the prototype by experts in early childhood education, child psychology, and local wisdom, resulting in an overall validity score of 90.2% (highly valid), followed by a limited trial which showed significant improvements in engagement, social interaction, and children’s understanding of tolerance. The Disseminate stage evaluated the usability of the media by teachers, achieving a high score of 87.5%. The results indicate that the interactive pop-up storybook effectively enhances cognitive, social, and emotional engagement while instilling tolerance and social values. This study underscores the potential of culturally contextualized interactive media to strengthen holistic learning experiences, learning motivation, and the development of inclusive social character in early childhood.
Interactive Pop-Up Storybooks as a Medium to Cultivate Tolerance in Early Childhood: A Local Wisdom Approach Rizki Sevi Triana; Hisbiyatul Hasanah; Eva Aini Desta Ningsih; Indah Kharismawati
Jurnal Ilmiah Profesi Pendidikan Vol. 11 No. 1 (2026): Februari
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v11i1.4373

Abstract

Interactive learning media play a crucial role in promoting cognitive and social development in early childhood education. This study aims to develop an interactive pop-up storybook based on local wisdom as a medium to foster the value of tolerance in young children. Using the 4D Research and Development (R&D) model (Define, Design, Develop, Disseminate), the study involved children aged 4–6 years enrolled in early childhood education programs. The Define stage identified needs, analyzed curriculum alignment, and explored cultural relevance. The Design stage produced a prototype integrating local cultural values, interactive features, and multisensory elements to enhance engagement and understanding of social values. The Develop stage included validation of the prototype by experts in early childhood education, child psychology, and local wisdom, resulting in an overall validity score of 90.2% (highly valid), followed by a limited trial which showed significant improvements in engagement, social interaction, and children’s understanding of tolerance. The Disseminate stage evaluated the usability of the media by teachers, achieving a high score of 87.5%. The results indicate that the interactive pop-up storybook effectively enhances cognitive, social, and emotional engagement while instilling tolerance and social values. This study underscores the potential of culturally contextualized interactive media to strengthen holistic learning experiences, learning motivation, and the development of inclusive social character in early childhood.
ANALISIS PENGGUNAAN GADGET DAN DAMPAKNYA TERHADAP PERILAKU SOSIAL ANAK USIA DINI DI KELAS A KB NURUL MA’RIFAH PLALANGAN KALISAT JEMBER TAHUN AJARAN 2025/2026 Ayu Lestari; Hisbiyatul Hasanah; Selasi Pritianingsih
Consilium: Education and Counseling Journal Vol 6 No 2 (2026): Edisi Agustus
Publisher : Biro 3 Kemahasiswaan dan Kerjasama Universitas Abduracman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/consilium.v6i2.8969

Abstract

Penelitian ini bertujuan untuk menganalisis penggunaan gadget dan dampaknya terhadap perilaku sosial anak usia dini di Kelas A KB Nurul Ma'rifah, Plalangan, Kalisat, Jember Tahun Ajaran 2025/2026 dengan menggunakan pendekatan kualitatif dan metode deskriptif. Subjek penelitian terdiri atas 16 anak Kelas A, dengan guru dan orang tua sebagai informan, sedangkan data dikumpulkan melalui observasi, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa smartphone merupakan gadget yang paling banyak digunakan, terutama untuk menonton video dan bermain gim, sementara sebagian kecil dimanfaatkan untuk kegiatan edukatif. Intensitas penggunaan gadget bervariasi sesuai kebiasaan dan tingkat pengawasan orang tua. Perilaku sosial anak juga menunjukkan perbedaan pada aspek interaksi, komunikasi, kerja sama, dan berbagi, yang dapat dikategorikan menjadi aktif, cukup aktif, dan pasif. Temuan penelitian mengindikasikan adanya keterkaitan antara penggunaan gadget dan perilaku sosial anak, di mana penggunaan gadget dengan intensitas tinggi tanpa pengawasan orang tua cenderung berkaitan dengan perilaku sosial yang kurang aktif, sedangkan pembatasan dan pendampingan penggunaan gadget oleh orang tua mendukung perkembangan perilaku sosial yang lebih baik.
Pengaruh In-the-Job Training Dan Off-the-Job Training Terhadap Peningkatan Kinerja Guru Pendidikan Anak Usia Dini: The Influence of In-the-Job Training and Off-the-Job Training on Improving the Performance of Early Childhood Education Teachers Vera Firdaus; Hisbiyatul Hasanah
Fenomena Vol 16 No 2 (2017): FENOMENA: Jurnal Penelitian Islam Indonesia
Publisher : LP2M Universitas Islam Negeri Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/fenomena.v16i2.291

Abstract

The quality of education in Indonesia remains a serious concern, particularly due to the low performance of teachers, which directly impacts national competitiveness and human resource development. This study is grounded in human resource management theory, specifically training and development, which emphasizes the role of structured job training to enhance employee performance. The research aims to examine the influence of in-the-job training and off-the-job training on improving the performance of early childhood education teachers in Sumbersari, Jember. A quantitative pre-experimental design with a one-group pretest-posttest method was employed. The sample consisted of 50 teachers selected through purposive sampling from the PAUD teacher working group in Sumbersari District. Data were analyzed using a paired sample t-test. The results showed a significant difference in teacher performance before and after the training intervention, with the mean score increasing from 69.56 to 77.42, and a Sig. (2-tailed) value of 0.000 < 0.05. It is concluded that both in-the-job and off-the-job training effectively improve teacher performance. It is recommended that educational institutions regularly integrate such training models into professional development programs to sustain teacher competency enhancement. Kualitas pendidikan di Indonesia masih menjadi perhatian serius, terutama karena rendahnya kinerja guru yang berdampak langsung pada daya saing bangsa dan pengembangan sumber daya manusia. Penelitian ini berlandaskan pada teori manajemen sumber daya manusia, khususnya pelatihan dan pengembangan, yang menekankan pentingnya pelatihan kerja terstruktur untuk meningkatkan kinerja karyawan. Penelitian bertujuan menguji pengaruh pelatihan in the job dan off the job terhadap peningkatan kinerja guru PAUD di Kecamatan Sumbersari, Jember. Metode yang digunakan adalah kuantitatif dengan desain pre-eksperimen one-group pretest-posttest. Sampel sebanyak 50 guru dipilih melalui purposive sampling dari anggota KKG PAUD Kecamatan Sumbersari. Analisis data menggunakan uji t sampel berpasangan. Hasil penelitian menunjukkan terdapat perbedaan signifikan kinerja guru sebelum dan sesudah pelatihan, dengan nilai rata-rata meningkat dari 69,56 menjadi 77,42, serta nilai Sig. (2-tailed) 0,000 < 0,05. Kesimpulannya, pelatihan in the job dan off the job terbukti efektif meningkatkan kinerja guru. Direkomendasikan agar institusi pendidikan secara rutin mengintegrasikan model pelatihan tersebut ke dalam program pengembangan profesional guna menjaga peningkatan kompetensi guru secara berkelanjutan.
Serok Huruf (Seruf) sebagai Media Inovatif untuk Meningkatkan Kemampuan Mengenal Huruf Anak Usia 4-5 Tahun Millah Fitriyah; Hisbiyatul Hasanah; Selasih Pritianingsih
JOEAI (Journal of Education and Instruction) Vol. 9 No. 3 (2026): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/g9h70b74

Abstract

This study aims to evaluate the effectiveness of the use of "Seruf" media in optimizing letter identification skills in 20 students aged 4-5 years at PGRI Sambirampak Kidul Kindergarten, Probolinggo. The research method used is Classroom Action Research (CAR) which adopts the Kemmis and McTaggart spiral model, which systematically includes the planning phase, action implementation, in-depth observation, and critical reflection in each cycle. By setting the classical success indicator at 75%, initial data in the pre-cycle stage showed a low level of achievement, namely only 25%. Entering the first cycle, learning outcomes increased to 60% after the researcher integrated concentration exercises and focus stimulation as supporting main activities. Based on the results of reflection on obstacles in the initial stage, improvements were made in the second cycle which ultimately succeeded in boosting the percentage of children's completion to reach 80%. The conclusion is that learning innovation through "Seruf" media is a valid and effective solution in accelerating basic literacy and letter symbol recognition for early childhood.   Keywords: Seruf Media, Recognizing Letters